فهرست منبع

Namespace changed to CamelotEngine

Marko Pintera 13 سال پیش
والد
کامیت
6e37840078
100فایلهای تغییر یافته به همراه175 افزوده شده و 175 حذف شده
  1. 1 1
      CamelotRenderer/CamelotRenderer.cpp
  2. 48 48
      CamelotRenderer/CmApplication.cpp
  3. 7 7
      CamelotRenderer/CmApplication.h
  4. 1 1
      CamelotRenderer/CmD3D9RenderSystemFactory.cpp
  5. 2 2
      CamelotRenderer/CmRenderSystemFactory.h
  6. 1 1
      CamelotRenderer/CmRenderSystemManager.cpp
  7. 1 1
      CamelotRenderer/CmRenderSystemManager.h
  8. 1 1
      CamelotRenderer/OgreAlignedAllocator.cpp
  9. 1 1
      CamelotRenderer/OgreAlignedAllocator.h
  10. 1 1
      CamelotRenderer/OgreAxisAlignedBox.cpp
  11. 2 2
      CamelotRenderer/OgreAxisAlignedBox.h
  12. 1 1
      CamelotRenderer/OgreBitwise.h
  13. 1 1
      CamelotRenderer/OgreBlendMode.h
  14. 2 2
      CamelotRenderer/OgreCamera.cpp
  15. 2 2
      CamelotRenderer/OgreCamera.h
  16. 1 1
      CamelotRenderer/OgreColourValue.cpp
  17. 1 1
      CamelotRenderer/OgreColourValue.h
  18. 1 1
      CamelotRenderer/OgreCommon.h
  19. 1 1
      CamelotRenderer/OgreConfig.h
  20. 2 2
      CamelotRenderer/OgreConfigOptionMap.h
  21. 2 2
      CamelotRenderer/OgreD3D9Device.cpp
  22. 1 1
      CamelotRenderer/OgreD3D9Device.h
  23. 1 1
      CamelotRenderer/OgreD3D9DeviceManager.cpp
  24. 1 1
      CamelotRenderer/OgreD3D9DeviceManager.h
  25. 1 1
      CamelotRenderer/OgreD3D9Driver.cpp
  26. 1 1
      CamelotRenderer/OgreD3D9Driver.h
  27. 1 1
      CamelotRenderer/OgreD3D9DriverList.cpp
  28. 1 1
      CamelotRenderer/OgreD3D9DriverList.h
  29. 1 1
      CamelotRenderer/OgreD3D9GpuProgram.cpp
  30. 1 1
      CamelotRenderer/OgreD3D9GpuProgram.h
  31. 1 1
      CamelotRenderer/OgreD3D9GpuProgramManager.cpp
  32. 1 1
      CamelotRenderer/OgreD3D9GpuProgramManager.h
  33. 1 1
      CamelotRenderer/OgreD3D9HLSLProgram.cpp
  34. 1 1
      CamelotRenderer/OgreD3D9HLSLProgram.h
  35. 1 1
      CamelotRenderer/OgreD3D9HLSLProgramFactory.cpp
  36. 1 1
      CamelotRenderer/OgreD3D9HLSLProgramFactory.h
  37. 1 1
      CamelotRenderer/OgreD3D9HardwareBufferManager.cpp
  38. 1 1
      CamelotRenderer/OgreD3D9HardwareBufferManager.h
  39. 1 1
      CamelotRenderer/OgreD3D9HardwareIndexBuffer.cpp
  40. 1 1
      CamelotRenderer/OgreD3D9HardwareIndexBuffer.h
  41. 1 1
      CamelotRenderer/OgreD3D9HardwareOcclusionQuery.cpp
  42. 1 1
      CamelotRenderer/OgreD3D9HardwareOcclusionQuery.h
  43. 3 3
      CamelotRenderer/OgreD3D9HardwarePixelBuffer.cpp
  44. 1 1
      CamelotRenderer/OgreD3D9HardwarePixelBuffer.h
  45. 1 1
      CamelotRenderer/OgreD3D9HardwareVertexBuffer.cpp
  46. 1 1
      CamelotRenderer/OgreD3D9HardwareVertexBuffer.h
  47. 2 2
      CamelotRenderer/OgreD3D9Mappings.cpp
  48. 1 1
      CamelotRenderer/OgreD3D9Mappings.h
  49. 1 1
      CamelotRenderer/OgreD3D9MultiRenderTarget.cpp
  50. 1 1
      CamelotRenderer/OgreD3D9MultiRenderTarget.h
  51. 1 1
      CamelotRenderer/OgreD3D9Prerequisites.h
  52. 5 5
      CamelotRenderer/OgreD3D9RenderSystem.cpp
  53. 1 1
      CamelotRenderer/OgreD3D9RenderSystem.h
  54. 1 1
      CamelotRenderer/OgreD3D9RenderWindow.cpp
  55. 1 1
      CamelotRenderer/OgreD3D9RenderWindow.h
  56. 1 1
      CamelotRenderer/OgreD3D9Resource.cpp
  57. 1 1
      CamelotRenderer/OgreD3D9Resource.h
  58. 1 1
      CamelotRenderer/OgreD3D9ResourceManager.cpp
  59. 1 1
      CamelotRenderer/OgreD3D9ResourceManager.h
  60. 1 1
      CamelotRenderer/OgreD3D9Texture.cpp
  61. 1 1
      CamelotRenderer/OgreD3D9Texture.h
  62. 1 1
      CamelotRenderer/OgreD3D9TextureManager.cpp
  63. 1 1
      CamelotRenderer/OgreD3D9TextureManager.h
  64. 1 1
      CamelotRenderer/OgreD3D9VertexDeclaration.cpp
  65. 1 1
      CamelotRenderer/OgreD3D9VertexDeclaration.h
  66. 1 1
      CamelotRenderer/OgreD3D9VideoMode.cpp
  67. 1 1
      CamelotRenderer/OgreD3D9VideoMode.h
  68. 1 1
      CamelotRenderer/OgreD3D9VideoModeList.cpp
  69. 1 1
      CamelotRenderer/OgreD3D9VideoModeList.h
  70. 1 1
      CamelotRenderer/OgreDefaultHardwareBufferManager.cpp
  71. 1 1
      CamelotRenderer/OgreDefaultHardwareBufferManager.h
  72. 1 1
      CamelotRenderer/OgreException.cpp
  73. 9 9
      CamelotRenderer/OgreException.h
  74. 2 2
      CamelotRenderer/OgreFrustum.cpp
  75. 1 1
      CamelotRenderer/OgreFrustum.h
  76. 1 1
      CamelotRenderer/OgreGpuProgram.cpp
  77. 1 1
      CamelotRenderer/OgreGpuProgram.h
  78. 1 1
      CamelotRenderer/OgreGpuProgramManager.cpp
  79. 1 1
      CamelotRenderer/OgreGpuProgramManager.h
  80. 1 1
      CamelotRenderer/OgreGpuProgramParams.cpp
  81. 1 1
      CamelotRenderer/OgreGpuProgramParams.h
  82. 1 1
      CamelotRenderer/OgreHardwareBuffer.h
  83. 1 1
      CamelotRenderer/OgreHardwareBufferManager.cpp
  84. 1 1
      CamelotRenderer/OgreHardwareBufferManager.h
  85. 1 1
      CamelotRenderer/OgreHardwareIndexBuffer.cpp
  86. 1 1
      CamelotRenderer/OgreHardwareIndexBuffer.h
  87. 1 1
      CamelotRenderer/OgreHardwareOcclusionQuery.cpp
  88. 1 1
      CamelotRenderer/OgreHardwareOcclusionQuery.h
  89. 1 1
      CamelotRenderer/OgreHardwarePixelBuffer.cpp
  90. 1 1
      CamelotRenderer/OgreHardwarePixelBuffer.h
  91. 1 1
      CamelotRenderer/OgreHardwareVertexBuffer.cpp
  92. 1 1
      CamelotRenderer/OgreHardwareVertexBuffer.h
  93. 1 1
      CamelotRenderer/OgreHighLevelGpuProgram.cpp
  94. 1 1
      CamelotRenderer/OgreHighLevelGpuProgram.h
  95. 1 1
      CamelotRenderer/OgreHighLevelGpuProgramManager.cpp
  96. 1 1
      CamelotRenderer/OgreHighLevelGpuProgramManager.h
  97. 1 1
      CamelotRenderer/OgreImageResampler.h
  98. 1 1
      CamelotRenderer/OgreMath.cpp
  99. 1 1
      CamelotRenderer/OgreMath.h
  100. 1 1
      CamelotRenderer/OgreMatrix3.cpp

+ 1 - 1
CamelotRenderer/CamelotRenderer.cpp

@@ -33,7 +33,7 @@ using namespace CamelotEngine;
 
 
 int _tmain(int argc, _TCHAR* argv[])
 int _tmain(int argc, _TCHAR* argv[])
 {
 {
-	//const Ogre::String& name = CamelotEngine::gApplication().getRenderSystem()->getName();
+	//const String& name = CamelotEngine::gApplication().getRenderSystem()->getName();
 
 
 	gApplication().startUp();
 	gApplication().startUp();
 
 

+ 48 - 48
CamelotRenderer/CmApplication.cpp

@@ -19,12 +19,12 @@ namespace CamelotEngine
 
 
 	void Application::startUp()
 	void Application::startUp()
 	{
 	{
-		mGpuProgramManager = new Ogre::HighLevelGpuProgramManager(); // TODO - Use Camelot::Module for instantiating this
+		mGpuProgramManager = new HighLevelGpuProgramManager(); // TODO - Use Camelot::Module for instantiating this
 
 
 		//RenderSystemManager::initialize("D3D9RenderSystem");
 		//RenderSystemManager::initialize("D3D9RenderSystem");
 		RenderSystemManager::initialize("GLRenderSystem");
 		RenderSystemManager::initialize("GLRenderSystem");
 
 
-		Ogre::RenderSystem* renderSystem = RenderSystemManager::getActive();
+		RenderSystem* renderSystem = RenderSystemManager::getActive();
 		renderSystem->_initialise(false, "Camelot Renderer");
 		renderSystem->_initialise(false, "Camelot Renderer");
 
 
 		mRenderWindow = renderSystem->_createRenderWindow("Camelot Renderer", 800, 600, false);
 		mRenderWindow = renderSystem->_createRenderWindow("Camelot Renderer", 800, 600, false);
@@ -32,9 +32,9 @@ namespace CamelotEngine
 		//renderSystem->setAmbientLight(1.0f, 1.0f, 1.0f);
 		//renderSystem->setAmbientLight(1.0f, 1.0f, 1.0f);
 		renderSystem->setLightingEnabled(false);
 		renderSystem->setLightingEnabled(false);
 
 
-		mCamera = new Ogre::Camera("SimpleCam");
-		mCamera->setPosition(Ogre::Vector3(0,0,80));
-		mCamera->lookAt(Ogre::Vector3(0,0,-300));
+		mCamera = new Camera("SimpleCam");
+		mCamera->setPosition(Vector3(0,0,80));
+		mCamera->lookAt(Vector3(0,0,-300));
 		mCamera->setNearClipDistance(5);
 		mCamera->setNearClipDistance(5);
 		mCamera->setAspectRatio(480.0f / 640.0f);
 		mCamera->setAspectRatio(480.0f / 640.0f);
 
 
@@ -42,7 +42,7 @@ namespace CamelotEngine
 
 
 		/////////////////// HLSL SHADERS //////////////////////////
 		/////////////////// HLSL SHADERS //////////////////////////
 
 
-		//Ogre::String fragShaderCode = "float4 ps_main() : COLOR0	\
+		//String fragShaderCode = "float4 ps_main() : COLOR0	\
 		//{														\
 		//{														\
 		//	float4 color = float4(0, 0, 0, 0);					\
 		//	float4 color = float4(0, 0, 0, 0);					\
 		//	color.r = 1.0f;										\
 		//	color.r = 1.0f;										\
@@ -50,42 +50,42 @@ namespace CamelotEngine
 		//	return color;										\
 		//	return color;										\
 		//}";
 		//}";
 
