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Carlos Marti %!s(int64=9) %!d(string=hai) anos
pai
achega
b1e6bc2191
Modificáronse 100 ficheiros con 0 adicións e 115 borrados
  1. 0 20
      Data/Editor/EmptyCSScriptText.txt
  2. 0 95
      Data/Editor/EmptyShaderText.txt
  3. BIN=BIN
      Data/Editor/GUISkin.asset
  4. BIN=BIN
      Data/Editor/Icons/AnimationAddEventIcon.png.asset
  5. BIN=BIN
      Data/Editor/Icons/AnimationAddEventIconOn.png.asset
  6. BIN=BIN
      Data/Editor/Icons/AnimationAddKeyframeIcon.png.asset
  7. BIN=BIN
      Data/Editor/Icons/AnimationAddKeyframeIconOn.png.asset
  8. BIN=BIN
      Data/Editor/Icons/AnimationClipIcon.psd.asset
  9. BIN=BIN
      Data/Editor/Icons/AnimationClipIcon.psd16.asset
  10. BIN=BIN
      Data/Editor/Icons/AnimationClipIcon.psd32.asset
  11. BIN=BIN
      Data/Editor/Icons/AnimationClipIcon.psd48.asset
  12. BIN=BIN
      Data/Editor/Icons/AnimationEventIcon.png.asset
  13. BIN=BIN
      Data/Editor/Icons/AnimationFrameBackIcon.png.asset
  14. BIN=BIN
      Data/Editor/Icons/AnimationFrameBackIconOn.png.asset
  15. BIN=BIN
      Data/Editor/Icons/AnimationFrameForwardIcon.png.asset
  16. BIN=BIN
      Data/Editor/Icons/AnimationFrameForwardIconOn.png.asset
  17. BIN=BIN
      Data/Editor/Icons/AnimationKeyframeIcon.png.asset
  18. BIN=BIN
      Data/Editor/Icons/AnimationPlayIcon.png.asset
  19. BIN=BIN
      Data/Editor/Icons/AnimationPlayIconOn.png.asset
  20. BIN=BIN
      Data/Editor/Icons/AnimationRecordIcon.png.asset
  21. BIN=BIN
      Data/Editor/Icons/AnimationRecordIconOn.png.asset
  22. BIN=BIN
      Data/Editor/Icons/AudioClipIcon.psd.asset
  23. BIN=BIN
      Data/Editor/Icons/AudioClipIcon.psd16.asset
  24. BIN=BIN
      Data/Editor/Icons/AudioClipIcon.psd32.asset
  25. BIN=BIN
      Data/Editor/Icons/AudioClipIcon.psd48.asset
  26. BIN=BIN
      Data/Editor/Icons/CSharpIcon.psd.asset
  27. BIN=BIN
      Data/Editor/Icons/CSharpIcon.psd16.asset
  28. BIN=BIN
      Data/Editor/Icons/CSharpIcon.psd32.asset
  29. BIN=BIN
      Data/Editor/Icons/CSharpIcon.psd48.asset
  30. BIN=BIN
      Data/Editor/Icons/FolderIcon.psd.asset
  31. BIN=BIN
      Data/Editor/Icons/FolderIcon.psd16.asset
  32. BIN=BIN
      Data/Editor/Icons/FolderIcon.psd32.asset
  33. BIN=BIN
      Data/Editor/Icons/FolderIcon.psd48.asset
  34. BIN=BIN
      Data/Editor/Icons/FontIcon.psd.asset
  35. BIN=BIN
      Data/Editor/Icons/FontIcon.psd16.asset
  36. BIN=BIN
      Data/Editor/Icons/FontIcon.psd32.asset
  37. BIN=BIN
      Data/Editor/Icons/FontIcon.psd48.asset
  38. BIN=BIN
      Data/Editor/Icons/GUISkinIcon.psd.asset
  39. BIN=BIN
      Data/Editor/Icons/GUISkinIcon.psd16.asset
  40. BIN=BIN
      Data/Editor/Icons/GUISkinIcon.psd32.asset
  41. BIN=BIN
      Data/Editor/Icons/GUISkinIcon.psd48.asset
  42. BIN=BIN
      Data/Editor/Icons/IconComponent.png.asset
  43. BIN=BIN
      Data/Editor/Icons/IconError.png.asset
  44. BIN=BIN
      Data/Editor/Icons/IconError32.png.asset
  45. BIN=BIN
      Data/Editor/Icons/IconErrorDark.png.asset
  46. BIN=BIN
      Data/Editor/Icons/IconInfo.png.asset
  47. BIN=BIN
      Data/Editor/Icons/IconInfo32.png.asset
  48. BIN=BIN
      Data/Editor/Icons/IconInfoDark.png.asset
  49. BIN=BIN
      Data/Editor/Icons/IconSceneObject.png.asset
  50. BIN=BIN
      Data/Editor/Icons/IconWarning.png.asset
