ソースを参照

Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)

Marko Pintera 13 年 前
コミット
877db0dc33
100 ファイル変更16 行追加15 行削除
  1. 6 6
      CamelotClient/CamelotClient.cpp
  2. 8 8
      CamelotClient/CamelotClient.vcxproj
  3. 2 1
      CamelotCore/CamelotCore.vcxproj
  4. 0 0
      CamelotCore/CamelotCore.vcxproj.filters
  5. 0 0
      CamelotCore/Include/CmApplication.h
  6. 0 0
      CamelotCore/Include/CmBlendState.h
  7. 0 0
      CamelotCore/Include/CmBlendStateRTTI.h
  8. 0 0
      CamelotCore/Include/CmCamera.h
  9. 0 0
      CamelotCore/Include/CmCameraRTTI.h
  10. 0 0
      CamelotCore/Include/CmCgProgram.h
  11. 0 0
      CamelotCore/Include/CmCgProgramFactory.h
  12. 0 0
      CamelotCore/Include/CmCgProgramRTTI.h
  13. 0 0
      CamelotCore/Include/CmCommandQueue.h
  14. 0 0
      CamelotCore/Include/CmCommonEnums.h
  15. 0 0
      CamelotCore/Include/CmComponent.h
  16. 0 0
      CamelotCore/Include/CmComponentRTTI.h
  17. 0 0
      CamelotCore/Include/CmConfigOptionMap.h
  18. 0 0
      CamelotCore/Include/CmCoreGpuObject.h
  19. 0 0
      CamelotCore/Include/CmCoreGpuObjectManager.h
  20. 0 0
      CamelotCore/Include/CmDeferredRenderContext.h
  21. 0 0
      CamelotCore/Include/CmDepthStencilState.h
  22. 0 0
      CamelotCore/Include/CmDepthStencilStateRTTI.h
  23. 0 0
      CamelotCore/Include/CmGameObject.h
  24. 0 0
      CamelotCore/Include/CmGpuBuffer.h
  25. 0 0
      CamelotCore/Include/CmGpuBufferView.h
  26. 0 0
      CamelotCore/Include/CmGpuParamBlock.h
  27. 0 0
      CamelotCore/Include/CmGpuParamDesc.h
  28. 0 0
      CamelotCore/Include/CmGpuParams.h
  29. 0 0
      CamelotCore/Include/CmGpuProgInclude.h
  30. 0 0
      CamelotCore/Include/CmGpuProgIncludeImporter.h
  31. 0 0
      CamelotCore/Include/CmGpuProgram.h
  32. 0 0
      CamelotCore/Include/CmGpuProgramImportOptions.h
  33. 0 0
      CamelotCore/Include/CmGpuProgramImportOptionsRTTI.h
  34. 0 0
      CamelotCore/Include/CmGpuProgramImporter.h
  35. 0 0
      CamelotCore/Include/CmGpuProgramManager.h
  36. 0 0
      CamelotCore/Include/CmGpuProgramParams.h
  37. 0 0
      CamelotCore/Include/CmGpuProgramRTTI.h
  38. 0 0
      CamelotCore/Include/CmHardwareBuffer.h
  39. 0 0
      CamelotCore/Include/CmHardwareBufferManager.h
  40. 0 0
      CamelotCore/Include/CmHighLevelGpuProgram.h
  41. 0 0
      CamelotCore/Include/CmHighLevelGpuProgramManager.h
  42. 0 0
      CamelotCore/Include/CmImportOptions.h
  43. 0 0
      CamelotCore/Include/CmImportOptionsRTTI.h
  44. 0 0
      CamelotCore/Include/CmImporter.h
  45. 0 0
      CamelotCore/Include/CmIndexBuffer.h
  46. 0 0
      CamelotCore/Include/CmIndexData.h
  47. 0 0
      CamelotCore/Include/CmInput.h
  48. 0 0
      CamelotCore/Include/CmInputHandler.h
  49. 0 0
