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@@ -1,364 +1,365 @@
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-#include "BsD3D11HLSLParamParser.h"
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-#include "BsD3D11Mappings.h"
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-#include "BsGpuParamDesc.h"
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-#include "BsException.h"
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-#include "BsDebug.h"
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-
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-namespace BansheeEngine
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-{
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- void D3D11HLSLParamParser::parse(ID3DBlob* microcode, GpuParamDesc& desc, List<VertexElement>* inputParams)
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- {
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- const char* commentString = nullptr;
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- ID3DBlob* pIDisassembly = nullptr;
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- char* pDisassembly = nullptr;
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-
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- HRESULT hr = D3DDisassemble((UINT*)microcode->GetBufferPointer(),
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- microcode->GetBufferSize(), D3D_DISASM_ENABLE_COLOR_CODE, commentString, &pIDisassembly);
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-
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- const char* assemblyCode = static_cast<const char*>(pIDisassembly->GetBufferPointer());
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-
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- if (FAILED(hr))
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- BS_EXCEPT(RenderingAPIException, "Unable to disassemble shader.");
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-
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- ID3D11ShaderReflection* shaderReflection;
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- hr = D3DReflect((void*)microcode->GetBufferPointer(), microcode->GetBufferSize(),
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- IID_ID3D11ShaderReflection, (void**)&shaderReflection);
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-
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- if (FAILED(hr))
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- BS_EXCEPT(RenderingAPIException, "Cannot reflect D3D11 high-level shader.");
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-
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- D3D11_SHADER_DESC shaderDesc;
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- hr = shaderReflection->GetDesc(&shaderDesc);
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-
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- if (FAILED(hr))
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- BS_EXCEPT(RenderingAPIException, "Cannot reflect D3D11 high-level shader.");
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-
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- if (inputParams != nullptr)
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- {
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- D3D11_SIGNATURE_PARAMETER_DESC inputParamDesc;
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- for (UINT32 i = 0; i < shaderDesc.InputParameters; i++)
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- {
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- hr = shaderReflection->GetInputParameterDesc(i, &inputParamDesc);
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-
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- if (FAILED(hr))
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- BS_EXCEPT(RenderingAPIException, "Cannot get input param desc with index: " + toString(i));
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-
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- // We don't care about system value semantics
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- if (StringUtil::startsWith(String(inputParamDesc.SemanticName), "sv_"))
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- continue;
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-
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- inputParams->push_back(VertexElement(inputParamDesc.Stream, inputParamDesc.Register,
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- D3D11Mappings::getInputType(inputParamDesc.ComponentType), D3D11Mappings::get(inputParamDesc.SemanticName), inputParamDesc.SemanticIndex));
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- }
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- }
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-
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- for(UINT32 i = 0; i < shaderDesc.BoundResources; i++)
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- {
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- D3D11_SHADER_INPUT_BIND_DESC bindingDesc;
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- hr = shaderReflection->GetResourceBindingDesc(i, &bindingDesc);
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-
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- if (FAILED(hr))
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- BS_EXCEPT(RenderingAPIException, "Cannot get resource binding desc with index: " + toString(i));
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-
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- parseResource(bindingDesc, desc);
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- }
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-
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- for(UINT32 i = 0; i < shaderDesc.ConstantBuffers; i++)
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- {
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- ID3D11ShaderReflectionConstantBuffer* shaderReflectionConstantBuffer;
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- shaderReflectionConstantBuffer = shaderReflection->GetConstantBufferByIndex(i);
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-
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- parseBuffer(shaderReflectionConstantBuffer, desc);
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- }
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-
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- // TODO - Parse:
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- // - Tex arrays, RW tex arrays and MS textures
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- // - UINT8, UINT and double values
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-
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- shaderReflection->Release();
