Marko Pintera 12 tahun lalu
induk
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6af3626fa0
2 mengubah file dengan 0 tambahan dan 159 penghapusan
  1. 0 137
      CamelotClient/CmEditorWindow.cpp
  2. 0 22
      CamelotClient/CmEditorWindow.h

+ 0 - 137
CamelotClient/CmEditorWindow.cpp

@@ -1,137 +0,0 @@
-#include "CmEditorWindow.h"
-#include "CmRenderWindow.h"
-#include "CmApplication.h"
-#include "CmSceneObject.h"
-#include "CmCursor.h"
-#include "BsGUIManager.h"
-#include "BsGUIWidget.h"
-#include "BsGUILabel.h"
-#include "BsGUIWindowFrameWidget.h"
-#include "BsGUIButton.h"
-#include "BsGUIInputBox.h"
-#include "BsGUITexture.h"
-#include "BsGUISkin.h"
-#include "BsGUILayout.h"
-#include "BsOverlayManager.h"
-#include "BsCamera.h"
-#include "BsUpdateCallback.h"
-#include "BsEngineGUI.h"
-#include "BsGUIArea.h"
-#include "BsGUITabbedTitleBar.h"
-#include "BsGUIScrollArea.h"
-
-using namespace CamelotFramework;
-using namespace BansheeEngine;
-
-namespace BansheeEditor
-{
-	EditorWindow::EditorWindow(const String& name)
-	{
-		RENDER_WINDOW_DESC renderWindowDesc;
-		renderWindowDesc.width = 200;
-		renderWindowDesc.height = 200;
-		renderWindowDesc.title = "EditorWindow";
-		renderWindowDesc.fullscreen = false;
-		renderWindowDesc.border = WindowBorder::None;
-		renderWindowDesc.toolWindow = true;
-
-		mRenderWindow = RenderWindow::create(renderWindowDesc, gApplication().getPrimaryWindow());
-
-		HSceneObject so = SceneObject::create("EditorWindow-" + name);
-
-		GameObjectHandle<UpdateCallback> updateCallback = so->addComponent<UpdateCallback>();
-		updateCallback->onUpdate.connect(boost::bind(&EditorWindow::update, this));
-
-		HCamera camera = so->addComponent<Camera>();
-		camera->initialize(mRenderWindow, 0.0f, 0.0f, 1.0f, 1.0f, 0);
-		camera->setNearClipDistance(5);
-		camera->setAspectRatio(1.0f);
-		camera->setIgnoreSceneRenderables(true);
-
-		mGUI = so->addComponent<GUIWidget>();
-		mGUI->initialize(camera->getViewport().get(), mRenderWindow.get());
-		mGUI->setDepth(128);
-
-		mGUI->setSkin(&EngineGUI::instance().getSkin());
-
-		GameObjectHandle<TabbedTitleBar> titleBar = so->addComponent<TabbedTitleBar>();
-		titleBar->setSkin(&EngineGUI::instance().getSkin());
-		titleBar->initialize(camera->getViewport().get(), mRenderWindow.get());
-		titleBar->setDepth(127);
-
-		GameObjectHandle<WindowFrameWidget> frame = so->addComponent<WindowFrameWidget>();
-		frame->setSkin(&EngineGUI::instance().getSkin());
-		frame->initialize(camera->getViewport().get(), mRenderWindow.get());
-		frame->setDepth(129);
-
-		//// DEBUG
-		
-		GUIArea* dbgArea = GUIArea::createStretchedXY(*mGUI, 1, 1, 14, 2, 475);
-		GUILayout& layout = dbgArea->getLayout();
-		//
-		//mDbgLabel = GUILabel::create(*mGUI, "Testing test");
-		//layout.addElement(mDbgLabel);
-
-		//layout.addElement(GUIInputBox::create(*mGUI));
-		//layout.addElement(GUIInputBox::create(*mGUI, GUILayoutOptions::fixed(100, 100), true));
-
-		GUIScrollArea* scrollArea = GUIScrollArea::create(*mGUI);
-		layout.addElement(scrollArea);
-
-		GUILayout& scrollLayout = scrollArea->getLayout().addLayoutX();
-
-		//scrollLayout.addElement(GUIButton::create(*mGUI, L"Test A"));
