|
|
@@ -7,42 +7,151 @@
|
|
|
|
|
|
namespace BansheeEngine
|
|
|
{
|
|
|
+ /**
|
|
|
+ * @brief Handles a generic GPU buffer that you may use for storing any kind of data you wish to be accessible
|
|
|
+ * to the GPU. These buffers may be bounds to GPU program binding slots and accessed from a GPU program,
|
|
|
+ * or may be used by fixed pipeline in some way.
|
|
|
+ *
|
|
|
+ * @note Core thread only.
|
|
|
+ */
|
|
|
class CM_EXPORT GpuBuffer : public CoreObject
|
|
|
{
|
|
|
public:
|
|
|
virtual ~GpuBuffer();
|
|
|
|
|
|
+ /**
|
|
|
+ * @brief Locks the buffer returning a pointer to the internal buffer data that you may then
|
|
|
+ * read or write to. Caller must ensure it will only perform actions promised in the
|
|
|
+ * provided GPU lock options parameter.
|
|
|
+ *
|
|
|
+ * @param offset Number of bytes at which to lock the buffer. Returned pointer points to this location.
|
|
|
+ * @param length Number of bytes to lock.
|
|
|
+ * @param options How to lock the buffer. Certain options offer better performance than others.
|
|
|
+ */
|
|
|
virtual void* lock(UINT32 offset, UINT32 length, GpuLockOptions options) = 0;
|
|
|
+
|
|
|
+ /**
|
|
|
+ * @brief Unlocks a previously locked buffer. Any pointers to internal buffers returned when
|
|
|
+ * it was locked will become invalid.
|
|
|
+ */
|
|
|
virtual void unlock() = 0;
|
|
|
|
|
|
+ /**
|
|
|
+ * @brief Reads buffer data into the previously allocated buffer.
|
|
|
+ *
|
|
|
+ * @param offset Number of bytes at which to start reading the buffer.
|
|
|
+ * @param length Number of bytes to read.
|
|
|
+ * @param pDest Previously allocated buffer of "length" bytes size.
|
|
|
+ */
|
|
|
virtual void readData(UINT32 offset, UINT32 length, void* pDest) = 0;
|
|
|
+
|
|
|
+ /**
|
|
|
+ * @brief Writes data into the buffer.
|
|
|
+ *
|
|
|
+ * @param offset Number of bytes at which to start writing to the buffer.
|
|
|
+ * @param length Number of bytes to write.
|
|
|
+ * @param pDest Previously allocated buffer used to retrieve the data from.
|
|
|
+ * @param writeFlags Flags that may be used to improve performance for specific use cases.
|
|
|
+ */
|
|
|
virtual void writeData(UINT32 offset, UINT32 length, const void* pSource, BufferWriteType writeFlags = BufferWriteType::Normal) = 0;
|
|
|
|
|
|
+ /**
|
|
|
+ * @brief Copies data from another buffer into this buffer.
|
|
|
+ *
|
|
|
+ * @param srcBuffer Buffer to copy the data from.
|
|
|
+ * @param srcOffset Offset in bytes into the source buffer - this is where reading starts from.
|
|
|
+ * @param dstOffset Offset in bytes into the destination buffer - this is where writing starts from.
|
|
|
+ * @param length Number of bytes to copy from source to destination.
|
|
|
+ * @param discardWholeBuffer If true, the contents of the current buffer will be entirely discarded. This can improve
|
|
|
+ * performance if you know you wont be needing that data any more.
|
|
|
+ */
|
|
|
virtual void copyData(GpuBuffer& srcBuffer, UINT32 srcOffset,
|
|
|
UINT32 dstOffset, UINT32 length, bool discardWholeBuffer = false) = 0;
|
|
|
|
|
|
+ /**
|
|
|
+ * @brief Creates a buffer view that may be used for binding a buffer to a slot in the pipeline. Views allow you to specify
|
|
|
+ * how is data in the buffer organized to make it easier for the pipeline to interpret.
