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More work on improving documentation for Doxygen generation

BearishSun 9 lat temu
rodzic
commit
b4dfcb8780

+ 1 - 3
Source/BansheeCore/Include/BsSceneObject.h

@@ -65,9 +65,7 @@ namespace BansheeEngine
 		 */
 		void destroy(bool immediate = false);
 
-		/**
-		 * @copydoc	GameObject::_setInstanceData
-		 */
+		/** @copydoc GameObject::_setInstanceData */
 		void _setInstanceData(GameObjectInstanceDataPtr& other) override;
 
 		/**	Returns a handle to this object. */

+ 220 - 222
Source/BansheeCore/Include/BsViewport.h

@@ -1,223 +1,221 @@
-//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
-//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
-#pragma once
-
-#include "BsCorePrerequisites.h"
-#include "BsIReflectable.h"
-#include "BsCoreObject.h"
-#include "BsColor.h"
-#include "BsRect2I.h"
-#include "BsRect2.h"
-#include "BsEvent.h"
-
-namespace BansheeEngine 
-{
-	/** @addtogroup Implementation
-	 *  @{
-	 */
-
-	/**
-	 * Viewport provides you with a way to render to only a part of a RenderTarget. It also allows you to set up 
-	 * color/depth/stencil clear values for that specific region.
-	 */
-	class BS_CORE_EXPORT ViewportBase
-    {
-    public:       
-		virtual ~ViewportBase() { }
-
-        /**	Gets the normalized x coordinate of the viewport, in [0, 1] range. */
-        float getNormalizedX() const { return mNormArea.x; }
-
-        /**	Gets the normalized y coordinate of the viewport, in [0, 1] range. */
-        float getNormalizedY() const { return mNormArea.y; }
-
-        /**	Gets the normalized width of the viewport, in [0, 1] range. */
-        float getNormalizedWidth() const { return mNormArea.width; }
-
-		/**	Gets the normalized height of the viewport, in [0, 1] range.  */
-        float getNormalizedHeight() const { return mNormArea.height; }
-
-        /**	Gets the actual x coordinate of the viewport in pixels, in [0, RenderTargetWidth] range. */
-		INT32 getX() const;
-
-        /**	Gets the actual y coordinate of the viewport in pixels, in [0, RenderTargetHeight] range. */
-		INT32 getY() const;
-
-		/**	Gets the actual width coordinate of the viewport in pixels, in [0, RenderTargetWidth] range. */
-		INT32 getWidth() const;
-
-		/**	Gets the actual height coordinate of the viewport in pixels, in [0, RenderTargetHeight] range. */
-		INT32 getHeight() const;
-               
-        /**
-         * Changes the area that the viewport covers.
-         *
-         * @note	Viewport coordinates are normalized in [0, 1] range.
-         */
-        void setArea(float x, float y, float width, float height);
-
-		/**	Returns actual area of the viewport, in pixels. */
-		Rect2I getArea() const;
-
-		/**
-		 * Returns the normalized area of the viewport.
-		 *
-		 * @note	Viewport coordinates are normalized in [0, 1] range.
-		 */
-		Rect2 getNormArea() const { return mNormArea; }
-
-		/**
-		 * Activates or deactivates clears for color, depth or stencil buffers. Buffers will be cleared before rendering 
-		 * to this viewport is performed.
-		 */
-		void setRequiresClear(bool colorClear, bool depthClear, bool stencilClear);
-
-		/**	Sets values to clear color, depth and stencil buffers to. */
-		void setClearValues(const Color& clearColor, float clearDepth = 0.0f, UINT16 clearStencil = 0);
-
-		/** Returns the color to clear the viewport color buffers to. */
-		const Color& getClearColor() const { return mClearColor; }
-
-		/**	Returns the value to clear the viewport depth buffers to. */
-		float getClearDepthValue() const { return mDepthClearValue; }
-
-		/**	Returns the value to clear the viewport stencil buffer to. */
-		UINT16 getClearStencilValue() const { return mStencilClearValue; }
-
-		/**	Returns true if viewport requires color clear before rendering. */
-		bool getRequiresColorClear() const { return mRequiresColorClear; }
-
-		/**	Returns true if viewport requires depth clear before rendering. */
-		bool getRequiresDepthClear() const { return mRequiresDepthClear; }
-
-		/**	Returns true if viewport requires stencil clear before rendering. */
-		bool getRequiresStencilClear() const { return mRequiresStencilClear; }
-
-    protected:
-        /**
-         * Constructs a new viewport.
-         *
-         * @note	Viewport coordinates are normalized in [0, 1] range.
-         */
-		ViewportBase(float x = 0.0f, float y = 0.0f, float width = 1.0f, float height = 1.0f);
-
-		/** @copydoc CoreObject::markCoreDirty */
-		virtual void _markCoreDirty() { }
-
-		/** Gets the render target width. */
-		virtual UINT32 getTargetWidth() const = 0;
-
-		/**	Gets the render target width. */
-		virtual UINT32 getTargetHeight() const = 0;
-
-		Rect2 mNormArea;
-
-		bool mRequiresColorClear;
-		bool mRequiresDepthClear;
-		bool mRequiresStencilClear;
-
-		Color mClearColor;
-		float mDepthClearValue;
-		UINT16 mStencilClearValue;
-
-		static const Color DEFAULT_CLEAR_COLOR;
-    };
-
-	/** @} */
-
-	/** @addtogroup RenderAPI
-	 *  @{
-	 */
-	/** @cond INTERNAL */
-
-	/**
-	 * @copydoc	ViewportBase
-	 */
-	class BS_CORE_EXPORT ViewportCore : public CoreObjectCore, public ViewportBase
-    {
-    public:       
-        /**	Returns the render target the viewport is associated with. */
