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@@ -15,39 +15,28 @@ add_common_flags(Game)
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target_include_directories(Game PRIVATE "./")
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# Post-build step
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+# TODO: Use CMAKE_SYSTEM_NAME and BS_64BIT?
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if(WIN32)
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if(BS_64BIT)
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set(BS_COPY_FOLDER Win64)
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else()
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set(BS_COPY_FOLDER Win32)
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endif()
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-
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- if(MSVC)
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- add_custom_command(
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- TARGET Game POST_BUILD
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- COMMAND xcopy /Y /I \"$(TargetDir)$(TargetName).exe\" \"${PROJECT_SOURCE_DIR}\\Data\\Binaries\\${BS_COPY_FOLDER}\\\")
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- else()
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- set(SRC_FILE ${BS_BINARY_OUTPUT_DIR}/${CMAKE_BUILD_TYPE}/Game)
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- set(DST_FOLDER ${PROJECT_SOURCE_DIR}/Data/Binaries/${BS_COPY_FOLDER})
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- add_custom_command(TARGET Game POST_BUILD COMMAND xcopy /Y /I ${SRC_FILE} ${DST_FOLDER})
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- endif()
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-
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elseif(LINUX)
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if(BS_64BIT)
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set(BS_COPY_FOLDER Linux64)
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else()
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set(BS_COPY_FOLDER Linux32)
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endif()
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+else()
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+ # TODO_OTHER_PLATFORMS_GO_HERE
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+endif()
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- set(SRC_FILE ${BS_BINARY_OUTPUT_DIR}/${CMAKE_BUILD_TYPE}/Game)
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+if (BS_COPY_FOLDER)
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set(DST_FOLDER ${PROJECT_SOURCE_DIR}/Data/Binaries/${BS_COPY_FOLDER})
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add_custom_command(
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TARGET Game POST_BUILD
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- COMMAND rm -rf ${DST_FOLDER}
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- COMMAND mkdir -p ${DST_FOLDER}
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- COMMAND cp ${SRC_FILE} ${DST_FOLDER})
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-else()
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-# TODO_OTHER_PLATFORMS_GO_HERE
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+ COMMAND ${CMAKE_COMMAND} -E copy_if_different "$<TARGET_FILE:Game>" "${DST_FOLDER}")
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endif()
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# Libraries
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