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+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
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+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
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+#include "BsRendererScene.h"
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+#include "BsCamera.h"
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+#include "BsLight.h"
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+#include "BsLightProbeCache.h"
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+#include "BsReflectionProbe.h"
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+#include "BsMesh.h"
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+#include "BsRenderer.h"
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+#include "BsPass.h"
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+#include "BsGpuParamsSet.h"
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+#include "BsRenderBeastOptions.h"
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+
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+namespace bs { namespace ct
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+{
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+ RendererScene::RendererScene(const SPtr<RenderBeastOptions>& options)
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+ :mOptions(options)
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+ {
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+ mDefaultMaterial = bs_new<DefaultMaterial>();
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+ }
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+
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+ RendererScene::~RendererScene()
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+ {
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+ for (auto& entry : mInfo.renderables)
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+ bs_delete(entry);
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+
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+ for (auto& entry : mInfo.views)
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+ bs_delete(entry.second);
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+
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+ assert(mSamplerOverrides.empty());
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+
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+ bs_delete(mDefaultMaterial);
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+ }
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+
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+ void RendererScene::registerCamera(const Camera* camera)
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+ {
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+ RendererView* view = updateCameraData(camera);
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+ view->updatePerViewBuffer();
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+ }
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+
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+ void RendererScene::updateCamera(const Camera* camera, UINT32 updateFlag)
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+ {
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+ RendererView* rendererCam;
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+ if((updateFlag & (UINT32)CameraDirtyFlag::Everything) != 0)
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+ {
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+ rendererCam = updateCameraData(camera);
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+ }
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+ else if((updateFlag & (UINT32)CameraDirtyFlag::PostProcess) != 0)
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+ {
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+ rendererCam = mInfo.views[camera];
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+
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+ rendererCam->setPostProcessSettings(camera->getPostProcessSettings());
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+ }
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+ else // Transform
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+ {
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+ rendererCam = mInfo.views[camera];
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+
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+ rendererCam->setTransform(
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+ camera->getPosition(),
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+ camera->getForward(),
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+ camera->getViewMatrix(),
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+ camera->getProjectionMatrixRS(),
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+ camera->getWorldFrustum());
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+ }
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+
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+ rendererCam->updatePerViewBuffer();
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+ }
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+
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+ void RendererScene::unregisterCamera(const Camera* camera)
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+ {
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+ updateCameraData(camera, true);
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+ }
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+
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+ void RendererScene::registerLight(Light* light)
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+ {
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+ if (light->getType() == LightType::Directional)
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+ {
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+ UINT32 lightId = (UINT32)mInfo.directionalLights.size();
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+ light->setRendererId(lightId);
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+