 
-		//mFragProg = mGpuProgramManager->createProgram(fragShaderCode, "ps_main", "hlsl", Ogre::GPT_FRAGMENT_PROGRAM, Ogre::GPP_PS_2_0);
+		//mFragProg = mGpuProgramManager->createProgram(fragShaderCode, "ps_main", "hlsl", GPT_FRAGMENT_PROGRAM, GPP_PS_2_0);
 		//mFragProg->load();
 		//mFragProg->load();
 
 
-		//Ogre::String vertShaderCode = "float4x4 matViewProjection; \
+		//String vertShaderCode = "float4x4 matViewProjection; \
 		//float4 vs_main(float4 inPos : POSITION) : POSITION \
 		//float4 vs_main(float4 inPos : POSITION) : POSITION \
 		//{ \
 		//{ \
 		//	return mul(matViewProjection, inPos); \
 		//	return mul(matViewProjection, inPos); \
 		//}";
 		//}";
 
 
-		//mVertProg = mGpuProgramManager->createProgram(vertShaderCode, "vs_main", "hlsl", Ogre::GPT_VERTEX_PROGRAM, Ogre::GPP_VS_2_0);
+		//mVertProg = mGpuProgramManager->createProgram(vertShaderCode, "vs_main", "hlsl", GPT_VERTEX_PROGRAM, GPP_VS_2_0);
 		//mVertProg->load();
 		//mVertProg->load();
 
 
 		///////////////// GLSL SHADERS ////////////////////////////
 		///////////////// GLSL SHADERS ////////////////////////////
-		Ogre::String fragShaderCode = "void main() \
+		String fragShaderCode = "void main() \
 									  {\
 									  {\
 									  gl_FragColor = vec4(0.0,1.0,0.0,1.0); \
 									  gl_FragColor = vec4(0.0,1.0,0.0,1.0); \
 									  }";
 									  }";
 
 
-		mFragProg = mGpuProgramManager->createProgram(fragShaderCode, "main", "glsl", Ogre::GPT_FRAGMENT_PROGRAM, Ogre::GPP_PS_2_0);
+		mFragProg = mGpuProgramManager->createProgram(fragShaderCode, "main", "glsl", GPT_FRAGMENT_PROGRAM, GPP_PS_2_0);
 		mFragProg->load();
 		mFragProg->load();
 
 
 		// TODO - Ogres GLSL parsing requires some strict parameter naming, can that be avoided?
 		// TODO - Ogres GLSL parsing requires some strict parameter naming, can that be avoided?
-		Ogre::String vertShaderCode = "uniform mat4 matViewProjection; \
+		String vertShaderCode = "uniform mat4 matViewProjection; \
 									  attribute vec4 vertex; \
 									  attribute vec4 vertex; \
 								void main() \
 								void main() \
 									  { \
 									  { \
 									  gl_Position = matViewProjection * vertex; \
 									  gl_Position = matViewProjection * vertex; \
 									  }";
 									  }";
 
 
-		mVertProg = mGpuProgramManager->createProgram(vertShaderCode, "main", "glsl", Ogre::GPT_VERTEX_PROGRAM, Ogre::GPP_VS_2_0);
+		mVertProg = mGpuProgramManager->createProgram(vertShaderCode, "main", "glsl", GPT_VERTEX_PROGRAM, GPP_VS_2_0);
 		mVertProg->load();
 		mVertProg->load();
 
 
 
 
 		while(true)
 		while(true)
 		{
 		{
-			Ogre::WindowEventUtilities::messagePump();
+			WindowEventUtilities::messagePump();
 
 
 			DBG_renderSimpleFrame();
 			DBG_renderSimpleFrame();
 		}
 		}
@@ -102,16 +102,16 @@ namespace CamelotEngine
 
 
 	void Application::DBG_renderSimpleFrame()
 	void Application::DBG_renderSimpleFrame()
 	{
 	{
-		Ogre::RenderOperation ro;
-		Ogre::IndexData* indexData = new Ogre::IndexData();
+		RenderOperation ro;
+		IndexData* indexData = new IndexData();
 
 
 		indexData->indexCount = 36;
 		indexData->indexCount = 36;
-		indexData->indexBuffer = Ogre::HardwareBufferManager::getSingleton().createIndexBuffer(
-			Ogre::HardwareIndexBuffer::IT_16BIT,
+		indexData->indexBuffer = HardwareBufferManager::getSingleton().createIndexBuffer(
+			HardwareIndexBuffer::IT_16BIT,
 			36, 
 			36, 
-			Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY);
+			HardwareBuffer::HBU_STATIC_WRITE_ONLY);
 
 
-		unsigned short* idxData = static_cast<unsigned short*>(indexData->indexBuffer->lock(Ogre::HardwareBuffer::HBL_NORMAL));
+		unsigned short* idxData = static_cast<unsigned short*>(indexData->indexBuffer->lock(HardwareBuffer::HBL_NORMAL));
 
 
 		idxData[0] = 0; idxData[1] = 1; idxData[2] = 2;
 		idxData[0] = 0; idxData[1] = 1; idxData[2] = 2;
 		idxData[3] = 2; idxData[4] = 3; idxData[5] = 0;
 		idxData[3] = 2; idxData[4] = 3; idxData[5] = 0;
@@ -134,60 +134,60 @@ namespace CamelotEngine
 		indexData->indexBuffer->unlock();
 		indexData->indexBuffer->unlock();
 
 
 
 
-		Ogre::VertexData* vertexData = new Ogre::VertexData();
+		VertexData* vertexData = new VertexData();
 
 
 		vertexData->vertexStart = 0;
 		vertexData->vertexStart = 0;
 		vertexData->vertexCount = 8;
 		vertexData->vertexCount = 8;
 
 
-		Ogre::VertexDeclaration* decl = vertexData->vertexDeclaration;
+		VertexDeclaration* decl = vertexData->vertexDeclaration;
 		decl->removeAllElements();
 		decl->removeAllElements();
 
 
 		size_t offset = 0;
 		size_t offset = 0;
-		decl->addElement(0, offset, Ogre::VET_FLOAT3, Ogre::VES_POSITION);
-		offset += Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT3);
+		decl->addElement(0, offset, VET_FLOAT3, VES_POSITION);
+		offset += VertexElement::getTypeSize(VET_FLOAT3);
 
 
-		//decl->addElement(0, offset, Ogre::VET_COLOUR, Ogre::VES_DIFFUSE);
-		//offset += Ogre::VertexElement::getTypeSize(Ogre::VET_COLOUR);
+		//decl->addElement(0, offset, VET_COLOUR, VES_DIFFUSE);
+		//offset += VertexElement::getTypeSize(VET_COLOUR);
 
 
-		Ogre::HardwareVertexBufferPtr vertexBuffer = Ogre::HardwareBufferManager::getSingleton().createVertexBuffer(
+		HardwareVertexBufferPtr vertexBuffer = HardwareBufferManager::getSingleton().createVertexBuffer(
 			vertexData->vertexDeclaration->getVertexSize(0),
 			vertexData->vertexDeclaration->getVertexSize(0),
 			vertexData->vertexCount,
 			vertexData->vertexCount,
-			Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY);
+			HardwareBuffer::HBU_STATIC_WRITE_ONLY);
 
 
 		vertexData->vertexBufferBinding->setBinding(0, vertexBuffer);
 		vertexData->vertexBufferBinding->setBinding(0, vertexBuffer);
 
 
 		size_t vertexSize = vertexBuffer->getVertexSize();
 		size_t vertexSize = vertexBuffer->getVertexSize();
-		char* vertBufferData = static_cast<char*>(vertexBuffer->lock(Ogre::HardwareBuffer::HBL_NORMAL));
+		char* vertBufferData = static_cast<char*>(vertexBuffer->lock(HardwareBuffer::HBL_NORMAL));
 
 
-		Ogre::Vector3 position(-5.0f, -5.0f, -5.0f);
+		Vector3 position(-5.0f, -5.0f, -5.0f);
 		memcpy(vertBufferData, &position, vertexSize);
 		memcpy(vertBufferData, &position, vertexSize);
 		vertBufferData += vertexSize;
 		vertBufferData += vertexSize;
 
 
-		position = 	Ogre::Vector3(-5.0f, 5.0f, -5.0f);
+		position = 	Vector3(-5.0f, 5.0f, -5.0f);
 		memcpy(vertBufferData, &position, vertexSize);
 		memcpy(vertBufferData, &position, vertexSize);
 		vertBufferData += vertexSize;
 		vertBufferData += vertexSize;
 
 
-		position = 	Ogre::Vector3(5.0f, 5.0f, -5.0f);
+		position = 	Vector3(5.0f, 5.0f, -5.0f);
 		memcpy(vertBufferData, &position, vertexSize);
 		memcpy(vertBufferData, &position, vertexSize);
 		vertBufferData += vertexSize;
 		vertBufferData += vertexSize;
 
 
-		position = 	Ogre::Vector3(5.0f, -5.0f, -5.0f);
+		position = 	Vector3(5.0f, -5.0f, -5.0f);
 		memcpy(vertBufferData, &position, vertexSize);
 		memcpy(vertBufferData, &position, vertexSize);
 		vertBufferData += vertexSize;
 		vertBufferData += vertexSize;
 
 
-		position = 	Ogre::Vector3(-5.0f, -5.0f, 5.0f);
+		position = 	Vector3(-5.0f, -5.0f, 5.0f);
 		memcpy(vertBufferData, &position, vertexSize);
 		memcpy(vertBufferData, &position, vertexSize);
 		vertBufferData += vertexSize;
 		vertBufferData += vertexSize;
 
 
-		position = 	Ogre::Vector3(5.0f, -5.0f, 5.0f);
+		position = 	Vector3(5.0f, -5.0f, 5.0f);
 		memcpy(vertBufferData, &position, vertexSize);
 		memcpy(vertBufferData, &position, vertexSize);
 		vertBufferData += vertexSize;
 		vertBufferData += vertexSize;
 
 
-		position = 	Ogre::Vector3(5.0f, 5.0f, 5.0f);
+		position = 	Vector3(5.0f, 5.0f, 5.0f);
 		memcpy(vertBufferData, &position, vertexSize);
 		memcpy(vertBufferData, &position, vertexSize);
 		vertBufferData += vertexSize;
 		vertBufferData += vertexSize;
 
 
-		position = 	Ogre::Vector3(-5.0f, 5.0f, 5.0f);
+		position = 	Vector3(-5.0f, 5.0f, 5.0f);
 		memcpy(vertBufferData, &position, vertexSize);
 		memcpy(vertBufferData, &position, vertexSize);
 		vertBufferData += vertexSize;
 		vertBufferData += vertexSize;
 
 
@@ -196,36 +196,36 @@ namespace CamelotEngine
 		ro.indexData = indexData;
 		ro.indexData = indexData;
 		ro.vertexData = vertexData;
 		ro.vertexData = vertexData;
 		ro.useIndexes = true;
 		ro.useIndexes = true;
-		ro.operationType = Ogre::RenderOperation::OT_TRIANGLE_LIST;
+		ro.operationType = RenderOperation::OT_TRIANGLE_LIST;
 
 
-		Ogre::RenderSystem* renderSystem = RenderSystemManager::getActive();
+		RenderSystem* renderSystem = RenderSystemManager::getActive();
 		renderSystem->_setViewport(mViewport);
 		renderSystem->_setViewport(mViewport);
 
 
-		//Ogre::Matrix4 projMatrix = mCamera->getProjectionMatrixRS();
+		//Matrix4 projMatrix = mCamera->getProjectionMatrixRS();
 		//renderSystem->_setProjectionMatrix(projMatrix);
 		//renderSystem->_setProjectionMatrix(projMatrix);
 
