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Build: Fixing Linux build

Marko Pintera 7 年 前
コミット
aecad5facd

+ 3 - 1
Documentation/GitHub/compiling.md

@@ -21,7 +21,9 @@ Use the guide below to get Banshee up and running as quickly as possible. Scroll
 	  - `Xcode`
 	- See all valid generators: [cmake-generators](https://cmake.org/cmake/help/latest/manual/cmake-generators.7.html)
 - Build the project using your chosen tool
-  - Build files will be placed in `BansheeBuild` folder
+  - Build files will be placed in `BansheeBuild` folder (e.g. Visual Studio or XCode solution, Makefiles)
+- Run the editor
+  - Editor executable and libraries will be placed in `BansheeEngine/bin` folder
 	 
 ## Customizing the build
 

+ 1 - 1
Source/EditorCore/BsEditorApplication.cpp

@@ -160,7 +160,7 @@ namespace bs
 
 	void EditorApplication::loadScriptSystem()
 	{
-		loadPlugin("BansheeMono", &mMonoPlugin);
+		loadPlugin("bsfMono", &mMonoPlugin);
 		loadPlugin("SBansheeEngine", &mSBansheeEnginePlugin);
 		loadPlugin("SBansheeEditor", &mSBansheeEditorPlugin);
 	}