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@@ -1,19 +1,11 @@
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# Roadmap
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# Roadmap
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-The focus right now is to implement the most critical missing features:
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- - Animation (skeletal, blend shapes, generic script variables)
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-
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-Planned for Q3 2016 release.
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-
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----------------------------------------------------
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-
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-Quickly to follow will be:
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- - Ports for Linux & Mac
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- - Vulkan (and possibly DX12) implementation
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+We are currently focusing on finish up a final set of features before releasing 1.0 stable. These features are:
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+ - Vulkan implementation
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- Physically based renderer
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- Physically based renderer
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- - Website for the community
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-
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-Planned for Q2 2017 release (Version 1.0 beta).
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+ - Linux/Mac ports
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+
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+Planned for Q2 2017 release
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---------------------------------------------------
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---------------------------------------------------
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@@ -35,6 +27,7 @@ There are many more features planned, but these are without a specific timeline
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- Level of detail
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- Level of detail
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- XBONE/PS4 ports
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- XBONE/PS4 ports
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- BSP brushes for level prototyping
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- BSP brushes for level prototyping
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+ - Offline lightmapper
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- And more to be decided later...
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- And more to be decided later...
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Implementation times for each of those roughly ranges from 1-4 months.
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Implementation times for each of those roughly ranges from 1-4 months.
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