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@@ -22,13 +22,11 @@ Figure out how to store texture references in a font?
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Move Debug to CamelotCore and add SetFillMode
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Move Debug to CamelotCore and add SetFillMode
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Test:
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Test:
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+Need sorted rendering as fonts render before scene and blending doesn't work as it should
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Better font (Terminal?)
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Better font (Terminal?)
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-Shader with scene blending
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Test word wrap, implement clipping
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Test word wrap, implement clipping
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Add HLSL9 and GLSL text materials & shaders
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Add HLSL9 and GLSL text materials & shaders
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Add resolution to GUI shader
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Add resolution to GUI shader
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-Add 0.5 offset to GUI shader (depending on render system)
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-Add transparency to GUI shader
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TextSprite needs to return multiple buffers in case characters are from different pages
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TextSprite needs to return multiple buffers in case characters are from different pages
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Mesh usability overhaul:
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Mesh usability overhaul:
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