 
-		//Ogre::Matrix4 viewMatrix = mCamera->getViewMatrix(true);
+		//Matrix4 viewMatrix = mCamera->getViewMatrix(true);
 		//renderSystem->_setViewMatrix(viewMatrix);
 		//renderSystem->_setViewMatrix(viewMatrix);
 
 
-		Ogre::Matrix4 projMatrixCstm = mCamera->getProjectionMatrix();
-		Ogre::Matrix4 viewMatrixCstm = mCamera->getViewMatrix(true);
+		Matrix4 projMatrixCstm = mCamera->getProjectionMatrix();
+		Matrix4 viewMatrixCstm = mCamera->getViewMatrix(true);
 
 
-		Ogre::Matrix4 viewProjMatrix = projMatrixCstm * viewMatrixCstm;
+		Matrix4 viewProjMatrix = projMatrixCstm * viewMatrixCstm;
 
 
 		renderSystem->setInvertVertexWinding(true);
 		renderSystem->setInvertVertexWinding(true);
-		renderSystem->clearFrameBuffer(Ogre::FBT_COLOUR | Ogre::FBT_DEPTH, Ogre::ColourValue::Blue);
+		renderSystem->clearFrameBuffer(FBT_COLOUR | FBT_DEPTH, ColourValue::Blue);
 		renderSystem->_beginFrame();
 		renderSystem->_beginFrame();
 
 
 		mVertProg->getDefaultParameters()->setNamedConstant("matViewProjection", viewProjMatrix);
 		mVertProg->getDefaultParameters()->setNamedConstant("matViewProjection", viewProjMatrix);
 
 
-		//renderSystem->bindGpuProgramParameters(Ogre::GPT_VERTEX_PROGRAM, mVertProg->getDefaultParameters(), Ogre::GPV_ALL);
+		//renderSystem->bindGpuProgramParameters(GPT_VERTEX_PROGRAM, mVertProg->getDefaultParameters(), GPV_ALL);
 
 
 		renderSystem->bindGpuProgram(mFragProg->_getBindingDelegate()); // TODO - I don't like this. Shader should be able to be bound directly!
 		renderSystem->bindGpuProgram(mFragProg->_getBindingDelegate()); // TODO - I don't like this. Shader should be able to be bound directly!
 		renderSystem->bindGpuProgram(mVertProg->_getBindingDelegate()); // TODO - I don't like this. Shader should be able to be bound directly!
 		renderSystem->bindGpuProgram(mVertProg->_getBindingDelegate()); // TODO - I don't like this. Shader should be able to be bound directly!
 
 
 		// TODO - Shaders need to be bound and only then parameters can be set. I need to encapuslate this better because I can't expect users to know that
 		// TODO - Shaders need to be bound and only then parameters can be set. I need to encapuslate this better because I can't expect users to know that
-		renderSystem->bindGpuProgramParameters(Ogre::GPT_FRAGMENT_PROGRAM, mFragProg->getDefaultParameters(), Ogre::GPV_ALL); // TODO - If I dont call bind parameters before shader wont activate? I think I should handle that differently
-		renderSystem->bindGpuProgramParameters(Ogre::GPT_VERTEX_PROGRAM, mVertProg->getDefaultParameters(), Ogre::GPV_ALL);
+		renderSystem->bindGpuProgramParameters(GPT_FRAGMENT_PROGRAM, mFragProg->getDefaultParameters(), GPV_ALL); // TODO - If I dont call bind parameters before shader wont activate? I think I should handle that differently
+		renderSystem->bindGpuProgramParameters(GPT_VERTEX_PROGRAM, mVertProg->getDefaultParameters(), GPV_ALL);
 
 
 		
 		
 		
 		

+ 7 - 7
CamelotRenderer/CmApplication.h

@@ -3,7 +3,7 @@
 #include <memory>
 #include <memory>
 #include "OgreHighLevelGpuProgram.h"
 #include "OgreHighLevelGpuProgram.h"
 
 
-namespace Ogre
+namespace CamelotEngine
 {
 {
 	class RenderWindow;
 	class RenderWindow;
 	class Viewport;
 	class Viewport;
@@ -24,13 +24,13 @@ namespace CamelotEngine
 			void DBG_renderSimpleFrame();
 			void DBG_renderSimpleFrame();
 
 
 		private:
 		private:
-			Ogre::HighLevelGpuProgramManager* mGpuProgramManager;
+			HighLevelGpuProgramManager* mGpuProgramManager;
 
 
-			Ogre::RenderWindow* mRenderWindow;
-			Ogre::Viewport* mViewport;
-			Ogre::Camera* mCamera;
-			Ogre::HighLevelGpuProgramPtr mFragProg;
-			Ogre::HighLevelGpuProgramPtr mVertProg;
+			RenderWindow* mRenderWindow;
+			Viewport* mViewport;
+			Camera* mCamera;
+			HighLevelGpuProgramPtr mFragProg;
+			HighLevelGpuProgramPtr mVertProg;
 	};
 	};
 
 
 	Application& gApplication();
 	Application& gApplication();

+ 1 - 1
CamelotRenderer/CmD3D9RenderSystemFactory.cpp

@@ -10,7 +10,7 @@ namespace CamelotEngine
 		HINSTANCE hInst = GetModuleHandle( "CamelotEngine.dll" ); // TODO - Change name if I plan on using external dll
 		HINSTANCE hInst = GetModuleHandle( "CamelotEngine.dll" ); // TODO - Change name if I plan on using external dll
 	#endif
 	#endif
 
 
-		return RenderSystemPtr(new Ogre::D3D9RenderSystem(hInst));
+		return RenderSystemPtr(new D3D9RenderSystem(hInst));
 	}
 	}
 
 
 	D3D9RenderSystemFactory::InitOnStart D3D9RenderSystemFactory::initOnStart;
 	D3D9RenderSystemFactory::InitOnStart D3D9RenderSystemFactory::initOnStart;

+ 2 - 2
CamelotRenderer/CmRenderSystemFactory.h

@@ -3,14 +3,14 @@
 #include <string>
 #include <string>
 #include <memory>
 #include <memory>
 
 
-namespace Ogre
+namespace CamelotEngine
 {
 {
 	class RenderSystem;
 	class RenderSystem;
 }
 }
 
 
 namespace CamelotEngine
 namespace CamelotEngine
 {
 {
-	typedef std::shared_ptr<Ogre::RenderSystem> RenderSystemPtr;
+	typedef std::shared_ptr<RenderSystem> RenderSystemPtr;
 
 
 	class RenderSystemFactory
 	class RenderSystemFactory
 	{
 	{

+ 1 - 1
CamelotRenderer/CmRenderSystemManager.cpp

@@ -25,7 +25,7 @@ namespace CamelotEngine
 
 
 		if(mActiveRenderSystem == nullptr)
 		if(mActiveRenderSystem == nullptr)
 		{
 		{
-			OGRE_EXCEPT(Ogre::Exception::ERR_INTERNAL_ERROR, 
+			OGRE_EXCEPT(CamelotEngine::Exception::ERR_INTERNAL_ERROR, 
 				"Cannot initialize render system. Renderer with the name '" + name + "' cannot be found.",
 				"Cannot initialize render system. Renderer with the name '" + name + "' cannot be found.",
 				"RenderSystemManager::initialize")
 				"RenderSystemManager::initialize")
 		}
 		}

+ 1 - 1
CamelotRenderer/CmRenderSystemManager.h

@@ -15,7 +15,7 @@ namespace CamelotEngine
 	{
 	{
 	public:
 	public:
 		static void initialize(const std::string& name);
 		static void initialize(const std::string& name);
-		static Ogre::RenderSystem* getActive() { return mActiveRenderSystem.get(); }
+		static RenderSystem* getActive() { return mActiveRenderSystem.get(); }
 
 
 		static void registerRenderSystemFactory(RenderSystemFactoryPtr factory);
 		static void registerRenderSystemFactory(RenderSystemFactoryPtr factory);
 	private:
 	private:

+ 1 - 1
CamelotRenderer/OgreAlignedAllocator.cpp

@@ -47,7 +47,7 @@ THE SOFTWARE.
 * 6 -> Wasted memory at rear of data block.
 * 6 -> Wasted memory at rear of data block.
 */
 */
 
 
-namespace Ogre {
+namespace CamelotEngine {
 
 
     //---------------------------------------------------------------------
     //---------------------------------------------------------------------
     void* AlignedMemory::allocate(size_t size, size_t alignment)
     void* AlignedMemory::allocate(size_t size, size_t alignment)

+ 1 - 1
CamelotRenderer/OgreAlignedAllocator.h

@@ -33,7 +33,7 @@ THE SOFTWARE.
 // the prerequisites header (circlar reference)
 // the prerequisites header (circlar reference)
 //#include "OgrePrerequisites.h"
 //#include "OgrePrerequisites.h"
 
 
-namespace Ogre {
+namespace CamelotEngine {
 
 
 	/** \addtogroup Core
 	/** \addtogroup Core
 	*  @{
 	*  @{

+ 1 - 1
CamelotRenderer/OgreAxisAlignedBox.cpp

@@ -27,7 +27,7 @@ THE SOFTWARE.
 */
 */
 #include "OgreAxisAlignedBox.h"
 #include "OgreAxisAlignedBox.h"
 
 
-namespace Ogre
+namespace CamelotEngine
 {
 {
 	const AxisAlignedBox AxisAlignedBox::BOX_NULL;
 	const AxisAlignedBox AxisAlignedBox::BOX_NULL;
 	const AxisAlignedBox AxisAlignedBox::BOX_INFINITE(AxisAlignedBox::EXTENT_INFINITE);
 	const AxisAlignedBox AxisAlignedBox::BOX_INFINITE(AxisAlignedBox::EXTENT_INFINITE);

+ 2 - 2
CamelotRenderer/OgreAxisAlignedBox.h

@@ -34,7 +34,7 @@ THE SOFTWARE.
 #include "OgreVector3.h"
 #include "OgreVector3.h"
 #include "OgreMatrix4.h"
 #include "OgreMatrix4.h"
 
 
-namespace Ogre {
+namespace CamelotEngine {
 	/** \addtogroup Core
 	/** \addtogroup Core
 	*  @{
 	*  @{
 	*/
 	*/
@@ -808,6 +808,6 @@ namespace Ogre {
 
 
 	/** @} */
 	/** @} */
 	/** @} */
 	/** @} */
-} // namespace Ogre
+} // namespace CamelotEngine
 
 
 #endif
 #endif

+ 1 - 1
CamelotRenderer/OgreBitwise.h

@@ -30,7 +30,7 @@ THE SOFTWARE.
 
