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@@ -0,0 +1,1139 @@
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+#include "BsSLFXCompiler.h"
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+#include "BsGpuProgram.h"
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+#include <regex>
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+#include "BsShader.h"
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+#include "BsTechnique.h"
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+#include "BsPass.h"
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+#include "BsSamplerState.h"
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+#include "BsRasterizerState.h"
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+#include "BsDepthStencilState.h"
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+#include "BsBlendState.h"
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+#include "BsRenderAPI.h"
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+#include "BsDebug.h"
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+
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+extern "C" {
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+#include "BsMMAlloc.h"
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+#include "BsParserFX.h"
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+#include "BsLexerFX.h"
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+}
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+
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+namespace BansheeEngine
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+{
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+ // Print out the FX AST, only for debug purposes
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+ void SLFXDebugPrint(ASTFXNode* node, String indent)
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+ {
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+ LOGWRN(indent + "NODE " + toString(node->type));
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+
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+ for (int i = 0; i < node->options->count; i++)
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+ {
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+ OptionDataType odt = OPTION_LOOKUP[(int)node->options->entries[i].type].dataType;
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+ if (odt == ODT_Complex)
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+ {
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+ LOGWRN(indent + toString(i) + ". " + toString(node->options->entries[i].type));
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+ SLFXDebugPrint(node->options->entries[i].value.nodePtr, indent + "\t");
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+ continue;
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+ }
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+
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+ String value;
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+ switch (odt)
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+ {
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+ case ODT_Bool:
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+ value = toString(node->options->entries[i].value.intValue != 0);
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+ break;
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+ case ODT_Int:
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+ value = toString(node->options->entries[i].value.intValue);
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+ break;
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+ case ODT_Float:
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+ value = toString(node->options->entries[i].value.floatValue);
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+ break;
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+ case ODT_String:
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+ value = node->options->entries[i].value.strValue;
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+ break;
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+ case ODT_Matrix:
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+ {
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+ Matrix4 mat4 = *(Matrix4*)(node->options->entries[i].value.matrixValue);
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+ value = toString(mat4);
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+ }
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+ break;
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+ }
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+
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+ LOGWRN(indent + toString(i) + ". " + toString(node->options->entries[i].type) + " = " + value);
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+ }
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+ }
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+
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+ ShaderPtr BSLFXCompiler::compile(const String& source)
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+ {
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+ String parsedSource = source;
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+
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+ ParseState* parseState = parseStateCreate();
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+ Vector<CodeBlock> codeBlocks = parseCodeBlocks(parsedSource);
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+ parseFX(parseState, parsedSource.c_str());
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+
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+ ShaderPtr output;
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+ if (parseState->hasError > 0)
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+ {
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+ LOGERR("Error while parsing a Shader: " + String(parseState->errorMessage) + ". Location: " +
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+ toString(parseState->errorLine) + " (" + toString(parseState->errorColumn) + ")");
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+ }
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+ else
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+ {
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+ output = parseShader("Shader", parseState->rootNode, codeBlocks);
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+
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+ // Only enable for debug purposes
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+ //SLFXDebugPrint(parseState->rootNode, "");
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+ }
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+
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+ parseStateDelete(parseState);
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+
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+ return output;
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+ }
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+
