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@@ -93,7 +93,7 @@ namespace BansheeEngine
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HSceneObject current = *iter;
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HSceneObject current = *iter;
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HPrefab prefabLink = static_resource_cast<Prefab>(gResources().loadFromUUID(current->mPrefabLinkUUID, false, false));
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HPrefab prefabLink = static_resource_cast<Prefab>(gResources().loadFromUUID(current->mPrefabLinkUUID, false, false));
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- if (prefabLink != nullptr /*&& prefabLink->getHash() != current->mPrefabHash*/)
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+ if (prefabLink != nullptr && prefabLink->getHash() != current->mPrefabHash)
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{
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{
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// Save IDs, destroy original, create new, restore IDs
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// Save IDs, destroy original, create new, restore IDs
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SceneObjectProxy soProxy;
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SceneObjectProxy soProxy;
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