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@@ -88,7 +88,7 @@ namespace BansheeEngine
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*
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* @param[in] filePath File path to the resource to load. This can be absolute or relative to the working
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* folder.
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- * @param[in] flags Flags used to control the load process.
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+ * @param[in] loadFlags Flags used to control the load process.
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*
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* @see release(ResourceHandleBase&), unloadAllUnused()
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*/
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@@ -120,7 +120,7 @@ namespace BansheeEngine
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* done.
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*
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* @param[in] filePath Full pathname of the file.
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- * @param[in] flags Flags used to control the load process.
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+ * @param[in] loadFlags Flags used to control the load process.
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*
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* @note
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* You can use returned invalid handle in many engine systems as the engine will check for handle validity before
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@@ -140,10 +140,10 @@ namespace BansheeEngine
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/**
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* Loads the resource with the given UUID. Returns an empty handle if resource can't be loaded.
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*
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- * @param[in] uuid UUID of the resource to load.
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- * @param[in] async If true resource will be loaded asynchronously. Handle to non-loaded resource will be
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- * returned immediately while loading will continue in the background.
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- * @param[in] flags Flags used to control the load process.
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+ * @param[in] uuid UUID of the resource to load.
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+ * @param[in] async If true resource will be loaded asynchronously. Handle to non-loaded resource will be
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+ * returned immediately while loading will continue in the background.
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+ * @param[in] loadFlags Flags used to control the load process.
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*
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* @see load(const Path&, bool)
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*/
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