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+ void BSLFXCompiler::parseFX(ParseState* parseState, const char* source)
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+ {
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+ yyscan_t scanner;
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+ YY_BUFFER_STATE state;
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+
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+ if (yylex_init_extra(parseState, &scanner))
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+ return;
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+
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+ state = yy_scan_string(source, scanner);
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+
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+ if (yyparse(parseState, scanner))
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+ return;
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+
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+ yy_delete_buffer(state, scanner);
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+ yylex_destroy(scanner);
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+ }
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+
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+ Vector<BSLFXCompiler::CodeBlock> BSLFXCompiler::parseCodeBlocks(String& source)
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+ {
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+ std::regex pattern = std::regex(R"((Vertex|Fragment|Geometry|Hull|Domain|Compute)\s*=\s*\{)");
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+ std::smatch matches;
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+
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+ Vector<CodeBlock> codeBlocks;
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+
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+ UINT32 offset = 0;
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+ while (std::regex_search(source.cbegin() + offset, source.cend(), matches, pattern))
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+ {
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+ UINT32 idx = (UINT32)codeBlocks.size();
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+
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+ codeBlocks.push_back(CodeBlock());
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+ CodeBlock& newBlock = codeBlocks.back();
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+
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+ std::string type = matches[1].str();
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+ if (type == "Vertex")
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+ newBlock.type = GPT_VERTEX_PROGRAM;
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+ else if (type == "Fragment")
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+ newBlock.type = GPT_FRAGMENT_PROGRAM;
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+ else if (type == "Geometry")
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+ newBlock.type = GPT_GEOMETRY_PROGRAM;
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+ else if (type == "Hull")
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+ newBlock.type = GPT_HULL_PROGRAM;
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+ else if (type == "Domain")
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+ newBlock.type = GPT_DOMAIN_PROGRAM;
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+ else if (type == "Compute")
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+ newBlock.type = GPT_COMPUTE_PROGRAM;
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+
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+ offset += (UINT32)matches.position() + (UINT32)matches.length();
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+
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+ StringStream newDataStream;
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+ newDataStream << "Index = " + toString(idx) + ";";
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+
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+ StringStream codeStream;
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+ UINT32 ummatchedBrackets = 1;
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+ for (UINT32 i = offset; i < (UINT32)source.length(); i++)
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+ {
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+ if (source[i] == '{')
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+ ummatchedBrackets++;
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+
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+ if (source[i] == '}')
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+ ummatchedBrackets--;
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+
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+ if (ummatchedBrackets == 0)
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+ break;
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+
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+ if (source[i] == '\r' || source[i] == '\n')
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+ newDataStream << source[i];
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+
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+ codeStream << source[i];
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+ }
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+
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+ newBlock.code = codeStream.str();
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+
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+ source.erase(source.cbegin() + offset, source.cbegin() + offset + (UINT32)newBlock.code.size());
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+
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+ String newData = newDataStream.str();
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+ source.insert(offset, newData);
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+ offset += (UINT32)newData.size();
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+ }
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+
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+ return codeBlocks;
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+ }
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+
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+ StringID BSLFXCompiler::parseRenderer(const String& name)
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+ {
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+ if (name == "Any")
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+ return RendererAny;
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+ else if (name == "Default")
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+ return RendererDefault;
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+
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+ return RendererAny;
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+ }
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+