-		SPtr<RenderTargetCore> getTarget() const { return mTarget; }
-
-		/**	Sets the render target the viewport will be associated with. */
-		void setTarget(const SPtr<RenderTargetCore>& target) { mTarget = target; }
-
-		/** @copydoc ViewportBase::ViewportBase */
-		static SPtr<ViewportCore> create(const SPtr<RenderTargetCore>& target, float x = 0.0f, float y = 0.0f, float width = 1.0f, float height = 1.0f);
-
-    protected:
-		friend class Viewport;
-
-		/** @copydoc ViewportBase::ViewportBase */
-		ViewportCore(const SPtr<RenderTargetCore>& target, float x = 0.0f, float y = 0.0f, float width = 1.0f, float height = 1.0f);
-
-		/** @copydoc CoreObject::getTargetWidth */
-		UINT32 getTargetWidth() const override;
-
-		/** @copydoc CoreObject::getTargetHeight */
-		UINT32 getTargetHeight() const override;
-
-		/** @copydoc	CoreObject::syncToCore */
-		void syncToCore(const CoreSyncData& data) override;
-
-		SPtr<RenderTargetCore> mTarget;
-    };
-
-	/** @endcond */
-
-	/** @copydoc ViewportBase */
-	class BS_CORE_EXPORT Viewport : public IReflectable, public CoreObject, public ViewportBase
-    {
-    public:       
-        /**	Returns the render target the viewport is associated with. */
-        RenderTargetPtr getTarget() const { return mTarget; }
-
-		/**	Sets the render target the viewport will be associated with. */
-		void setTarget(const RenderTargetPtr& target);
-
-		/**	Retrieves a core implementation of a viewport usable only from the core thread. */
-		SPtr<ViewportCore> getCore() const;
-
-		/** @copydoc ViewportBase::ViewportBase */
-		static ViewportPtr create(const RenderTargetPtr& target, float x = 0.0f, float y = 0.0f, 
-			float width = 1.0f, float height = 1.0f);
-
-    protected:
-		/** @copydoc ViewportBase::ViewportBase */
-        Viewport(const RenderTargetPtr& target, float x = 0.0f, float y = 0.0f, float width = 1.0f, float height = 1.0f);
-
-		/** @copydoc CoreObject::markCoreDirty */
-		void _markCoreDirty() override;
-
-		/** @copydoc CoreObject::getTargetWidth */
-		UINT32 getTargetWidth() const override;
-
-		/** @copydoc CoreObject::getTargetHeight */
-		UINT32 getTargetHeight() const override;
-
-		/** @copydoc CoreObject::syncToCore */
-		CoreSyncData syncToCore(FrameAlloc* allocator) override;
-
-		/** @copydoc CoreObject::getCoreDependencies */
-		void getCoreDependencies(Vector<CoreObject*>& dependencies) override;
-
-		/** @copydoc CoreObject::createCore */
-		SPtr<CoreObjectCore> createCore() const override;
-
-        RenderTargetPtr mTarget;
-
-		/************************************************************************/
-		/* 								RTTI		                     		*/
-		/************************************************************************/
-		Viewport();
-
-		/** Creates an empty viewport for serialization purposes. */
-		static ViewportPtr createEmpty();
-	public:
-		friend class ViewportRTTI;
-		static RTTITypeBase* getRTTIStatic();
-		virtual RTTITypeBase* getRTTI() const override;
-    };
-
-	/** @} */
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
+#pragma once
+
+#include "BsCorePrerequisites.h"
+#include "BsIReflectable.h"
+#include "BsCoreObject.h"
+#include "BsColor.h"
+#include "BsRect2I.h"
+#include "BsRect2.h"
+#include "BsEvent.h"
+
+namespace BansheeEngine 
+{
+	/** @addtogroup Implementation
+	 *  @{
+	 */
+
+	/**
+	 * Viewport provides you with a way to render to only a part of a RenderTarget. It also allows you to set up 
+	 * color/depth/stencil clear values for that specific region.
+	 */
+	class BS_CORE_EXPORT ViewportBase
+    {
+    public:       
+		virtual ~ViewportBase() { }
+
+        /**	Gets the normalized x coordinate of the viewport, in [0, 1] range. */
+        float getNormalizedX() const { return mNormArea.x; }
+
+        /**	Gets the normalized y coordinate of the viewport, in [0, 1] range. */
+        float getNormalizedY() const { return mNormArea.y; }
+
+        /**	Gets the normalized width of the viewport, in [0, 1] range. */
+        float getNormalizedWidth() const { return mNormArea.width; }
+
+		/**	Gets the normalized height of the viewport, in [0, 1] range.  */
+        float getNormalizedHeight() const { return mNormArea.height; }
+
+        /**	Gets the actual x coordinate of the viewport in pixels, in [0, RenderTargetWidth] range. */
+		INT32 getX() const;
+
+        /**	Gets the actual y coordinate of the viewport in pixels, in [0, RenderTargetHeight] range. */
+		INT32 getY() const;
+
+		/**	Gets the actual width coordinate of the viewport in pixels, in [0, RenderTargetWidth] range. */
+		INT32 getWidth() const;
+
+		/**	Gets the actual height coordinate of the viewport in pixels, in [0, RenderTargetHeight] range. */
+		INT32 getHeight() const;
+               
+        /**
+         * Changes the area that the viewport covers.
+         *
+         * @note	Viewport coordinates are normalized in [0, 1] range.
+         */
+        void setArea(float x, float y, float width, float height);
+
+		/**	Returns actual area of the viewport, in pixels. */
+		Rect2I getArea() const;
+
+		/**
+		 * Returns the normalized area of the viewport.
+		 *
+		 * @note	Viewport coordinates are normalized in [0, 1] range.
+		 */
+		Rect2 getNormArea() const { return mNormArea; }
+
+		/**
