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@@ -90,7 +90,7 @@ namespace BansheeEngine
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* @param renderElementIdx Zero-based index of the render element.
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* @param renderElementIdx Zero-based index of the render element.
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*/
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*/
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CM::UINT32 fillBuffer(CM::UINT8* vertices, CM::UINT8* uv, CM::UINT32* indices, CM::UINT32 startingQuad, CM::UINT32 maxNumQuads,
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CM::UINT32 fillBuffer(CM::UINT8* vertices, CM::UINT8* uv, CM::UINT32* indices, CM::UINT32 startingQuad, CM::UINT32 maxNumQuads,
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- CM::UINT32 vertexStride, CM::UINT32 indexStride, CM::UINT32 renderElementIdx, const CM::Vector2I& offset, const CM::RectI& clipRect) const;
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+ CM::UINT32 vertexStride, CM::UINT32 indexStride, CM::UINT32 renderElementIdx, const CM::Vector2I& offset, const CM::RectI& clipRect, bool clip = true) const;
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static void clipToRect(CM::UINT8* vertices, CM::UINT8* uv, CM::UINT32 numQuads, CM::UINT32 vertStride, const CM::RectI& clipRect);
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static void clipToRect(CM::UINT8* vertices, CM::UINT8* uv, CM::UINT32 numQuads, CM::UINT32 vertStride, const CM::RectI& clipRect);
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static CM::Vector2I getAnchorOffset(SpriteAnchor anchor, CM::UINT32 width, CM::UINT32 height);
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static CM::Vector2I getAnchorOffset(SpriteAnchor anchor, CM::UINT32 width, CM::UINT32 height);
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