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+ mInfo.directionalLights.push_back(RendererLight(light));
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+ }
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+ else
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+ {
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+ if (light->getType() == LightType::Radial)
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+ {
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+ UINT32 lightId = (UINT32)mInfo.radialLights.size();
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+ light->setRendererId(lightId);
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+
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+ mInfo.radialLights.push_back(RendererLight(light));
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+ mInfo.radialLightWorldBounds.push_back(light->getBounds());
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+ }
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+ else // Spot
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+ {
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+ UINT32 lightId = (UINT32)mInfo.spotLights.size();
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+ light->setRendererId(lightId);
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+
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+ mInfo.spotLights.push_back(RendererLight(light));
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+ mInfo.spotLightWorldBounds.push_back(light->getBounds());
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+ }
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+ }
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+ }
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+
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+ void RendererScene::updateLight(Light* light)
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+ {
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+ UINT32 lightId = light->getRendererId();
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+
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+ if (light->getType() == LightType::Radial)
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+ mInfo.radialLightWorldBounds[lightId] = light->getBounds();
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+ else if(light->getType() == LightType::Spot)
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+ mInfo.spotLightWorldBounds[lightId] = light->getBounds();
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+ }
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+
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+ void RendererScene::unregisterLight(Light* light)
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+ {
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+ UINT32 lightId = light->getRendererId();
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+ if (light->getType() == LightType::Directional)
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+ {
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+ Light* lastLight = mInfo.directionalLights.back().getInternal();
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+ UINT32 lastLightId = lastLight->getRendererId();
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+
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+ if (lightId != lastLightId)
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+ {
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+ // Swap current last element with the one we want to erase
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+ std::swap(mInfo.directionalLights[lightId], mInfo.directionalLights[lastLightId]);
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+ lastLight->setRendererId(lightId);
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+ }
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+
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+ // Last element is the one we want to erase
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+ mInfo.directionalLights.erase(mInfo.directionalLights.end() - 1);
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+ }
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+ else
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+ {
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+ if (light->getType() == LightType::Radial)
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+ {
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+ Light* lastLight = mInfo.radialLights.back().getInternal();
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+ UINT32 lastLightId = lastLight->getRendererId();
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+
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+ if (lightId != lastLightId)
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+ {
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+ // Swap current last element with the one we want to erase
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+ std::swap(mInfo.radialLights[lightId], mInfo.radialLights[lastLightId]);
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+ std::swap(mInfo.radialLightWorldBounds[lightId], mInfo.radialLightWorldBounds[lastLightId]);
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+
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+ lastLight->setRendererId(lightId);
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+ }
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+
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+ // Last element is the one we want to erase
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+ mInfo.radialLights.erase(mInfo.radialLights.end() - 1);
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+ mInfo.radialLightWorldBounds.erase(mInfo.radialLightWorldBounds.end() - 1);
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+ }
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+ else // Spot
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+ {
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+ Light* lastLight = mInfo.spotLights.back().getInternal();