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+ void BSLFXCompiler::parseLanguage(const String& name, StringID& renderAPI, String& language)
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+ {
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+ if (name == "HLSL" || name == "HLSL11")
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+ {
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+ renderAPI = RenderAPIDX11;
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+ language = "hlsl";
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+ }
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+ else if (name == "HLSL9")
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+ {
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+ renderAPI = RenderAPIDX9;
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+ language = "hlsl";
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+ }
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+ else if (name == "GLSL")
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+ {
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+ renderAPI = RenderAPIOpenGL;
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+ language = "glsl";
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+ }
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+ else
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+ {
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+ renderAPI = RenderAPIAny;
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+ language = "";
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+ }
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+ }
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+
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+ GpuParamBlockUsage BSLFXCompiler::parseBlockUsage(BufferUsageValue usage)
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+ {
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+ if (usage == BUV_Dynamic)
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+ return GPBU_DYNAMIC;
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+
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+ return GPBU_STATIC;
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+ }
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+
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+ UINT32 BSLFXCompiler::parseFilterMode(FilterValue filter)
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+ {
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+ switch (filter)
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+ {
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+ case FV_Point:
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+ return FO_POINT;
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+ case FV_Linear:
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+ return FO_LINEAR;
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+ case FV_Anisotropic:
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+ return FO_ANISOTROPIC;
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+ case FV_PointCmp:
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+ return FO_POINT | FO_USE_COMPARISON;
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+ case FV_LinearCmp:
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+ return FO_LINEAR | FO_USE_COMPARISON;
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+ case FV_AnisotropicCmp:
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+ return FO_ANISOTROPIC | FO_USE_COMPARISON;
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+ }
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+
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+ return FO_NONE;
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+ }
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+
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+ CompareFunction BSLFXCompiler::parseCompFunc(CompFuncValue compFunc)
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+ {
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+ switch (compFunc)
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+ {
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+ case CFV_Pass:
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+ return CMPF_ALWAYS_PASS;
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+ case CFV_Fail:
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+ return CMPF_ALWAYS_FAIL;
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+ case CFV_LT:
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+ return CMPF_LESS;
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+ case CFV_LTE:
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+ return CMPF_LESS_EQUAL;
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+ case CFV_EQ:
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+ return CMPF_EQUAL;
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+ case CFV_NEQ:
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+ return CMPF_NOT_EQUAL;
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+ case CFV_GT:
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+ return CMPF_GREATER;
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+ case CFV_GTE:
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+ return CMPF_GREATER_EQUAL;
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+ }
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+
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+ return CMPF_ALWAYS_PASS;
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+ }
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+
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+ TextureAddressingMode BSLFXCompiler::parseAddrMode(AddrModeValue addrMode)
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+ {
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+ switch (addrMode)
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+ {
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+ case AMV_Wrap:
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+ return TAM_WRAP;
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+ case AMV_Mirror:
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+ return TAM_MIRROR;
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+ case AMV_Clamp:
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+ return TAM_CLAMP;
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+ case AMV_Border:
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+ return TAM_BORDER;
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+ }
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+
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+ return TAM_WRAP;
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+ }
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+
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+ BlendFactor BSLFXCompiler::parseBlendFactor(OpValue factor)
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+ {
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+ switch (factor)
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+ {
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+ case OV_One:
