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@@ -10,18 +10,18 @@ Remaining v1.0 features (in order):
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Post v1.0 features (in no specific order):
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- Sprites & 2D rendering
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- 2D physics (Box2D or Chipmunk integration)
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- - 2D animation (Sprite based at least, likely bones as well)
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+ - 2D animation (basic sprite animation, Spine and/or Spriter)
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- Mobile render API (likely Vulkan, possibly Metal for iOS)
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- Android/iOS/WP ports
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- Occlussion culling
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- - High level networking (replication, RPCs)
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+ - High level networking (replication, RPCs, RakNet integration)
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- Effects/Particle editor
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- Terrain system
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- Visual GUI editor
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And more to come after that:
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- Dynamic global illumination (+ other high fidelity graphical improvements)
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- - AI (pathfinding, navmesh)
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+ - AI (pathfinding, navmesh, Recast/Detour integration)
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- VR support
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- Cinematics editor
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- Visual shader editor
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