+		 * Activates or deactivates clears for color, depth or stencil buffers. Buffers will be cleared before rendering 
+		 * to this viewport is performed.
+		 */
+		void setRequiresClear(bool colorClear, bool depthClear, bool stencilClear);
+
+		/**	Sets values to clear color, depth and stencil buffers to. */
+		void setClearValues(const Color& clearColor, float clearDepth = 0.0f, UINT16 clearStencil = 0);
+
+		/** Returns the color to clear the viewport color buffers to. */
+		const Color& getClearColor() const { return mClearColor; }
+
+		/**	Returns the value to clear the viewport depth buffers to. */
+		float getClearDepthValue() const { return mDepthClearValue; }
+
+		/**	Returns the value to clear the viewport stencil buffer to. */
+		UINT16 getClearStencilValue() const { return mStencilClearValue; }
+
+		/**	Returns true if viewport requires color clear before rendering. */
+		bool getRequiresColorClear() const { return mRequiresColorClear; }
+
+		/**	Returns true if viewport requires depth clear before rendering. */
+		bool getRequiresDepthClear() const { return mRequiresDepthClear; }
+
+		/**	Returns true if viewport requires stencil clear before rendering. */
+		bool getRequiresStencilClear() const { return mRequiresStencilClear; }
+
+    protected:
+        /**
+         * Constructs a new viewport.
+         *
+         * @note	Viewport coordinates are normalized in [0, 1] range.
+         */
+		ViewportBase(float x = 0.0f, float y = 0.0f, float width = 1.0f, float height = 1.0f);
+
+		/** @copydoc CoreObject::markCoreDirty */
+		virtual void _markCoreDirty() { }
+
+		/** Gets the render target width. */
+		virtual UINT32 getTargetWidth() const = 0;
+
+		/**	Gets the render target width. */
+		virtual UINT32 getTargetHeight() const = 0;
+
+		Rect2 mNormArea;
+
+		bool mRequiresColorClear;
+		bool mRequiresDepthClear;
+		bool mRequiresStencilClear;
+
+		Color mClearColor;
+		float mDepthClearValue;
+		UINT16 mStencilClearValue;
+
+		static const Color DEFAULT_CLEAR_COLOR;
+    };
+
+	/** @} */
+
+	/** @addtogroup RenderAPI
+	 *  @{
+	 */
+	/** @cond INTERNAL */
+
+	/** @copydoc ViewportBase */
+	class BS_CORE_EXPORT ViewportCore : public CoreObjectCore, public ViewportBase
+    {
+    public:       
+        /**	Returns the render target the viewport is associated with. */
+		SPtr<RenderTargetCore> getTarget() const { return mTarget; }
+
+		/**	Sets the render target the viewport will be associated with. */
+		void setTarget(const SPtr<RenderTargetCore>& target) { mTarget = target; }
+
+		/** @copydoc ViewportBase::ViewportBase */
+		static SPtr<ViewportCore> create(const SPtr<RenderTargetCore>& target, float x = 0.0f, float y = 0.0f, float width = 1.0f, float height = 1.0f);
+
+    protected:
+		friend class Viewport;
+
+		/** @copydoc ViewportBase::ViewportBase */
+		ViewportCore(const SPtr<RenderTargetCore>& target, float x = 0.0f, float y = 0.0f, float width = 1.0f, float height = 1.0f);
+
+		/** @copydoc CoreObject::getTargetWidth */
+		UINT32 getTargetWidth() const override;
+
+		/** @copydoc CoreObject::getTargetHeight */
+		UINT32 getTargetHeight() const override;
+
+		/** @copydoc	CoreObject::syncToCore */
+		void syncToCore(const CoreSyncData& data) override;
+
+		SPtr<RenderTargetCore> mTarget;
+    };
+
+	/** @endcond */
+
+	/** @copydoc ViewportBase */
+	class BS_CORE_EXPORT Viewport : public IReflectable, public CoreObject, public ViewportBase
+    {
+    public:       
+        /**	Returns the render target the viewport is associated with. */
+        RenderTargetPtr getTarget() const { return mTarget; }
+
+		/**	Sets the render target the viewport will be associated with. */
+		void setTarget(const RenderTargetPtr& target);
+
+		/**	Retrieves a core implementation of a viewport usable only from the core thread. */
+		SPtr<ViewportCore> getCore() const;
+
+		/** @copydoc ViewportBase::ViewportBase */
+		static ViewportPtr create(const RenderTargetPtr& target, float x = 0.0f, float y = 0.0f, 
+			float width = 1.0f, float height = 1.0f);
+
+    protected:
+		/** @copydoc ViewportBase::ViewportBase */
+        Viewport(const RenderTargetPtr& target, float x = 0.0f, float y = 0.0f, float width = 1.0f, float height = 1.0f);
+
+		/** @copydoc CoreObject::markCoreDirty */
+		void _markCoreDirty() override;
+
+		/** @copydoc CoreObject::getTargetWidth */
+		UINT32 getTargetWidth() const override;
+
+		/** @copydoc CoreObject::getTargetHeight */
+		UINT32 getTargetHeight() const override;
+
+		/** @copydoc CoreObject::syncToCore */
+		CoreSyncData syncToCore(FrameAlloc* allocator) override;
+
+		/** @copydoc CoreObject::getCoreDependencies */
+		void getCoreDependencies(Vector<CoreObject*>& dependencies) override;
+
+		/** @copydoc CoreObject::createCore */
+		SPtr<CoreObjectCore> createCore() const override;
+
+        RenderTargetPtr mTarget;
+
+		/************************************************************************/
+		/* 								RTTI		                     		*/
+		/************************************************************************/
+		Viewport();
+
+		/** Creates an empty viewport for serialization purposes. */
+		static ViewportPtr createEmpty();
+	public:
+		friend class ViewportRTTI;
+		static RTTITypeBase* getRTTIStatic();
+		virtual RTTITypeBase* getRTTI() const override;
+    };
+
+	/** @} */
 }