  51. BIN=BIN
      Data/Editor/Icons/IconWarning32.png.asset
  52. BIN=BIN
      Data/Editor/Icons/IconWarningDark.png.asset
  53. BIN=BIN
      Data/Editor/Icons/InspectorAddIcon.png.asset
  54. BIN=BIN
      Data/Editor/Icons/InspectorAddIconOn.png.asset
  55. BIN=BIN
      Data/Editor/Icons/InspectorApplyIcon.png.asset
  56. BIN=BIN
      Data/Editor/Icons/InspectorApplyIconOn.png.asset
  57. BIN=BIN
      Data/Editor/Icons/InspectorCancelIcon.png.asset
  58. BIN=BIN
      Data/Editor/Icons/InspectorCancelIconOn.png.asset
  59. BIN=BIN
      Data/Editor/Icons/InspectorClearIcon.png.asset
  60. BIN=BIN
      Data/Editor/Icons/InspectorClearIconOn.png.asset
  61. BIN=BIN
      Data/Editor/Icons/InspectorCloneIcon.png.asset
  62. BIN=BIN
      Data/Editor/Icons/InspectorCloneIconOn.png.asset
  63. BIN=BIN
      Data/Editor/Icons/InspectorCreateIcon.png.asset
  64. BIN=BIN
      Data/Editor/Icons/InspectorCreateIconOn.png.asset
  65. BIN=BIN
      Data/Editor/Icons/InspectorDeleteIcon.png.asset
  66. BIN=BIN
      Data/Editor/Icons/InspectorDeleteIconOn.png.asset
  67. BIN=BIN
      Data/Editor/Icons/InspectorEditIcon.png.asset
  68. BIN=BIN
      Data/Editor/Icons/InspectorEditIconOn.png.asset
  69. BIN=BIN
      Data/Editor/Icons/InspectorMoveDownIcon.png.asset
  70. BIN=BIN
      Data/Editor/Icons/InspectorMoveDownIconOn.png.asset
  71. BIN=BIN
      Data/Editor/Icons/InspectorMoveUpIcon.png.asset
  72. BIN=BIN
      Data/Editor/Icons/InspectorMoveUpIconOn.png.asset
  73. BIN=BIN
      Data/Editor/Icons/InspectorResizeIcon.png.asset
  74. BIN=BIN
      Data/Editor/Icons/InspectorResizeIconOn.png.asset
  75. BIN=BIN
      Data/Editor/Icons/LibraryClearSearchIcon.png.asset
  76. BIN=BIN
      Data/Editor/Icons/LibraryClearSearchIconOn.png.asset
  77. BIN=BIN
      Data/Editor/Icons/LibraryHomeIcon.png.asset
  78. BIN=BIN
      Data/Editor/Icons/LibraryHomeIconOn.png.asset
  79. BIN=BIN
      Data/Editor/Icons/LibraryOptionsIcon.png.asset
  80. BIN=BIN
      Data/Editor/Icons/LibraryOptionsIconOn.png.asset
  81. BIN=BIN
      Data/Editor/Icons/LibraryUpIcon.png.asset
  82. BIN=BIN
      Data/Editor/Icons/LibraryUpIconOn.png.asset
  83. BIN=BIN
      Data/Editor/Icons/MaterialIcon.psd.asset
  84. BIN=BIN
      Data/Editor/Icons/MaterialIcon.psd16.asset
  85. BIN=BIN
      Data/Editor/Icons/MaterialIcon.psd32.asset
  86. BIN=BIN
      Data/Editor/Icons/MaterialIcon.psd48.asset
  87. BIN=BIN
      Data/Editor/Icons/MeshIcon.psd.asset
  88. BIN=BIN
      Data/Editor/Icons/MeshIcon.psd16.asset
  89. BIN=BIN
      Data/Editor/Icons/MeshIcon.psd32.asset
  90. BIN=BIN
      Data/Editor/Icons/MeshIcon.psd48.asset
  91. BIN=BIN
      Data/Editor/Icons/PhysicsMaterialIcon.psd.asset
  92. BIN=BIN
      Data/Editor/Icons/PhysicsMaterialIcon.psd16.asset
  93. BIN=BIN
      Data/Editor/Icons/PhysicsMaterialIcon.psd32.asset
  94. BIN=BIN
      Data/Editor/Icons/PhysicsMaterialIcon.psd48.asset
  95. BIN=BIN
      Data/Editor/Icons/PhysicsMeshIcon.psd.asset
  96. BIN=BIN
      Data/Editor/Icons/PhysicsMeshIcon.psd16.asset
  97. BIN=BIN
      Data/Editor/Icons/PhysicsMeshIcon.psd32.asset
  98. BIN=BIN
      Data/Editor/Icons/PhysicsMeshIcon.psd48.asset
  99. BIN=BIN
      Data/Editor/Icons/PrefabIcon.psd.asset
  100. BIN=BIN
      Data/Editor/Icons/PrefabIcon.psd16.asset