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- }
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-
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- void D3D11HLSLParamParser::parseResource(D3D11_SHADER_INPUT_BIND_DESC& resourceDesc, GpuParamDesc& desc)
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- {
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- for(UINT32 i = 0; i < resourceDesc.BindCount; i++)
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- {
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- if(resourceDesc.Type == D3D_SIT_CBUFFER || resourceDesc.Type == D3D_SIT_TBUFFER)
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- {
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- GpuParamBlockDesc blockDesc;
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- blockDesc.name = resourceDesc.Name;
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- blockDesc.slot = resourceDesc.BindPoint + i;
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- blockDesc.blockSize = 0; // Calculated manually as we add parameters
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-
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- if(strcmp(resourceDesc.Name, "$Globals") == 0 || strcmp(resourceDesc.Name, "$Param") == 0) // Special buffers, as defined by DX11 docs
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- blockDesc.isShareable = false;
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- else
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- blockDesc.isShareable = true;
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-
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- desc.paramBlocks.insert(std::make_pair(blockDesc.name, blockDesc));
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- }
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- else
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- {
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- GpuParamObjectDesc memberDesc;
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- memberDesc.name = resourceDesc.Name;
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- memberDesc.slot = resourceDesc.BindPoint + i;
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- memberDesc.type = GPOT_UNKNOWN;
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-
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- switch(resourceDesc.Type)
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- {
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- case D3D_SIT_SAMPLER:
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- memberDesc.type = GPOT_SAMPLER2D; // Actual dimension of the sampler doesn't matter
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- desc.samplers.insert(std::make_pair(memberDesc.name, memberDesc));
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- break;
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- case D3D_SIT_TEXTURE:
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- switch(resourceDesc.Dimension)
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- {
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- case D3D_SRV_DIMENSION_TEXTURE1D:
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- memberDesc.type = GPOT_TEXTURE1D;
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- break;
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- case D3D_SRV_DIMENSION_TEXTURE2D:
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- memberDesc.type = GPOT_TEXTURE2D;
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- break;
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- case D3D_SRV_DIMENSION_TEXTURE3D:
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- memberDesc.type = GPOT_TEXTURE3D;
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- break;
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- case D3D_SRV_DIMENSION_TEXTURECUBE:
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- memberDesc.type = GPOT_TEXTURECUBE;
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- break;
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- case D3D_SRV_DIMENSION_TEXTURE2DMS:
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- memberDesc.type = GPOT_TEXTURE2DMS;
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- break;
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- default:
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- LOGWRN("Skipping texture because it has unsupported dimension: " + toString(resourceDesc.Dimension));
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- }
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-
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- if(memberDesc.type != GPOT_UNKNOWN)
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- desc.textures.insert(std::make_pair(memberDesc.name, memberDesc));
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-
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- break;
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- case D3D_SIT_STRUCTURED:
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- memberDesc.type = GPOT_STRUCTURED_BUFFER;
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- desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
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- break;
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- case D3D_SIT_BYTEADDRESS:
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- memberDesc.type = GPOT_BYTE_BUFFER;
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- desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
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- break;
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- case D3D11_SIT_UAV_RWTYPED:
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- memberDesc.type = GPOT_RWTYPED_BUFFER;
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- desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
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- break;
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- case D3D11_SIT_UAV_RWSTRUCTURED:
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- memberDesc.type = GPOT_RWSTRUCTURED_BUFFER;
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- desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
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- break;
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- case D3D11_SIT_UAV_RWBYTEADDRESS:
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- memberDesc.type = GPOT_RWBYTE_BUFFER;
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- desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
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- break;
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- case D3D_SIT_UAV_APPEND_STRUCTURED:
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- memberDesc.type = GPOT_RWAPPEND_BUFFER;
