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@@ -149,9 +149,9 @@ Technique : base("PickingAlphaCull") =
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vec4 color = texture2D(mainTexture, texcoord0);
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if(color.a < alphaCutoff)
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discard;
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- normalsColor = (bs_outNorm + vec4(1,1,1,0)) / 2;;
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+ normalsColor = (bs_outNorm + vec4(1,1,1,0)) / 2;
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fragColor = colorIndex;
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}
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};
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};
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-};
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+};
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