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+ UINT32 lastLightId = lastLight->getRendererId();
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+
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+ if (lightId != lastLightId)
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+ {
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+ // Swap current last element with the one we want to erase
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+ std::swap(mInfo.spotLights[lightId], mInfo.spotLights[lastLightId]);
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+ std::swap(mInfo.spotLightWorldBounds[lightId], mInfo.spotLightWorldBounds[lastLightId]);
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+
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+ lastLight->setRendererId(lightId);
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+ }
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+
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+ // Last element is the one we want to erase
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+ mInfo.spotLights.erase(mInfo.spotLights.end() - 1);
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+ mInfo.spotLightWorldBounds.erase(mInfo.spotLightWorldBounds.end() - 1);
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+ }
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+ }
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+ }
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+
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+ void RendererScene::registerRenderable(Renderable* renderable)
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+ {
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+ UINT32 renderableId = (UINT32)mInfo.renderables.size();
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+
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+ renderable->setRendererId(renderableId);
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+
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+ mInfo.renderables.push_back(bs_new<RendererObject>());
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+ mInfo.renderableCullInfos.push_back(CullInfo(renderable->getBounds(), renderable->getLayer()));
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+
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+ RendererObject* rendererObject = mInfo.renderables.back();
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+ rendererObject->renderable = renderable;
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+ rendererObject->updatePerObjectBuffer();
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+
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+ SPtr<Mesh> mesh = renderable->getMesh();
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+ if (mesh != nullptr)
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+ {
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+ const MeshProperties& meshProps = mesh->getProperties();
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+ SPtr<VertexDeclaration> vertexDecl = mesh->getVertexData()->vertexDeclaration;
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+
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+ for (UINT32 i = 0; i < meshProps.getNumSubMeshes(); i++)
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+ {
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+ rendererObject->elements.push_back(BeastRenderableElement());
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+ BeastRenderableElement& renElement = rendererObject->elements.back();
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+
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+ renElement.mesh = mesh;
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+ renElement.subMesh = meshProps.getSubMesh(i);
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+ renElement.renderableId = renderableId;
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+ renElement.animType = renderable->getAnimType();
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+ renElement.animationId = renderable->getAnimationId();
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+ renElement.morphShapeVersion = 0;
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+ renElement.morphShapeBuffer = renderable->getMorphShapeBuffer();
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+ renElement.boneMatrixBuffer = renderable->getBoneMatrixBuffer();
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+ renElement.morphVertexDeclaration = renderable->getMorphVertexDeclaration();
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+
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+ renElement.material = renderable->getMaterial(i);
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+ if (renElement.material == nullptr)
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+ renElement.material = renderable->getMaterial(0);
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+
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+ if (renElement.material != nullptr && renElement.material->getShader() == nullptr)
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+ renElement.material = nullptr;
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+
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+ // If no mInfo.aterial use the default mInfo.aterial
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+ if (renElement.material == nullptr)
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+ renElement.material = mDefaultMaterial->getMaterial();
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+
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+ // Determine which technique to use
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+ static StringID techniqueIDLookup[4] = { StringID::NONE, RTag_Skinned, RTag_Morph, RTag_SkinnedMorph };
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+ static_assert((UINT32)RenderableAnimType::Count == 4, "RenderableAnimType is expected to have four sequential entries.");
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+
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+ UINT32 techniqueIdx = -1;
