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@@ -125,10 +125,10 @@ namespace BansheeEngine
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mImageDesc.height = mLayoutData.area.height;
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const HSpriteTexture& activeTex = getActiveTexture();
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- if(SpriteTexture::checkIsLoaded(activeTex))
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- {
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+ if (SpriteTexture::checkIsLoaded(activeTex))
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mImageDesc.texture = activeTex.getInternalPtr();
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- }
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+ else
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+ mImageDesc.texture = nullptr;
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mImageDesc.borderLeft = _getStyle()->border.left;
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mImageDesc.borderRight = _getStyle()->border.right;
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