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+ return BF_ONE;
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+ case OV_Zero:
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+ return BF_ZERO;
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+ case OV_DestColor:
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+ return BF_DEST_COLOR;
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+ case OV_SrcColor:
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+ return BF_SOURCE_COLOR;
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+ case OV_InvDestColor:
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+ return BF_INV_DEST_COLOR;
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+ case OV_InvSrcColor:
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+ return BF_INV_SOURCE_COLOR;
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+ case OV_DestAlpha:
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+ return BF_DEST_ALPHA;
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+ case OV_SrcAlpha:
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+ return BF_SOURCE_ALPHA;
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+ case OV_InvDestAlpha:
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+ return BF_INV_DEST_ALPHA;
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+ case OV_InvSrcAlpha:
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+ return BF_INV_SOURCE_ALPHA;
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+ }
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+
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+ return BF_ONE;
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+ }
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+
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+ BlendOperation BSLFXCompiler::parseBlendOp(BlendOpValue op)
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+ {
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+ switch (op)
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+ {
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+ case BOV_Add:
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+ return BO_ADD;
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+ case BOV_Max:
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+ return BO_MAX;
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+ case BOV_Min:
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+ return BO_MIN;
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+ case BOV_Subtract:
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+ return BO_SUBTRACT;
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+ case BOV_RevSubtract:
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+ return BO_REVERSE_SUBTRACT;
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+ }
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+
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+ return BO_ADD;
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+ }
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+
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+ void BSLFXCompiler::parseParamType(ParamType type, bool& isObjType, UINT32& typeId)
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+ {
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+ struct ParamData
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+ {
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+ UINT32 type;
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+ bool isObjType;
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+ };
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+
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+ static bool initialized = false;
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+ static ParamData lookup[PT_Count];
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+
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+ if (!initialized)
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+ {
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+ lookup[PT_Float] = { { GPDT_FLOAT1 }, false };
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+ lookup[PT_Float2] = { { GPDT_FLOAT2 }, false };
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+ lookup[PT_Float3] = { { GPDT_FLOAT3 }, false };
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+ lookup[PT_Float4] = { { GPDT_FLOAT4 }, false };
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+
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+ lookup[PT_Mat2x2] = { { GPDT_MATRIX_2X2 }, false };
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+ lookup[PT_Mat2x3] = { { GPDT_MATRIX_2X3 }, false };
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+ lookup[PT_Mat2x4] = { { GPDT_MATRIX_2X4 }, false };
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+
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+ lookup[PT_Mat3x2] = { { GPDT_MATRIX_3X2 }, false };
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+ lookup[PT_Mat3x3] = { { GPDT_MATRIX_3X3 }, false };
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+ lookup[PT_Mat3x4] = { { GPDT_MATRIX_3X4 }, false };
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+
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+ lookup[PT_Mat4x2] = { { GPDT_MATRIX_4X2 }, false };
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+ lookup[PT_Mat4x3] = { { GPDT_MATRIX_4X3 }, false };
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+ lookup[PT_Mat4x4] = { { GPDT_MATRIX_4X4 }, false };
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+
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+ lookup[PT_Sampler1D] = { { GPOT_SAMPLER1D }, true };
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+ lookup[PT_Sampler2D] = { { GPOT_SAMPLER2D }, true };
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+ lookup[PT_Sampler3D] = { { GPOT_SAMPLER3D }, true };
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+ lookup[PT_SamplerCUBE] = { { GPOT_SAMPLERCUBE }, true };
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+ lookup[PT_Sampler2DMS] = { { GPOT_SAMPLER2DMS }, true };
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+
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+ lookup[PT_Texture1D] = { { GPOT_TEXTURE1D }, true };
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+ lookup[PT_Texture2D] = { { GPOT_TEXTURE2D }, true };
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+ lookup[PT_Texture3D] = { { GPOT_TEXTURE3D }, true };
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+ lookup[PT_TextureCUBE] = { { GPOT_TEXTURECUBE }, true };
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+ lookup[PT_Texture2DMS] = { { GPOT_TEXTURE2DMS }, true };
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+
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+ lookup[PT_ByteBuffer] = { { GPOT_BYTE_BUFFER }, true };
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+ lookup[PT_StructBuffer] = { { GPOT_STRUCTURED_BUFFER }, true };
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+ lookup[PT_TypedBufferRW] = { { GPOT_RWTYPED_BUFFER }, true };
