Parcourir la source

Removing some extra newlines

BearishSun il y a 9 ans
Parent
commit
376fa2ec62

+ 0 - 2
Source/BansheeEditor/Include/BsEditorWindow.h

@@ -59,8 +59,6 @@ namespace BansheeEngine
 		 * not receive mouse events. Therefore we delay the window closing until the drag ends.
 		 * not receive mouse events. Therefore we delay the window closing until the drag ends.
 		 */
 		 */
 		void closeWindowDelayed();
 		void closeWindowDelayed();
-
-
 	};
 	};
 
 
 	/** @} */
 	/** @} */

+ 0 - 1
Source/ExampleProject/Source/Main.cpp

@@ -143,7 +143,6 @@ namespace BansheeEngine
 		HTexture exampleTexture;
 		HTexture exampleTexture;
 		HShader exampleShader;
 		HShader exampleShader;
 		
 		
-
 		loadAssets(exampleModel, exampleTexture, exampleShader);
 		loadAssets(exampleModel, exampleTexture, exampleShader);
 		HMaterial exampleMaterial = createMaterial(exampleTexture, exampleShader);
 		HMaterial exampleMaterial = createMaterial(exampleTexture, exampleShader);
 
 

+ 0 - 6
Source/MBansheeEditor/Windows/GameWindow.cs

@@ -50,23 +50,17 @@ namespace BansheeEditor
 
 
             if (!EditorApplication.IsPlaying)
             if (!EditorApplication.IsPlaying)
             {
             {
-
                 gameWindow.Active = true;
                 gameWindow.Active = true;
                 gameWindow.HasFocus = true;
                 gameWindow.HasFocus = true;
-
             }
             }
             else
             else
             {
             {
-
                 sceneWindow.Active = true;
                 sceneWindow.Active = true;
                 sceneWindow.HasFocus = true;
                 sceneWindow.HasFocus = true;
-                
             }
             }
 
 
             if (EditorApplication.IsPaused)
             if (EditorApplication.IsPaused)
-            {
                 EditorApplication.IsPaused = false;
                 EditorApplication.IsPaused = false;
-            }
             else
             else
                 EditorApplication.IsPlaying = !EditorApplication.IsPlaying;
                 EditorApplication.IsPlaying = !EditorApplication.IsPlaying;
         }
         }

+ 0 - 3
Source/SBansheeEditor/Source/BsScriptEditorWindow.cpp

@@ -204,13 +204,10 @@ namespace BansheeEngine
 
 
 	void ScriptEditorWindow::internal_setActive(ScriptEditorWindow* thisPtr, bool active)
 	void ScriptEditorWindow::internal_setActive(ScriptEditorWindow* thisPtr, bool active)
 	{
 	{
-		//check and see if the window is destroyed before setting it to active
 		if (!thisPtr->isDestroyed())
 		if (!thisPtr->isDestroyed())
 		{
 		{
 			if (active)
 			if (active)
-			{
 				thisPtr->getEditorWidget()->setActive(); 
 				thisPtr->getEditorWidget()->setActive(); 
-			}	
 		}
 		}
 	}
 	}