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@@ -1099,14 +1099,14 @@ namespace BansheeEngine
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{ PickingPSFile, "main", GPT_FRAGMENT_PROGRAM, GPP_PS_4_0, "glsl", GLSLShaderSubFolder },
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{ PickingAlphaVSFile, "main", GPT_VERTEX_PROGRAM, GPP_VS_4_0, "glsl", GLSLShaderSubFolder },
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{ PickingAlphaPSFile, "main", GPT_FRAGMENT_PROGRAM, GPP_PS_4_0, "glsl", GLSLShaderSubFolder },
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- { ShaderWireGizmoVSFile, "main", GPT_VERTEX_PROGRAM, GPP_VS_4_0, "hlsl", GLSLShaderSubFolder },
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- { ShaderWireGizmoPSFile, "main", GPT_FRAGMENT_PROGRAM, GPP_PS_4_0, "hlsl", GLSLShaderSubFolder },
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- { ShaderSolidGizmoVSFile, "main", GPT_VERTEX_PROGRAM, GPP_VS_4_0, "hlsl", GLSLShaderSubFolder },
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- { ShaderSolidGizmoPSFile, "main", GPT_FRAGMENT_PROGRAM, GPP_PS_4_0, "hlsl", GLSLShaderSubFolder },
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- { ShaderIconGizmo0VSFile, "main", GPT_VERTEX_PROGRAM, GPP_VS_4_0, "hlsl", GLSLShaderSubFolder },
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- { ShaderIconGizmo0PSFile, "main", GPT_FRAGMENT_PROGRAM, GPP_PS_4_0, "hlsl", GLSLShaderSubFolder },
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- { ShaderIconGizmo1VSFile, "main", GPT_VERTEX_PROGRAM, GPP_VS_4_0, "hlsl", GLSLShaderSubFolder },
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- { ShaderIconGizmo1PSFile, "main", GPT_FRAGMENT_PROGRAM, GPP_PS_4_0, "hlsl", GLSLShaderSubFolder },
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+ { ShaderWireGizmoVSFile, "main", GPT_VERTEX_PROGRAM, GPP_VS_4_0, "glsl", GLSLShaderSubFolder },
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+ { ShaderWireGizmoPSFile, "main", GPT_FRAGMENT_PROGRAM, GPP_PS_4_0, "glsl", GLSLShaderSubFolder },
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+ { ShaderSolidGizmoVSFile, "main", GPT_VERTEX_PROGRAM, GPP_VS_4_0, "glsl", GLSLShaderSubFolder },
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+ { ShaderSolidGizmoPSFile, "main", GPT_FRAGMENT_PROGRAM, GPP_PS_4_0, "glsl", GLSLShaderSubFolder },
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+ { ShaderIconGizmo0VSFile, "main", GPT_VERTEX_PROGRAM, GPP_VS_4_0, "glsl", GLSLShaderSubFolder },
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+ { ShaderIconGizmo0PSFile, "main", GPT_FRAGMENT_PROGRAM, GPP_PS_4_0, "glsl", GLSLShaderSubFolder },
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+ { ShaderIconGizmo1VSFile, "main", GPT_VERTEX_PROGRAM, GPP_VS_4_0, "glsl", GLSLShaderSubFolder },
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+ { ShaderIconGizmo1PSFile, "main", GPT_FRAGMENT_PROGRAM, GPP_PS_4_0, "glsl", GLSLShaderSubFolder },
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};
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if (FileSystem::exists(DefaultSkinFolderRaw))
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