 
 #include "OgrePrerequisites.h"
 #include "OgrePrerequisites.h"
 
 
-namespace Ogre {
+namespace CamelotEngine {
 	/** \addtogroup Core
 	/** \addtogroup Core
 	*  @{
 	*  @{
 	*/
 	*/

+ 1 - 1
CamelotRenderer/OgreBlendMode.h

@@ -31,7 +31,7 @@ THE SOFTWARE.
 #include "OgrePrerequisites.h"
 #include "OgrePrerequisites.h"
 #include "OgreColourValue.h"
 #include "OgreColourValue.h"
 
 
-namespace Ogre {
+namespace CamelotEngine {
 	/** \addtogroup Core
 	/** \addtogroup Core
 	*  @{
 	*  @{
 	*/
 	*/

+ 2 - 2
CamelotRenderer/OgreCamera.cpp

@@ -38,7 +38,7 @@ THE SOFTWARE.
 #include "macUtils.h"
 #include "macUtils.h"
 #endif
 #endif
 
 
-namespace Ogre {
+namespace CamelotEngine {
 
 
     //-----------------------------------------------------------------------
     //-----------------------------------------------------------------------
     Camera::Camera( const String& name)
     Camera::Camera( const String& name)
@@ -856,4 +856,4 @@ namespace Ogre {
 	}
 	}
 
 
 
 
-} // namespace Ogre
+} // namespace CamelotEngine

+ 2 - 2
CamelotRenderer/OgreCamera.h

@@ -43,7 +43,7 @@ THE SOFTWARE.
 #include "OgreRay.h"
 #include "OgreRay.h"
 
 
 
 
-namespace Ogre {
+namespace CamelotEngine {
 
 
 	/** \addtogroup Core
 	/** \addtogroup Core
 	*  @{
 	*  @{
@@ -440,5 +440,5 @@ namespace Ogre {
 	 /** @} */
 	 /** @} */
 	 /** @} */
 	 /** @} */
 
 
-} // namespace Ogre
+} // namespace CamelotEngine
 #endif
 #endif

+ 1 - 1
CamelotRenderer/OgreColourValue.cpp

@@ -29,7 +29,7 @@ THE SOFTWARE.
 #include "OgreColourValue.h"
 #include "OgreColourValue.h"
 #include "OgreMath.h"
 #include "OgreMath.h"
 
 
-namespace Ogre {
+namespace CamelotEngine {
 
 
     const ColourValue ColourValue::ZERO = ColourValue(0.0,0.0,0.0,0.0);
     const ColourValue ColourValue::ZERO = ColourValue(0.0,0.0,0.0,0.0);
     const ColourValue ColourValue::Black = ColourValue(0.0,0.0,0.0);
     const ColourValue ColourValue::Black = ColourValue(0.0,0.0,0.0);

+ 1 - 1
CamelotRenderer/OgreColourValue.h

@@ -30,7 +30,7 @@ THE SOFTWARE.
 
 
 #include "OgrePrerequisites.h"
 #include "OgrePrerequisites.h"
 
 
-namespace Ogre {
+namespace CamelotEngine {
 	/** \addtogroup Core
 	/** \addtogroup Core
 	*  @{
 	*  @{
 	*/
 	*/

+ 1 - 1
CamelotRenderer/OgreCommon.h

@@ -42,7 +42,7 @@ THE SOFTWARE.
 #   pragma GCC visibility pop
 #   pragma GCC visibility pop
 #endif
 #endif
 
 
-namespace Ogre {
+namespace CamelotEngine {
 	/** \addtogroup Core
 	/** \addtogroup Core
 	*  @{
 	*  @{
 	*/
 	*/

+ 1 - 1
CamelotRenderer/OgreConfig.h

@@ -97,7 +97,7 @@ THE SOFTWARE.
 #  define OGRE_CONTAINERS_USE_CUSTOM_MEMORY_ALLOCATOR 1
 #  define OGRE_CONTAINERS_USE_CUSTOM_MEMORY_ALLOCATOR 1
 #endif
 #endif
 
 
-//if you want to make Ogre::String use the custom memory allocator then set:
+//if you want to make String use the custom memory allocator then set:
 //#define OGRE_STRING_USE_CUSTOM_MEMORY_ALLOCATOR 1
 //#define OGRE_STRING_USE_CUSTOM_MEMORY_ALLOCATOR 1
 // Doing this will mean Ogre's strings will not be compatible with std::string however
 // Doing this will mean Ogre's strings will not be compatible with std::string however
 #ifndef OGRE_STRING_USE_CUSTOM_MEMORY_ALLOCATOR
 #ifndef OGRE_STRING_USE_CUSTOM_MEMORY_ALLOCATOR

+ 2 - 2
CamelotRenderer/OgreConfigOptionMap.h

@@ -34,7 +34,7 @@ THE SOFTWARE.
 #include "OgreString.h"
 #include "OgreString.h"
 
 
 
 
-namespace Ogre {
+namespace CamelotEngine {
 	/** \addtogroup Core
 	/** \addtogroup Core
 	*  @{
 	*  @{
 	*/
 	*/
@@ -50,7 +50,7 @@ namespace Ogre {
     {
     {
         String name;
         String name;
         String currentValue;
         String currentValue;
-        std::vector<Ogre::String> possibleValues;
+        std::vector<String> possibleValues;
         bool immutable;
         bool immutable;
     } ConfigOption;
     } ConfigOption;
 
 

+ 2 - 2
CamelotRenderer/OgreD3D9Device.cpp

@@ -35,7 +35,7 @@ THE SOFTWARE.
 #include "OgreException.h"
 #include "OgreException.h"
 #include "CmRenderSystemManager.h"
 #include "CmRenderSystemManager.h"
 
 
-namespace Ogre
+namespace CamelotEngine
 {
 {
 	HWND D3D9Device::msSharedFocusWindow = NULL;
 	HWND D3D9Device::msSharedFocusWindow = NULL;
 
 
@@ -1414,7 +1414,7 @@ namespace Ogre
 			}
 			}
 		}
 		}
 
 
-		PixelFormat format = Ogre::D3D9Mappings::_getPF(desc.Format);
+		PixelFormat format = CamelotEngine::D3D9Mappings::_getPF(desc.Format);
 
 
 		if (format == PF_UNKNOWN)
 		if (format == PF_UNKNOWN)
 		{
 		{

+ 1 - 1
CamelotRenderer/OgreD3D9Device.h

@@ -31,7 +31,7 @@ THE SOFTWARE.
 #include "OgreD3D9Prerequisites.h"
 #include "OgreD3D9Prerequisites.h"
 #include "OgreRenderTarget.h"
 #include "OgreRenderTarget.h"
 
 
-namespace Ogre {
+namespace CamelotEngine {
 
 
 	class D3D9RenderWindow;
 	class D3D9RenderWindow;
 	class D3D9DeviceManager;
 	class D3D9DeviceManager;

+ 1 - 1
CamelotRenderer/OgreD3D9DeviceManager.cpp

@@ -34,7 +34,7 @@ THE SOFTWARE.
 #include "OgreException.h"
 #include "OgreException.h"
 #include "CmRenderSystemManager.h"
 #include "CmRenderSystemManager.h"
 
 
-namespace Ogre
+namespace CamelotEngine
 {
 {
 	//---------------------------------------------------------------------
 	//---------------------------------------------------------------------
 	D3D9DeviceManager::D3D9DeviceManager()
 	D3D9DeviceManager::D3D9DeviceManager()

+ 1 - 1
CamelotRenderer/OgreD3D9DeviceManager.h

@@ -30,7 +30,7 @@ THE SOFTWARE.
 
 
 #include "OgreD3D9Prerequisites.h"
 #include "OgreD3D9Prerequisites.h"
 
 
-namespace Ogre {
+namespace CamelotEngine {
 
 
 	class D3D9Device;
 	class D3D9Device;
 	class D3D9RenderWindow;
 	class D3D9RenderWindow;

+ 1 - 1
CamelotRenderer/OgreD3D9Driver.cpp

@@ -29,7 +29,7 @@ THE SOFTWARE.
 #include "OgreD3D9VideoModeList.h"
 #include "OgreD3D9VideoModeList.h"
 #include "OgreD3D9VideoMode.h"
 #include "OgreD3D9VideoMode.h"
 
 
-namespace Ogre
+namespace CamelotEngine
 {   
 {   
 	D3D9Driver::D3D9Driver()
 	D3D9Driver::D3D9Driver()
 	{						
 	{						

+ 1 - 1
CamelotRenderer/OgreD3D9Driver.h

@@ -31,7 +31,7 @@ THE SOFTWARE.
 #include "OgreD3D9Prerequisites.h"
 #include "OgreD3D9Prerequisites.h"
 #include "OgreString.h"
 #include "OgreString.h"
 
 
-namespace Ogre
+namespace CamelotEngine
 {
 {
 
 
 	class D3D9VideoModeList;
 	class D3D9VideoModeList;

+ 1 - 1
CamelotRenderer/OgreD3D9DriverList.cpp

@@ -29,7 +29,7 @@ THE SOFTWARE.
 #include "OgreException.h"
 #include "OgreException.h"
 #include "OgreD3D9RenderSystem.h"
 #include "OgreD3D9RenderSystem.h"
 
 
-namespace Ogre 
+namespace CamelotEngine 
 {
 {
 	D3D9DriverList::D3D9DriverList()
 	D3D9DriverList::D3D9DriverList()
 	{
 	{

+ 1 - 1
CamelotRenderer/OgreD3D9DriverList.h

@@ -31,7 +31,7 @@ THE SOFTWARE.
 #include "OgreD3D9Prerequisites.h"
 #include "OgreD3D9Prerequisites.h"
 #include "OgreD3D9Driver.h"
 #include "OgreD3D9Driver.h"
 
 
-namespace Ogre 
+namespace CamelotEngine 
 {
 {
 	class _OgreD3D9Export D3D9DriverList
 	class _OgreD3D9Export D3D9DriverList
 	{
 	{

+ 1 - 1
CamelotRenderer/OgreD3D9GpuProgram.cpp

@@ -31,7 +31,7 @@ THE SOFTWARE.
 #include "OgreD3D9Mappings.h"
 #include "OgreD3D9Mappings.h"
 #include "OgreD3D9RenderSystem.h"
 #include "OgreD3D9RenderSystem.h"
 
 
-namespace Ogre {
+namespace CamelotEngine {
     //-----------------------------------------------------------------------------
     //-----------------------------------------------------------------------------
     D3D9GpuProgram::D3D9GpuProgram() 
     D3D9GpuProgram::D3D9GpuProgram() 
         : GpuProgram(), mpExternalMicrocode(NULL), mColumnMajorMatrices(false)
         : GpuProgram(), mpExternalMicrocode(NULL), mColumnMajorMatrices(false)

+ 1 - 1
CamelotRenderer/OgreD3D9GpuProgram.h

@@ -33,7 +33,7 @@ THE SOFTWARE.
 #include "OgreGpuProgram.h"
 #include "OgreGpuProgram.h"
 #include "OgreD3D9Resource.h"
 #include "OgreD3D9Resource.h"
 
 
-namespace Ogre {
+namespace CamelotEngine {
 
 
     /** Direct3D implementation of a few things common to low-level vertex & fragment programs. */
     /** Direct3D implementation of a few things common to low-level vertex & fragment programs. */
     class _OgreD3D9Export D3D9GpuProgram : public GpuProgram, public D3D9Resource
     class _OgreD3D9Export D3D9GpuProgram : public GpuProgram, public D3D9Resource

+ 1 - 1
CamelotRenderer/OgreD3D9GpuProgramManager.cpp

@@ -29,7 +29,7 @@ THE SOFTWARE.
 #include "OgreD3D9GpuProgram.h"
 #include "OgreD3D9GpuProgram.h"
 #include "OgreException.h"
 #include "OgreException.h"
 
 
-namespace Ogre {
+namespace CamelotEngine {
     //-----------------------------------------------------------------------------
     //-----------------------------------------------------------------------------
     D3D9GpuProgramManager::D3D9GpuProgramManager()
     D3D9GpuProgramManager::D3D9GpuProgramManager()
 		:GpuProgramManager()
 		:GpuProgramManager()

+ 1 - 1
CamelotRenderer/OgreD3D9GpuProgramManager.h

@@ -32,7 +32,7 @@ THE SOFTWARE.
 #include "OgreGpuProgram.h"
 #include "OgreGpuProgram.h"
 #include "OgreGpuProgramManager.h"
 #include "OgreGpuProgramManager.h"
 
 
-namespace Ogre {
+namespace CamelotEngine {
 
 
     class _OgreD3D9Export D3D9GpuProgramManager : public GpuProgramManager
     class _OgreD3D9Export D3D9GpuProgramManager : public GpuProgramManager
     {
     {

+ 1 - 1
CamelotRenderer/OgreD3D9HLSLProgram.cpp

@@ -33,7 +33,7 @@ THE SOFTWARE.
 #include "OgreRenderSystem.h"
 #include "OgreRenderSystem.h"
 #include "CmRenderSystemManager.h"
 #include "CmRenderSystemManager.h"
 
 
-namespace Ogre {
+namespace CamelotEngine {
 	class _OgreD3D9Export HLSLIncludeHandler : public ID3DXInclude
 	class _OgreD3D9Export HLSLIncludeHandler : public ID3DXInclude
 	{
 	{
 	public:
 	public:

