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@@ -29,9 +29,9 @@ namespace BansheeEditor
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HSceneObject sceneCameraGO = SceneObject::create("SceneCamera");
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HSceneObject sceneCameraGO = SceneObject::create("SceneCamera");
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HCamera sceneCamera = sceneCameraGO->addComponent<Camera>();
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HCamera sceneCamera = sceneCameraGO->addComponent<Camera>();
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- //RenderTexturePtr sceneRenderTarget = RenderTexture::create(TEX_TYPE_2D, 800, 600);
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+ RenderTexturePtr sceneRenderTarget = RenderTexture::create(TEX_TYPE_2D, 800, 600);
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- sceneCamera->initialize(mCamera->getViewport()->getTarget(), 0.0f, 0.0f, 1.0f, 1.0f, 0);
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+ sceneCamera->initialize(sceneRenderTarget, 0.0f, 0.0f, 1.0f, 1.0f, 0);
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sceneCamera->setPriority(-1);
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sceneCamera->setPriority(-1);
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sceneCameraGO->setPosition(Vector3(0,50,1240));
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sceneCameraGO->setPosition(Vector3(0,50,1240));
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sceneCameraGO->lookAt(Vector3(0,50,-300));
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sceneCameraGO->lookAt(Vector3(0,50,-300));
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@@ -43,7 +43,7 @@ namespace BansheeEditor
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GameObjectHandle<TestTextSprite> textSprite = mSceneObject->addComponent<TestTextSprite>();
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GameObjectHandle<TestTextSprite> textSprite = mSceneObject->addComponent<TestTextSprite>();
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textSprite->initialize(mCamera->getViewport().get(), renderWindow.get());
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textSprite->initialize(mCamera->getViewport().get(), renderWindow.get());
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- textSprite->init(sceneCamera, "Testing in a new row, does this work?", nullptr);
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+ textSprite->init(sceneCamera, "Testing in a new row, does this work?", sceneRenderTarget);
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//DrawHelper2D::instance().drawQuad(sceneCamera, FRect(0.0f, 0.2f, 0.75f, 0.5f), Color::White, DebugDrawCoordType::Normalized, 250.0f);
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//DrawHelper2D::instance().drawQuad(sceneCamera, FRect(0.0f, 0.2f, 0.75f, 0.5f), Color::White, DebugDrawCoordType::Normalized, 250.0f);
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//DrawHelper2D::instance().drawQuad(sceneCamera, FRect(50.0f, 50.0f, 100.0f, 50.0f), Color::Blue, DebugDrawCoordType::Pixel, 250.0f);
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//DrawHelper2D::instance().drawQuad(sceneCamera, FRect(50.0f, 50.0f, 100.0f, 50.0f), Color::Blue, DebugDrawCoordType::Pixel, 250.0f);
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