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@@ -41,7 +41,7 @@ Add "dirty object" system to C#. Each ScriptResource and ScriptGameObject should
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TODO - Later - When building level for release make sure to clear all prefab diffs (possibly store them elsewhere in the first place)
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- And all prefab instances should have updateFromPrefab called on them.
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- Test (likely later once I have more editor functionality working):
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+ Test (likely later once I have more editor functionality working):h
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- If level save/load works
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- If drag and drop works, both ways, plus double-click to load level
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- Game object handle compare
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