Browse Source

Enforcing consistent naming

Marko Pintera 10 years ago
parent
commit
660eda87a8
3 changed files with 8 additions and 6 deletions
  1. 1 1
      MBansheeEditor/Scene/SceneCamera.cs
  2. 3 3
      MBansheeEngine/Time.cs
  3. 4 2
      TODO.txt

+ 1 - 1
MBansheeEditor/Scene/SceneCamera.cs

@@ -71,7 +71,7 @@ namespace BansheeEditor
                 lastButtonState = camRotating;
                 lastButtonState = camRotating;
             }
             }
 
 
-		    float frameDelta = Time.frameDelta;
+		    float frameDelta = Time.FrameDelta;
 		    if (camRotating)
 		    if (camRotating)
 		    {
 		    {
 		        float horzValue = VirtualInput.GetAxisValue(horizontalAxis);
 		        float horzValue = VirtualInput.GetAxisValue(horizontalAxis);

+ 3 - 3
MBansheeEngine/Time.cs

@@ -8,7 +8,7 @@ namespace BansheeEngine
 {
 {
     public static class Time
     public static class Time
     {
     {
-        public static float elapsed
+        public static float Elapsed
         {
         {
             get
             get
             {
             {
@@ -16,7 +16,7 @@ namespace BansheeEngine
             }
             }
         }
         }
 
 
-        public static float frameDelta
+        public static float FrameDelta
         {
         {
             get
             get
             {
             {
@@ -24,7 +24,7 @@ namespace BansheeEngine
             }
             }
         }
         }
 
 
-        public static int frameNumber
+        public static int FrameNumber
         {
         {
             get
             get
             {
             {

+ 4 - 2
TODO.txt

@@ -95,14 +95,13 @@ Dialog.Show(title, text, btn1 text, btn1 callback, btn2 text, btn2 callback, btn
 Other simple stuff:
 Other simple stuff:
  - Inject an icon into an .exe (Win32 specific)
  - Inject an icon into an .exe (Win32 specific)
  - C# wrapper for GUISkin (and a way to assign the current skin to a window)
  - C# wrapper for GUISkin (and a way to assign the current skin to a window)
- - Need to add IsPointerDoubleClicked to Input (C++ and C#)
- - A way to add menu items from C#
  - Move all the code files into subfolders so their hierarchy is similar to VS filters
  - Move all the code files into subfolders so their hierarchy is similar to VS filters
  - Font doesn't have a C# interface
  - Font doesn't have a C# interface
  - Material/Shader/Technique/Pass don't have a C# interface
  - Material/Shader/Technique/Pass don't have a C# interface
  - Get rid of PoolAlloc and other unused allocators (plus fix bs_new and others which have weird overloads)
  - Get rid of PoolAlloc and other unused allocators (plus fix bs_new and others which have weird overloads)
  - Call stack from C# to use in Debug.Log calls
  - Call stack from C# to use in Debug.Log calls
  - Get rid of event callback from HString and figure out a better way
  - Get rid of event callback from HString and figure out a better way
+ - GUI TextureField similar to ResourceField but it displays the texture it has assigned
 
 
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 Handles
 Handles
@@ -117,6 +116,9 @@ Rotate handle:
 
 
 Ideally free scale handle indicator should always render and be interactable and never be hidden by axis scale indicators (Not high priority)
 Ideally free scale handle indicator should always render and be interactable and never be hidden by axis scale indicators (Not high priority)
 
 
+Later:
+ - Raycast snapping Ribek suggested
+
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 Scene View
 Scene View