      CamelotCore/Include/CmMaterial.h
  50. 0 0
      CamelotCore/Include/CmMaterialManager.cpp
  51. 0 0
      CamelotCore/Include/CmMaterialManager.h
  52. 0 0
      CamelotCore/Include/CmMaterialRTTI.h
  53. 0 0
      CamelotCore/Include/CmMesh.h
  54. 0 0
      CamelotCore/Include/CmMeshData.h
  55. 0 0
      CamelotCore/Include/CmMeshDataRTTI.h
  56. 0 0
      CamelotCore/Include/CmMeshManager.h
  57. 0 0
      CamelotCore/Include/CmMultiRenderTexture.h
  58. 0 0
      CamelotCore/Include/CmOSCursor.h
  59. 0 0
      CamelotCore/Include/CmOcclusionQuery.h
  60. 0 0
      CamelotCore/Include/CmPass.h
  61. 0 0
      CamelotCore/Include/CmPassRTTI.h
  62. 0 0
      CamelotCore/Include/CmPixelBuffer.h
  63. 0 0
      CamelotCore/Include/CmPrerequisites.h
  64. 0 0
      CamelotCore/Include/CmRasterizerState.h
  65. 0 0
      CamelotCore/Include/CmRasterizerStateRTTI.h
  66. 0 0
      CamelotCore/Include/CmRenderOperation.h
  67. 0 0
      CamelotCore/Include/CmRenderStateManager.h
  68. 0 0
      CamelotCore/Include/CmRenderSystem.h
  69. 0 0
      CamelotCore/Include/CmRenderSystemCapabilities.h
  70. 0 0
      CamelotCore/Include/CmRenderSystemFactory.h
  71. 0 0
      CamelotCore/Include/CmRenderSystemManager.h
  72. 0 0
      CamelotCore/Include/CmRenderTarget.h
  73. 0 0
      CamelotCore/Include/CmRenderTexture.h
  74. 0 0
      CamelotCore/Include/CmRenderWindow.h
  75. 0 0
      CamelotCore/Include/CmRenderWindowManager.h
  76. 0 0
      CamelotCore/Include/CmRenderable.h
  77. 0 0
      CamelotCore/Include/CmRenderableRTTI.h
  78. 0 0
      CamelotCore/Include/CmRenderer.h
  79. 0 0
      CamelotCore/Include/CmRendererFactory.h
  80. 0 0
      CamelotCore/Include/CmRendererManager.h
  81. 0 0
      CamelotCore/Include/CmResource.h
  82. 0 0
      CamelotCore/Include/CmResourceHandle.h
  83. 0 0
      CamelotCore/Include/CmResourceHandleRTTI.h
  84. 0 0
      CamelotCore/Include/CmResourceRTTI.h
  85. 0 0
      CamelotCore/Include/CmResources.h
  86. 0 0
      CamelotCore/Include/CmResourcesRTTI.h
  87. 0 0
      CamelotCore/Include/CmSamplerState.h
  88. 0 0
      CamelotCore/Include/CmSamplerStateRTTI.h
  89. 0 0
      CamelotCore/Include/CmSceneManager.h
  90. 0 0
      CamelotCore/Include/CmShader.h
  91. 0 0
      CamelotCore/Include/CmShaderRTTI.h
  92. 0 0
      CamelotCore/Include/CmSpecificImporter.h
  93. 0 0
      CamelotCore/Include/CmTechnique.h
  94. 0 0
      CamelotCore/Include/CmTechniqueRTTI.h
  95. 0 0
      CamelotCore/Include/CmTexture.h
  96. 0 0
      CamelotCore/Include/CmTextureManager.h
  97. 0 0
      CamelotCore/Include/CmTextureRTTI.h
  98. 0 0
      CamelotCore/Include/CmTextureView.h
  99. 0 0
      CamelotCore/Include/CmVertexBuffer.h
  100. 0 0
      CamelotCore/Include/CmVertexData.h