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+ RenderableAnimType animType = renderable->getAnimType();
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+ if (animType != RenderableAnimType::None)
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+ techniqueIdx = renElement.material->findTechnique(techniqueIDLookup[(int)animType]);
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+
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+ if (techniqueIdx == (UINT32)-1)
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+ techniqueIdx = renElement.material->getDefaultTechnique();
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+
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+ renElement.techniqueIdx = techniqueIdx;
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+
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+ // Validate mesh <-> shader vertex bindings
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+ if (renElement.material != nullptr)
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+ {
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+ UINT32 numPasses = renElement.material->getNumPasses(techniqueIdx);
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+ for (UINT32 j = 0; j < numPasses; j++)
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+ {
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+ SPtr<Pass> pass = renElement.material->getPass(j, techniqueIdx);
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+
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+ SPtr<VertexDeclaration> shaderDecl = pass->getVertexProgram()->getInputDeclaration();
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+ if (!vertexDecl->isCompatible(shaderDecl))
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+ {
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+ Vector<VertexElement> missingElements = vertexDecl->getMissingElements(shaderDecl);
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+
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+ // If using mInfo.orph shapes ignore POSITION1 and NORMAL1 mInfo.issing since we assign them from within the renderer
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+ if (animType == RenderableAnimType::Morph || animType == RenderableAnimType::SkinnedMorph)
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+ {
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+ auto removeIter = std::remove_if(missingElements.begin(), missingElements.end(), [](const VertexElement& x)
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+ {
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+ return (x.getSemantic() == VES_POSITION && x.getSemanticIdx() == 1) ||
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+ (x.getSemantic() == VES_NORMAL && x.getSemanticIdx() == 1);
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+ });
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+
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+ missingElements.erase(removeIter, missingElements.end());
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+ }
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+
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+ if (!missingElements.empty())
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+ {
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+ StringStream wrnStream;
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+ wrnStream << "Provided mesh is mInfo.issing required vertex attributes to render with the provided shader. Missing elements: " << std::endl;
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+
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+ for (auto& entry : missingElements)
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+ wrnStream << "\t" << toString(entry.getSemantic()) << entry.getSemanticIdx() << std::endl;
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+
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+ LOGWRN(wrnStream.str());
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+ break;
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+ }
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+ }
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+ }
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+ }
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+
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+ // Generate or assigned renderer specific data for the mInfo.aterial
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+ renElement.params = renElement.material->createParamsSet(techniqueIdx);
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+ renElement.material->updateParamsSet(renElement.params, true);
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+
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+ // Generate or assign sampler state overrides
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+ SamplerOverrideKey samplerKey(renElement.material, techniqueIdx);
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+ auto iterFind = mSamplerOverrides.find(samplerKey);
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+ if (iterFind != mSamplerOverrides.end())
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+ {
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+ renElement.samplerOverrides = iterFind->second;
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+ iterFind->second->refCount++;
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+ }
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+ else
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+ {
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+ SPtr<Shader> shader = renElement.material->getShader();
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+ MaterialSamplerOverrides* samplerOverrides = SamplerOverrideUtility::generateSamplerOverrides(shader,
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+ renElement.material->_getInternalParams(), renElement.params, mOptions);
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+
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+ mSamplerOverrides[samplerKey] = samplerOverrides;
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+
