Parcourir la source

Minor doc updates
Color grading, white balance and tonemapping tested and working

BearishSun il y a 9 ans
Parent
commit
60b46b942e

+ 5 - 6
Documentation/GitHub/roadmap.md

@@ -3,8 +3,8 @@
 The focus right now is to implement the most critical missing features:
  - Animation (skeletal, blend shapes, generic script variables)
  - Audio (popular file format support, music, 3D audio)
- 
-These should be finished roughly around mid-2016.
+
+Planned for Q3 2016 release.
 
 ---------------------------------------------------
 
@@ -14,7 +14,7 @@ Quickly to follow will be:
  - Physically based renderer
  - Website for the community
  
-These are planned for an early 2017 release.
+Planned for Q2 2017 release (Version 1.0 beta).
 
 ---------------------------------------------------
 
@@ -26,13 +26,12 @@ There are many more features planned, but these are without a specific timeline
  - Occlussion culling
  - Terrain
  - Effects/Particle editor
- - AI support
+ - AI (pathfinding, navmesh)
  - VR support
  - Cinematics editor
- - Higher level resource streaming support (including level and texture streaming)
  - Unified shading language
  - Visual shader editor
- - More specialized 2D editor features
+ - More specialized editor tools for 2D games
  - Script debugging
  - Level of detail
  - XBONE/PS4 ports

+ 2 - 2
Source/BansheeEngine/Source/BsPostProcessSettings.cpp

@@ -11,8 +11,8 @@ namespace BansheeEngine
 	{ }
 
 	TonemappingSettings::TonemappingSettings()
-		: filmicCurveShoulderStrength(0.22f), filmicCurveLinearStrength(0.3f), filmicCurveLinearAngle(0.1f)
-		, filmicCurveToeStrength(0.2f), filmicCurveToeNumerator(0.01f), filmicCurveToeDenominator(0.3f)
+		: filmicCurveShoulderStrength(0.15f), filmicCurveLinearStrength(0.5f), filmicCurveLinearAngle(0.1f)
+		, filmicCurveToeStrength(0.2f), filmicCurveToeNumerator(0.02f), filmicCurveToeDenominator(0.3f)
 		, filmicCurveLinearWhitePoint(11.2f)
 	{ }