|
|
@@ -3,8 +3,8 @@
|
|
|
The focus right now is to implement the most critical missing features:
|
|
|
- Animation (skeletal, blend shapes, generic script variables)
|
|
|
- Audio (popular file format support, music, 3D audio)
|
|
|
-
|
|
|
-These should be finished roughly around mid-2016.
|
|
|
+
|
|
|
+Planned for Q3 2016 release.
|
|
|
|
|
|
---------------------------------------------------
|
|
|
|
|
|
@@ -14,7 +14,7 @@ Quickly to follow will be:
|
|
|
- Physically based renderer
|
|
|
- Website for the community
|
|
|
|
|
|
-These are planned for an early 2017 release.
|
|
|
+Planned for Q2 2017 release (Version 1.0 beta).
|
|
|
|
|
|
---------------------------------------------------
|
|
|
|
|
|
@@ -26,13 +26,12 @@ There are many more features planned, but these are without a specific timeline
|
|
|
- Occlussion culling
|
|
|
- Terrain
|
|
|
- Effects/Particle editor
|
|
|
- - AI support
|
|
|
+ - AI (pathfinding, navmesh)
|
|
|
- VR support
|
|
|
- Cinematics editor
|
|
|
- - Higher level resource streaming support (including level and texture streaming)
|
|
|
- Unified shading language
|
|
|
- Visual shader editor
|
|
|
- - More specialized 2D editor features
|
|
|
+ - More specialized editor tools for 2D games
|
|
|
- Script debugging
|
|
|
- Level of detail
|
|
|
- XBONE/PS4 ports
|