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+ renElement.samplerOverrides = samplerOverrides;
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+ samplerOverrides->refCount++;
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+ }
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+ }
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+ }
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+ }
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+
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+ void RendererScene::updateRenderable(Renderable* renderable)
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+ {
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+ UINT32 renderableId = renderable->getRendererId();
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+
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+ mInfo.renderables[renderableId]->updatePerObjectBuffer();
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+ mInfo.renderableCullInfos[renderableId].bounds = renderable->getBounds();
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+ }
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+
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+ void RendererScene::unregisterRenderable(Renderable* renderable)
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+ {
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+ UINT32 renderableId = renderable->getRendererId();
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+ Renderable* lastRenerable = mInfo.renderables.back()->renderable;
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+ UINT32 lastRenderableId = lastRenerable->getRendererId();
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+
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+ RendererObject* rendererObject = mInfo.renderables[renderableId];
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+ Vector<BeastRenderableElement>& elements = rendererObject->elements;
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+ for (auto& element : elements)
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+ {
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+ SamplerOverrideKey samplerKey(element.material, element.techniqueIdx);
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+
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+ auto iterFind = mSamplerOverrides.find(samplerKey);
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+ assert(iterFind != mSamplerOverrides.end());
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+
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+ MaterialSamplerOverrides* samplerOverrides = iterFind->second;
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+ samplerOverrides->refCount--;
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+ if (samplerOverrides->refCount == 0)
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+ {
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+ SamplerOverrideUtility::destroySamplerOverrides(samplerOverrides);
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+ mSamplerOverrides.erase(iterFind);
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+ }
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+
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+ element.samplerOverrides = nullptr;
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+ }
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+
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+ if (renderableId != lastRenderableId)
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+ {
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+ // Swap current last element with the one we want to erase
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+ std::swap(mInfo.renderables[renderableId], mInfo.renderables[lastRenderableId]);
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+ std::swap(mInfo.renderableCullInfos[renderableId], mInfo.renderableCullInfos[lastRenderableId]);
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+
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+ lastRenerable->setRendererId(renderableId);
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+
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+ for (auto& element : elements)
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+ element.renderableId = renderableId;
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+ }
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+
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+ // Last element is the one we want to erase
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+ mInfo.renderables.erase(mInfo.renderables.end() - 1);
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+ mInfo.renderableCullInfos.erase(mInfo.renderableCullInfos.end() - 1);
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+
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+ bs_delete(rendererObject);
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+ }
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+
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+ void RendererScene::registerReflectionProbe(ReflectionProbe* probe)
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+ {
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+ UINT32 probeId = (UINT32)mInfo.reflProbes.size();
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+ probe->setRendererId(probeId);
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+
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+ mInfo.reflProbes.push_back(RendererReflectionProbe(probe));
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+ RendererReflectionProbe& probeInfo = mInfo.reflProbes.back();
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+
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+ mInfo.reflProbeWorldBounds.push_back(probe->getBounds());
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+ }
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+
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+ void RendererScene::updateReflectionProbe(ReflectionProbe* probe)
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+ {
