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@@ -0,0 +1,198 @@
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+#pragma once
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+
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+#include <stack>
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+#include <assert.h>
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+#include "CmThreadDefines.h"
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+
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+namespace CamelotFramework
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+{
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+ template <int BlockCapacity = 1024 * 1024>
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+ class MemStackInternal
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+ {
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+ private:
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+ class MemBlock
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+ {
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+ public:
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+ MemBlock(UINT32 size)
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+ :mData(nullptr), mFreePtr(0), mSize(size)
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+ {
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+ mData = static_cast<UINT8*>(CM_NEW_BYTES(mSize, GenAlloc));
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+ }
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+
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+ ~MemBlock()
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+ {
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+ CM_DELETE_BYTES(mData, GenAlloc);
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+ }
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+
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+ UINT8* alloc(UINT8 amount)
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+ {
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+ UINT8* freePtr = &mData[mFreePtr];
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+ mFreePtr += amount;
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+
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+ return freePtr;
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+ }
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+
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+ void dealloc(UINT8* data, UINT8 amount)
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+ {
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+ mFreePtr -= amount;
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+ assert((&mData[mFreePtr]) == data && "Out of order stack deallocation detected. Deallocations need to happen in order opposite of allocations.");
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+ }
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+
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+ UINT8* mData;
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+ UINT32 mFreePtr;
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+ UINT32 mSize;
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+ };
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+
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+ public:
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+ MemStackInternal()
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+ { }
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+
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+ ~MemStackInternal()
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+ {
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+ assert(mBlocks.size() == 0 && "Not all blocks were released before shutting down the stack allocator.");
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+
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+ while(!mBlocks.empty())
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+ {
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+ MemBlock* curPtr = mBlocks.top();
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+ mBlocks.pop();
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+
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+ CM_DELETE(curPtr, MemBlock, GenAlloc);
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+ }
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+ }
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+
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+ UINT8* alloc(UINT32 amount)
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+ {
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+ MemBlock* topBlock;
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+ if(mBlocks.size() == 0)
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+ topBlock = allocNewBlock(amount);
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+ else
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+ topBlock = mBlocks.top();
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+
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+ mAllocSizes.push(amount);
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+
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+ UINT32 freeMem = topBlock->mSize - topBlock->mFreePtr;
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+ if(amount <= freeMem)
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+ return topBlock->alloc(amount);
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+
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+ MemBlock* newBlock = allocNewBlock(amount);
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+ return newBlock->alloc(amount);
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+ }
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+
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+ void dealloc(UINT8* data)
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+ {
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+ assert(mAllocSizes.size() > 0 && "Out of order stack deallocation detected. Deallocations need to happen in order opposite of allocations.");
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+
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+ UINT32 amount = mAllocSizes.top();
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+ mAllocSizes.pop();
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+
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+ MemBlock* topBlock = mBlocks.top();
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+ topBlock->dealloc(data, amount);
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+
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+ if(topBlock->mFreePtr == 0)
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+ {
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+ CM_DELETE(topBlock, MemBlock, GenAlloc);
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+ mBlocks.pop();
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+ }
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+ }
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+
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+ private:
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+ std::stack<MemBlock*> mBlocks;
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+ std::stack<UINT32> mAllocSizes;
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+
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+ MemBlock* allocNewBlock(UINT32 wantedSize)
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+ {
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+ UINT32 blockSize = BlockCapacity;
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+ if(wantedSize > blockSize)
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+ blockSize = wantedSize;
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+
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+ MemBlock* newBlock = CM_NEW(MemBlock, GenAlloc) MemBlock(blockSize);
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+ mBlocks.push(newBlock);
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+
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+ return newBlock;
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+ }
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+ };
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+
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+ /**
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+ * @brief Fastest, but also most limiting type of allocator. All deallocations
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+ * must happen in opposite order from allocations.
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+ *
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+ * @note It's mostly useful when you need to allocate something temporarily on the heap,
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+ * usually something that gets allocated and freed within the same function.
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+ *
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+ * Each allocation comes with a pretty hefty 4 byte memory overhead, so don't use it for small allocations.
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+ *
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+ * Operations done on a single heap are thread safe. Multiple threads are not allowed to access a heap that wasn't
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+ * created for them.
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+ *
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+ * @tparam BlockCapacity Minimum size of a block. Larger blocks mean less memory allocations, but also potentially
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+ * more wasted memory. If an allocation requests more bytes than BlockCapacity, first largest multiple is
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+ * used instead.
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+ * @tparam VectorAligned If true, all allocations will be aligned to 16bit boundaries.
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+ */
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+ class CM_UTILITY_EXPORT MemStack
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+ {
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+ public:
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+ /**
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+ * @brief Sets up the heap you can later use with alloc/dealloc calls. It is most common to have one heap
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+ * per thread.
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+ *
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+ * @param heapId Unique heap ID. Each heap can only be used from one thread, it cannot be shared.
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+ * You cannot have more than 256 heaps.
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+ */
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+ static void setupHeap(UINT8 heapId);
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+
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+ static UINT8* alloc(UINT32 numBytes, UINT32 heapId);
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+ static void deallocLast(UINT8* data, UINT32 heapId);
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+
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+ private:
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+ static std::vector<MemStackInternal<1024 * 1024>> mStacks;
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+
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+#if CM_DEBUG_MODE
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+ static std::vector<CM_THREAD_ID_TYPE> mThreadIds;
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+#endif
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+ };
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+
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+ CM_UTILITY_EXPORT inline UINT8* stackAlloc(UINT32 numBytes, UINT32 heapId);
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+
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+ template<class T>
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+ T* stackAlloc(UINT32 heapId)
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+ {
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+ return (T*)MemStack::alloc(sizeof(T), heapId);
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+ }
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+
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+ template<class T>
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+ T* stackAllocN(UINT32 count, UINT32 heapId)
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+ {
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+ return (T*)MemStack::alloc(sizeof(T) * count, heapId);
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+ }
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+
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+ template<class T>
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+ T* stackConstructN(UINT32 count, UINT32 heapId)
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+ {
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+ T* data = stackAllocN<T>(count, heapId);
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+
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+ for(unsigned int i = 0; i < count; i++)
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+ new ((void*)&data[i]) T;
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+
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+ return data;
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+ }
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+
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+ template<class T>
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+ void stackDestruct(T* data, UINT32 heapId)
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+ {
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+ data->~T();
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+
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+ MemStack::deallocLast((UINT8*)data, heapId);
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+ }
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+
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+ template<class T>
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+ void stackDestructN(T* data, UINT32 count, UINT32 heapId)
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+ {
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+ for(unsigned int i = 0; i < count; i++)
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+ data[i].~T();
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+
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+ MemStack::deallocLast((UINT8*)data, heapId);
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+ }
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+
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+ CM_UTILITY_EXPORT inline void stackDeallocLast(void* data, UINT32 heapId);
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+}
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