+ 6 - 6
CamelotClient/CamelotClient.cpp

@@ -62,8 +62,8 @@ int CALLBACK WinMain(
 
 
 #if defined DX9
 #if defined DX9
 	///////////////// HLSL 9 SHADERS //////////////////////////
 	///////////////// HLSL 9 SHADERS //////////////////////////
-	String dx9psLoc = "C:\\Projects\\CamelotRenderer\\Data\\hlsl9_ps.gpuprog";
-	String dx9vsLoc = "C:\\Projects\\CamelotRenderer\\Data\\hlsl9_vs.gpuprog";
+	String dx9psLoc = "C:\\Projects\\CamelotEngine\\Data\\hlsl9_ps.gpuprog";
+	String dx9vsLoc = "C:\\Projects\\CamelotEngine\\Data\\hlsl9_vs.gpuprog";
 
 
 	ImportOptionsPtr gpuProgImportOptions = Importer::instance().createImportOptions(dx9psLoc);
 	ImportOptionsPtr gpuProgImportOptions = Importer::instance().createImportOptions(dx9psLoc);
 	if(rtti_is_of_type<GpuProgramImportOptions>(gpuProgImportOptions))
 	if(rtti_is_of_type<GpuProgramImportOptions>(gpuProgImportOptions))
@@ -97,8 +97,8 @@ int CALLBACK WinMain(
 	const String& debugString = gpuProgInclude->getString();
 	const String& debugString = gpuProgInclude->getString();
 	
 	
 	/////////////////// HLSL 11 SHADERS //////////////////////////
 	/////////////////// HLSL 11 SHADERS //////////////////////////
-	String dx11psLoc = "C:\\Projects\\CamelotRenderer\\Data\\hlsl11_ps.gpuprog";
-	String dx11vsLoc = "C:\\Projects\\CamelotRenderer\\Data\\hlsl11_vs.gpuprog";
+	String dx11psLoc = "C:\\Projects\\CamelotEngine\\Data\\hlsl11_ps.gpuprog";
+	String dx11vsLoc = "C:\\Projects\\CamelotEngine\\Data\\hlsl11_vs.gpuprog";
 
 
 	ImportOptionsPtr gpuProgImportOptions = Importer::instance().createImportOptions(dx11psLoc);
 	ImportOptionsPtr gpuProgImportOptions = Importer::instance().createImportOptions(dx11psLoc);
 	if(rtti_is_of_type<GpuProgramImportOptions>(gpuProgImportOptions))
 	if(rtti_is_of_type<GpuProgramImportOptions>(gpuProgImportOptions))
@@ -128,8 +128,8 @@ int CALLBACK WinMain(
 	
 	
 #else
 #else
 	///////////////// GLSL SHADERS ////////////////////////////
 	///////////////// GLSL SHADERS ////////////////////////////
-	String glslpsLoc = "C:\\Projects\\CamelotRenderer\\Data\\glsl_ps.gpuprog";
-	String glslvsLoc = "C:\\Projects\\CamelotRenderer\\Data\\glsl_vs.gpuprog";
+	String glslpsLoc = "C:\\Projects\\CamelotEngine\\Data\\glsl_ps.gpuprog";
+	String glslvsLoc = "C:\\Projects\\CamelotEngine\\Data\\glsl_vs.gpuprog";
 
 
 	ImportOptionsPtr gpuProgImportOptions = Importer::instance().createImportOptions(glslpsLoc);
 	ImportOptionsPtr gpuProgImportOptions = Importer::instance().createImportOptions(glslpsLoc);
 	if(rtti_is_of_type<GpuProgramImportOptions>(gpuProgImportOptions))
 	if(rtti_is_of_type<GpuProgramImportOptions>(gpuProgImportOptions))