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- desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
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- break;
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- case D3D_SIT_UAV_CONSUME_STRUCTURED:
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- memberDesc.type = GPOT_RWCONSUME_BUFFER;
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- desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
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- break;
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- case D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER:
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- memberDesc.type = GPOT_RWSTRUCTURED_BUFFER_WITH_COUNTER;
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- desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
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- break;
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- default:
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- LOGWRN("Skipping resource because it has unsupported type: " + toString(resourceDesc.Type));
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- }
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- }
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- }
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- }
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-
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- void D3D11HLSLParamParser::parseBuffer(ID3D11ShaderReflectionConstantBuffer* bufferReflection, GpuParamDesc& desc)
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- {
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- D3D11_SHADER_BUFFER_DESC constantBufferDesc;
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- HRESULT hr = bufferReflection->GetDesc(&constantBufferDesc);
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- if (FAILED(hr))
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- BS_EXCEPT(RenderingAPIException, "Failed to retrieve HLSL constant buffer description.");
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-
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- if(constantBufferDesc.Type != D3D_CT_CBUFFER && constantBufferDesc.Type != D3D_CT_TBUFFER)
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- {
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- LOGWRN("D3D11 HLSL parsing: Unsupported constant buffer type, skipping. Type: " + toString(constantBufferDesc.Type));
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- return;
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- }
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-
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- GpuParamBlockDesc& blockDesc = desc.paramBlocks[constantBufferDesc.Name];
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-
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- for(UINT32 j = 0; j < constantBufferDesc.Variables; j++)
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- {
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- ID3D11ShaderReflectionVariable* varRef;
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- varRef = bufferReflection->GetVariableByIndex(j);
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- D3D11_SHADER_VARIABLE_DESC varDesc;
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- HRESULT hr = varRef->GetDesc(&varDesc);
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-
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- if (FAILED(hr))
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- BS_EXCEPT(RenderingAPIException, "Failed to retrieve HLSL constant buffer variable description.");
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-
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- ID3D11ShaderReflectionType* varRefType;
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- varRefType = varRef->GetType();
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- D3D11_SHADER_TYPE_DESC varTypeDesc;
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- varRefType->GetDesc(&varTypeDesc);
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-
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- parseVariable(varTypeDesc, varDesc, desc, blockDesc);
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- }
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-
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- blockDesc.blockSize = constantBufferDesc.Size / 4;
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- }
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-
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- void D3D11HLSLParamParser::parseVariable(D3D11_SHADER_TYPE_DESC& varTypeDesc, D3D11_SHADER_VARIABLE_DESC& varDesc, GpuParamDesc& desc, GpuParamBlockDesc& paramBlock)
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- {
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- GpuParamDataDesc memberDesc;
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- memberDesc.name = varDesc.Name;
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- memberDesc.paramBlockSlot = paramBlock.slot;
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- memberDesc.arraySize = varTypeDesc.Elements == 0 ? 1 : varTypeDesc.Elements;
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- memberDesc.gpuMemOffset = varDesc.StartOffset / 4;
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- memberDesc.cpuMemOffset = varDesc.StartOffset / 4;
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-
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- // Determine individual element size in the array
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- if(memberDesc.arraySize > 1)
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- {
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- // Find array element size (reported size is total size of array, minus unused register slots)
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- int totalArraySize = (varDesc.Size / 4);
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-
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- int totalSlotsUsedByArray = (totalArraySize / 4 + 1) * 4;
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- int unusedSlotsInArray = totalSlotsUsedByArray - totalArraySize;
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-
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- memberDesc.arrayElementStride = totalSlotsUsedByArray / memberDesc.arraySize;
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- memberDesc.elementSize = memberDesc.arrayElementStride - unusedSlotsInArray;
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- }
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- else
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- {