+ 1 - 1
CamelotRenderer/OgreD3D9HLSLProgram.h

@@ -31,7 +31,7 @@ THE SOFTWARE.
 #include "OgreD3D9Prerequisites.h"
 #include "OgreD3D9Prerequisites.h"
 #include "OgreHighLevelGpuProgram.h"
 #include "OgreHighLevelGpuProgram.h"
 
 
-namespace Ogre {
+namespace CamelotEngine {
     /** Specialisation of HighLevelGpuProgram to provide support for D3D9 
     /** Specialisation of HighLevelGpuProgram to provide support for D3D9 
         High-Level Shader Language (HLSL).
         High-Level Shader Language (HLSL).
     @remarks
     @remarks

+ 1 - 1
CamelotRenderer/OgreD3D9HLSLProgramFactory.cpp

@@ -30,7 +30,7 @@ THE SOFTWARE.
 #include "OgreString.h"
 #include "OgreString.h"
 #include "OgreD3D9HLSLProgram.h"
 #include "OgreD3D9HLSLProgram.h"
 
 
-namespace Ogre {
+namespace CamelotEngine {
     //-----------------------------------------------------------------------
     //-----------------------------------------------------------------------
     String D3D9HLSLProgramFactory::sLanguageName = "hlsl";
     String D3D9HLSLProgramFactory::sLanguageName = "hlsl";
     //-----------------------------------------------------------------------
     //-----------------------------------------------------------------------

+ 1 - 1
CamelotRenderer/OgreD3D9HLSLProgramFactory.h

@@ -31,7 +31,7 @@ THE SOFTWARE.
 #include "OgreD3D9Prerequisites.h"
 #include "OgreD3D9Prerequisites.h"
 #include "OgreHighLevelGpuProgramManager.h"
 #include "OgreHighLevelGpuProgramManager.h"
 
 
-namespace Ogre
+namespace CamelotEngine
 {
 {
     /** Factory class for D3D9 HLSL programs. */
     /** Factory class for D3D9 HLSL programs. */
     class _OgreD3D9Export D3D9HLSLProgramFactory : public HighLevelGpuProgramFactory
     class _OgreD3D9Export D3D9HLSLProgramFactory : public HighLevelGpuProgramFactory

+ 1 - 1
CamelotRenderer/OgreD3D9HardwareBufferManager.cpp

@@ -32,7 +32,7 @@ THE SOFTWARE.
 #include "OgreStringConverter.h"
 #include "OgreStringConverter.h"
 #include "OgreException.h"
 #include "OgreException.h"
 
 
-namespace Ogre {
+namespace CamelotEngine {
     //-----------------------------------------------------------------------
     //-----------------------------------------------------------------------
     D3D9HardwareBufferManagerBase::D3D9HardwareBufferManagerBase()       
     D3D9HardwareBufferManagerBase::D3D9HardwareBufferManagerBase()       
     {
     {

+ 1 - 1
CamelotRenderer/OgreD3D9HardwareBufferManager.h

@@ -31,7 +31,7 @@ THE SOFTWARE.
 #include "OgreD3D9Prerequisites.h"
 #include "OgreD3D9Prerequisites.h"
 #include "OgreHardwareBufferManager.h"
 #include "OgreHardwareBufferManager.h"
 
 
-namespace Ogre {
+namespace CamelotEngine {
 
 
     /** Implementation of HardwareBufferManager for D3D9. */
     /** Implementation of HardwareBufferManager for D3D9. */
     class _OgreD3D9Export D3D9HardwareBufferManagerBase : public HardwareBufferManagerBase
     class _OgreD3D9Export D3D9HardwareBufferManagerBase : public HardwareBufferManagerBase

+ 1 - 1
CamelotRenderer/OgreD3D9HardwareIndexBuffer.cpp

@@ -33,7 +33,7 @@ THE SOFTWARE.
 #include "OgreD3D9Device.h"
 #include "OgreD3D9Device.h"
 #include "OgreD3D9ResourceManager.h"
 #include "OgreD3D9ResourceManager.h"
 
 
-namespace Ogre {
+namespace CamelotEngine {
 
 
 	//---------------------------------------------------------------------
 	//---------------------------------------------------------------------
     D3D9HardwareIndexBuffer::D3D9HardwareIndexBuffer(HardwareBufferManagerBase* mgr, HardwareIndexBuffer::IndexType idxType, 
     D3D9HardwareIndexBuffer::D3D9HardwareIndexBuffer(HardwareBufferManagerBase* mgr, HardwareIndexBuffer::IndexType idxType, 

+ 1 - 1
CamelotRenderer/OgreD3D9HardwareIndexBuffer.h

@@ -32,7 +32,7 @@ THE SOFTWARE.
 #include "OgreHardwareIndexBuffer.h"
 #include "OgreHardwareIndexBuffer.h"
 #include "OgreD3D9Resource.h"
 #include "OgreD3D9Resource.h"
 
 
-namespace Ogre { 
+namespace CamelotEngine { 
 
 
 
 
     class _OgreD3D9Export D3D9HardwareIndexBuffer : public HardwareIndexBuffer, public D3D9Resource
     class _OgreD3D9Export D3D9HardwareIndexBuffer : public HardwareIndexBuffer, public D3D9Resource

+ 1 - 1
CamelotRenderer/OgreD3D9HardwareOcclusionQuery.cpp

@@ -30,7 +30,7 @@ THE SOFTWARE.
 #include "OgreException.h"
 #include "OgreException.h"
 #include "OgreD3D9RenderSystem.h"
 #include "OgreD3D9RenderSystem.h"
 
 
-namespace Ogre {
+namespace CamelotEngine {
 
 
 	/**
 	/**
 	* This is a class that is the DirectX9 implementation of 
 	* This is a class that is the DirectX9 implementation of 

+ 1 - 1
CamelotRenderer/OgreD3D9HardwareOcclusionQuery.h

@@ -34,7 +34,7 @@ THE SOFTWARE.
 #include "OgreD3D9Resource.h"
 #include "OgreD3D9Resource.h"
 
 
 
 
-namespace Ogre {
+namespace CamelotEngine {
 
 
 	// If you use multiple rendering passes you can test only the first pass and all other passes don't have to be rendered 
 	// If you use multiple rendering passes you can test only the first pass and all other passes don't have to be rendered 
 	// if the first pass results has too few pixels visible.
 	// if the first pass results has too few pixels visible.

+ 3 - 3
CamelotRenderer/OgreD3D9HardwarePixelBuffer.cpp

@@ -34,7 +34,7 @@ THE SOFTWARE.
 #include "OgreRenderSystem.h"
 #include "OgreRenderSystem.h"
 #include "CmRenderSystemManager.h"
 #include "CmRenderSystemManager.h"
 
 
-namespace Ogre {
+namespace CamelotEngine {
 
 
 CM_STATIC_MUTEX_INSTANCE(D3D9HardwarePixelBuffer::msDeviceAccessMutex)
 CM_STATIC_MUTEX_INSTANCE(D3D9HardwarePixelBuffer::msDeviceAccessMutex)
 //-----------------------------------------------------------------------------  
 //-----------------------------------------------------------------------------  
@@ -372,7 +372,7 @@ PixelBox D3D9HardwarePixelBuffer::lockImpl(const Box lockBox,  LockOptions optio
 }
 }
 
 
 //-----------------------------------------------------------------------------  
 //-----------------------------------------------------------------------------  
-Ogre::PixelBox D3D9HardwarePixelBuffer::lockBuffer(BufferResources* bufferResources, 
+CamelotEngine::PixelBox D3D9HardwarePixelBuffer::lockBuffer(BufferResources* bufferResources, 
 												   const Box &lockBox, 
 												   const Box &lockBox, 
 												   DWORD flags)
 												   DWORD flags)
 {
 {
@@ -969,7 +969,7 @@ void D3D9HardwarePixelBuffer::updateRenderTexture(bool writeGamma, uint fsaa, co
 	if (mRenderTexture == NULL)
 	if (mRenderTexture == NULL)
 	{
 	{
 		String name;
 		String name;
-		name = "rtt/" +Ogre::StringConverter::toString((size_t)this) + "/" + srcName;
+		name = "rtt/" +CamelotEngine::StringConverter::toString((size_t)this) + "/" + srcName;
 
 
 		mRenderTexture = new D3D9RenderTexture(name, this, writeGamma, fsaa);		
 		mRenderTexture = new D3D9RenderTexture(name, this, writeGamma, fsaa);		
 
 

+ 1 - 1
CamelotRenderer/OgreD3D9HardwarePixelBuffer.h

@@ -31,7 +31,7 @@ THE SOFTWARE.
 #include "OgreD3D9Prerequisites.h"
 #include "OgreD3D9Prerequisites.h"
 #include "OgreHardwarePixelBuffer.h"
 #include "OgreHardwarePixelBuffer.h"
 
 
-namespace Ogre {
+namespace CamelotEngine {
 
 
 	class D3D9Texture;
 	class D3D9Texture;
 	class D3D9RenderTexture;
 	class D3D9RenderTexture;

+ 1 - 1
CamelotRenderer/OgreD3D9HardwareVertexBuffer.cpp

@@ -33,7 +33,7 @@ THE SOFTWARE.
 #include "OgreD3D9Device.h"
 #include "OgreD3D9Device.h"
 #include "OgreD3D9ResourceManager.h"
 #include "OgreD3D9ResourceManager.h"
 
 
-namespace Ogre {
+namespace CamelotEngine {
 
 
 	//---------------------------------------------------------------------
 	//---------------------------------------------------------------------
     D3D9HardwareVertexBuffer::D3D9HardwareVertexBuffer(HardwareBufferManagerBase* mgr, size_t vertexSize, 
     D3D9HardwareVertexBuffer::D3D9HardwareVertexBuffer(HardwareBufferManagerBase* mgr, size_t vertexSize, 

+ 1 - 1
CamelotRenderer/OgreD3D9HardwareVertexBuffer.h

@@ -32,7 +32,7 @@ THE SOFTWARE.
 #include "OgreHardwareVertexBuffer.h"
 #include "OgreHardwareVertexBuffer.h"
 #include "OgreD3D9Resource.h"
 #include "OgreD3D9Resource.h"
 
 
-namespace Ogre {
+namespace CamelotEngine {
 
 
     /// Specialisation of HardwareVertexBuffer for D3D9
     /// Specialisation of HardwareVertexBuffer for D3D9
     class _OgreD3D9Export D3D9HardwareVertexBuffer : public HardwareVertexBuffer, public D3D9Resource
     class _OgreD3D9Export D3D9HardwareVertexBuffer : public HardwareVertexBuffer, public D3D9Resource

+ 2 - 2
CamelotRenderer/OgreD3D9Mappings.cpp

@@ -30,7 +30,7 @@ THE SOFTWARE.
 #include "OgreStringConverter.h"
 #include "OgreStringConverter.h"
 #include "OgreException.h"
 #include "OgreException.h"
 
 
-namespace Ogre 
+namespace CamelotEngine 
 {
 {
 	//---------------------------------------------------------------------
 	//---------------------------------------------------------------------
 	DWORD D3D9Mappings::get(ShadeOptions so)
 	DWORD D3D9Mappings::get(ShadeOptions so)
@@ -206,7 +206,7 @@ namespace Ogre
 		return D3DBLEND_FORCE_DWORD;
 		return D3DBLEND_FORCE_DWORD;
 	}
 	}
 	//---------------------------------------------------------------------
 	//---------------------------------------------------------------------
-	D3DBLENDOP D3D9Mappings::get(Ogre::SceneBlendOperation sbo)
+	D3DBLENDOP D3D9Mappings::get(CamelotEngine::SceneBlendOperation sbo)
 	{
 	{
 		switch(sbo)
 		switch(sbo)
 		{
 		{