+ 0 - 20
Data/Editor/EmptyCSScriptText.txt

@@ -1,20 +0,0 @@
-namespace BansheeEngine
-{
-	public class NewComponent : Component
-	{
-		private void OnInitialize()
-		{
-			// TODO: Add code that needs to be called when Component is created
-		}
-		
-		private void OnUpdate()
-		{
-			// TODO: Add code that needs to be called every frame
-		}
-		
-		private void OnDestroy()
-		{
-			// TODO: Add code that needs to be called when Component is destroyed
-		}
-	}
-}

+ 0 - 95
Data/Editor/EmptyShaderText.txt

@@ -1,95 +0,0 @@
-Parameters =
-{
-	mat4x4		matWorldViewProj : auto("WVP");
-
-	Sampler2D 	samp : alias("tex");
-	Texture2D 	tex;
-};
-
-Blocks =
-{
-	Block PerObject : auto("PerObject");
-};
-
-Technique =
-{
-	Language = "HLSL11";
-	
-	Pass =
-	{
-
-		Vertex =
-		{
-			cbuffer PerObject
-			{
-				float4x4 matWorldViewProj;
-			}
-
-			void main(
-			  in float4 inPos : POSITION,
-			  in float2 uv : TEXCOORD0,
-			  out float4 oPosition : SV_Position,
-			  out float2 oUv : TEXCOORD0)
-			{
-			   oPosition = mul(matWorldViewProj, inPos);
-			   oUv = uv;
-			}
-		};
-		
-		Fragment =
-		{
-			SamplerState samp : register(s0);
-			Texture2D tex : register(t0);
-
-			float4 main(in float4 inPos : SV_Position, float2 uv : TEXCOORD0) : SV_Target
-			{
-			   return tex.Sample(samp, uv);
-			}
-		};
-	};
-};
-
-Technique =
-{
-	Language = "GLSL";
-	
-	Pass =
-	{
-
-		Vertex =
-		{
-			uniform PerObject
-			{
-				mat4 matWorldViewProj;
-			};
-
-			in vec4 bs_position;
-			in vec2 bs_texcoord0;
-			out vec2 texcoord0;
-
-			out gl_PerVertex
-			{
-				vec4 gl_Position;
-			};
-			
-			void main()
-			{
-			   texcoord0 = bs_texcoord0;
-			   gl_Position = matWorldViewProj * bs_position;
-			}
-		};
-		
-		Fragment =
-		{
-			uniform sampler2D tex;
-
-			in vec2 texcoord0;
-			out vec4 fragColor;
-
-			void main()
-			{
-			   fragColor = texture2D(tex, texcoord0.st);
-			}
-		};
-	};
-};