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- memberDesc.elementSize = varDesc.Size / 4; // Stored in multiples of 4
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- memberDesc.arrayElementStride = memberDesc.elementSize;
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- }
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-
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- switch(varTypeDesc.Class)
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- {
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- case D3D_SVC_SCALAR:
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- {
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- switch(varTypeDesc.Type)
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- {
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- case D3D_SVT_BOOL:
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- memberDesc.type = GPDT_BOOL;
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- break;
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- case D3D_SVT_INT:
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- memberDesc.type = GPDT_INT1;
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- break;
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- case D3D_SVT_FLOAT:
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- memberDesc.type = GPDT_FLOAT1;
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- break;
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- default:
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- LOGWRN("Skipping variable because it has unsupported type: " + toString(varTypeDesc.Type));
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- }
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- }
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- break;
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- case D3D_SVC_VECTOR:
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- {
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- switch(varTypeDesc.Type)
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- {
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- case D3D_SVT_INT:
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- {
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- switch(varTypeDesc.Columns)
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- {
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- case 1:
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- memberDesc.type = GPDT_INT1;
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- break;
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- case 2:
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- memberDesc.type = GPDT_INT2;
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- break;
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- case 3:
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- memberDesc.type = GPDT_INT3;
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- break;
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- case 4:
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- memberDesc.type = GPDT_INT4;
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- break;
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- }
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- }
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-
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- break;
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- case D3D_SVT_FLOAT:
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- {
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- switch(varTypeDesc.Columns)
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- {
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- case 1:
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- memberDesc.type = GPDT_FLOAT1;
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- break;
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- case 2:
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- memberDesc.type = GPDT_FLOAT2;
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- break;
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- case 3:
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- memberDesc.type = GPDT_FLOAT3;
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- break;
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- case 4:
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- memberDesc.type = GPDT_FLOAT4;
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- break;
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- }
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- }
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-
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- break;
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- }
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- }
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- break;
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- case D3D_SVC_MATRIX_COLUMNS:
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- case D3D_SVC_MATRIX_ROWS:
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- switch(varTypeDesc.Rows)
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- {
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- case 2:
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- switch(varTypeDesc.Columns)
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- {
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- case 2:
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- memberDesc.type = GPDT_MATRIX_2X2;
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- break;
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- case 3:
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- memberDesc.type = GPDT_MATRIX_2X3;
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- break;
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- case 4:
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- memberDesc.type = GPDT_MATRIX_2X4;
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- break;
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- }
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- break;
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- case 3:
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- switch(varTypeDesc.Columns)
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- {
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- case 2:
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- memberDesc.type = GPDT_MATRIX_3X2;
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- break;
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- case 3:
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- memberDesc.type = GPDT_MATRIX_3X3;
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- break;
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- case 4:
