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@@ -321,6 +321,9 @@ namespace bs { namespace ct
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renderElem->morphVertexDeclaration);
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}
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+ // Make sure that any compute shaders are able to read g-buffer by unbinding it
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+ rapi.setRenderTarget(nullptr);
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+
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// Trigger post-base-pass callbacks
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if (sceneCamera != nullptr)
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{
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@@ -438,6 +441,8 @@ namespace bs { namespace ct
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MSAACoverageStencilMat* stencilMat = MSAACoverageStencilMat::get();
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rapi.setRenderTarget(sceneDepthNode->depthTex->renderTexture);
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stencilMat->execute(inputs.view, output->texture);
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+
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+ rapi.setRenderTarget(nullptr);
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}
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void RCNodeMSAACoverage::clear()
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