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@@ -1428,9 +1428,16 @@ namespace BansheeEngine
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HGpuProgram vsProgram = getGpuProgram(ShaderWireGizmoVSFile);
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HGpuProgram psProgram = getGpuProgram(ShaderWireGizmoPSFile);
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+ DEPTH_STENCIL_STATE_DESC depthStencilStateDesc;
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+ depthStencilStateDesc.depthWriteEnable = false;
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+ depthStencilStateDesc.depthReadEnable = false;
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+
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+ HDepthStencilState depthStencilState = DepthStencilState::create(depthStencilStateDesc);
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+
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PASS_DESC passDesc;
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passDesc.vertexProgram = vsProgram;
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passDesc.fragmentProgram = psProgram;
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+ passDesc.depthStencilState = depthStencilState;
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PassPtr newPass = Pass::create(passDesc);
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TechniquePtr newTechnique = Technique::create(mActiveRenderSystem, RendererInvariant, { newPass });
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