+ 8 - 8
CamelotClient/CamelotClient.vcxproj

@@ -93,13 +93,13 @@
       <WarningLevel>Level3</WarningLevel>
       <WarningLevel>Level3</WarningLevel>
       <Optimization>Disabled</Optimization>
       <Optimization>Disabled</Optimization>
       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <AdditionalIncludeDirectories>..\CamelotRenderer\Include;..\CamelotD3D9Renderer\Include;..\CamelotUtility\Include;..\Dependencies\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>..\CamelotCore\Include;..\CamelotD3D9Renderer\Include;..\CamelotUtility\Include;..\Dependencies\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
       <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
     </ClCompile>
     </ClCompile>
     <Link>
     <Link>
       <SubSystem>Windows</SubSystem>
       <SubSystem>Windows</SubSystem>
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <GenerateDebugInformation>true</GenerateDebugInformation>
-      <AdditionalDependencies>CamelotRenderer.lib;CamelotUtility.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <AdditionalDependencies>CamelotCore.lib;CamelotUtility.lib;%(AdditionalDependencies)</AdditionalDependencies>
       <AdditionalLibraryDirectories>..\lib\$(Configuration);..\Dependencies\lib\Debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
       <AdditionalLibraryDirectories>..\lib\$(Configuration);..\Dependencies\lib\Debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
     </Link>
     </Link>
   </ItemDefinitionGroup>
   </ItemDefinitionGroup>
@@ -110,13 +110,13 @@
       <WarningLevel>Level3</WarningLevel>
       <WarningLevel>Level3</WarningLevel>
       <Optimization>Disabled</Optimization>
       <Optimization>Disabled</Optimization>
       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <AdditionalIncludeDirectories>..\CamelotRenderer\Include;..\CamelotD3D9Renderer\Include;..\CamelotUtility\Include;..\Dependencies\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>..\CamelotCore\Include;..\CamelotD3D9Renderer\Include;..\CamelotUtility\Include;..\Dependencies\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
       <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
     </ClCompile>
     </ClCompile>
     <Link>
     <Link>
       <SubSystem>Windows</SubSystem>
       <SubSystem>Windows</SubSystem>
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <GenerateDebugInformation>true</GenerateDebugInformation>
-      <AdditionalDependencies>CamelotRenderer.lib;CamelotUtility.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <AdditionalDependencies>CamelotCore.lib;CamelotUtility.lib;%(AdditionalDependencies)</AdditionalDependencies>
       <AdditionalLibraryDirectories>..\lib\$(Platform)\$(Configuration);..\Dependencies\lib\x64\Debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
       <AdditionalLibraryDirectories>..\lib\$(Platform)\$(Configuration);..\Dependencies\lib\x64\Debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
     </Link>
     </Link>
   </ItemDefinitionGroup>
   </ItemDefinitionGroup>
@@ -129,7 +129,7 @@
       <FunctionLevelLinking>true</FunctionLevelLinking>
       <FunctionLevelLinking>true</FunctionLevelLinking>
       <IntrinsicFunctions>true</IntrinsicFunctions>
       <IntrinsicFunctions>true</IntrinsicFunctions>
       <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
       <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <AdditionalIncludeDirectories>..\CamelotRenderer\Include;..\CamelotD3D9Renderer\Include;..\CamelotUtility\Include;..\Dependencies\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>..\CamelotCore\Include;..\CamelotD3D9Renderer\Include;..\CamelotUtility\Include;..\Dependencies\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
       <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
     </ClCompile>
     </ClCompile>
     <Link>
     <Link>
@@ -138,7 +138,7 @@
       <EnableCOMDATFolding>true</EnableCOMDATFolding>
       <EnableCOMDATFolding>true</EnableCOMDATFolding>
       <OptimizeReferences>true</OptimizeReferences>
       <OptimizeReferences>true</OptimizeReferences>
       <AdditionalLibraryDirectories>..\lib\$(Configuration);..\Dependencies\lib\Release</AdditionalLibraryDirectories>
       <AdditionalLibraryDirectories>..\lib\$(Configuration);..\Dependencies\lib\Release</AdditionalLibraryDirectories>
-      <AdditionalDependencies>CamelotRenderer.lib;CamelotUtility.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <AdditionalDependencies>CamelotCore.lib;CamelotUtility.lib;%(AdditionalDependencies)</AdditionalDependencies>
     </Link>
     </Link>
   </ItemDefinitionGroup>
   </ItemDefinitionGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
@@ -150,7 +150,7 @@
       <FunctionLevelLinking>true</FunctionLevelLinking>
       <FunctionLevelLinking>true</FunctionLevelLinking>
       <IntrinsicFunctions>true</IntrinsicFunctions>
       <IntrinsicFunctions>true</IntrinsicFunctions>
       <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
       <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <AdditionalIncludeDirectories>..\CamelotRenderer\Include;..\CamelotD3D9Renderer\Include;..\CamelotUtility\Include;..\Dependencies\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>..\CamelotCore\Include;..\CamelotD3D9Renderer\Include;..\CamelotUtility\Include;..\Dependencies\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
       <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
     </ClCompile>
     </ClCompile>
     <Link>
     <Link>
@@ -159,7 +159,7 @@
       <EnableCOMDATFolding>true</EnableCOMDATFolding>
       <EnableCOMDATFolding>true</EnableCOMDATFolding>
       <OptimizeReferences>true</OptimizeReferences>
       <OptimizeReferences>true</OptimizeReferences>
       <AdditionalLibraryDirectories>..\lib\$(Platform)\$(Configuration);..\Dependencies\lib\x64\Release</AdditionalLibraryDirectories>
       <AdditionalLibraryDirectories>..\lib\$(Platform)\$(Configuration);..\Dependencies\lib\x64\Release</AdditionalLibraryDirectories>
-      <AdditionalDependencies>CamelotRenderer.lib;CamelotUtility.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <AdditionalDependencies>CamelotCore.lib;CamelotUtility.lib;%(AdditionalDependencies)</AdditionalDependencies>
     </Link>
     </Link>
   </ItemDefinitionGroup>
   </ItemDefinitionGroup>
   <ItemGroup>
   <ItemGroup>

