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@@ -13,14 +13,22 @@
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* @{
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*/
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-/** @defgroup Audio Audio
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- * Audio clips, 3D sound and music reproduction.
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+/** @defgroup Animation Animation
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+ * %Animation clips, skeletal and blend shape animation, animation playback, blending and other features.
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*/
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-/** @defgroup Animation Animation
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- * Animation clips, skeletal and blend shape animation, animation playback, blending and other features.
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+/** @defgroup Application-Core Application
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+ * Entry point into the application and other general functionality.
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*/
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+/** @defgroup Audio Audio
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+ * %Audio clips, 3D sound and music reproduction.
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+ */
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+
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+/** @defgroup Components-Core Components
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+ * Built-in components (elements that may be attached to scene objects).
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+ */
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+
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/** @defgroup CoreThread Core thread
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* Core objects and interaction with the core (rendering) thread.
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*/
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@@ -41,6 +49,10 @@
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* Materials, shaders and related functionality.
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*/
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+/** @defgroup Physics Physics
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+ * %Physics system: colliders, triggers, rigidbodies, joints, scene queries, etc.
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+ */
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+
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/** @defgroup Profiling Profiling
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* Measuring CPU and GPU execution times and memory usage.
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*/
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@@ -75,18 +87,6 @@
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* Various utility methods and types used by the core layer.
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*/
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-/** @defgroup Application-Core Application
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- * Entry point into the application and other general functionality.
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- */
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-
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-/** @defgroup Components-Core Components
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- * Built-in components (elements that may be attached to scene objects).
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- */
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-
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-/** @defgroup Physics Physics
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- * %Physics system: colliders, triggers, rigidbodies, joints, scene queries, etc.
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- */
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-
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/** @} */
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/** @} */
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@@ -94,6 +94,14 @@
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* @{
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*/
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+/** @defgroup Animation-Internal Animation
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+ * Animation clips, skeletal and blend shape animation, animation playback, blending and other features.
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+ */
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+
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+/** @defgroup Audio-Internal Audio
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+ * Audio clips, 3D sound and music reproduction.
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+ */
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+
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/** @defgroup Internal-Core Core
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* Second lowest layer that provides core engine functionality and abstract interfaces for various systems.
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* @{
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@@ -119,6 +127,10 @@
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* Materials, shaders and related functionality.
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*/
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+/** @defgroup Physics-Internal Physics
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+ * Physics system: colliders, triggers, rigidbodies, joints, scene queries, etc.
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+ */
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+
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/** @defgroup Platform-Internal Platform
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* Interface for interacting with the platform (OS).
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*/
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@@ -131,10 +143,6 @@
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* Interface for interacting with the render API (DirectX, OpenGL, etc.).
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*/
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-/** @defgroup Animation-Internal Animation
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- * Animation clips, skeletal and blend shape animation, animation playback, blending and other features.
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- */
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-
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/** @defgroup Renderer-Internal Renderer
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* Abstract interface and helper functionality for rendering scene objects.
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*/
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@@ -155,14 +163,6 @@
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* Various utility methods and types used by the core layer.
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*/
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-/** @defgroup Physics-Internal Physics
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- * Physics system: colliders, triggers, rigidbodies, joints, scene queries, etc.
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- */
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-
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-/** @defgroup Audio-Internal Audio
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- * Audio clips, 3D sound and music reproduction.
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- */
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-
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/** @} */
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/** @} */
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