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@@ -48,9 +48,10 @@ namespace BansheeEditor
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HCamera sceneCamera = sceneCameraGO->addComponent<Camera>();
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RenderTexturePtr sceneRenderTarget = RenderTexture::create(TEX_TYPE_2D, 800, 600);
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+ sceneRenderTarget->setPriority(1);
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sceneCamera->initialize(sceneRenderTarget, 0.0f, 0.0f, 1.0f, 1.0f);
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- sceneCamera->setPriority(-1);
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+ sceneCamera->setPriority(1);
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sceneCameraGO->setPosition(Vector3(0,50,1240));
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sceneCameraGO->lookAt(Vector3(0,50,-300));
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sceneCamera->setNearClipDistance(5);
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