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@@ -1112,7 +1112,7 @@ namespace BansheeEngine
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std::shared_ptr<ProjectLibraryEntries> libEntries = ProjectLibraryEntries::create(*mRootEntry);
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Path libraryEntriesPath = mProjectFolder;
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- libraryEntriesPath.append(INTERNAL_RESOURCES_DIR);
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+ libraryEntriesPath.append(PROJECT_INTERNAL_DIR);
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libraryEntriesPath.append(LIBRARY_ENTRIES_FILENAME);
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FileEncoder fs(libraryEntriesPath);
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@@ -1122,7 +1122,7 @@ namespace BansheeEngine
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makeEntriesAbsolute();
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Path resourceManifestPath = mProjectFolder;
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- resourceManifestPath.append(INTERNAL_RESOURCES_DIR);
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+ resourceManifestPath.append(PROJECT_INTERNAL_DIR);
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resourceManifestPath.append(RESOURCE_MANIFEST_FILENAME);
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ResourceManifest::save(mResourceManifest, resourceManifestPath, mProjectFolder);
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@@ -1139,7 +1139,7 @@ namespace BansheeEngine
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mRootEntry = bs_new<DirectoryEntry>(mResourcesFolder, mResourcesFolder.getWTail(), nullptr);
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Path libraryEntriesPath = mProjectFolder;
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- libraryEntriesPath.append(INTERNAL_RESOURCES_DIR);
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+ libraryEntriesPath.append(PROJECT_INTERNAL_DIR);
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libraryEntriesPath.append(LIBRARY_ENTRIES_FILENAME);
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if(FileSystem::exists(libraryEntriesPath))
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@@ -1159,7 +1159,7 @@ namespace BansheeEngine
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// Load resource manifest
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Path resourceManifestPath = mProjectFolder;
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- resourceManifestPath.append(INTERNAL_RESOURCES_DIR);
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+ resourceManifestPath.append(PROJECT_INTERNAL_DIR);
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resourceManifestPath.append(RESOURCE_MANIFEST_FILENAME);
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if (FileSystem::exists(resourceManifestPath))
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