+ 1 - 1
CamelotRenderer/OgreD3D9Mappings.h

@@ -34,7 +34,7 @@ THE SOFTWARE.
 #include "OgreHardwareBuffer.h"
 #include "OgreHardwareBuffer.h"
 #include "OgreHardwareIndexBuffer.h"
 #include "OgreHardwareIndexBuffer.h"
 
 
-namespace Ogre 
+namespace CamelotEngine 
 {
 {
 	class _OgreD3D9Export D3D9Mappings
 	class _OgreD3D9Export D3D9Mappings
 	{
 	{

+ 1 - 1
CamelotRenderer/OgreD3D9MultiRenderTarget.cpp

@@ -35,7 +35,7 @@ THE SOFTWARE.
 #include "OgreD3D9DeviceManager.h"
 #include "OgreD3D9DeviceManager.h"
 #include "CmRenderSystemManager.h"
 #include "CmRenderSystemManager.h"
 
 
-namespace Ogre 
+namespace CamelotEngine 
 {
 {
 	D3D9MultiRenderTarget::D3D9MultiRenderTarget(const String &name):
 	D3D9MultiRenderTarget::D3D9MultiRenderTarget(const String &name):
 		MultiRenderTarget(name)
 		MultiRenderTarget(name)

+ 1 - 1
CamelotRenderer/OgreD3D9MultiRenderTarget.h

@@ -34,7 +34,7 @@ THE SOFTWARE.
 #include "OgreException.h"
 #include "OgreException.h"
 #include "OgreD3D9HardwarePixelBuffer.h"
 #include "OgreD3D9HardwarePixelBuffer.h"
 
 
-namespace Ogre {
+namespace CamelotEngine {
 	class _OgreD3D9Export D3D9MultiRenderTarget : public MultiRenderTarget
 	class _OgreD3D9Export D3D9MultiRenderTarget : public MultiRenderTarget
 	{
 	{
 	public:
 	public:

+ 1 - 1
CamelotRenderer/OgreD3D9Prerequisites.h

@@ -74,7 +74,7 @@ THE SOFTWARE.
 #include <DxErr.h>
 #include <DxErr.h>
 
 
 
 
-namespace Ogre
+namespace CamelotEngine
 {
 {
 	// Predefine classes
 	// Predefine classes
 	class D3D9RenderSystem;
 	class D3D9RenderSystem;

+ 5 - 5
CamelotRenderer/OgreD3D9RenderSystem.cpp

@@ -51,7 +51,7 @@ THE SOFTWARE.
 
 
 #define FLOAT2DWORD(f) *((DWORD*)&f)
 #define FLOAT2DWORD(f) *((DWORD*)&f)
 
 
-namespace Ogre 
+namespace CamelotEngine 
 {
 {
 	D3D9RenderSystem* D3D9RenderSystem::msD3D9RenderSystem = NULL;
 	D3D9RenderSystem* D3D9RenderSystem::msD3D9RenderSystem = NULL;
 
 
@@ -307,7 +307,7 @@ namespace Ogre
 				}
 				}
 
 
 				// Reset video mode to default if previous doesn't avail in new possible values
 				// Reset video mode to default if previous doesn't avail in new possible values
-				std::vector<Ogre::String>::const_iterator itValue =
+				std::vector<CamelotEngine::String>::const_iterator itValue =
 					std::find(optVideoMode->possibleValues.begin(),
 					std::find(optVideoMode->possibleValues.begin(),
 					optVideoMode->possibleValues.end(),
 					optVideoMode->possibleValues.end(),
 					optVideoMode->currentValue);
 					optVideoMode->currentValue);
@@ -357,7 +357,7 @@ namespace Ogre
 
 
 		if( name == "FSAA" )
 		if( name == "FSAA" )
 		{
 		{
-			std::vector<Ogre::String> values = StringUtil::split(value, " ", 1);
+			std::vector<CamelotEngine::String> values = StringUtil::split(value, " ", 1);
 			mFSAASamples = StringConverter::parseUnsignedInt(values[0]);
 			mFSAASamples = StringConverter::parseUnsignedInt(values[0]);
 			if (values.size() > 1)
 			if (values.size() > 1)
 				mFSAAHint = values[1];
 				mFSAAHint = values[1];
@@ -438,7 +438,7 @@ namespace Ogre
 		}
 		}
 
 
 		// Reset FSAA to none if previous doesn't avail in new possible values
 		// Reset FSAA to none if previous doesn't avail in new possible values
-		std::vector<Ogre::String>::const_iterator itValue =
+		std::vector<CamelotEngine::String>::const_iterator itValue =
 			std::find(optFSAA->possibleValues.begin(),
 			std::find(optFSAA->possibleValues.begin(),
 			optFSAA->possibleValues.end(),
 			optFSAA->possibleValues.end(),
 			optFSAA->currentValue);
 			optFSAA->currentValue);
@@ -675,7 +675,7 @@ namespace Ogre
         {
         {
 		    mDeviceManager->linkRenderWindow(renderWindow);
 		    mDeviceManager->linkRenderWindow(renderWindow);
         }
         }
-        catch (const Ogre::RenderingAPIException&)
+        catch (const CamelotEngine::RenderingAPIException&)
         {
         {
             // after catching the exception, clean up
             // after catching the exception, clean up
             mResourceManager->unlockDeviceAccess();
             mResourceManager->unlockDeviceAccess();

+ 1 - 1
CamelotRenderer/OgreD3D9RenderSystem.h

@@ -36,7 +36,7 @@ THE SOFTWARE.
 #include "OgreRenderSystemCapabilities.h"
 #include "OgreRenderSystemCapabilities.h"
 #include "OgreD3D9Mappings.h"
 #include "OgreD3D9Mappings.h"
 
 
-namespace Ogre 
+namespace CamelotEngine 
 {
 {
 #define MAX_LIGHTS 8
 #define MAX_LIGHTS 8
 
 

+ 1 - 1
CamelotRenderer/OgreD3D9RenderWindow.cpp

@@ -36,7 +36,7 @@ THE SOFTWARE.
 #include "OgreD3D9DeviceManager.h"
 #include "OgreD3D9DeviceManager.h"
 #include "CmRenderSystemManager.h"
 #include "CmRenderSystemManager.h"
 
 
-namespace Ogre
+namespace CamelotEngine
 {
 {
 	D3D9RenderWindow::D3D9RenderWindow(HINSTANCE instance)
 	D3D9RenderWindow::D3D9RenderWindow(HINSTANCE instance)
         : mInstance(instance)        
         : mInstance(instance)        

+ 1 - 1
CamelotRenderer/OgreD3D9RenderWindow.h

@@ -32,7 +32,7 @@ THE SOFTWARE.
 #include "OgreRenderWindow.h"
 #include "OgreRenderWindow.h"
 #include "OgreD3D9Device.h"
 #include "OgreD3D9Device.h"
 
 
-namespace Ogre 
+namespace CamelotEngine 
 {
 {
 	class _OgreD3D9Export D3D9RenderWindow : public RenderWindow
 	class _OgreD3D9Export D3D9RenderWindow : public RenderWindow
 	{
 	{

+ 1 - 1
CamelotRenderer/OgreD3D9Resource.cpp

@@ -29,7 +29,7 @@ THE SOFTWARE.
 #include "OgreD3D9ResourceManager.h"
 #include "OgreD3D9ResourceManager.h"
 #include "OgreD3D9RenderSystem.h"
 #include "OgreD3D9RenderSystem.h"
 
 
-namespace Ogre
+namespace CamelotEngine
 {
 {
 	CM_STATIC_MUTEX_INSTANCE(D3D9Resource::msDeviceAccessMutex)
 	CM_STATIC_MUTEX_INSTANCE(D3D9Resource::msDeviceAccessMutex)
 
 

+ 1 - 1
CamelotRenderer/OgreD3D9Resource.h

@@ -30,7 +30,7 @@ THE SOFTWARE.
 
 
 #include "OgreD3D9Prerequisites.h"
 #include "OgreD3D9Prerequisites.h"
 
 
-namespace Ogre {
+namespace CamelotEngine {
 
 
 	/** Represents a Direct3D rendering resource.
 	/** Represents a Direct3D rendering resource.
 	Provide unified interface to
 	Provide unified interface to

+ 1 - 1
CamelotRenderer/OgreD3D9ResourceManager.cpp

@@ -29,7 +29,7 @@ THE SOFTWARE.
 #include "OgreD3D9ResourceManager.h"
 #include "OgreD3D9ResourceManager.h"
 #include "OgreD3D9HardwarePixelBuffer.h"
 #include "OgreD3D9HardwarePixelBuffer.h"
 
 
-namespace Ogre
+namespace CamelotEngine
 {
 {
 	
 	
 	//-----------------------------------------------------------------------
 	//-----------------------------------------------------------------------

+ 1 - 1
CamelotRenderer/OgreD3D9ResourceManager.h

@@ -30,7 +30,7 @@ THE SOFTWARE.
 
 
 #include "OgreD3D9Prerequisites.h"
 #include "OgreD3D9Prerequisites.h"
 
 
-namespace Ogre {
+namespace CamelotEngine {
 
 
 	enum D3D9ResourceCreationPolicy
 	enum D3D9ResourceCreationPolicy
 	{
 	{

+ 1 - 1
CamelotRenderer/OgreD3D9Texture.cpp

@@ -38,7 +38,7 @@ THE SOFTWARE.
 #include "OgreD3D9ResourceManager.h"
 #include "OgreD3D9ResourceManager.h"
 #include "CmRenderSystemManager.h"
 #include "CmRenderSystemManager.h"
 
 
-namespace Ogre 
+namespace CamelotEngine 
 {
 {
 	/****************************************************************************************/
 	/****************************************************************************************/
     D3D9Texture::D3D9Texture()
     D3D9Texture::D3D9Texture()

+ 1 - 1
CamelotRenderer/OgreD3D9Texture.h

@@ -35,7 +35,7 @@ THE SOFTWARE.
 #include "OgreD3D9HardwarePixelBuffer.h"
 #include "OgreD3D9HardwarePixelBuffer.h"
 #include "OgreD3D9Resource.h"
 #include "OgreD3D9Resource.h"
 
 
-namespace Ogre {
+namespace CamelotEngine {
 	class _OgreD3D9Export D3D9Texture : public Texture, public D3D9Resource
 	class _OgreD3D9Export D3D9Texture : public Texture, public D3D9Resource
 	{
 	{
 	protected:	
 	protected:	

+ 1 - 1
CamelotRenderer/OgreD3D9TextureManager.cpp

@@ -33,7 +33,7 @@ THE SOFTWARE.
 #include "OgreD3D9RenderSystem.h"
 #include "OgreD3D9RenderSystem.h"
 #include "CmRenderSystemManager.h"
 #include "CmRenderSystemManager.h"
 
 
-namespace Ogre 
+namespace CamelotEngine 
 {
 {
 	D3D9TextureManager::D3D9TextureManager()
 	D3D9TextureManager::D3D9TextureManager()
 		:TextureManager()
 		:TextureManager()

+ 1 - 1
CamelotRenderer/OgreD3D9TextureManager.h

@@ -32,7 +32,7 @@ THE SOFTWARE.
 #include "OgreD3D9Texture.h"
 #include "OgreD3D9Texture.h"
 #include "OgreTextureManager.h"
 #include "OgreTextureManager.h"
 
 
-namespace Ogre 
+namespace CamelotEngine 
 {
 {
 	class _OgreD3D9Export D3D9TextureManager : public TextureManager
 	class _OgreD3D9Export D3D9TextureManager : public TextureManager
 	{
 	{

+ 1 - 1
CamelotRenderer/OgreD3D9VertexDeclaration.cpp

@@ -30,7 +30,7 @@ THE SOFTWARE.
 #include "OgreException.h"
 #include "OgreException.h"
 #include "OgreD3D9RenderSystem.h"
 #include "OgreD3D9RenderSystem.h"
 
 
-namespace Ogre {
+namespace CamelotEngine {
 
 
     //-----------------------------------------------------------------------
     //-----------------------------------------------------------------------
     D3D9VertexDeclaration::D3D9VertexDeclaration()         
     D3D9VertexDeclaration::D3D9VertexDeclaration()         