BIN=BIN
Data/Editor/GUISkin.asset


BIN=BIN
Data/Editor/Icons/AnimationAddEventIcon.png.asset


BIN=BIN
Data/Editor/Icons/AnimationAddEventIconOn.png.asset


BIN=BIN
Data/Editor/Icons/AnimationAddKeyframeIcon.png.asset


BIN=BIN
Data/Editor/Icons/AnimationAddKeyframeIconOn.png.asset


BIN=BIN
Data/Editor/Icons/AnimationClipIcon.psd.asset


BIN=BIN
Data/Editor/Icons/AnimationClipIcon.psd16.asset


BIN=BIN
Data/Editor/Icons/AnimationClipIcon.psd32.asset


BIN=BIN
Data/Editor/Icons/AnimationClipIcon.psd48.asset


BIN=BIN
Data/Editor/Icons/AnimationEventIcon.png.asset


BIN=BIN
Data/Editor/Icons/AnimationFrameBackIcon.png.asset


BIN=BIN
Data/Editor/Icons/AnimationFrameBackIconOn.png.asset


BIN=BIN
Data/Editor/Icons/AnimationFrameForwardIcon.png.asset


BIN=BIN
Data/Editor/Icons/AnimationFrameForwardIconOn.png.asset


BIN=BIN
Data/Editor/Icons/AnimationKeyframeIcon.png.asset


BIN=BIN
Data/Editor/Icons/AnimationPlayIcon.png.asset


BIN=BIN
Data/Editor/Icons/AnimationPlayIconOn.png.asset


BIN=BIN
Data/Editor/Icons/AnimationRecordIcon.png.asset


BIN=BIN
Data/Editor/Icons/AnimationRecordIconOn.png.asset


BIN=BIN
Data/Editor/Icons/AudioClipIcon.psd.asset


BIN=BIN
Data/Editor/Icons/AudioClipIcon.psd16.asset


BIN=BIN
Data/Editor/Icons/AudioClipIcon.psd32.asset


BIN=BIN
Data/Editor/Icons/AudioClipIcon.psd48.asset


BIN=BIN
Data/Editor/Icons/CSharpIcon.psd.asset


BIN=BIN
Data/Editor/Icons/CSharpIcon.psd16.asset


BIN=BIN
Data/Editor/Icons/CSharpIcon.psd32.asset


BIN=BIN
Data/Editor/Icons/CSharpIcon.psd48.asset


BIN=BIN
Data/Editor/Icons/FolderIcon.psd.asset


BIN=BIN
Data/Editor/Icons/FolderIcon.psd16.asset


BIN=BIN
Data/Editor/Icons/FolderIcon.psd32.asset


BIN=BIN
Data/Editor/Icons/FolderIcon.psd48.asset


BIN=BIN
Data/Editor/Icons/FontIcon.psd.asset


BIN=BIN
Data/Editor/Icons/FontIcon.psd16.asset


BIN=BIN
Data/Editor/Icons/FontIcon.psd32.asset


BIN=BIN
Data/Editor/Icons/FontIcon.psd48.asset


BIN=BIN
Data/Editor/Icons/GUISkinIcon.psd.asset


BIN=BIN
Data/Editor/Icons/GUISkinIcon.psd16.asset


BIN=BIN
Data/Editor/Icons/GUISkinIcon.psd32.asset


BIN=BIN
Data/Editor/Icons/GUISkinIcon.psd48.asset


BIN=BIN
Data/Editor/Icons/IconComponent.png.asset


BIN=BIN
Data/Editor/Icons/IconError.png.asset


BIN=BIN
Data/Editor/Icons/IconError32.png.asset


BIN=BIN
Data/Editor/Icons/IconErrorDark.png.asset


BIN=BIN
Data/Editor/Icons/IconInfo.png.asset


BIN=BIN
Data/Editor/Icons/IconInfo32.png.asset


BIN=BIN
Data/Editor/Icons/IconInfoDark.png.asset


BIN=BIN
Data/Editor/Icons/IconSceneObject.png.asset


BIN=BIN
Data/Editor/Icons/IconWarning.png.asset


BIN=BIN
Data/Editor/Icons/IconWarning32.png.asset


BIN=BIN
Data/Editor/Icons/IconWarningDark.png.asset


BIN=BIN