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+ // Should only get called if transform changes, any other mInfo.ajor changes and ReflProbeInfo entry gets rebuild
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+ UINT32 probeId = probe->getRendererId();
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+ mInfo.reflProbeWorldBounds[probeId] = probe->getBounds();
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+
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+ RendererReflectionProbe& probeInfo = mInfo.reflProbes[probeId];
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+ probeInfo.arrayDirty = true;
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+
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+ LightProbeCache::instance().notifyDirty(probe->getUUID());
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+ probeInfo.textureDirty = true;
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+ }
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+
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+ void RendererScene::unregisterReflectionProbe(ReflectionProbe* probe)
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+ {
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+ UINT32 probeId = probe->getRendererId();
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+
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+ ReflectionProbe* lastProbe = mInfo.reflProbes.back().probe;
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+ UINT32 lastProbeId = lastProbe->getRendererId();
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+
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+ if (probeId != lastProbeId)
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+ {
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+ // Swap current last element with the one we want to erase
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+ std::swap(mInfo.reflProbes[probeId], mInfo.reflProbes[lastProbeId]);
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+ std::swap(mInfo.reflProbeWorldBounds[probeId], mInfo.reflProbeWorldBounds[lastProbeId]);
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+
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+ probe->setRendererId(probeId);
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+ }
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+
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+ // Last element is the one we want to erase
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|
|
+ mInfo.radialLights.erase(mInfo.radialLights.end() - 1);
|
|
|
+ mInfo.radialLightWorldBounds.erase(mInfo.radialLightWorldBounds.end() - 1);
|
|
|
+
|
|
|
+ LightProbeCache::instance().unloadCachedTexture(probe->getUUID());
|
|
|
+ }
|
|
|
+
|
|
|
+ void RendererScene::setReflectionProbeTexture(UINT32 probeIdx, const SPtr<Texture>& texture)
|
|
|
+ {
|
|
|
+ RendererReflectionProbe* probe = &mInfo.reflProbes[probeIdx];
|
|
|
+ probe->texture = texture;
|
|
|
+ probe->textureDirty = false;
|
|
|
+ }
|
|
|
+
|
|
|
+ void RendererScene::setReflectionProbeArrayIndex(UINT32 probeIdx, UINT32 arrayIdx, bool markAsClean)
|
|
|
+ {
|
|
|
+ RendererReflectionProbe* probe = &mInfo.reflProbes[probeIdx];
|
|
|
+ probe->arrayIdx = arrayIdx;
|
|
|
+
|
|
|
+ if (markAsClean)
|
|
|
+ probe->arrayDirty = false;
|
|
|
+ }
|
|
|
+
|
|
|
+ void RendererScene::setOptions(const SPtr<RenderBeastOptions>& options)
|
|
|
+ {
|
|
|
+ mOptions = options;
|
|
|
+
|
|
|
+ for (auto& entry : mInfo.views)
|
|
|
+ {
|
|
|
+ RendererView* rendererCam = entry.second;
|
|
|
+ rendererCam->setStateReductionMode(mOptions->stateReductionMode);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ RendererView* RendererScene::updateCameraData(const Camera* camera, bool forceRemove)
|
|
|
+ {
|
|
|
+ RendererView* output;
|
|
|
+
|
|
|
+ SPtr<RenderTarget> renderTarget = camera->getViewport()->getTarget();
|
|
|
+
|
|
|
+ auto iterFind = mInfo.views.find(camera);
|
|
|
+ if(forceRemove)
|
|
|
+ {
|
|
|
+ if(iterFind != mInfo.views.end())
|
|
|
+ {
|
|
|
+ bs_delete(iterFind->second);
|
|
|
+ mInfo.views.erase(iterFind);
|
|
|
+ }
|
|
|
+
|
|
|
+ renderTarget = nullptr;
|
|
|
+ output = nullptr;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ SPtr<Viewport> viewport = camera->getViewport();
|
|
|
+ RENDERER_VIEW_DESC viewDesc;
|
|
|
+
|
|
|
+ viewDesc.target.clearFlags = 0;
|
|
|
+ if (viewport->getRequiresColorClear())
|
|
|
+ viewDesc.target.clearFlags |= FBT_COLOR;
|
|
|
+
|
|
|
+ if (viewport->getRequiresDepthClear())
|
|
|
+ viewDesc.target.clearFlags |= FBT_DEPTH;
|
|
|
+
|
|
|
+ if (viewport->getRequiresStencilClear())
|
|
|
+ viewDesc.target.clearFlags |= FBT_STENCIL;
|
|
|
+
|
|
|
+ viewDesc.target.clearColor = viewport->getClearColor();
|
|
|
+ viewDesc.target.clearDepthValue = viewport->getClearDepthValue();
|
|
|
+ viewDesc.target.clearStencilValue = viewport->getClearStencilValue();
|
|
|
+
|
|
|
+ viewDesc.target.target = viewport->getTarget();
|
|
|
+ viewDesc.target.nrmViewRect = viewport->getNormArea();
|
|
|
+ viewDesc.target.viewRect = Rect2I(
|
|
|
+ viewport->getX(),
|
|
|
+ viewport->getY(),
|
|
|
+ (UINT32)viewport->getWidth(),
|
|
|
+ (UINT32)viewport->getHeight());
|
|
|
+
|
|
|
+ if (viewDesc.target.target != nullptr)
|
|
|
+ {
|
|
|
+ viewDesc.target.targetWidth = viewDesc.target.target->getProperties().getWidth();
|
|
|
+ viewDesc.target.targetHeight = viewDesc.target.target->getProperties().getHeight();
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ viewDesc.target.targetWidth = 0;
|
|
|
+ viewDesc.target.targetHeight = 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ viewDesc.target.numSamples = camera->getMSAACount();
|
|
|
+
|
|
|
+ viewDesc.isOverlay = camera->getFlags().isSet(CameraFlag::Overlay);
|
|
|
+ viewDesc.isHDR = camera->getFlags().isSet(CameraFlag::HDR);
|
|
|
+ viewDesc.noLighting = camera->getFlags().isSet(CameraFlag::NoLighting);
|
|
|
+ viewDesc.triggerCallbacks = true;
|
|
|
+ viewDesc.runPostProcessing = true;
|
|
|
+ viewDesc.renderingReflections = false;
|
|
|
+
|
|
|
+ viewDesc.cullFrustum = camera->getWorldFrustum();
|
|
|
+ viewDesc.visibleLayers = camera->getLayers();
|
