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@@ -0,0 +1,130 @@
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+#include "BsScriptSelection.h"
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+#include "BsScriptMeta.h"
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+#include "BsMonoClass.h"
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+#include "BsSelection.h"
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+#include "BsScriptSceneObject.h"
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+#include "BsMonoUtil.h"
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+#include "BsPath.h"
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+#include "BsScriptGameObjectManager.h"
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+
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+namespace BansheeEngine
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+{
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+ void ScriptSelection::initRuntimeData()
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+ {
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+ metaData.scriptClass->addInternalCall("Internal_GetSceneObjectSelection", &ScriptSelection::internal_GetSceneObjectSelection);
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+ metaData.scriptClass->addInternalCall("Internal_SetSceneObjectSelection", &ScriptSelection::internal_SetSceneObjectSelection);
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+ metaData.scriptClass->addInternalCall("Internal_GetResourceUUIDSelection", &ScriptSelection::internal_GetResourceUUIDSelection);
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+ metaData.scriptClass->addInternalCall("Internal_SetResourceUUIDSelection", &ScriptSelection::internal_SetResourceUUIDSelection);
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+ metaData.scriptClass->addInternalCall("Internal_GetResourcePathSelection", &ScriptSelection::internal_GetResourcePathSelection);
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+ metaData.scriptClass->addInternalCall("Internal_SetResourcePathSelection", &ScriptSelection::internal_SetResourcePathSelection);
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+ }
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+
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+ void ScriptSelection::internal_GetSceneObjectSelection(MonoArray** selection)
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+ {
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+ Vector<HSceneObject> sceneObjects = Selection::instance().getSceneObjects();
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+
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+ ::MonoClass* sceneObjectMonoClass = ScriptSceneObject::getMetaData()->scriptClass->_getInternalClass();
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+ MonoArray* sceneObjectArray = mono_array_new(MonoManager::instance().getDomain(),
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+ sceneObjectMonoClass, (UINT32)sceneObjects.size());
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+
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+ for (UINT32 i = 0; i < (UINT32)sceneObjects.size(); i++)
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+ {
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+ // TODO - This bit is commonly used, I should add a method in ScriptGameObjectManager
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+ ScriptSceneObject* scriptSceneObject = ScriptGameObjectManager::instance().getScriptSceneObject(sceneObjects[i]);
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+ if (scriptSceneObject == nullptr)
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+ scriptSceneObject = ScriptGameObjectManager::instance().createScriptSceneObject(sceneObjects[i]);
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+
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+ MonoObject* sceneMonoObject = scriptSceneObject->getManagedInstance();
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+
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+ void* elemAddr = mono_array_addr_with_size(sceneObjectArray, sizeof(MonoObject*), i);
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+ memcpy(elemAddr, &sceneMonoObject, sizeof(MonoObject*));
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+ }
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+
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+ *selection = sceneObjectArray;
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+ }
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+
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+ void ScriptSelection::internal_SetSceneObjectSelection(MonoArray* selection)
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+ {
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+ Vector<HSceneObject> sceneObjects;
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+
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+ UINT32 arrayLen = (UINT32)mono_array_length(selection);
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+ for (UINT32 i = 0; i < arrayLen; i++)
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+ {
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+ MonoObject* monoSO = mono_array_get(selection, MonoObject*, i);
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+ ScriptSceneObject* scriptSO = ScriptSceneObject::toNative(monoSO);
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+ HSceneObject so = static_object_cast<SceneObject>(scriptSO->getNativeHandle());
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+
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+ sceneObjects.push_back(so);
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+ }
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+
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+ Selection::instance().setSceneObjects(sceneObjects);
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+ }
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+
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+ void ScriptSelection::internal_GetResourceUUIDSelection(MonoArray** selection)
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+ {
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+ Vector<String> uuids = Selection::instance().getResourceUUIDs();
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+
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+ MonoArray* uuidArray = mono_array_new(MonoManager::instance().getDomain(),
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+ mono_get_string_class(), (UINT32)uuids.size());
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+
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+ for (UINT32 i = 0; i < (UINT32)uuids.size(); i++)
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+ {
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+ MonoString* monoString = MonoUtil::stringToMono(MonoManager::instance().getDomain(), uuids[i]);
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+
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+ void* elemAddr = mono_array_addr_with_size(uuidArray, sizeof(MonoString*), i);
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+ memcpy(elemAddr, &monoString, sizeof(MonoString*));
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+ }
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+
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+ *selection = uuidArray;
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+ }
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+
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+ void ScriptSelection::internal_SetResourceUUIDSelection(MonoArray* selection)
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+ {
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+ Vector<String> uuids;
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+
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+ UINT32 arrayLen = (UINT32)mono_array_length(selection);
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+ for (UINT32 i = 0; i < arrayLen; i++)
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+ {
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+ MonoString* monoString = mono_array_get(selection, MonoString*, i);
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+ String uuid = MonoUtil::monoToString(monoString);
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+
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+ uuids.push_back(uuid);
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+ }
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+
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+ Selection::instance().setResourceUUIDs(uuids);
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+ }
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+
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+ void ScriptSelection::internal_GetResourcePathSelection(MonoArray** selection)
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+ {
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+ Vector<Path> paths = Selection::instance().getResourcePaths();
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+
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+ MonoArray* pathArray = mono_array_new(MonoManager::instance().getDomain(),
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+ mono_get_string_class(), (UINT32)paths.size());
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+
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+ for (UINT32 i = 0; i < (UINT32)paths.size(); i++)
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+ {
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+ MonoString* monoString = MonoUtil::stringToMono(MonoManager::instance().getDomain(), paths[i].toString());
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+
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+ void* elemAddr = mono_array_addr_with_size(pathArray, sizeof(MonoString*), i);
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+ memcpy(elemAddr, &monoString, sizeof(MonoString*));
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+ }
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+
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+ *selection = pathArray;
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+ }
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+
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+ void ScriptSelection::internal_SetResourcePathSelection(MonoArray* selection)
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+ {
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+ Vector<Path> paths;
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+
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+ UINT32 arrayLen = (UINT32)mono_array_length(selection);
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+ for (UINT32 i = 0; i < arrayLen; i++)
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+ {
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+ MonoString* monoString = mono_array_get(selection, MonoString*, i);
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+ Path path = MonoUtil::monoToString(monoString);
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+
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+ paths.push_back(path);
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+ }
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+
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+ Selection::instance().setResourcePaths(paths);
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+ }
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+}
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