+ 2 - 1
CamelotRenderer/CamelotRenderer.vcxproj → CamelotCore/CamelotCore.vcxproj

@@ -21,7 +21,8 @@
   <PropertyGroup Label="Globals">
   <PropertyGroup Label="Globals">
     <ProjectGuid>{9B21D41C-516B-43BF-9B10-E99B599C7589}</ProjectGuid>
     <ProjectGuid>{9B21D41C-516B-43BF-9B10-E99B599C7589}</ProjectGuid>
     <Keyword>Win32Proj</Keyword>
     <Keyword>Win32Proj</Keyword>
-    <RootNamespace>CamelotRenderer</RootNamespace>
+    <RootNamespace>CamelotCore</RootNamespace>
+    <ProjectName>CamelotCore</ProjectName>
   </PropertyGroup>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">

+ 0 - 0
CamelotRenderer/CamelotRenderer.vcxproj.filters → CamelotCore/CamelotCore.vcxproj.filters


+ 0 - 0
CamelotRenderer/Include/CmApplication.h → CamelotCore/Include/CmApplication.h


+ 0 - 0
CamelotRenderer/Include/CmBlendState.h → CamelotCore/Include/CmBlendState.h


+ 0 - 0
CamelotRenderer/Include/CmBlendStateRTTI.h → CamelotCore/Include/CmBlendStateRTTI.h


+ 0 - 0
CamelotRenderer/Include/CmCamera.h → CamelotCore/Include/CmCamera.h


+ 0 - 0
CamelotRenderer/Include/CmCameraRTTI.h → CamelotCore/Include/CmCameraRTTI.h


+ 0 - 0
CamelotRenderer/Include/CmCgProgram.h → CamelotCore/Include/CmCgProgram.h


+ 0 - 0
CamelotRenderer/Include/CmCgProgramFactory.h → CamelotCore/Include/CmCgProgramFactory.h


+ 0 - 0
CamelotRenderer/Include/CmCgProgramRTTI.h → CamelotCore/Include/CmCgProgramRTTI.h


+ 0 - 0
CamelotRenderer/Include/CmCommandQueue.h → CamelotCore/Include/CmCommandQueue.h


