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@@ -2,94 +2,100 @@
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Here you will find a complete list of all currently available features. Banshee is current in development and more features are being added frequently.
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-* Editor
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- * Asset management
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- * Simple drag and drop import
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- * Automatic reimport of externally modified assets
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- * Asset modifications immediately reflected in-game
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- * Version control friendly format
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- * Powerful object inspector
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- * Automatic GUI for script objects
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- * Exposes properties for artists/designers
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- * Customizable per-type
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- * Level creation
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- * Simple drag and drop interface
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- * Traditional set of tools
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- * Custom 2D and 3D tool support
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- * Prefab system
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- * Pre-built templates for level design
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- * Easy to create and maintain complex levels
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- * Hierarchical prefabs and instance specialization
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- * Play in editor
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- * Compile in editor
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- * Immediately test changes
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- * Pause and frame-step
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- * Analyze and modify scene while playing
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- * Fully extensible for game-specific needs
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- * Easy to extend using scripting
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- * Comprehensive extension scripting API
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- * Extend almost anything
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- * Editor windows
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- * Object inspectors
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- * 2D/3D tools
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- * Automate common tasks
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- * Game publishing
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- * One click build process
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- * Automatically detect required resources
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- * Automatically package and output an executable
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- * Customizable frontend
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- * Dockable layout and floating windows
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- * Custom skin & localization support
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+## Editor
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+* __Asset management__
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+ * Simple drag and drop import
|
|
|
+ * Automatic reimport of externally modified assets
|
|
|
+ * Asset modifications immediately reflected in-game
|
|
|
+ * Version control friendly format
|
|
|
+* __Powerful object inspector__
|
|
|
+ * Automatic GUI for script objects
|
|
|
+ * Exposes properties for artists/designers
|
|
|
+ * Customizable per-type
|
|
|
+* __Level creation__
|
|
|
+ * Simple drag and drop interface
|
|
|
+ * Traditional set of tools
|
|
|
+ * Custom 2D and 3D tool support
|
|
|
+* __Prefab system__
|
|
|
+ * Pre-built templates for level design
|
|
|
+ * Easy to create and maintain complex levels
|
|
|
+ * Hierarchical prefabs and instance specialization
|
|
|
+* __Play in editor__
|
|
|
+ * Compile in editor
|
|
|
+ * Immediately test changes
|
|
|
+ * Pause and frame-step
|
|
|
+ * Analyze and modify scene while playing
|
|
|
+* __Fully extensible__
|
|
|
+ * Easy to extend using scripting
|
|
|
+ * Comprehensive extension scripting API
|
|
|
+ * Extend almost anything
|
|
|
+ * Editor windows
|
|
|
+ * Object inspectors
|
|
|
+ * 2D/3D tools
|
|
|
+ * Automate common tasks
|
|
|
+* __Game publishing__
|
|
|
+ * One click build process
|
|
|
+ * Automatically detect required resources
|
|
|
+ * Automatically package and output an executable
|
|
|
+* __Customizable frontend__
|
|
|
+ * Dockable layout and floating windows
|
|
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+ * Custom skin & localization support
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-* Core
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- * Design
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- * Built using C++14 and modern design principles
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- * Clean layered design
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- * Fully documented
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- * Modular & plugin based
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- * Minimal third-party dependencies
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- * Multiplatform ready
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- * Renderer
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- * DX9, DX11 and OpenGL 4.3 render systems
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- * Multi-threaded rendering
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- * Flexible material system
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- * Easy to control and set up
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- * BansheeFX language for material definitions
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- * Shader parsing for HLSL9, HLSL11 and GLSL
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- * Asset pipeline
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- * Easy to use
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- * Asynchronous resource loading
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|
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- * Extensible importer system
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|
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- * Available importer plugins for:
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- * FBX, OBJ, DAE meshes
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- * PNG, PSD, BMP, JPG, ... images
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- * OTF, TTF fonts
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- * HLSL9, HLSL11, GLSL shaders
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- * GUI system
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- * Unicode text rendering and input
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- * Easy to use layout based system
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- * Many common GUI controls
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- * Fully skinnable
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- * Automatic batching
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- * Support for texture atlases
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- * Localization
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- * Scripting
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- * C# 5.0
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- * Separate high level engine API
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- * Integrated runtime for maximum performance
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- * Full access to .NET framework
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- * Integration with Visual Studio
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- * Automatic serialization
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- * Custom components
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- * Custom resources
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- * No additional code
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- * Handles complex types and references
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- * Other
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- * CPU & GPU profiler
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- * Virtual input
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- * Advanced RTTI system
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- * Native object serialization
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- * Debug drawing
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+## Core
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+* __Quality design__
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+ * Built using C++14 and modern design principles
|
|
|
+ * Clean layered design
|
|
|
+ * Fully documented
|
|
|
+ * Modular & plugin based
|
|
|
+ * Minimal third-party dependencies
|
|
|
+ * Multiplatform ready
|
|
|
+* __Renderer__
|
|
|
+ * DX9, DX11 and OpenGL 4.3 render systems
|
|
|
+ * Multi-threaded rendering
|
|
|
+ * Flexible material system
|
|
|
+ * Easy to control and set up
|
|
|
+ * BansheeFX language for material definitions
|
|
|
+ * Shader parsing for HLSL9, HLSL11 and GLSL
|
|
|
+* __Asset pipeline__
|
|
|
+ * Easy to use
|
|
|
+ * Asynchronous resource loading
|
|
|
+ * Extensible importer system
|
|
|
+ * Available importer plugins for:
|
|
|
+ * FBX, OBJ, DAE meshes
|
|
|
+ * PNG, PSD, BMP, JPG, ... images
|
|
|
+ * OTF, TTF fonts
|
|
|
+ * HLSL9, HLSL11, GLSL shaders
|
|
|
+* __GUI system__
|
|
|
+ * Unicode text rendering and input
|
|
|
+ * Easy to use layout based system
|
|
|
+ * Many common GUI controls
|
|
|
+ * Fully skinnable
|
|
|
+ * Automatic batching
|
|
|
+ * Support for texture atlases
|
|
|
+ * Localization
|
|
|
+* __Scripting__
|
|
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+ * C# 5.0
|
|
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+ * Separate high level engine API
|
|
|
+ * Integrated runtime for maximum performance
|
|
|
+ * Full access to .NET framework
|
|
|
+ * Integration with Visual Studio
|
|
|
+ * Automatic serialization
|
|
|
+ * Custom components
|
|
|
+ * Custom resources
|
|
|
+ * No additional code
|
|
|
+ * Handles complex types and references
|
|
|
+* __Other__
|
|
|
+ * CPU & GPU profiler
|
|
|
+ * Virtual input
|
|
|
+ * Advanced RTTI system
|
|
|
+ * Native object serialization
|
|
|
+ * Debug drawing
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|
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+ * Utility library
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+ * Math
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+ * File system
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+ * Events
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+ * Thread pool
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+ * Task scheduler
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+ * Logging
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* Crash reporting
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- * Utility library
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- * Math, file system, events, thread pool, task scheduler, logging, memory allocators and more
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+ * Memory allocators
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