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@@ -354,6 +354,7 @@ namespace BansheeEngine
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element->_setHeight(elemHeight);
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INT32 yOffset = Math::CeilToInt(((INT32)height - (INT32)element->_getHeight()) * 0.5f);
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+ yOffset = std::max(0, yOffset);
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Int2 offset(x + xOffset, y + yOffset);
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element->_setOffset(offset);
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