+ 1 - 1
CamelotRenderer/OgreD3D9VertexDeclaration.h

@@ -32,7 +32,7 @@ THE SOFTWARE.
 #include "OgreHardwareVertexBuffer.h"
 #include "OgreHardwareVertexBuffer.h"
 #include "OgreD3D9Resource.h"
 #include "OgreD3D9Resource.h"
 
 
-namespace Ogre { 
+namespace CamelotEngine { 
 
 
     /** Specialisation of VertexDeclaration for D3D9 */
     /** Specialisation of VertexDeclaration for D3D9 */
     class _OgreD3D9Export D3D9VertexDeclaration : public VertexDeclaration, public D3D9Resource
     class _OgreD3D9Export D3D9VertexDeclaration : public VertexDeclaration, public D3D9Resource

+ 1 - 1
CamelotRenderer/OgreD3D9VideoMode.cpp

@@ -27,7 +27,7 @@ THE SOFTWARE.
 */
 */
 #include "OgreD3D9VideoMode.h"
 #include "OgreD3D9VideoMode.h"
 
 
-namespace Ogre 
+namespace CamelotEngine 
 {
 {
 	String D3D9VideoMode::getDescription() const
 	String D3D9VideoMode::getDescription() const
 	{
 	{

+ 1 - 1
CamelotRenderer/OgreD3D9VideoMode.h

@@ -31,7 +31,7 @@ THE SOFTWARE.
 #include "OgreD3D9Prerequisites.h"
 #include "OgreD3D9Prerequisites.h"
 #include "OgreString.h"
 #include "OgreString.h"
 
 
-namespace Ogre 
+namespace CamelotEngine 
 {
 {
 	static unsigned int modeCount = 0;
 	static unsigned int modeCount = 0;
 
 

+ 1 - 1
CamelotRenderer/OgreD3D9VideoModeList.cpp

@@ -29,7 +29,7 @@ THE SOFTWARE.
 #include "OgreException.h"
 #include "OgreException.h"
 #include "OgreD3D9RenderSystem.h"
 #include "OgreD3D9RenderSystem.h"
 
 
-namespace Ogre 
+namespace CamelotEngine 
 {
 {
 	D3D9VideoModeList::D3D9VideoModeList( D3D9Driver* pDriver )
 	D3D9VideoModeList::D3D9VideoModeList( D3D9Driver* pDriver )
 	{
 	{

+ 1 - 1
CamelotRenderer/OgreD3D9VideoModeList.h

@@ -32,7 +32,7 @@ THE SOFTWARE.
 #include "OgreD3D9Driver.h"
 #include "OgreD3D9Driver.h"
 #include "OgreD3D9VideoMode.h"
 #include "OgreD3D9VideoMode.h"
 
 
-namespace Ogre 
+namespace CamelotEngine 
 {
 {
 	class _OgreD3D9Export D3D9VideoModeList
 	class _OgreD3D9Export D3D9VideoModeList
 	{
 	{

+ 1 - 1
CamelotRenderer/OgreDefaultHardwareBufferManager.cpp

@@ -28,7 +28,7 @@ THE SOFTWARE.
 
 
 #include "OgreDefaultHardwareBufferManager.h"
 #include "OgreDefaultHardwareBufferManager.h"
 
 
-namespace Ogre {
+namespace CamelotEngine {
 
 
 	DefaultHardwareVertexBuffer::DefaultHardwareVertexBuffer(size_t vertexSize, size_t numVertices, 
 	DefaultHardwareVertexBuffer::DefaultHardwareVertexBuffer(size_t vertexSize, size_t numVertices, 
 															 HardwareBuffer::Usage usage)
 															 HardwareBuffer::Usage usage)

+ 1 - 1
CamelotRenderer/OgreDefaultHardwareBufferManager.h

@@ -34,7 +34,7 @@ THE SOFTWARE.
 #include "OgreHardwareVertexBuffer.h"
 #include "OgreHardwareVertexBuffer.h"
 #include "OgreHardwareIndexBuffer.h"
 #include "OgreHardwareIndexBuffer.h"
 
 
-namespace Ogre {
+namespace CamelotEngine {
 	/** \addtogroup Core
 	/** \addtogroup Core
 	*  @{
 	*  @{
 	*/
 	*/

+ 1 - 1
CamelotRenderer/OgreException.cpp

@@ -31,7 +31,7 @@ THE SOFTWARE.
     #include <stdio.h>
     #include <stdio.h>
 #endif
 #endif
 
 
-namespace Ogre {
+namespace CamelotEngine {
 
 
     Exception::Exception(int num, const String& desc, const String& src) :
     Exception::Exception(int num, const String& desc, const String& src) :
         line( 0 ),
         line( 0 ),

+ 9 - 9
CamelotRenderer/OgreException.h

@@ -48,9 +48,9 @@ THE SOFTWARE.
 
 
 #   else
 #   else
 #       if OGRE_COMP != CM_COMPILER_BORL
 #       if OGRE_COMP != CM_COMPILER_BORL
-#           define OgreAssert( a, b ) if( !(a) ) OGRE_EXCEPT( Ogre::Exception::ERR_RT_ASSERTION_FAILED, (b), "no function info")
+#           define OgreAssert( a, b ) if( !(a) ) OGRE_EXCEPT( CamelotEngine::Exception::ERR_RT_ASSERTION_FAILED, (b), "no function info")
 #       else
 #       else
-#           define OgreAssert( a, b ) if( !(a) ) OGRE_EXCEPT( Ogre::Exception::ERR_RT_ASSERTION_FAILED, (b), __FUNC__ )
+#           define OgreAssert( a, b ) if( !(a) ) OGRE_EXCEPT( CamelotEngine::Exception::ERR_RT_ASSERTION_FAILED, (b), __FUNC__ )
 #       endif
 #       endif
 
 
 #   endif
 #   endif
@@ -58,9 +58,9 @@ THE SOFTWARE.
 // EXCEPTIONS mode
 // EXCEPTIONS mode
 #elif OGRE_ASSERT_MODE == 2
 #elif OGRE_ASSERT_MODE == 2
 #   if OGRE_COMP != CM_COMPILER_BORL
 #   if OGRE_COMP != CM_COMPILER_BORL
-#       define OgreAssert( a, b ) if( !(a) ) OGRE_EXCEPT( Ogre::Exception::ERR_RT_ASSERTION_FAILED, (b), "no function info")
+#       define OgreAssert( a, b ) if( !(a) ) OGRE_EXCEPT( CamelotEngine::Exception::ERR_RT_ASSERTION_FAILED, (b), "no function info")
 #   else
 #   else
-#       define OgreAssert( a, b ) if( !(a) ) OGRE_EXCEPT( Ogre::Exception::ERR_RT_ASSERTION_FAILED, (b), __FUNC__ )
+#       define OgreAssert( a, b ) if( !(a) ) OGRE_EXCEPT( CamelotEngine::Exception::ERR_RT_ASSERTION_FAILED, (b), __FUNC__ )
 #   endif
 #   endif
 
 
 // STANDARD mode
 // STANDARD mode
@@ -69,7 +69,7 @@ THE SOFTWARE.
 
 
 #endif
 #endif
 
 
-namespace Ogre {
+namespace CamelotEngine {
 	/** \addtogroup Core
 	/** \addtogroup Core
 	*  @{
 	*  @{
 	*/
 	*/
@@ -83,7 +83,7 @@ namespace Ogre {
             encapsulates the detail of the problem. The application using
             encapsulates the detail of the problem. The application using
             OGRE should always ensure that the exceptions are caught, so all
             OGRE should always ensure that the exceptions are caught, so all
             OGRE engine functions should occur within a
             OGRE engine functions should occur within a
-            try{} catch(Ogre::Exception& e) {} block.
+            try{} catch(CamelotEngine::Exception& e) {} block.
         @par
         @par
             The user application should never create any instances of this
             The user application should never create any instances of this
             object unless it wishes to unify its error handling using the
             object unless it wishes to unify its error handling using the
@@ -339,13 +339,13 @@ namespace Ogre {
 
 
 	
 	
 #ifndef OGRE_EXCEPT
 #ifndef OGRE_EXCEPT
-#define OGRE_EXCEPT(num, desc, src) throw Ogre::ExceptionFactory::create( \
-	Ogre::ExceptionCodeType<num>(), desc, src, __FILE__, __LINE__ );
+#define OGRE_EXCEPT(num, desc, src) throw CamelotEngine::ExceptionFactory::create( \
+	CamelotEngine::ExceptionCodeType<num>(), desc, src, __FILE__, __LINE__ );
 #endif
 #endif
 	/** @} */
 	/** @} */
 	/** @} */
 	/** @} */
 
 
-} // Namespace Ogre
+} // namespace CamelotEngine
 
 
 #include "OgreHeaderSuffix.h"
 #include "OgreHeaderSuffix.h"
 #endif
 #endif

+ 2 - 2
CamelotRenderer/OgreFrustum.cpp

@@ -38,7 +38,7 @@ THE SOFTWARE.
 #include "OgreRenderSystem.h"
 #include "OgreRenderSystem.h"
 #include "CmRenderSystemManager.h"
 #include "CmRenderSystemManager.h"
 
 
-namespace Ogre {
+namespace CamelotEngine {
     const Real Frustum::INFINITE_FAR_PLANE_ADJUST = 0.00001f;
     const Real Frustum::INFINITE_FAR_PLANE_ADJUST = 0.00001f;
     //-----------------------------------------------------------------------
     //-----------------------------------------------------------------------
     Frustum::Frustum(const String& name) : 
     Frustum::Frustum(const String& name) : 
@@ -1118,4 +1118,4 @@ namespace Ogre {
 		outtop = mTop;
 		outtop = mTop;
 		outbottom = mBottom;
 		outbottom = mBottom;
 	}
 	}
-} // namespace Ogre
+} // namespace CamelotEngine

+ 1 - 1
CamelotRenderer/OgreFrustum.h

@@ -34,7 +34,7 @@ THE SOFTWARE.
 #include "OgreVertexIndexData.h"
 #include "OgreVertexIndexData.h"
 #include "OgreString.h"
 #include "OgreString.h"
 
 
-namespace Ogre
+namespace CamelotEngine
 {
 {
 	/** Specifies perspective (realistic) or orthographic (architectural) projection.
 	/** Specifies perspective (realistic) or orthographic (architectural) projection.
     */
     */

+ 1 - 1
CamelotRenderer/OgreGpuProgram.cpp

@@ -35,7 +35,7 @@ THE SOFTWARE.
 #include "OgreRenderSystem.h"
 #include "OgreRenderSystem.h"
 #include "CmRenderSystemManager.h"
 #include "CmRenderSystemManager.h"
 
 
-namespace Ogre
+namespace CamelotEngine
 {
 {
     //-----------------------------------------------------------------------------
     //-----------------------------------------------------------------------------
     GpuProgram::GpuProgram() 
     GpuProgram::GpuProgram() 

+ 1 - 1
CamelotRenderer/OgreGpuProgram.h

@@ -33,7 +33,7 @@ THE SOFTWARE.
 #include "OgreRenderOperation.h"
 #include "OgreRenderOperation.h"
 #include "OgreGpuProgramParams.h"
 #include "OgreGpuProgramParams.h"
 
 
-namespace Ogre {
+namespace CamelotEngine {
 
 
 	/** \addtogroup Core
 	/** \addtogroup Core
 	*  @{
 	*  @{

+ 1 - 1
CamelotRenderer/OgreGpuProgramManager.cpp

@@ -31,7 +31,7 @@ THE SOFTWARE.
 #include "CmRenderSystemManager.h"
 #include "CmRenderSystemManager.h"
 
 
 