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+ lookup[PT_ByteBufferRW] = { { GPOT_RWBYTE_BUFFER }, true };
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+ lookup[PT_StructBufferRW] = { { GPOT_RWSTRUCTURED_BUFFER }, true };
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+ lookup[PT_AppendBuffer] = { { GPOT_RWAPPEND_BUFFER }, true };
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+ lookup[PT_ConsumeBuffer] = { { GPOT_RWCONSUME_BUFFER }, true };
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+
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+ initialized = true;
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+ }
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+
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+ isObjType = lookup[type].isObjType;
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+ typeId = lookup[type].type;
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+ }
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+
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+ StencilOperation BSLFXCompiler::parseStencilOp(OpValue op)
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+ {
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+ switch (op)
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+ {
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+ case OV_Keep:
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+ return SOP_KEEP;
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+ case OV_Zero:
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+ return SOP_ZERO;
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+ case OV_Replace:
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+ return SOP_REPLACE;
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+ case OV_Incr:
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+ return SOP_INCREMENT;
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+ case OV_Decr:
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+ return SOP_DECREMENT;
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+ case OV_IncrWrap:
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+ return SOP_INCREMENT_WRAP;
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+ case OV_DecrWrap:
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+ return SOP_DECREMENT_WRAP;
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+ case OV_Invert:
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+ return SOP_INVERT;
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+ }
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+
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+ return SOP_KEEP;
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+ }
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+
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+ CullingMode BSLFXCompiler::parseCullMode(CullModeValue cm)
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+ {
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+ switch (cm)
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+ {
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+ case CMV_None:
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+ return CULL_NONE;
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+ case CMV_CW:
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+ return CULL_CLOCKWISE;
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+ case CMV_CCW:
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+ return CULL_COUNTERCLOCKWISE;
|
|
|
+ }
|
|
|
+
|
|
|
+ return CULL_COUNTERCLOCKWISE;
|
|
|
+ }
|
|
|
+
|
|
|
+ PolygonMode BSLFXCompiler::parseFillMode(FillModeValue fm)
|
|
|
+ {
|
|
|
+ if (fm == FMV_Wire)
|
|
|
+ return PM_WIREFRAME;
|
|
|
+
|
|
|
+ return PM_SOLID;
|
|
|
+ }
|
|
|
+
|
|
|
+ void BSLFXCompiler::parseStencilFront(DEPTH_STENCIL_STATE_DESC& desc, ASTFXNode* stencilOpNode)
|
|
|
+ {
|
|
|
+ if (stencilOpNode == nullptr || stencilOpNode->type != NT_StencilOp)
|
|
|
+ return;
|
|
|
+
|
|
|
+ for (int i = 0; i < stencilOpNode->options->count; i++)
|
|
|
+ {
|
|
|
+ NodeOption* option = &stencilOpNode->options->entries[i];
|
|
|
+
|
|
|
+ switch (option->type)
|
|
|
+ {
|
|
|
+ case OT_Fail:
|
|
|
+ desc.frontStencilFailOp = parseStencilOp((OpValue)option->value.intValue);
|
|
|
+ break;
|
|
|
+ case OT_ZFail:
|
|
|
+ desc.frontStencilZFailOp = parseStencilOp((OpValue)option->value.intValue);
|
|
|
+ break;
|
|
|
+ case OT_PassOp:
|
|
|
+ desc.frontStencilPassOp = parseStencilOp((OpValue)option->value.intValue);
|
|
|
+ break;
|
|
|
+ case OT_CompareFunc:
|
|
|
+ desc.frontStencilComparisonFunc = parseCompFunc((CompFuncValue)option->value.intValue);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ void BSLFXCompiler::parseStencilBack(DEPTH_STENCIL_STATE_DESC& desc, ASTFXNode* stencilOpNode)
|
|
|
+ {
|
|
|
+ if (stencilOpNode == nullptr || stencilOpNode->type != NT_StencilOp)
|
|
|
+ return;
|
|
|
+
|
|
|
+ for (int i = 0; i < stencilOpNode->options->count; i++)
|
|
|
+ {
|
|
|
+ NodeOption* option = &stencilOpNode->options->entries[i];
|
|
|
+
|
|
|
+ switch (option->type)
|
|
|
+ {
|
|
|
+ case OT_Fail:
|
|
|
+ desc.backStencilFailOp = parseStencilOp((OpValue)option->value.intValue);
|
|
|
+ break;
|
|
|
+ case OT_ZFail:
|
|
|
+ desc.backStencilZFailOp = parseStencilOp((OpValue)option->value.intValue);
|
|
|
+ break;
|
|
|
+ case OT_PassOp:
|
|
|
+ desc.backStencilPassOp = parseStencilOp((OpValue)option->value.intValue);
|
|
|
+ break;
|
|
|
+ case OT_CompareFunc:
|
|
|
+ desc.backStencilComparisonFunc = parseCompFunc((CompFuncValue)option->value.intValue);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ void BSLFXCompiler::parseAddrMode(SAMPLER_STATE_DESC& desc, ASTFXNode* addrModeNode)
|
|
|
+ {
|
|
|
+ if (addrModeNode == nullptr || addrModeNode->type != NT_AddrMode)
|
|
|
+ return;
|
|
|
+
|
|
|
+ for (int i = 0; i < addrModeNode->options->count; i++)
|
|
|
+ {
|
|
|
+ NodeOption* option = &addrModeNode->options->entries[i];
|
|
|
+
|
|
|
+ switch (option->type)
|
|
|
+ {
|
|
|
+ case OT_U:
|
|
|
+ desc.addressMode.u = parseAddrMode((AddrModeValue)option->value.intValue);
|
|
|
+ break;
|
|
|
+ case OT_V:
|
|
|
+ desc.addressMode.v = parseAddrMode((AddrModeValue)option->value.intValue);
|
|
|
+ break;
|
|
|
+ case OT_W:
|
|
|
+ desc.addressMode.w = parseAddrMode((AddrModeValue)option->value.intValue);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ void BSLFXCompiler::parseColorBlendDef(RENDER_TARGET_BLEND_STATE_DESC& desc, ASTFXNode* blendDefNode)
|
|
|
+ {
|
|
|
+ if (blendDefNode == nullptr || blendDefNode->type != NT_BlendDef)
|
|
|
+ return;
|
|
|
+
|
|
|
+ for (int i = 0; i < blendDefNode->options->count; i++)
|
|
|
+ {
|
|
|
+ NodeOption* option = &blendDefNode->options->entries[i];
|
|
|
+
|
|
|
+ switch (option->type)
|
|
|
+ {
|
|
|
+ case OT_Source:
|
|
|
+ desc.srcBlend = parseBlendFactor((OpValue)option->value.intValue);
|
|
|
+ break;
|
|
|
+ case OT_Dest:
|
|
|
+ desc.dstBlend = parseBlendFactor((OpValue)option->value.intValue);
|
|
|
+ break;
|
|
|
+ case OT_Op:
|
|
|