|
|
+ viewDesc.nearPlane = camera->getNearClipDistance();
|
|
|
+ viewDesc.farPlane = camera->getFarClipDistance();
|
|
|
+ viewDesc.flipView = false;
|
|
|
+
|
|
|
+ viewDesc.viewOrigin = camera->getPosition();
|
|
|
+ viewDesc.viewDirection = camera->getForward();
|
|
|
+ viewDesc.projTransform = camera->getProjectionMatrixRS();
|
|
|
+ viewDesc.viewTransform = camera->getViewMatrix();
|
|
|
+ viewDesc.projType = camera->getProjectionType();
|
|
|
+
|
|
|
+ viewDesc.stateReduction = mOptions->stateReductionMode;
|
|
|
+ viewDesc.sceneCamera = camera;
|
|
|
+
|
|
|
+ if (iterFind != mInfo.views.end())
|
|
|
+ {
|
|
|
+ output = iterFind->second;
|
|
|
+ output->setView(viewDesc);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ output = bs_new<RendererView>(viewDesc);
|
|
|
+ mInfo.views[camera] = output;
|
|
|
+ }
|
|
|
+
|
|
|
+ output->setPostProcessSettings(camera->getPostProcessSettings());
|
|
|
+ }
|
|
|
+
|
|
|
+ // Remove from render target list
|
|
|
+ int rtChanged = 0; // 0 - No RT, 1 - RT found, 2 - RT changed
|
|
|
+ for (auto iterTarget = mInfo.renderTargets.begin(); iterTarget != mInfo.renderTargets.end(); ++iterTarget)
|
|
|
+ {
|
|
|
+ RendererRenderTarget& target = *iterTarget;
|
|
|
+ for (auto iterCam = target.cameras.begin(); iterCam != target.cameras.end(); ++iterCam)
|
|
|
+ {
|
|
|
+ if (camera == *iterCam)
|
|
|
+ {
|
|
|
+ if (renderTarget != target.target)
|
|
|
+ {
|
|
|
+ target.cameras.erase(iterCam);
|
|
|
+ rtChanged = 2;
|
|
|
+
|
|
|
+ }
|
|
|
+ else
|
|
|
+ rtChanged = 1;
|
|
|
+
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (target.cameras.empty())
|
|
|
+ {
|
|
|
+ mInfo.renderTargets.erase(iterTarget);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Register in render target list
|
|
|
+ if (renderTarget != nullptr && (rtChanged == 0 || rtChanged == 2))
|
|
|
+ {
|
|
|
+ auto findIter = std::find_if(mInfo.renderTargets.begin(), mInfo.renderTargets.end(),
|
|
|
+ [&](const RendererRenderTarget& x) { return x.target == renderTarget; });
|
|
|
+
|
|
|
+ if (findIter != mInfo.renderTargets.end())
|
|
|
+ {
|
|
|
+ findIter->cameras.push_back(camera);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ mInfo.renderTargets.push_back(RendererRenderTarget());
|
|
|
+ RendererRenderTarget& renderTargetData = mInfo.renderTargets.back();
|
|
|
+
|
|
|
+ renderTargetData.target = renderTarget;
|
|
|
+ renderTargetData.cameras.push_back(camera);
|
|
|
+ }
|
|
|
+
|
|
|
+ // Sort render targets based on priority
|
|
|
+ auto cameraComparer = [&](const Camera* a, const Camera* b) { return a->getPriority() > b->getPriority(); };
|
|
|
+ auto renderTargetInfoComparer = [&](const RendererRenderTarget& a, const RendererRenderTarget& b)
|
|
|
+ { return a.target->getProperties().getPriority() > b.target->getProperties().getPriority(); };
|
|
|
+ std::sort(begin(mInfo.renderTargets), end(mInfo.renderTargets), renderTargetInfoComparer);
|
|
|
+
|
|
|
+ for (auto& camerasPerTarget : mInfo.renderTargets)
|
|
|
+ {
|
|
|
+ Vector<const Camera*>& cameras = camerasPerTarget.cameras;
|
|
|
+
|
|
|
+ std::sort(begin(cameras), end(cameras), cameraComparer);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ return output;
|
|
|
+ }
|
|
|
+
|
|
|
+ void RendererScene::refreshSamplerOverrides(bool force)
|
|
|
+ {
|
|
|
+ bool anyDirty = false;
|
|
|
+ for (auto& entry : mSamplerOverrides)
|
|
|
+ {
|
|
|
+ SPtr<MaterialParams> materialParams = entry.first.material->_getInternalParams();
|
|
|
+
|
|
|
+ MaterialSamplerOverrides* materialOverrides = entry.second;
|
|
|
+ for(UINT32 i = 0; i < materialOverrides->numOverrides; i++)
|
|
|
+ {
|
|
|
+ SamplerOverride& override = materialOverrides->overrides[i];
|
|
|
+ const MaterialParamsBase::ParamData* materialParamData = materialParams->getParamData(override.paramIdx);
|
|
|
+
|
|
|
+ SPtr<SamplerState> samplerState;
|
|
|
+ materialParams->getSamplerState(*materialParamData, samplerState);
|
|
|
+
|
|
|
+ UINT64 hash = 0;
|
|
|
+ if (samplerState != nullptr)
|
|
|
+ hash = samplerState->getProperties().getHash();
|
|
|
+
|
|
|
+ if (hash != override.originalStateHash || force)
|
|
|
+ {
|
|
|
+ if (samplerState != nullptr)
|
|
|
+ override.state = SamplerOverrideUtility::generateSamplerOverride(samplerState, mOptions);
|
|
|
+ else
|
|
|
+ override.state = SamplerOverrideUtility::generateSamplerOverride(SamplerState::getDefault(), mOptions);
|
|
|
+
|
|
|
+ override.originalStateHash = override.state->getProperties().getHash();
|
|
|
+ materialOverrides->isDirty = true;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Dirty flag can also be set externally, so check here even though we assign it above
|
|
|
+ if (materialOverrides->isDirty)
|
|
|
+ anyDirty = true;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Early exit if possible
|
|
|
+ if (!anyDirty)
|
|
|
+ return;
|
|
|
+
|
|
|
+ UINT32 numRenderables = (UINT32)mInfo.renderables.size();
|
|
|
+ for (UINT32 i = 0; i < numRenderables; i++)
|
|
|
+ {
|
|
|
+ for(auto& element : mInfo.renderables[i]->elements)
|
|
|
+ {
|
|
|
+ MaterialSamplerOverrides* overrides = element.samplerOverrides;
|
|
|
+ if(overrides != nullptr && overrides->isDirty)
|
|
|
+ {
|
|
|
+ UINT32 numPasses = element.material->getNumPasses();
|
|
|
+ for(UINT32 j = 0; j < numPasses; j++)
|
|
|
+ {
|
|
|
+ SPtr<GpuParams> params = element.params->getGpuParams(j);
|
|
|
+
|
|
|
+ const UINT32 numStages = 6;
|
|
|
+ for (UINT32 k = 0; k < numStages; k++)
|
|
|
+ {
|
|
|
+ GpuProgramType type = (GpuProgramType)k;
|
|
|
+
|
|
|
+ SPtr<GpuParamDesc> paramDesc = params->getParamDesc(type);
|
|
|
+ if (paramDesc == nullptr)
|
|
|
+ continue;
|
|
|
+
|
|
|
+ for (auto& samplerDesc : paramDesc->samplers)
|
|
|
+ {
|
|
|
+ UINT32 set = samplerDesc.second.set;
|
|
|
+ UINT32 slot = samplerDesc.second.slot;
|
|
|
+
|
|
|
+ UINT32 overrideIndex = overrides->passes[j].stateOverrides[set][slot];
|
|
|
+ if (overrideIndex == (UINT32)-1)
|
|
|
+ continue;
|
|
|
+
|
|
|
+ params->setSamplerState(set, slot, overrides->overrides[overrideIndex].state);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ for (auto& entry : mSamplerOverrides)
|
|
|
+ entry.second->isDirty = false;
|
|
|
+ }
|
|
|
+}}
|