+ 0 - 0
CamelotRenderer/Include/CmCommonEnums.h → CamelotCore/Include/CmCommonEnums.h


+ 0 - 0
CamelotRenderer/Include/CmComponent.h → CamelotCore/Include/CmComponent.h


+ 0 - 0
CamelotRenderer/Include/CmComponentRTTI.h → CamelotCore/Include/CmComponentRTTI.h


+ 0 - 0
CamelotRenderer/Include/CmConfigOptionMap.h → CamelotCore/Include/CmConfigOptionMap.h


+ 0 - 0
CamelotRenderer/Include/CmCoreGpuObject.h → CamelotCore/Include/CmCoreGpuObject.h


+ 0 - 0
CamelotRenderer/Include/CmCoreGpuObjectManager.h → CamelotCore/Include/CmCoreGpuObjectManager.h


+ 0 - 0
CamelotRenderer/Include/CmDeferredRenderContext.h → CamelotCore/Include/CmDeferredRenderContext.h


+ 0 - 0
CamelotRenderer/Include/CmDepthStencilState.h → CamelotCore/Include/CmDepthStencilState.h


+ 0 - 0
CamelotRenderer/Include/CmDepthStencilStateRTTI.h → CamelotCore/Include/CmDepthStencilStateRTTI.h


+ 0 - 0
CamelotRenderer/Include/CmGameObject.h → CamelotCore/Include/CmGameObject.h


+ 0 - 0
CamelotRenderer/Include/CmGpuBuffer.h → CamelotCore/Include/CmGpuBuffer.h


+ 0 - 0
CamelotRenderer/Include/CmGpuBufferView.h → CamelotCore/Include/CmGpuBufferView.h


+ 0 - 0
CamelotRenderer/Include/CmGpuParamBlock.h → CamelotCore/Include/CmGpuParamBlock.h


+ 0 - 0
CamelotRenderer/Include/CmGpuParamDesc.h → CamelotCore/Include/CmGpuParamDesc.h


+ 0 - 0
CamelotRenderer/Include/CmGpuParams.h → CamelotCore/Include/CmGpuParams.h


+ 0 - 0
CamelotRenderer/Include/CmGpuProgInclude.h → CamelotCore/Include/CmGpuProgInclude.h


+ 0 - 0
CamelotRenderer/Include/CmGpuProgIncludeImporter.h → CamelotCore/Include/CmGpuProgIncludeImporter.h


+ 0 - 0
CamelotRenderer/Include/CmGpuProgram.h → CamelotCore/Include/CmGpuProgram.h


+ 0 - 0
CamelotRenderer/Include/CmGpuProgramImportOptions.h → CamelotCore/Include/CmGpuProgramImportOptions.h


+ 0 - 0
CamelotRenderer/Include/CmGpuProgramImportOptionsRTTI.h → CamelotCore/Include/CmGpuProgramImportOptionsRTTI.h


+ 0 - 0
CamelotRenderer/Include/CmGpuProgramImporter.h → CamelotCore/Include/CmGpuProgramImporter.h


+ 0 - 0
CamelotRenderer/Include/CmGpuProgramManager.h → CamelotCore/Include/CmGpuProgramManager.h


+ 0 - 0
CamelotRenderer/Include/CmGpuProgramParams.h → CamelotCore/Include/CmGpuProgramParams.h


+ 0 - 0
CamelotRenderer/Include/CmGpuProgramRTTI.h → CamelotCore/Include/CmGpuProgramRTTI.h


+ 0 - 0
CamelotRenderer/Include/CmHardwareBuffer.h → CamelotCore/Include/CmHardwareBuffer.h


+ 0 - 0
CamelotRenderer/Include/CmHardwareBufferManager.h → CamelotCore/Include/CmHardwareBufferManager.h


+ 0 - 0
CamelotRenderer/Include/CmHighLevelGpuProgram.h → CamelotCore/Include/CmHighLevelGpuProgram.h


+ 0 - 0
CamelotRenderer/Include/CmHighLevelGpuProgramManager.h → CamelotCore/Include/CmHighLevelGpuProgramManager.h