+ desc.blendOp = parseBlendOp((BlendOpValue)option->value.intValue);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ void BSLFXCompiler::parseAlphaBlendDef(RENDER_TARGET_BLEND_STATE_DESC& desc, ASTFXNode* blendDefNode)
|
|
|
+ {
|
|
|
+ if (blendDefNode == nullptr || blendDefNode->type != NT_BlendDef)
|
|
|
+ return;
|
|
|
+
|
|
|
+ for (int i = 0; i < blendDefNode->options->count; i++)
|
|
|
+ {
|
|
|
+ NodeOption* option = &blendDefNode->options->entries[i];
|
|
|
+
|
|
|
+ switch (option->type)
|
|
|
+ {
|
|
|
+ case OT_Source:
|
|
|
+ desc.srcBlendAlpha = parseBlendFactor((OpValue)option->value.intValue);
|
|
|
+ break;
|
|
|
+ case OT_Dest:
|
|
|
+ desc.dstBlendAlpha = parseBlendFactor((OpValue)option->value.intValue);
|
|
|
+ break;
|
|
|
+ case OT_Op:
|
|
|
+ desc.blendOpAlpha = parseBlendOp((BlendOpValue)option->value.intValue);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ void BSLFXCompiler::parseRenderTargetBlendState(BLEND_STATE_DESC& desc, ASTFXNode* targetNode)
|
|
|
+ {
|
|
|
+ if (targetNode == nullptr || targetNode->type != NT_Target)
|
|
|
+ return;
|
|
|
+
|
|
|
+ UINT32 index = 0;
|
|
|
+
|
|
|
+ for (int i = 0; i < targetNode->options->count; i++)
|
|
|
+ {
|
|
|
+ NodeOption* option = &targetNode->options->entries[i];
|
|
|
+
|
|
|
+ switch (option->type)
|
|
|
+ {
|
|
|
+ case OT_Index:
|
|
|
+ index = option->value.intValue;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (index >= BS_MAX_MULTIPLE_RENDER_TARGETS)
|
|
|
+ return;
|
|
|
+
|
|
|
+ RENDER_TARGET_BLEND_STATE_DESC& rtDesc = desc.renderTargetDesc[index];
|
|
|
+ for (int i = 0; i < targetNode->options->count; i++)
|
|
|
+ {
|
|
|
+ NodeOption* option = &targetNode->options->entries[i];
|
|
|
+
|
|
|
+ switch (option->type)
|
|
|
+ {
|
|
|
+ case OT_Blend:
|
|
|
+ rtDesc.blendEnable = option->value.intValue > 0;
|
|
|
+ break;
|
|
|
+ case OT_Color:
|
|
|
+ parseColorBlendDef(rtDesc, option->value.nodePtr);
|
|
|
+ break;
|
|
|
+ case OT_Alpha:
|
|
|
+ parseAlphaBlendDef(rtDesc, option->value.nodePtr);
|
|
|
+ break;
|
|
|
+ case OT_WriteMask:
|
|
|
+ rtDesc.renderTargetWriteMask = option->value.intValue;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ HBlendState BSLFXCompiler::parseBlendState(ASTFXNode* passNode)
|
|
|
+ {
|
|
|
+ if (passNode == nullptr || passNode->type != NT_Pass)
|
|
|
+ return HBlendState();
|
|
|
+
|
|
|
+ BLEND_STATE_DESC desc;
|
|
|
+ bool default = true;
|
|
|
+
|
|
|
+ for (int i = 0; i < passNode->options->count; i++)
|
|
|
+ {
|
|
|
+ NodeOption* option = &passNode->options->entries[i];
|
|
|
+
|
|
|
+ switch (option->type)
|
|
|
+ {
|
|
|
+ case OT_AlphaToCoverage:
|
|
|
+ desc.alphaToCoverageEnable = option->value.intValue > 0;
|
|
|
+ default = false;
|
|
|
+ break;
|
|
|
+ case OT_IndependantBlend:
|
|
|
+ desc.independantBlendEnable = option->value.intValue > 0;
|
|
|
+ default = false;
|
|
|
+ break;
|
|
|
+ case OT_Target:
|
|
|
+ parseRenderTargetBlendState(desc, option->value.nodePtr);
|
|
|
+ default = false;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (default)
|
|
|
+ return HBlendState();
|
|
|
+
|
|
|
+ return BlendState::create(desc);
|
|
|
+ }
|
|
|
+
|
|
|
+ HRasterizerState BSLFXCompiler::parseRasterizerState(ASTFXNode* passNode)
|
|
|
+ {
|
|
|
+ if (passNode == nullptr || passNode->type != NT_Pass)
|
|
|
+ return HRasterizerState();
|
|
|
+
|
|
|
+ RASTERIZER_STATE_DESC desc;
|
|
|
+ bool default = true;
|
|
|
+
|
|
|
+ for (int i = 0; i < passNode->options->count; i++)
|
|
|
+ {
|
|
|
+ NodeOption* option = &passNode->options->entries[i];
|
|
|
+
|
|
|
+ switch (option->type)
|
|
|
+ {
|
|
|
+ case OT_FillMode:
|
|
|
+ desc.polygonMode = parseFillMode((FillModeValue)option->value.intValue);
|
|
|
+ default = false;
|
|
|
+ break;
|
|
|
+ case OT_CullMode:
|
|
|
+ desc.cullMode = parseCullMode((CullModeValue)option->value.intValue);
|
|
|
+ default = false;
|
|
|
+ break;
|
|
|
+ case OT_DepthBias:
|
|
|
+ desc.depthBias = option->value.floatValue;
|
|
|
+ default = false;
|
|
|
+ break;
|
|
|
+ case OT_SDepthBias:
|
|
|
+ desc.slopeScaledDepthBias = option->value.floatValue;
|
|
|
+ default = false;
|
|
|
+ break;
|
|
|
+ case OT_DepthClip:
|
|
|
+ desc.depthClipEnable = option->value.intValue > 0;
|
|
|
+ default = false;
|
|
|
+ break;
|
|
|
+ case OT_Scissor:
|
|
|
+ desc.scissorEnable = option->value.intValue > 0;
|
|
|
+ default = false;
|
|
|
+ break;
|
|
|
+ case OT_Multisample:
|
|
|
+ desc.multisampleEnable = option->value.intValue > 0;
|
|
|
+ default = false;
|
|
|
+ break;
|
|
|
+ case OT_AALine:
|
|
|
+ desc.antialiasedLineEnable = option->value.intValue > 0;
|
|
|
+ default = false;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (default)
|
|
|
+ return HRasterizerState();
|
|
|
+
|
|
|
+ return RasterizerState::create(desc);
|
|
|
+ }
|
|
|
+
|
|
|
+ HDepthStencilState BSLFXCompiler::parseDepthStencilState(ASTFXNode* passNode)
|
|
|
+ {
|
|
|
+ if (passNode == nullptr || passNode->type != NT_Pass)
|
|
|
+ return HDepthStencilState();
|
|
|
+
|
|
|
+ DEPTH_STENCIL_STATE_DESC desc;
|
|
|
+ bool default = true;
|
|
|
+
|
|
|
+ for (int i = 0; i < passNode->options->count; i++)
|
|
|
+ {
|
|
|
+ NodeOption* option = &passNode->options->entries[i];
|
|
|
+
|
|
|
+ switch (option->type)
|
|
|
+ {
|
|
|
+ case OT_DepthRead:
|
|
|
+ desc.depthReadEnable = option->value.intValue > 0;
|
|
|
+ default = false;
|
|
|
+ break;
|
|
|
+ case OT_DepthWrite:
|
|
|
+ desc.depthWriteEnable = option->value.intValue > 0;
|
|
|
+ default = false;
|
|
|
+ break;
|
|
|
+ case OT_CompareFunc:
|
|
|
+ desc.depthComparisonFunc = parseCompFunc((CompFuncValue)option->value.intValue);
|
|
|
+ default = false;
|
|
|
+ break;
|
|
|
+ case OT_Stencil:
|
|
|
+ desc.stencilEnable = option->value.intValue > 0;
|
|
|
+ default = false;
|
|
|
+ break;
|
|
|
+ case OT_StencilReadMask:
|
|
|
+ desc.stencilReadMask = (UINT8)option->value.intValue;
|
|
|
+ default = false;
|
|
|
+ break;
|
|
|
+ case OT_StencilWriteMask:
|
|
|
+ desc.stencilWriteMask = (UINT8)option->value.intValue;
|
|
|
+ default = false;
|
|
|
+ break;
|
|
|
+ case OT_StencilOpFront:
|
|
|
+ parseStencilFront(desc, option->value.nodePtr);
|
|
|
+ default = false;
|
|
|
+ break;
|
|
|
+ case OT_StencilOpBack:
|
|
|
+ parseStencilBack(desc, option->value.nodePtr);
|
|
|
+ default = false;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (default)
|
|
|
+ return HDepthStencilState();
|
|
|
+
|
|
|
+ return DepthStencilState::create(desc);
|
|
|
+ }
|
|
|
+
|
|
|
+ HSamplerState BSLFXCompiler::parseSamplerState(ASTFXNode* samplerStateNode)
|
|
|
+ {
|
|
|
+ if (samplerStateNode == nullptr || samplerStateNode->type != NT_SamplerState)
|
|
|
+ return HSamplerState();
|
|
|
+
|
|
|
+ SAMPLER_STATE_DESC desc;
|
|
|
+ bool default = true;
|
|
|
+
|
|
|
+ for (int i = 0; i < samplerStateNode->options->count; i++)
|
|
|
+ {
|
|
|
+ NodeOption* option = &samplerStateNode->options->entries[i];
|
|
|
+
|
|
|
+ switch (option->type)
|
|
|
+ {
|
|
|
+ case OT_AddrMode:
|
|
|
+ parseAddrMode(desc, option->value.nodePtr);
|
|
|
+ default = false;
|
|
|
+ break;
|
|
|
+ case OT_MinFilter:
|
|
|
+ desc.minFilter = (FilterOptions)parseFilterMode((FilterValue)option->value.intValue);
|
|
|
+ default = false;
|
|
|
