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Better feature list

BearishSun 9 years ago
parent
commit
6b511dd249
1 changed files with 95 additions and 89 deletions
  1. 95 89
      Documentation/GitHub/features.md

+ 95 - 89
Documentation/GitHub/features.md

@@ -2,94 +2,100 @@
 
 Here you will find a complete list of all currently available features. Banshee is current in development and more features are being added frequently.
 
-* Editor
-  * Asset management
-    * Simple drag and drop import
-	* Automatic reimport of externally modified assets
-	* Asset modifications immediately reflected in-game
-    * Version control friendly format
-  * Powerful object inspector
-    * Automatic GUI for script objects
-    * Exposes properties for artists/designers
-    * Customizable per-type
-  * Level creation
-    * Simple drag and drop interface
-	* Traditional set of tools
-    * Custom 2D and 3D tool support
-  * Prefab system
-    * Pre-built templates for level design
-	* Easy to create and maintain complex levels
-	* Hierarchical prefabs and instance specialization
-  * Play in editor
-    * Compile in editor
-    * Immediately test changes
-	* Pause and frame-step
-	* Analyze and modify scene while playing
-  * Fully extensible for game-specific needs
-    * Easy to extend using scripting
-    * Comprehensive extension scripting API
-	* Extend almost anything
-	  * Editor windows
-	  * Object inspectors
-	  * 2D/3D tools
-	  * Automate common tasks
-  * Game publishing
-    * One click build process
-	* Automatically detect required resources
-	* Automatically package and output an executable
-  * Customizable frontend
-    * Dockable layout and floating windows
-	* Custom skin & localization support
+## Editor
+* __Asset management__
+  * Simple drag and drop import
+  * Automatic reimport of externally modified assets
+  * Asset modifications immediately reflected in-game
+  * Version control friendly format
+* __Powerful object inspector__
+  * Automatic GUI for script objects
+  * Exposes properties for artists/designers
+  * Customizable per-type
+* __Level creation__
+  * Simple drag and drop interface
+  * Traditional set of tools
+  * Custom 2D and 3D tool support
+* __Prefab system__
+  * Pre-built templates for level design
+  * Easy to create and maintain complex levels
+  * Hierarchical prefabs and instance specialization
+* __Play in editor__
+  * Compile in editor
+  * Immediately test changes
+  * Pause and frame-step
+  * Analyze and modify scene while playing
+* __Fully extensible__
+  * Easy to extend using scripting
+  * Comprehensive extension scripting API
+  * Extend almost anything
+	* Editor windows
+	* Object inspectors
+	* 2D/3D tools
+	* Automate common tasks
+* __Game publishing__
+  * One click build process
+  * Automatically detect required resources
+  * Automatically package and output an executable
+* __Customizable frontend__
+  * Dockable layout and floating windows
+  * Custom skin & localization support
    
-* Core
-  * Design
-    * Built using C++14 and modern design principles
-    * Clean layered design
-    * Fully documented
-    * Modular & plugin based
-	* Minimal third-party dependencies
-    * Multiplatform ready
-  * Renderer
-    * DX9, DX11 and OpenGL 4.3 render systems
-    * Multi-threaded rendering
-    * Flexible material system
-      * Easy to control and set up
-	  * BansheeFX language for material definitions
-      * Shader parsing for HLSL9, HLSL11 and GLSL
-  * Asset pipeline
-    * Easy to use
-    * Asynchronous resource loading
-    * Extensible importer system
-    * Available importer plugins for:
-      * FBX, OBJ, DAE meshes
-      * PNG, PSD, BMP, JPG, ... images
-      * OTF, TTF fonts
-      * HLSL9, HLSL11, GLSL shaders
-  * GUI system
-    * Unicode text rendering and input
-    * Easy to use layout based system
-    * Many common GUI controls
-    * Fully skinnable
-    * Automatic batching
-    * Support for texture atlases
-    * Localization
-  * Scripting
-    * C# 5.0
-	* Separate high level engine API
-	* Integrated runtime for maximum performance
-    * Full access to .NET framework
-	* Integration with Visual Studio
-	* Automatic serialization
-	  * Custom components
-	  * Custom resources
-	  * No additional code
-	  * Handles complex types and references
-  * Other
-    * CPU & GPU profiler
-    * Virtual input
-    * Advanced RTTI system
-    * Native object serialization
-    * Debug drawing
+## Core
+* __Quality design__
+  * Built using C++14 and modern design principles
+  * Clean layered design
+  * Fully documented
+  * Modular & plugin based
+  * Minimal third-party dependencies
+  * Multiplatform ready
+* __Renderer__
+  * DX9, DX11 and OpenGL 4.3 render systems
+  * Multi-threaded rendering
+  * Flexible material system
+    * Easy to control and set up
+    * BansheeFX language for material definitions
+    * Shader parsing for HLSL9, HLSL11 and GLSL
+* __Asset pipeline__
+  * Easy to use
+  * Asynchronous resource loading
+  * Extensible importer system
+  * Available importer plugins for:
+    * FBX, OBJ, DAE meshes
+    * PNG, PSD, BMP, JPG, ... images
+    * OTF, TTF fonts
+    * HLSL9, HLSL11, GLSL shaders
+* __GUI system__
+  * Unicode text rendering and input
+  * Easy to use layout based system
+  * Many common GUI controls
+  * Fully skinnable
+  * Automatic batching
+  * Support for texture atlases
+  * Localization
+* __Scripting__
+  * C# 5.0
+  * Separate high level engine API
+  * Integrated runtime for maximum performance
+  * Full access to .NET framework
+  * Integration with Visual Studio
+  * Automatic serialization
+	* Custom components
+	* Custom resources
+	* No additional code
+	* Handles complex types and references
+* __Other__
+  * CPU & GPU profiler
+  * Virtual input
+  * Advanced RTTI system
+  * Native object serialization
+  * Debug drawing
+  * Utility library
+    * Math
+	* File system
+    * Events
+	* Thread pool
+    * Task scheduler
+    * Logging
 	* Crash reporting
-    * Utility library
-      * Math, file system, events, thread pool, task scheduler, logging, memory allocators and more
+	* Memory allocators