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@@ -51,11 +51,6 @@ TOMORROW:
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- How do I serialize derived classes, without rewriting all the base class serialization?
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- How do I serialize derived classes, without rewriting all the base class serialization?
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- Unless something better dawns on me by Monday, just inherit from parents SerializableType and manually make sure no IDs overlap.
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- Unless something better dawns on me by Monday, just inherit from parents SerializableType and manually make sure no IDs overlap.
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- We can improve later if needed. I though about it too much for now.
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- We can improve later if needed. I though about it too much for now.
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-TextureData
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- - When serializing this texture, request data from GPU, populate TextureData array and return
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-Texture
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- - Gets initialized by calling SetData(vector<TextureData).
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- - Returns TextureData by GetData (retrieves data from GPU)
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Continue working on Importer, Resources (IMPORTANT - AssetDatabase in a single file probably won't work. Multiple people won't be able to work on it. Unless we make it part of a local cache?)
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Continue working on Importer, Resources (IMPORTANT - AssetDatabase in a single file probably won't work. Multiple people won't be able to work on it. Unless we make it part of a local cache?)
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Try to fully implement free image and maybe FBX importers
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Try to fully implement free image and maybe FBX importers
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- Less important notes:
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- Less important notes:
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