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BSLFX is a material definition language that allows you to specify non-programmable render states together with programmable ones. For example BSLFX will allow you to define a set of input parameters, rasterizer, depth-stencil and blend states along with actual vertex/fragment GPU program code.
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BSLFX is a material definition language that allows you to specify non-programmable render states together with programmable ones. For example BSLFX will allow you to define a set of input parameters, rasterizer, depth-stencil and blend states along with actual vertex/fragment GPU program code.
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Before continuing it is highly suggested you read the [material](@ref materials) manual, as it describes how to create shaders without the use of BSLFX which can provide a good background of where BSLFX is useful.
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Before continuing it is highly suggested you read the [material](@ref materials) manual, as it describes how to create shaders without the use of BSLFX which can provide a good background of where BSLFX is useful.
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