+ 0 - 0
CamelotRenderer/Include/CmImportOptions.h → CamelotCore/Include/CmImportOptions.h


+ 0 - 0
CamelotRenderer/Include/CmImportOptionsRTTI.h → CamelotCore/Include/CmImportOptionsRTTI.h


+ 0 - 0
CamelotRenderer/Include/CmImporter.h → CamelotCore/Include/CmImporter.h


+ 0 - 0
CamelotRenderer/Include/CmIndexBuffer.h → CamelotCore/Include/CmIndexBuffer.h


+ 0 - 0
CamelotRenderer/Include/CmIndexData.h → CamelotCore/Include/CmIndexData.h


+ 0 - 0
CamelotRenderer/Include/CmInput.h → CamelotCore/Include/CmInput.h


+ 0 - 0
CamelotRenderer/Include/CmInputHandler.h → CamelotCore/Include/CmInputHandler.h


+ 0 - 0
CamelotRenderer/Include/CmMaterial.h → CamelotCore/Include/CmMaterial.h


+ 0 - 0
CamelotRenderer/Include/CmMaterialManager.cpp → CamelotCore/Include/CmMaterialManager.cpp


+ 0 - 0
CamelotRenderer/Include/CmMaterialManager.h → CamelotCore/Include/CmMaterialManager.h


+ 0 - 0
CamelotRenderer/Include/CmMaterialRTTI.h → CamelotCore/Include/CmMaterialRTTI.h


+ 0 - 0
CamelotRenderer/Include/CmMesh.h → CamelotCore/Include/CmMesh.h


+ 0 - 0
CamelotRenderer/Include/CmMeshData.h → CamelotCore/Include/CmMeshData.h


+ 0 - 0
CamelotRenderer/Include/CmMeshDataRTTI.h → CamelotCore/Include/CmMeshDataRTTI.h


+ 0 - 0
CamelotRenderer/Include/CmMeshManager.h → CamelotCore/Include/CmMeshManager.h


+ 0 - 0
CamelotRenderer/Include/CmMultiRenderTexture.h → CamelotCore/Include/CmMultiRenderTexture.h


+ 0 - 0
CamelotRenderer/Include/CmOSCursor.h → CamelotCore/Include/CmOSCursor.h


+ 0 - 0
CamelotRenderer/Include/CmOcclusionQuery.h → CamelotCore/Include/CmOcclusionQuery.h


+ 0 - 0
CamelotRenderer/Include/CmPass.h → CamelotCore/Include/CmPass.h


+ 0 - 0
CamelotRenderer/Include/CmPassRTTI.h → CamelotCore/Include/CmPassRTTI.h


+ 0 - 0
CamelotRenderer/Include/CmPixelBuffer.h → CamelotCore/Include/CmPixelBuffer.h


+ 0 - 0
CamelotRenderer/Include/CmPrerequisites.h → CamelotCore/Include/CmPrerequisites.h


+ 0 - 0
CamelotRenderer/Include/CmRasterizerState.h → CamelotCore/Include/CmRasterizerState.h


+ 0 - 0
CamelotRenderer/Include/CmRasterizerStateRTTI.h → CamelotCore/Include/CmRasterizerStateRTTI.h


+ 0 - 0
CamelotRenderer/Include/CmRenderOperation.h → CamelotCore/Include/CmRenderOperation.h


+ 0 - 0
CamelotRenderer/Include/CmRenderStateManager.h → CamelotCore/Include/CmRenderStateManager.h


+ 0 - 0
CamelotRenderer/Include/CmRenderSystem.h → CamelotCore/Include/CmRenderSystem.h


+ 0 - 0
CamelotRenderer/Include/CmRenderSystemCapabilities.h → CamelotCore/Include/CmRenderSystemCapabilities.h


+ 0 - 0
CamelotRenderer/Include/CmRenderSystemFactory.h → CamelotCore/Include/CmRenderSystemFactory.h