-		//scrollLayout.addElement(GUIButton::create(*mGUI, L"Test B"));
-		//scrollLayout.addElement(GUIButton::create(*mGUI, L"Test C"));
-		//scrollLayout.addElement(GUIButton::create(*mGUI, L"Test D"));
-		//scrollLayout.addElement(GUIButton::create(*mGUI, L"Test E"));
-		//scrollLayout.addElement(GUIButton::create(*mGUI, L"Test F"));
-		//scrollLayout.addElement(GUIButton::create(*mGUI, L"Test G"));
-		//scrollLayout.addElement(GUIButton::create(*mGUI, L"Test H"));
-		//scrollLayout.addElement(GUIButton::create(*mGUI, L"Test I"));
-		//scrollLayout.addElement(GUIButton::create(*mGUI, L"Test J"));
-		//scrollLayout.addElement(GUIButton::create(*mGUI, L"Test K"));
-		//scrollLayout.addElement(GUIButton::create(*mGUI, L"Test L"));
-
-		scrollLayout.addElement(GUIInputBox::create(*mGUI, GUILayoutOptions::fixed(100, 100), true));
-		scrollLayout.addElement(GUIInputBox::create(*mGUI, GUILayoutOptions::fixed(100, 100), true));
-		scrollLayout.addElement(GUIInputBox::create(*mGUI, GUILayoutOptions::fixed(100, 100), true));
-
-		//GUIFlexibleSpace& space4 = otherLayout.addFlexibleSpace();
-		//otherLayout.addElement(mDbgLabel);
-
-		//GUIFixedSpace& space = otherLayout.addSpace(10); // Due to bug in MSVC compiler I need to store return value
-		//GUIFlexibleSpace& space3 = otherLayout.addFlexibleSpace();
-		//otherLayout.addElement(GUIWindowFrame::create(*mGUI, GUILayoutOptions::fixed(100, 100)));
-		//GUIFixedSpace& space2 = otherLayout.addSpace(10);
-		//otherLayout.addElement(GUIButton::create(*mGUI, "Test"));
-		//otherLayout.addElement(GUIWindowFrame::create(*mGUI));
-		
-		//GUIArea* backgroundArea = GUIArea::create(*mGUI, 0, 0, 0, 0, 2000);
-		//backgroundArea->getLayout().addElement(GUITexture::create(*mGUI, GUILayoutOptions::expandableXY(), GUIImageScaleMode::RepeatToFit, mGUI->getSkin()->getStyle("WindowBackground")));
-
-		//GUIArea* windowFrameArea = GUIArea::create(*mGUI, 0, 0, 0, 0, 1999);
-		//windowFrameArea->getLayout().addElement(GUIWindowFrame::create(*mGUI));
-
-		//GUIArea* titleBarBackgroundArea = GUIArea::create(*mGUI, 0, 1, 0, 11, 1999);
-		//titleBarBackgroundArea->getLayout().addSpace(1);
-		//titleBarBackgroundArea->getLayout().addElement(GUITexture::create(*mGUI, GUIImageScaleMode::RepeatToFit, GUILayoutOptions::expandableXY(), mGUI->getGUISkin()->getStyle("TitleBarBg")));
-		//titleBarBackgroundArea->getLayout().addSpace(1);
-		
-		//mRenderWindow->resize(300, 250);
-		//mRenderWindow->setVisible(false);
-	}
-
-	EditorWindow::~EditorWindow()
-	{
-		mRenderWindow->destroy();
-	}
-
-	void EditorWindow::update()
-	{
-		//Int2 cursorPos = Cursor::getWindowPosition(*mRenderWindow);
-		
-		//mDbgLabel->setText("Position: " + toString(cursorPos.x) + ", " + toString(cursorPos.y));
-		
-	}
-}

+ 0 - 22
CamelotClient/CmEditorWindow.h

@@ -1,22 +0,0 @@
-#pragma once
-
-#include "BsPrerequisites.h"
-
-namespace BansheeEditor
-{
-	class EditorWindow
-	{
-	public:
-		EditorWindow(const CM::String& name);
-		virtual ~EditorWindow();
-
-	protected:
-		virtual void update();
-
-	private:
-		CM::RenderWindowPtr mRenderWindow;
-
-		BS::HGUIWidget mGUI;
-		BS::GUILabel* mDbgLabel;
-	};
-}