+ break;
|
|
|
+ case OT_MagFilter:
|
|
|
+ desc.magFilter = (FilterOptions)parseFilterMode((FilterValue)option->value.intValue);
|
|
|
+ default = false;
|
|
|
+ break;
|
|
|
+ case OT_MipFilter:
|
|
|
+ desc.mipFilter = (FilterOptions)parseFilterMode((FilterValue)option->value.intValue);
|
|
|
+ default = false;
|
|
|
+ break;
|
|
|
+ case OT_MaxAniso:
|
|
|
+ desc.maxAniso = option->value.intValue;
|
|
|
+ default = false;
|
|
|
+ break;
|
|
|
+ case OT_MipBias:
|
|
|
+ desc.mipmapBias = option->value.floatValue;
|
|
|
+ default = false;
|
|
|
+ break;
|
|
|
+ case OT_MipMin:
|
|
|
+ desc.mipMin = option->value.floatValue;
|
|
|
+ default = false;
|
|
|
+ break;
|
|
|
+ case OT_MipMax:
|
|
|
+ desc.mipMax = option->value.floatValue;
|
|
|
+ default = false;
|
|
|
+ break;
|
|
|
+ case OT_BorderColor:
|
|
|
+ desc.borderColor = Color(option->value.matrixValue[0], option->value.matrixValue[1],
|
|
|
+ option->value.matrixValue[2], option->value.matrixValue[3]);
|
|
|
+ default = false;
|
|
|
+ break;
|
|
|
+ case OT_CompareFunc:
|
|
|
+ desc.comparisonFunc = parseCompFunc((CompFuncValue)option->value.intValue);
|
|
|
+ default = false;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (default)
|
|
|
+ return HSamplerState();
|
|
|
+
|
|
|
+ return SamplerState::create(desc);
|
|
|
+ }
|
|
|
+
|
|
|
+ PassPtr BSLFXCompiler::parsePass(ASTFXNode* passNode, const Vector<CodeBlock>& codeBlocks, const Vector<String>& includes, const StringID& renderAPI, const String& language)
|
|
|
+ {
|
|
|
+ if (passNode == nullptr || passNode->type != NT_Pass)
|
|
|
+ return nullptr;
|
|
|
+
|
|
|
+ PASS_DESC passDesc;
|
|
|
+
|
|
|
+ passDesc.blendState = parseBlendState(passNode);
|
|
|
+ passDesc.rasterizerState = parseRasterizerState(passNode);
|
|
|
+ passDesc.depthStencilState = parseDepthStencilState(passNode);
|
|
|
+
|
|
|
+ for (int i = 0; i < passNode->options->count; i++)
|
|
|
+ {
|
|
|
+ NodeOption* option = &passNode->options->entries[i];
|
|
|
+
|
|
|
+ switch (option->type)
|
|
|
+ {
|
|
|
+ case OT_StencilRef:
|
|
|
+ passDesc.stencilRefValue = option->value.intValue;
|
|
|
+ break;
|
|
|
+ case OT_Code:
|
|
|
+ {
|
|
|
+ ASTFXNode* codeNode = option->value.nodePtr;
|
|
|
+
|
|
|
+ if (codeNode != nullptr && codeNode->type == NT_Code)
|
|
|
+ {
|
|
|
+ UINT32 index = (UINT32)-1;
|
|
|
+ for (int j = 0; j < codeNode->options->count; j++)
|
|
|
+ {
|
|
|
+ if (codeNode->options->entries[j].type == OT_Index)
|
|
|
+ index = codeNode->options->entries[j].value.intValue;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (index != (UINT32)-1 && index < (UINT32)codeBlocks.size())
|
|
|
+ {
|
|
|
+ const CodeBlock& codeBlock = codeBlocks[index];
|
|
|
+ switch (codeBlock.type)
|
|
|
+ {
|
|
|
+ case GPT_VERTEX_PROGRAM:
|
|
|
+ passDesc.vertexProgram = GpuProgram::create(codeBlock.code, "main", language,
|
|
|
+ codeBlock.type, getProfile(renderAPI, codeBlock.type));
|
|
|
+ break;
|
|
|
+ case GPT_FRAGMENT_PROGRAM:
|
|
|
+ passDesc.fragmentProgram = GpuProgram::create(codeBlock.code, "main", language,
|
|
|
+ codeBlock.type, getProfile(renderAPI, codeBlock.type));
|
|
|
+ break;
|
|
|
+ case GPT_GEOMETRY_PROGRAM:
|
|
|
+ passDesc.geometryProgram = GpuProgram::create(codeBlock.code, "main", language,
|
|
|
+ codeBlock.type, getProfile(renderAPI, codeBlock.type));
|
|
|
+ break;
|
|
|
+ case GPT_HULL_PROGRAM:
|
|
|
+ passDesc.hullProgram = GpuProgram::create(codeBlock.code, "main", language,
|
|
|
+ codeBlock.type, getProfile(renderAPI, codeBlock.type));
|
|
|
+ break;
|
|
|
+ case GPT_DOMAIN_PROGRAM:
|
|
|
+ passDesc.domainProgram = GpuProgram::create(codeBlock.code, "main", language,
|
|
|
+ codeBlock.type, getProfile(renderAPI, codeBlock.type));
|
|
|
+ break;
|
|
|
+ case GPT_COMPUTE_PROGRAM:
|
|
|
+ passDesc.computeProgram = GpuProgram::create(codeBlock.code, "main", language,
|
|
|
+ codeBlock.type, getProfile(renderAPI, codeBlock.type));
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ return Pass::create(passDesc);
|
|
|
+ }
|
|
|
+
|
|
|
+ TechniquePtr BSLFXCompiler::parseTechnique(ASTFXNode* techniqueNode, const Vector<CodeBlock>& codeBlocks)
|
|
|
+ {
|
|
|
+ if (techniqueNode == nullptr || techniqueNode->type != NT_Technique)
|
|
|
+ return nullptr;
|
|
|
+
|
|
|
+ Vector<ASTFXNode*> passNodes;
|
|
|
+ StringID renderer = RendererAny;
|
|
|
+ StringID renderAPI = RenderAPIAny;
|
|
|
+ String language;
|
|
|
+ Vector<String> includes; // TODO - Need to figure out what to do with these
|
|
|
+
|
|
|
+ for (int i = 0; i < techniqueNode->options->count; i++)
|
|
|
+ {
|
|
|
+ NodeOption* option = &techniqueNode->options->entries[i];
|
|
|
+
|
|
|
+ switch (option->type)
|
|
|
+ {
|
|
|
+ case OT_Pass:
|
|
|
+ passNodes.push_back(option->value.nodePtr);
|
|
|
+ break;
|
|
|
+ case OT_Include:
|
|
|
+ {
|
|
|
+ String include = removeQuotes(option->value.strValue);
|
|
|
+ includes.push_back(include);
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ case OT_Renderer:
|
|
|
+ renderer = parseRenderer(removeQuotes(option->value.strValue));
|
|
|
+ break;
|
|
|
+ case OT_Language:
|
|
|
+ parseLanguage(removeQuotes(option->value.strValue), renderAPI, language);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ Vector<PassPtr> passes;
|
|
|
+ for (auto& passNode : passNodes)
|
|
|
+ {
|
|
|
+ PassPtr pass = parsePass(passNode, codeBlocks, includes, renderAPI, language);
|
|
|
+ if (pass != nullptr)
|
|
|
+ passes.push_back(pass);
|
|
|
+ }
|
|
|
+
|
|
|
+ if (passes.size() > 0)
|
|
|
+ return Technique::create(renderAPI, renderer, passes);
|
|
|
+
|
|
|
+ return nullptr;
|
|
|
+ }
|
|
|
+
|
|
|
+ void BSLFXCompiler::parseParameters(SHADER_DESC& desc, ASTFXNode* parametersNode)
|
|
|
+ {
|
|
|
+ if (parametersNode == nullptr || parametersNode->type != NT_Parameters)
|
|
|
+ return;
|
|
|
+
|
|
|
+ for (int i = 0; i < parametersNode->options->count; i++)
|
|
|
+ {
|
|
|
+ NodeOption* option = ¶metersNode->options->entries[i];
|
|
|
+
|
|
|
+ if (option->type != OT_Parameter)
|
|
|
+ continue;
|
|
|
+
|
|
|
+ ASTFXNode* parameter = option->value.nodePtr;
|
|
|
+
|
|
|
+ String name;
|
|
|
+ String alias;
|
|
|
+
|
|
|
+ float defaultValue[16];
|
|
|
+ UINT32 typeId;
|
|
|
+ bool isObjType = false;
|
|
|
+ StringID semantic;
|
|
|
+
|
|
|
+ for (int j = 0; j < parameter->options->count; j++)
|
|
|
+ {
|
|
|
+ NodeOption* paramOption = ¶meter->options->entries[j];
|
|
|
+
|
|
|
+ switch (paramOption->type)
|
|
|
+ {
|
|
|
+ case OT_Identifier:
|
|
|
+ name = paramOption->value.strValue;
|
|
|
+ break;
|
|
|
+ case OT_Alias:
|
|
|
+ alias = removeQuotes(paramOption->value.strValue);
|
|
|
+ break;
|
|
|
+ case OT_ParamValue:
|
|
|
+ memcpy(defaultValue, paramOption->value.matrixValue, sizeof(defaultValue));
|
|
|
+ break;
|
|
|
+ case OT_ParamType:
|
|
|
+ parseParamType((ParamType)paramOption->value.intValue, isObjType, typeId);
|
|
|
+ break;
|
|
|
+ case OT_Auto:
|
|
|
+ semantic = removeQuotes(paramOption->value.strValue);
|
|
|
+ break;
|
|
|
+ case OT_SamplerState:
|
|
|
+ HSamplerState samplerState = parseSamplerState(paramOption->value.nodePtr);
|
|
|
+ // TODO - How to deal with sampler-state default value?