+ 0 - 0
CamelotRenderer/Include/CmRenderSystemManager.h → CamelotCore/Include/CmRenderSystemManager.h


+ 0 - 0
CamelotRenderer/Include/CmRenderTarget.h → CamelotCore/Include/CmRenderTarget.h


+ 0 - 0
CamelotRenderer/Include/CmRenderTexture.h → CamelotCore/Include/CmRenderTexture.h


+ 0 - 0
CamelotRenderer/Include/CmRenderWindow.h → CamelotCore/Include/CmRenderWindow.h


+ 0 - 0
CamelotRenderer/Include/CmRenderWindowManager.h → CamelotCore/Include/CmRenderWindowManager.h


+ 0 - 0
CamelotRenderer/Include/CmRenderable.h → CamelotCore/Include/CmRenderable.h


+ 0 - 0
CamelotRenderer/Include/CmRenderableRTTI.h → CamelotCore/Include/CmRenderableRTTI.h


+ 0 - 0
CamelotRenderer/Include/CmRenderer.h → CamelotCore/Include/CmRenderer.h


+ 0 - 0
CamelotRenderer/Include/CmRendererFactory.h → CamelotCore/Include/CmRendererFactory.h


+ 0 - 0
CamelotRenderer/Include/CmRendererManager.h → CamelotCore/Include/CmRendererManager.h


+ 0 - 0
CamelotRenderer/Include/CmResource.h → CamelotCore/Include/CmResource.h


+ 0 - 0
CamelotRenderer/Include/CmResourceHandle.h → CamelotCore/Include/CmResourceHandle.h


+ 0 - 0
CamelotRenderer/Include/CmResourceHandleRTTI.h → CamelotCore/Include/CmResourceHandleRTTI.h


+ 0 - 0
CamelotRenderer/Include/CmResourceRTTI.h → CamelotCore/Include/CmResourceRTTI.h


+ 0 - 0
CamelotRenderer/Include/CmResources.h → CamelotCore/Include/CmResources.h


+ 0 - 0
CamelotRenderer/Include/CmResourcesRTTI.h → CamelotCore/Include/CmResourcesRTTI.h


+ 0 - 0
CamelotRenderer/Include/CmSamplerState.h → CamelotCore/Include/CmSamplerState.h


+ 0 - 0
CamelotRenderer/Include/CmSamplerStateRTTI.h → CamelotCore/Include/CmSamplerStateRTTI.h


+ 0 - 0
CamelotRenderer/Include/CmSceneManager.h → CamelotCore/Include/CmSceneManager.h


+ 0 - 0
CamelotRenderer/Include/CmShader.h → CamelotCore/Include/CmShader.h


+ 0 - 0
CamelotRenderer/Include/CmShaderRTTI.h → CamelotCore/Include/CmShaderRTTI.h


+ 0 - 0
CamelotRenderer/Include/CmSpecificImporter.h → CamelotCore/Include/CmSpecificImporter.h


+ 0 - 0
CamelotRenderer/Include/CmTechnique.h → CamelotCore/Include/CmTechnique.h


+ 0 - 0
CamelotRenderer/Include/CmTechniqueRTTI.h → CamelotCore/Include/CmTechniqueRTTI.h


+ 0 - 0
CamelotRenderer/Include/CmTexture.h → CamelotCore/Include/CmTexture.h


+ 0 - 0
CamelotRenderer/Include/CmTextureManager.h → CamelotCore/Include/CmTextureManager.h


+ 0 - 0
CamelotRenderer/Include/CmTextureRTTI.h → CamelotCore/Include/CmTextureRTTI.h


+ 0 - 0
CamelotRenderer/Include/CmTextureView.h → CamelotCore/Include/CmTextureView.h


+ 0 - 0
CamelotRenderer/Include/CmVertexBuffer.h → CamelotCore/Include/CmVertexBuffer.h


+ 0 - 0
CamelotRenderer/Include/CmVertexData.h → CamelotCore/Include/CmVertexData.h


この差分においてかなりの量のファイルが変更されているため、一部のファイルを表示していません