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Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers
BearishSun
8 years ago
parent
ca96a44dd7
commit
423adce917
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Data/Editor/Shaders/ClearHandleAlpha.bsl.asset
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Data/Editor/Shaders/DockDropOverlay.bsl.asset
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Data/Editor/Shaders/GizmoPicking.bsl.asset
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Data/Editor/Shaders/GizmoPickingAlpha.bsl.asset
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Data/Editor/Shaders/IconGizmo.bsl.asset
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Data/Editor/Shaders/LineGizmo.bsl.asset
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Data/Editor/Shaders/LineHandle.bsl.asset
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Data/Editor/Shaders/PickingAlphaCullCCW.bsl.asset
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Data/Editor/Shaders/PickingAlphaCullCW.bsl.asset
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Data/Editor/Shaders/PickingAlphaCullNone.bsl.asset
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Data/Editor/Shaders/PickingCullCCW.bsl.asset
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Data/Editor/Shaders/PickingCullCW.bsl.asset
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Data/Editor/Shaders/PickingCullNone.bsl.asset
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Data/Editor/Shaders/SceneGrid.bsl.asset
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Data/Editor/Shaders/Selection.bsl.asset
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Data/Editor/Shaders/SolidGizmo.bsl.asset
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Data/Editor/Shaders/SolidHandle.bsl.asset
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Data/Editor/Shaders/TextGizmo.bsl.asset
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Data/Editor/Shaders/WireGizmo.bsl.asset
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Data/Engine/Shaders/Blit.bsl.asset
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Data/Engine/Shaders/Blit_1.bsl.asset
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Data/Engine/Shaders/Blit_2.bsl.asset
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Data/Engine/Shaders/Blit_3.bsl.asset
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Data/Engine/Shaders/Blit_5.bsl.asset
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Data/Engine/Shaders/Blit_6.bsl.asset
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Data/Engine/Shaders/Blit_7.bsl.asset
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Data/Engine/Shaders/Clear.bsl.asset
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Data/Engine/Shaders/DebugDraw.bsl.asset
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Data/Engine/Shaders/DebugDraw_1.bsl.asset
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Data/Engine/Shaders/DebugDraw_2.bsl.asset
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Data/Engine/Shaders/Default.bsl.asset
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Data/Engine/Shaders/DeferredDirectionalLight.bsl.asset
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Data/Engine/Shaders/DeferredDirectionalLight_1.bsl.asset
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Data/Engine/Shaders/DeferredDirectionalLight_2.bsl.asset
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Data/Engine/Shaders/DeferredPointLight.bsl.asset
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Data/Engine/Shaders/DeferredPointLight_1.bsl.asset
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Data/Engine/Shaders/DeferredPointLight_4.bsl.asset
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Data/Engine/Shaders/DeferredPointLight_5.bsl.asset
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Data/Engine/Shaders/Diffuse.bsl.asset
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Data/Engine/Shaders/FlatFramebufferToTexture.bsl.asset
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Data/Engine/Shaders/IrradianceAccumulateCubeSH.bsl.asset
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Data/Engine/Shaders/IrradianceComputeSH.bsl.asset
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Data/Engine/Shaders/IrradianceComputeSHFrag.bsl.asset
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Data/Engine/Shaders/IrradianceReduceSH.bsl.asset
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Data/Engine/Shaders/IrradianceReduceSH_1.bsl.asset
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Data/Engine/Shaders/LightGridLLReduction.bsl.asset
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Data/Engine/Shaders/MSAACoverageStencil.bsl.asset
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Data/Engine/Shaders/MSAACoverage_1.bsl.asset
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Data/Engine/Shaders/MSAACoverage_2.bsl.asset
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Data/Engine/Shaders/PPBuildHiZ.bsl.asset
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Data/Engine/Shaders/PPCreateTonemapLUT.bsl.asset
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