 
-namespace Ogre {
+namespace CamelotEngine {
     //-----------------------------------------------------------------------
     //-----------------------------------------------------------------------
     template<> GpuProgramManager* Singleton<GpuProgramManager>::ms_Singleton = 0;
     template<> GpuProgramManager* Singleton<GpuProgramManager>::ms_Singleton = 0;
     GpuProgramManager* GpuProgramManager::getSingletonPtr(void)
     GpuProgramManager* GpuProgramManager::getSingletonPtr(void)

+ 1 - 1
CamelotRenderer/OgreGpuProgramManager.h

@@ -34,7 +34,7 @@ THE SOFTWARE.
 #include "OgreGpuProgram.h"
 #include "OgreGpuProgram.h"
 #include "OgreSingleton.h"
 #include "OgreSingleton.h"
 
 
-namespace Ogre {
+namespace CamelotEngine {
 
 
 	/** \addtogroup Core
 	/** \addtogroup Core
 	*  @{
 	*  @{

+ 1 - 1
CamelotRenderer/OgreGpuProgramParams.cpp

@@ -34,7 +34,7 @@ THE SOFTWARE.
 #include "OgreException.h"
 #include "OgreException.h"
 
 
 
 
-namespace Ogre
+namespace CamelotEngine
 {
 {
 
 
 	//---------------------------------------------------------------------
 	//---------------------------------------------------------------------

+ 1 - 1
CamelotRenderer/OgreGpuProgramParams.h

@@ -32,7 +32,7 @@ THE SOFTWARE.
 #include "OgrePrerequisites.h"
 #include "OgrePrerequisites.h"
 #include "OgreRenderOperation.h"
 #include "OgreRenderOperation.h"
 
 
-namespace Ogre {
+namespace CamelotEngine {
 
 
 	/** \addtogroup Core
 	/** \addtogroup Core
 	*  @{
 	*  @{

+ 1 - 1
CamelotRenderer/OgreHardwareBuffer.h

@@ -31,7 +31,7 @@ THE SOFTWARE.
 // Precompiler options
 // Precompiler options
 #include "OgrePrerequisites.h"
 #include "OgrePrerequisites.h"
 
 
-namespace Ogre {
+namespace CamelotEngine {
 
 
 	/** \addtogroup Core
 	/** \addtogroup Core
 	*  @{
 	*  @{

+ 1 - 1
CamelotRenderer/OgreHardwareBufferManager.cpp

@@ -30,7 +30,7 @@ THE SOFTWARE.
 #include "OgreVertexIndexData.h"
 #include "OgreVertexIndexData.h"
 
 
 
 
-namespace Ogre {
+namespace CamelotEngine {
 
 
     //-----------------------------------------------------------------------
     //-----------------------------------------------------------------------
     template<> HardwareBufferManager* Singleton<HardwareBufferManager>::ms_Singleton = 0;
     template<> HardwareBufferManager* Singleton<HardwareBufferManager>::ms_Singleton = 0;

+ 1 - 1
CamelotRenderer/OgreHardwareBufferManager.h

@@ -35,7 +35,7 @@ THE SOFTWARE.
 #include "OgreHardwareVertexBuffer.h"
 #include "OgreHardwareVertexBuffer.h"
 #include "OgreHardwareIndexBuffer.h"
 #include "OgreHardwareIndexBuffer.h"
 
 
-namespace Ogre {
+namespace CamelotEngine {
 	/** \addtogroup Core
 	/** \addtogroup Core
 	*  @{
 	*  @{
 	*/
 	*/

+ 1 - 1
CamelotRenderer/OgreHardwareIndexBuffer.cpp

@@ -31,7 +31,7 @@ THE SOFTWARE.
 #include "OgreDefaultHardwareBufferManager.h"
 #include "OgreDefaultHardwareBufferManager.h"
 
 
 
 
-namespace Ogre {
+namespace CamelotEngine {
 
 
     //-----------------------------------------------------------------------------
     //-----------------------------------------------------------------------------
     HardwareIndexBuffer::HardwareIndexBuffer(HardwareBufferManagerBase* mgr, IndexType idxType, 
     HardwareIndexBuffer::HardwareIndexBuffer(HardwareBufferManagerBase* mgr, IndexType idxType, 

+ 1 - 1
CamelotRenderer/OgreHardwareIndexBuffer.h

@@ -32,7 +32,7 @@ THE SOFTWARE.
 #include "OgrePrerequisites.h"
 #include "OgrePrerequisites.h"
 #include "OgreHardwareBuffer.h"
 #include "OgreHardwareBuffer.h"
 
 
-namespace Ogre {
+namespace CamelotEngine {
 	class HardwareBufferManagerBase;
 	class HardwareBufferManagerBase;
 
 
 	/** \addtogroup Core
 	/** \addtogroup Core

+ 1 - 1
CamelotRenderer/OgreHardwareOcclusionQuery.cpp

@@ -28,7 +28,7 @@ THE SOFTWARE.
 
 
 #include "OgreHardwareOcclusionQuery.h"
 #include "OgreHardwareOcclusionQuery.h"
 
 
-namespace Ogre {
+namespace CamelotEngine {
 
 
 
 
     HardwareOcclusionQuery::HardwareOcclusionQuery() : 
     HardwareOcclusionQuery::HardwareOcclusionQuery() : 

+ 1 - 1
CamelotRenderer/OgreHardwareOcclusionQuery.h

@@ -31,7 +31,7 @@ THE SOFTWARE.
 // Precompiler options
 // Precompiler options
 #include "OgrePrerequisites.h"
 #include "OgrePrerequisites.h"
 
 
-namespace Ogre {
+namespace CamelotEngine {
 
 
 
 
 
 

+ 1 - 1
CamelotRenderer/OgreHardwarePixelBuffer.cpp

@@ -28,7 +28,7 @@ THE SOFTWARE.
 #include "OgreHardwarePixelBuffer.h"
 #include "OgreHardwarePixelBuffer.h"
 #include "OgreException.h"
 #include "OgreException.h"
 
 
-namespace Ogre 
+namespace CamelotEngine 
 {
 {
   
   
     //-----------------------------------------------------------------------------    
     //-----------------------------------------------------------------------------    

+ 1 - 1
CamelotRenderer/OgreHardwarePixelBuffer.h

@@ -33,7 +33,7 @@ THE SOFTWARE.
 #include "OgreHardwareBuffer.h"
 #include "OgreHardwareBuffer.h"
 #include "OgrePixelFormat.h"
 #include "OgrePixelFormat.h"
 
 
-namespace Ogre {
+namespace CamelotEngine {
 
 
 	/** \addtogroup Core
 	/** \addtogroup Core
 	*  @{
 	*  @{

+ 1 - 1
CamelotRenderer/OgreHardwareVertexBuffer.cpp

@@ -35,7 +35,7 @@ THE SOFTWARE.
 #include "OgreRenderSystem.h"
 #include "OgreRenderSystem.h"
 #include "CmRenderSystemManager.h"
 #include "CmRenderSystemManager.h"
 
 
-namespace Ogre {
+namespace CamelotEngine {
 
 
     //-----------------------------------------------------------------------------
     //-----------------------------------------------------------------------------
     HardwareVertexBuffer::HardwareVertexBuffer(HardwareBufferManagerBase* mgr, size_t vertexSize,  
     HardwareVertexBuffer::HardwareVertexBuffer(HardwareBufferManagerBase* mgr, size_t vertexSize,  

+ 1 - 1
CamelotRenderer/OgreHardwareVertexBuffer.h

@@ -33,7 +33,7 @@ THE SOFTWARE.
 #include "OgreHardwareBuffer.h"
 #include "OgreHardwareBuffer.h"
 #include "OgreColourValue.h"
 #include "OgreColourValue.h"
 
 
-namespace Ogre {
+namespace CamelotEngine {
 	class HardwareBufferManagerBase;
 	class HardwareBufferManagerBase;
 
 
 	/** \addtogroup Core
 	/** \addtogroup Core

+ 1 - 1
CamelotRenderer/OgreHighLevelGpuProgram.cpp

@@ -28,7 +28,7 @@ THE SOFTWARE.
 #include "OgreHighLevelGpuProgram.h"
 #include "OgreHighLevelGpuProgram.h"
 #include "OgreException.h"
 #include "OgreException.h"
 
 
-namespace Ogre
+namespace CamelotEngine
 {
 {
     //---------------------------------------------------------------------------
     //---------------------------------------------------------------------------
     HighLevelGpuProgram::HighLevelGpuProgram()
     HighLevelGpuProgram::HighLevelGpuProgram()

+ 1 - 1
CamelotRenderer/OgreHighLevelGpuProgram.h

@@ -31,7 +31,7 @@ THE SOFTWARE.
 #include "OgrePrerequisites.h"
 #include "OgrePrerequisites.h"
 #include "OgreGpuProgram.h"
 #include "OgreGpuProgram.h"
 
 
-namespace Ogre {
+namespace CamelotEngine {
 
 
 	/** \addtogroup Core
 	/** \addtogroup Core
 	*  @{
 	*  @{

+ 1 - 1
CamelotRenderer/OgreHighLevelGpuProgramManager.cpp

@@ -27,7 +27,7 @@ THE SOFTWARE.
 */
 */
 #include "OgreHighLevelGpuProgramManager.h"
 #include "OgreHighLevelGpuProgramManager.h"
 
 
-namespace Ogre {
+namespace CamelotEngine {
 
 
 	String sNullLang = "null";
 	String sNullLang = "null";
 	class NullProgram : public HighLevelGpuProgram
 	class NullProgram : public HighLevelGpuProgram

+ 1 - 1
CamelotRenderer/OgreHighLevelGpuProgramManager.h

@@ -33,7 +33,7 @@ THE SOFTWARE.
 #include "OgreException.h"
 #include "OgreException.h"
 #include "OgreHighLevelGpuProgram.h"
 #include "OgreHighLevelGpuProgram.h"
 
 
-namespace Ogre {
+namespace CamelotEngine {
 
 
 	/** \addtogroup Core
 	/** \addtogroup Core
 	*  @{
 	*  @{

+ 1 - 1
CamelotRenderer/OgreImageResampler.h

@@ -32,7 +32,7 @@ THE SOFTWARE.
 
 
 // this file is inlined into OgreImage.cpp!
 // this file is inlined into OgreImage.cpp!
 // do not include anywhere else.
 // do not include anywhere else.
-namespace Ogre {
+namespace CamelotEngine {
 	/** \addtogroup Core
 	/** \addtogroup Core
 	*  @{
 	*  @{
 	*/
 	*/

+ 1 - 1
CamelotRenderer/OgreMath.cpp

@@ -36,7 +36,7 @@ THE SOFTWARE.
 #include "OgrePlane.h"
 #include "OgrePlane.h"
 
 
 
 
-namespace Ogre
+namespace CamelotEngine
 {
 {
 
 
     const Real Math::POS_INFINITY = std::numeric_limits<Real>::infinity();
     const Real Math::POS_INFINITY = std::numeric_limits<Real>::infinity();

+ 1 - 1
CamelotRenderer/OgreMath.h

@@ -30,7 +30,7 @@ THE SOFTWARE.
 
 
 #include "OgrePrerequisites.h"
 #include "OgrePrerequisites.h"
 
 
-namespace Ogre
+namespace CamelotEngine
 {
 {
 	/** \addtogroup Core
 	/** \addtogroup Core
 	*  @{
 	*  @{

+ 1 - 1
CamelotRenderer/OgreMatrix3.cpp

@@ -31,7 +31,7 @@ THE SOFTWARE.
 
 
 // Adapted from Matrix math by Wild Magic http://www.geometrictools.com/
 // Adapted from Matrix math by Wild Magic http://www.geometrictools.com/
 
 
-namespace Ogre
+namespace CamelotEngine
 {
 {
     const Real Matrix3::EPSILON = 1e-06f;
     const Real Matrix3::EPSILON = 1e-06f;
     const Matrix3 Matrix3::ZERO(0,0,0,0,0,0,0,0,0);
     const Matrix3 Matrix3::ZERO(0,0,0,0,0,0,0,0,0);

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