|
|
|
+ *
|
|
|
+ * @param buffer Buffer to create the view for.
|
|
|
+ * @param firstElement Position of the first element visible by the view.
|
|
|
+ * @param elementWidth Width of one element in bytes.
|
|
|
+ * @param numElements Number of elements in the buffer.
|
|
|
+ * @param useCounter Should the buffer allow use of a counter. This is only relevant for random read write buffers.
|
|
|
+ * @param usage Determines type of the view we are creating, and which slots in the pipeline will the view be bindable to.
|
|
|
+ *
|
|
|
+ * @note If a view with this exact parameters already exists, it will be returned and new one will not be created.
|
|
|
+ *
|
|
|
+ * Only Default and RandomWrite views are supported for this type of buffer.
|
|
|
+ * TODO Low Priority: Perhaps reflect this limitation by having an enum with only
|
|
|
+ * those two options?
|
|
|
+ */
|
|
|
static GpuBufferView* requestView(GpuBufferPtr buffer, UINT32 firstElement, UINT32 elementWidth, UINT32 numElements, bool useCounter, GpuViewUsage usage);
|
|
|
+
|
|
|
+ /**
|
|
|
+ * @brief Releases a view created with requestView.
|
|
|
+ *
|
|
|
+ * @note View will only truly get released once all references to it are released.
|
|
|
+ */
|
|
|
static void releaseView(GpuBufferView* view);
|
|
|
|
|
|
+ /**
|
|
|
+ * @brief Returns the type of the GPU buffer. Type determines which kind of views (if any) can be created
|
|
|
+ * for the buffer, and how is data read or modified in it.
|
|
|
+ */
|
|
|
GpuBufferType getType() const { return mType; }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * @brief Returns buffer usage which determines how are planning on updating the buffer contents.
|
|
|
+ */
|
|
|
GpuBufferUsage getUsage() const { return mUsage; }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * @brief Return whether the buffer supports random reads and writes within the GPU programs.
|
|
|
+ */
|
|
|
bool getRandomGpuWrite() const { return mRandomGpuWrite; }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * @brief Returns whether the buffer supports counter use within GPU programs.
|
|
|
+ */
|
|
|
bool getUseCounter() const { return mUseCounter; }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * @brief Returns number of elements in the buffer.
|
|
|
+ */
|
|
|
UINT32 getElementCount() const { return mElementCount; }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * @brief Returns size of a single element in the buffer in bytes.
|
|
|
+ */
|
|
|
UINT32 getElementSize() const { return mElementSize; }
|
|
|
|
|
|
protected:
|
|
|
GpuBuffer(UINT32 elementCount, UINT32 elementSize, GpuBufferType type, GpuBufferUsage usage, bool randomGpuWrite = false, bool useCounter = false);
|
|
|
|
|
|
+ /**
|
|
|
+ * @brief Creates an empty view for the current buffer.
|
|
|
+ */
|
|
|
virtual GpuBufferView* createView() = 0;
|
|
|
+
|
|
|
+ /**
|
|
|
+ * @brief Destroys a view previously created for this buffer.
|
|
|
+ */
|
|
|
virtual void destroyView(GpuBufferView* view) = 0;
|
|
|
+
|
|
|
+ /**
|
|
|
+ * @brief Destroys all buffer views regardless if their reference count is
|
|
|
+ * zero or not.
|
|
|
+ */
|
|
|
void clearBufferViews();
|
|
|
|
|
|
/**
|
|
|
- * @copydoc CoreGpuObject::destroy_internal()
|
|
|
+ * @copydoc CoreObject::destroy_internal()
|
|
|
*/
|
|
|
virtual void destroy_internal();
|
|
|
|
|
|
+ /**
|
|
|
+ * @brief Helper class to help with reference counting for GPU buffer views.
|
|
|
+ */
|
|
|
struct GpuBufferReference
|
|
|
{
|
|
|
GpuBufferReference(GpuBufferView* _view)
|