+ 1 - 3
Source/BansheeD3D11RenderAPI/Include/BsD3D11SamplerState.h

@@ -23,9 +23,7 @@ namespace BansheeEngine
 
 		D3D11SamplerStateCore(const SAMPLER_STATE_DESC& desc);
 
-		/**
-		 * @copydoc SamplerStateCore::createInternal
-		 */
+		/** @copydoc SamplerStateCore::createInternal */
 		void createInternal() override;
 
 		ID3D11SamplerState* mSamplerState;

+ 1 - 3
Source/BansheeD3D9RenderAPI/Include/BsD3D9Texture.h

@@ -57,9 +57,7 @@ namespace BansheeEngine
 		 */
 		PixelBufferPtr getBuffer(UINT32 face, UINT32 mipmap);
 
-		/**
-		 * @copydoc	D3D9Resource::notifyOnDeviceCreate
-		 */
+		/** @copydoc D3D9Resource::notifyOnDeviceCreate */
 		virtual void notifyOnDeviceCreate(IDirect3DDevice9* d3d9Device) override;
 
 		/** @copydoc D3D9Resource::notifyOnDeviceDestroy */

+ 1 - 3
Source/SBansheeEngine/Include/BsScriptGUIElement.h

@@ -78,9 +78,7 @@ namespace BansheeEngine
 		ScriptGUIElementTBase(MonoObject* instance);
 		virtual ~ScriptGUIElementTBase() {}
 
-		/**
-		 * @copydoc	ScriptGUIElementBaseTBase::destroy
-		 */
+		/** @copydoc ScriptGUIElementBaseTBase::destroy */
 		virtual void destroy() override;
 	};