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@@ -146,7 +146,9 @@
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</Link>
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</Link>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ItemGroup>
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+ <ClInclude Include="Include\CmD3D11BlendState.h" />
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<ClInclude Include="Include\CmD3D11DepthStencilBuffer.h" />
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<ClInclude Include="Include\CmD3D11DepthStencilBuffer.h" />
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+ <ClInclude Include="Include\CmD3D11DepthStencilState.h" />
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<ClInclude Include="Include\CmD3D11HardwareBufferManager.h" />
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<ClInclude Include="Include\CmD3D11HardwareBufferManager.h" />
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<ClInclude Include="Include\CmD3D11HardwareConstantBuffer.h" />
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<ClInclude Include="Include\CmD3D11HardwareConstantBuffer.h" />
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<ClInclude Include="Include\CmD3D11Device.h" />
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<ClInclude Include="Include\CmD3D11Device.h" />
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@@ -158,13 +160,17 @@
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<ClInclude Include="Include\CmD3D11HLSLProgram.h" />
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<ClInclude Include="Include\CmD3D11HLSLProgram.h" />
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<ClInclude Include="Include\CmD3D11HardwareIndexBuffer.h" />
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<ClInclude Include="Include\CmD3D11HardwareIndexBuffer.h" />
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<ClInclude Include="Include\CmD3D11HLSLProgramFactory.h" />
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<ClInclude Include="Include\CmD3D11HLSLProgramFactory.h" />
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+ <ClInclude Include="Include\CmD3D11HLSLProgramRTTI.h" />
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<ClInclude Include="Include\CmD3D11Mappings.h" />
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<ClInclude Include="Include\CmD3D11Mappings.h" />
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<ClInclude Include="Include\CmD3D11Prerequisites.h" />
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<ClInclude Include="Include\CmD3D11Prerequisites.h" />
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<ClInclude Include="Include\CmD3D11HardwareVertexBuffer.h" />
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<ClInclude Include="Include\CmD3D11HardwareVertexBuffer.h" />
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+ <ClInclude Include="Include\CmD3D11RasterizerState.h" />
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+ <ClInclude Include="Include\CmD3D11RenderStateManager.h" />
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<ClInclude Include="Include\CmD3D11RenderSystem.h" />
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<ClInclude Include="Include\CmD3D11RenderSystem.h" />
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<ClInclude Include="Include\CmD3D11RenderSystemFactory.h" />
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<ClInclude Include="Include\CmD3D11RenderSystemFactory.h" />
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<ClInclude Include="Include\CmD3D11RenderTexture.h" />
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<ClInclude Include="Include\CmD3D11RenderTexture.h" />
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<ClInclude Include="Include\CmD3D11RenderWindow.h" />
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<ClInclude Include="Include\CmD3D11RenderWindow.h" />
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+ <ClInclude Include="Include\CmD3D11SamplerState.h" />
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<ClInclude Include="Include\CmD3D11Texture.h" />
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<ClInclude Include="Include\CmD3D11Texture.h" />
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<ClInclude Include="Include\CmD3D11TextureManager.h" />
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<ClInclude Include="Include\CmD3D11TextureManager.h" />
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<ClInclude Include="Include\CmD3D11VertexDeclaration.h" />
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<ClInclude Include="Include\CmD3D11VertexDeclaration.h" />
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@@ -172,7 +178,9 @@
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<ClInclude Include="Include\CmD3D11VideoModeList.h" />
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<ClInclude Include="Include\CmD3D11VideoModeList.h" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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+ <ClCompile Include="Source\CmD3D11BlendState.cpp" />
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<ClCompile Include="Source\CmD3D11DepthStencilBuffer.cpp" />
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<ClCompile Include="Source\CmD3D11DepthStencilBuffer.cpp" />
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+ <ClCompile Include="Source\CmD3D11DepthStencilState.cpp" />
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<ClCompile Include="Source\CmD3D11Device.cpp" />
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<ClCompile Include="Source\CmD3D11Device.cpp" />
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<ClCompile Include="Source\CmD3D11Driver.cpp" />
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<ClCompile Include="Source\CmD3D11Driver.cpp" />
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<ClCompile Include="Source\CmD3D11DriverList.cpp" />
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<ClCompile Include="Source\CmD3D11DriverList.cpp" />
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@@ -186,10 +194,13 @@
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<ClCompile Include="Source\CmD3D11HLSLProgramFactory.cpp" />
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<ClCompile Include="Source\CmD3D11HLSLProgramFactory.cpp" />
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<ClCompile Include="Source\CmD3D11Mappings.cpp" />
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<ClCompile Include="Source\CmD3D11Mappings.cpp" />
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<ClCompile Include="Source\CmD3D11HardwareVertexBuffer.cpp" />
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<ClCompile Include="Source\CmD3D11HardwareVertexBuffer.cpp" />
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+ <ClCompile Include="Source\CmD3D11RasterizerState.cpp" />
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+ <ClCompile Include="Source\CmD3D11RenderStateManager.cpp" />
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<ClCompile Include="Source\CmD3D11RenderSystem.cpp" />
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<ClCompile Include="Source\CmD3D11RenderSystem.cpp" />
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<ClCompile Include="Source\CmD3D11RenderSystemFactory.cpp" />
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<ClCompile Include="Source\CmD3D11RenderSystemFactory.cpp" />
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<ClCompile Include="Source\CmD3D11RenderTexture.cpp" />
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<ClCompile Include="Source\CmD3D11RenderTexture.cpp" />
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<ClCompile Include="Source\CmD3D11RenderWindow.cpp" />
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<ClCompile Include="Source\CmD3D11RenderWindow.cpp" />
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+ <ClCompile Include="Source\CmD3D11SamplerState.cpp" />
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<ClCompile Include="Source\CmD3D11Texture.cpp" />
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<ClCompile Include="Source\CmD3D11Texture.cpp" />
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<ClCompile Include="Source\CmD3D11TextureManager.cpp" />
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<ClCompile Include="Source\CmD3D11TextureManager.cpp" />
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<ClCompile Include="Source\CmD3D11VertexDeclaration.cpp" />
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<ClCompile Include="Source\CmD3D11VertexDeclaration.cpp" />
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