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@@ -3,20 +3,16 @@ Update GUIFoldout with sub styles
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Test if drag and dropping scene objects works with object and resource fields. Especially custom resources and components.
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-Test clone method in SerializableProperty
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-
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-There an error on exit with GUI, likely due to new destruction scheme. I will likely need to adjust C# code so it marks all children as destroyed when parent is destroyed.
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+Restore widget layout save/load methods
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+Fix issue that happens when GUI element is destroyed and tries to access a previously deleted object
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+Fix unreleased core objects
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+Restore other commented out managed code
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+Get InspectorWindow to show up in main window again
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Test custom resources:
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- Can I load them? (Will likely need ProjectLIbrary::load)
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- Can I reference them in Component and will the reference be held after after cloning?
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-ARRAY
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-> MyArray [_________] [Resize]
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- 1. [_________] [X] [C] [^] [¡]
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- 2. [_________] [X] [C] [^] [¡]
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- 3. [_________] [X] [C] [^] [¡]
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-
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ARRAY TODO:
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- Ensure that case when array is null is handled properly. Will likely need a [Create] button. And a [Clear] button?
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- Need a GUIFoldout that doesn't have BG and is just a single button.
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