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@@ -1581,6 +1581,10 @@ namespace bs
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FbxAMatrix invLinkTransform = linkTransform.Inverse();
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bone.localTfrm = bone.node->localTransform;
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+ bone.localTfrm[0][3] *= scene.scaleFactor;
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+ bone.localTfrm[1][3] *= scene.scaleFactor;
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+ bone.localTfrm[2][3] *= scene.scaleFactor;
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+
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bone.bindPose = FBXToNativeType(invLinkTransform);
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// Apply global scale to bind pose (we only apply the scale to translation portion because we scale the
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