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@@ -452,7 +452,10 @@ namespace bs
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props.mWidth = width;
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props.mHeight = height;
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- SetWindowPos(mWindow->getHWnd(), HWND_TOP, props.mLeft, props.mTop, width, height, SWP_NOACTIVATE);
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+ SetWindowLong(mWindow->getHWnd(), GWL_STYLE, WS_POPUP | WS_VISIBLE | WS_CLIPSIBLINGS | WS_CLIPCHILDREN);
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+ SetWindowLong(mWindow->getHWnd(), GWL_EXSTYLE, 0);
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+
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+ SetWindowPos(mWindow->getHWnd(), HWND_TOP, props.mLeft, props.mTop, width, height, SWP_NOOWNERZORDER | SWP_FRAMECHANGED);
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}
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void Win32RenderWindowCore::setFullscreen(const VideoMode& mode)
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@@ -478,8 +481,8 @@ namespace bs
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// Drop out of fullscreen
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ChangeDisplaySettingsEx(NULL, NULL, NULL, 0, NULL);
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- UINT32 winWidth = 0;
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- UINT32 winHeight = 0;
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+ UINT32 winWidth = width;
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+ UINT32 winHeight = height;
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RECT rect;
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SetRect(&rect, 0, 0, winWidth, winHeight);
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@@ -501,8 +504,9 @@ namespace bs
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INT32 left = screenw > INT32(winWidth) ? ((screenw - INT32(winWidth)) / 2) : 0;
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INT32 top = screenh > INT32(winHeight) ? ((screenh - INT32(winHeight)) / 2) : 0;
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- SetWindowLong(mWindow->getHWnd(), GWL_STYLE, mWindow->getStyle());
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+ SetWindowLong(mWindow->getHWnd(), GWL_STYLE, mWindow->getStyle() | WS_VISIBLE);
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SetWindowLong(mWindow->getHWnd(), GWL_EXSTYLE, mWindow->getStyleEx());
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+
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SetWindowPos(mWindow->getHWnd(), HWND_NOTOPMOST, left, top, winWidth, winHeight,
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SWP_DRAWFRAME | SWP_FRAMECHANGED | SWP_NOACTIVATE);
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