Data/Editor/Icons/InspectorAddIcon.png.asset


BIN=BIN
Data/Editor/Icons/InspectorAddIconOn.png.asset


BIN=BIN
Data/Editor/Icons/InspectorApplyIcon.png.asset


BIN=BIN
Data/Editor/Icons/InspectorApplyIconOn.png.asset


BIN=BIN
Data/Editor/Icons/InspectorCancelIcon.png.asset


BIN=BIN
Data/Editor/Icons/InspectorCancelIconOn.png.asset


BIN=BIN
Data/Editor/Icons/InspectorClearIcon.png.asset


BIN=BIN
Data/Editor/Icons/InspectorClearIconOn.png.asset


BIN=BIN
Data/Editor/Icons/InspectorCloneIcon.png.asset


BIN=BIN
Data/Editor/Icons/InspectorCloneIconOn.png.asset


BIN=BIN
Data/Editor/Icons/InspectorCreateIcon.png.asset


BIN=BIN
Data/Editor/Icons/InspectorCreateIconOn.png.asset


BIN=BIN
Data/Editor/Icons/InspectorDeleteIcon.png.asset


BIN=BIN
Data/Editor/Icons/InspectorDeleteIconOn.png.asset


BIN=BIN
Data/Editor/Icons/InspectorEditIcon.png.asset


BIN=BIN
Data/Editor/Icons/InspectorEditIconOn.png.asset


BIN=BIN
Data/Editor/Icons/InspectorMoveDownIcon.png.asset


BIN=BIN
Data/Editor/Icons/InspectorMoveDownIconOn.png.asset


BIN=BIN
Data/Editor/Icons/InspectorMoveUpIcon.png.asset


BIN=BIN
Data/Editor/Icons/InspectorMoveUpIconOn.png.asset


BIN=BIN
Data/Editor/Icons/InspectorResizeIcon.png.asset


BIN=BIN
Data/Editor/Icons/InspectorResizeIconOn.png.asset


BIN=BIN
Data/Editor/Icons/LibraryClearSearchIcon.png.asset


BIN=BIN
Data/Editor/Icons/LibraryClearSearchIconOn.png.asset


BIN=BIN
Data/Editor/Icons/LibraryHomeIcon.png.asset


BIN=BIN
Data/Editor/Icons/LibraryHomeIconOn.png.asset


BIN=BIN
Data/Editor/Icons/LibraryOptionsIcon.png.asset


BIN=BIN
Data/Editor/Icons/LibraryOptionsIconOn.png.asset


BIN=BIN
Data/Editor/Icons/LibraryUpIcon.png.asset


BIN=BIN
Data/Editor/Icons/LibraryUpIconOn.png.asset


BIN=BIN
Data/Editor/Icons/MaterialIcon.psd.asset


BIN=BIN
Data/Editor/Icons/MaterialIcon.psd16.asset


BIN=BIN
Data/Editor/Icons/MaterialIcon.psd32.asset


BIN=BIN
Data/Editor/Icons/MaterialIcon.psd48.asset


BIN=BIN
Data/Editor/Icons/MeshIcon.psd.asset


BIN=BIN
Data/Editor/Icons/MeshIcon.psd16.asset


BIN=BIN
Data/Editor/Icons/MeshIcon.psd32.asset


BIN=BIN
Data/Editor/Icons/MeshIcon.psd48.asset


BIN=BIN
Data/Editor/Icons/PhysicsMaterialIcon.psd.asset


BIN=BIN
Data/Editor/Icons/PhysicsMaterialIcon.psd16.asset


BIN=BIN
Data/Editor/Icons/PhysicsMaterialIcon.psd32.asset


BIN=BIN
Data/Editor/Icons/PhysicsMaterialIcon.psd48.asset


BIN=BIN
Data/Editor/Icons/PhysicsMeshIcon.psd.asset


BIN=BIN
Data/Editor/Icons/PhysicsMeshIcon.psd16.asset


BIN=BIN
Data/Editor/Icons/PhysicsMeshIcon.psd32.asset


BIN=BIN
Data/Editor/Icons/PhysicsMeshIcon.psd48.asset


BIN=BIN
Data/Editor/Icons/PrefabIcon.psd.asset


BIN=BIN
Data/Editor/Icons/PrefabIcon.psd16.asset


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