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (name.empty())
|
|
|
+ continue;
|
|
|
+
|
|
|
+ if (isObjType)
|
|
|
+ desc.addParameter(name, name, (GpuParamObjectType)typeId, semantic);
|
|
|
+ else
|
|
|
+ desc.addParameter(name, name, (GpuParamDataType)typeId, semantic); // TODO - Add default value
|
|
|
+
|
|
|
+ if (!alias.empty())
|
|
|
+ {
|
|
|
+ if (isObjType)
|
|
|
+ desc.addParameter(name, alias, (GpuParamObjectType)typeId, semantic);
|
|
|
+ else
|
|
|
+ desc.addParameter(name, alias, (GpuParamDataType)typeId, semantic); // TODO - Add default value
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ void BSLFXCompiler::parseBlocks(SHADER_DESC& desc, ASTFXNode* blocksNode)
|
|
|
+ {
|
|
|
+ if (blocksNode == nullptr || blocksNode->type != NT_Blocks)
|
|
|
+ return;
|
|
|
+
|
|
|
+ for (int i = 0; i < blocksNode->options->count; i++)
|
|
|
+ {
|
|
|
+ NodeOption* option = &blocksNode->options->entries[i];
|
|
|
+
|
|
|
+ if (option->type != OT_Block)
|
|
|
+ continue;
|
|
|
+
|
|
|
+ ASTFXNode* parameter = option->value.nodePtr;
|
|
|
+
|
|
|
+ String name;
|
|
|
+ bool shared;
|
|
|
+ GpuParamBlockUsage usage;
|
|
|
+ StringID semantic;
|
|
|
+
|
|
|
+ for (int j = 0; j < parameter->options->count; j++)
|
|
|
+ {
|
|
|
+ NodeOption* paramOption = ¶meter->options->entries[j];
|
|
|
+
|
|
|
+ switch (paramOption->type)
|
|
|
+ {
|
|
|
+ case OT_Identifier:
|
|
|
+ name = paramOption->value.strValue;
|
|
|
+ break;
|
|
|
+ case OT_Shared:
|
|
|
+ shared = paramOption->value.intValue > 0;
|
|
|
+ break;
|
|
|
+ case OT_Usage:
|
|
|
+ usage = parseBlockUsage((BufferUsageValue)paramOption->value.intValue);
|
|
|
+ break;
|
|
|
+ case OT_Auto:
|
|
|
+ semantic = removeQuotes(paramOption->value.strValue);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (name.empty())
|
|
|
+ continue;
|
|
|
+
|
|
|
+ desc.setParamBlockAttribs(name, shared, usage, semantic);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ ShaderPtr BSLFXCompiler::parseShader(const String& name, ASTFXNode* rootNode, const Vector<CodeBlock>& codeBlocks)
|
|
|
+ {
|
|
|
+ SHADER_DESC shaderDesc;
|
|
|
+ Vector<TechniquePtr> techniques;
|
|
|
+
|
|
|
+ if (rootNode->type == NT_Shader)
|
|
|
+ {
|
|
|
+ for (int i = 0; i < rootNode->options->count; i++)
|
|
|
+ {
|
|
|
+ NodeOption* option = &rootNode->options->entries[i];
|
|
|
+
|
|
|
+ switch (option->type)
|
|
|
+ {
|
|
|
+ case OT_Separable:
|
|
|
+ shaderDesc.separablePasses = option->value.intValue > 1;
|
|
|
+ break;
|
|
|
+ case OT_Queue:
|
|
|
+ shaderDesc.queuePriority = option->value.intValue;
|
|
|
+ break;
|
|
|
+ case OT_Priority:
|
|
|
+ shaderDesc.queuePriority = option->value.intValue;
|
|
|
+ break;
|
|
|
+ case OT_Technique:
|
|
|
+ {
|
|
|
+ TechniquePtr technique = parseTechnique(option->value.nodePtr, codeBlocks);
|
|
|
+ if (technique != nullptr)
|
|
|
+ techniques.push_back(technique);
|
|
|
+
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ case OT_Parameters:
|
|
|
+ parseParameters(shaderDesc, option->value.nodePtr);
|
|
|
+ break;
|
|
|
+ case OT_Blocks:
|
|
|
+ parseBlocks(shaderDesc, option->value.nodePtr);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ return Shader::_createPtr(name, shaderDesc, techniques);
|
|
|
+ }
|
|
|
+
|
|
|
+ String BSLFXCompiler::removeQuotes(const char* input)
|
|
|
+ {
|
|
|
+ UINT32 len = (UINT32)strlen(input);
|
|
|
+ String output(len - 2, ' ');
|
|
|
+
|
|
|
+ for (UINT32 i = 0; i < (len - 2); i++)
|
|
|
+ output[i] = input[i + 1];
|
|
|
+
|
|
|
+ return output;
|
|
|
+ }
|
|
|
+
|
|
|
+ GpuProgramProfile BSLFXCompiler::getProfile(const StringID& renderAPI, GpuProgramType type)
|
|
|
+ {
|
|
|
+ StringID target = renderAPI;
|
|
|
+ if (target == RenderAPIAny)
|
|
|
+ target = RenderAPICore::instance().getName();
|
|
|
+
|
|
|
+ if (target == RenderAPIDX11 || target == RenderAPIOpenGL)
|
|
|
+ {
|
|
|
+ switch (type)
|
|
|
+ {
|
|
|
+ case GPT_VERTEX_PROGRAM:
|
|
|
+ return GPP_VS_5_0;
|
|
|
+ case GPT_FRAGMENT_PROGRAM:
|
|
|
+ return GPP_FS_5_0;
|
|
|
+ case GPT_GEOMETRY_PROGRAM:
|
|
|
+ return GPP_GS_5_0;
|
|
|
+ case GPT_HULL_PROGRAM:
|
|
|
+ return GPP_HS_5_0;
|
|
|
+ case GPT_DOMAIN_PROGRAM:
|
|
|
+ return GPP_DS_5_0;
|
|
|
+ case GPT_COMPUTE_PROGRAM:
|
|
|
+ return GPP_CS_5_0;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else if (target == RenderAPIDX9)
|
|
|
+ {
|
|
|
+ switch (type)
|
|
|
+ {
|
|
|
+ case GPT_VERTEX_PROGRAM:
|
|
|
+ return GPP_VS_3_0;
|
|
|
+ case GPT_FRAGMENT_PROGRAM:
|
|
|
+ return GPP_FS_3_0;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ return GPP_NONE;
|
|
|
+ }
|
|
|
+}
|