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Frame texture gets released properly

Marko Pintera %!s(int64=13) %!d(string=hai) anos
pai
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544e12dcdb
Modificáronse 1 ficheiros con 2 adicións e 1 borrados
  1. 2 1
      CamelotClient/CamelotClient.cpp

+ 2 - 1
CamelotClient/CamelotClient.cpp

@@ -304,7 +304,7 @@ int CALLBACK WinMain(
 	gResources().unload(fragProgRef);
 	gResources().unload(vertProgRef);
 	gResources().unload(testMaterial);
-	//windowFrameTex->destroy();
+	gResources().unload(windowFrameTex);
 
 	font.reset();
 	testMaterial.reset();
@@ -312,6 +312,7 @@ int CALLBACK WinMain(
 	dbgMeshRef.reset();
 	fragProgRef.reset();
 	vertProgRef.reset();
+	windowFrameTex.reset();
 
 	testModelGO->destroy();
 	cameraGO->destroy();