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- memberDesc.type = GPDT_MATRIX_3X4;
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- break;
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- }
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- break;
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- case 4:
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- switch(varTypeDesc.Columns)
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- {
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- case 2:
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- memberDesc.type = GPDT_MATRIX_4X2;
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- break;
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- case 3:
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- memberDesc.type = GPDT_MATRIX_4X3;
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- break;
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- case 4:
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- memberDesc.type = GPDT_MATRIX_4X4;
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- break;
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- }
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- break;
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- }
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- break;
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- case D3D_SVC_STRUCT:
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- memberDesc.type = GPDT_STRUCT;
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- break;
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- default:
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- LOGWRN("Skipping variable because it has unsupported class: " + toString(varTypeDesc.Class));
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- }
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-
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- desc.params.insert(std::make_pair(memberDesc.name, memberDesc));
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- }
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+#include "BsD3D11HLSLParamParser.h"
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+#include "BsD3D11Mappings.h"
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+#include "BsGpuParamDesc.h"
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+#include "BsException.h"
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+#include "BsDebug.h"
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+
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+namespace BansheeEngine
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+{
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+ void D3D11HLSLParamParser::parse(ID3DBlob* microcode, GpuParamDesc& desc, List<VertexElement>* inputParams)
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+ {
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+ const char* commentString = nullptr;
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+ ID3DBlob* pIDisassembly = nullptr;
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+ char* pDisassembly = nullptr;
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+
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+ HRESULT hr = D3DDisassemble((UINT*)microcode->GetBufferPointer(),
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+ microcode->GetBufferSize(), D3D_DISASM_ENABLE_COLOR_CODE, commentString, &pIDisassembly);
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+
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+ const char* assemblyCode = static_cast<const char*>(pIDisassembly->GetBufferPointer());
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+
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+ if (FAILED(hr))
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+ BS_EXCEPT(RenderingAPIException, "Unable to disassemble shader.");
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+
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+ ID3D11ShaderReflection* shaderReflection;
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+ hr = D3DReflect((void*)microcode->GetBufferPointer(), microcode->GetBufferSize(),
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+ IID_ID3D11ShaderReflection, (void**)&shaderReflection);
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+
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+ if (FAILED(hr))
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+ BS_EXCEPT(RenderingAPIException, "Cannot reflect D3D11 high-level shader.");
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+
|
|
|
+ D3D11_SHADER_DESC shaderDesc;
|
|
|
+ hr = shaderReflection->GetDesc(&shaderDesc);
|
|
|
+
|
|
|
+ if (FAILED(hr))
|
|
|
+ BS_EXCEPT(RenderingAPIException, "Cannot reflect D3D11 high-level shader.");
|
|
|
+
|
|
|
+ if (inputParams != nullptr)
|
|
|
+ {
|
|
|
+ D3D11_SIGNATURE_PARAMETER_DESC inputParamDesc;
|
|
|
+ for (UINT32 i = 0; i < shaderDesc.InputParameters; i++)
|
|
|
+ {
|
|
|
+ hr = shaderReflection->GetInputParameterDesc(i, &inputParamDesc);
|
|
|
+
|
|
|
+ if (FAILED(hr))
|
|
|
+ BS_EXCEPT(RenderingAPIException, "Cannot get input param desc with index: " + toString(i));
|
|
|
+
|
|
|
+ // We don't care about system value semantics
|
|
|
+ if (StringUtil::startsWith(String(inputParamDesc.SemanticName), "sv_"))
|
|
|
+ continue;
|
|
|
+
|
|
|
+ inputParams->push_back(VertexElement(inputParamDesc.Stream, inputParamDesc.Register,
|
|
|
+ D3D11Mappings::getInputType(inputParamDesc.ComponentType), D3D11Mappings::get(inputParamDesc.SemanticName), inputParamDesc.SemanticIndex));
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ for(UINT32 i = 0; i < shaderDesc.BoundResources; i++)
|
|
|
+ {
|
|
|
+ D3D11_SHADER_INPUT_BIND_DESC bindingDesc;
|
|
|
+ hr = shaderReflection->GetResourceBindingDesc(i, &bindingDesc);
|
|
|
+
|
|
|
+ if (FAILED(hr))
|
|
|
+ BS_EXCEPT(RenderingAPIException, "Cannot get resource binding desc with index: " + toString(i));
|
|
|
+
|
|
|
+ parseResource(bindingDesc, desc);
|
|
|
+ }
|
|
|
+
|
|
|
+ for(UINT32 i = 0; i < shaderDesc.ConstantBuffers; i++)
|
|
|
+ {
|
|
|
+ ID3D11ShaderReflectionConstantBuffer* shaderReflectionConstantBuffer;
|
|
|
+ shaderReflectionConstantBuffer = shaderReflection->GetConstantBufferByIndex(i);
|
|
|
+
|
|
|
+ parseBuffer(shaderReflectionConstantBuffer, desc);
|
|
|
+ }
|
|
|
+
|
|
|
+ // TODO - Parse:
|
|
|
+ // - Tex arrays, RW tex arrays and MS textures
|
|
|
+ // - UINT8, UINT and double values
|
|
|
+
|
|
|
+ shaderReflection->Release();
|
|
|
+ }
|
|
|
+
|
|
|
+ void D3D11HLSLParamParser::parseResource(D3D11_SHADER_INPUT_BIND_DESC& resourceDesc, GpuParamDesc& desc)
|
|
|
+ {
|
|
|
+ for(UINT32 i = 0; i < resourceDesc.BindCount; i++)
|
|
|
+ {
|
|
|
+ if(resourceDesc.Type == D3D_SIT_CBUFFER || resourceDesc.Type == D3D_SIT_TBUFFER)
|
|
|
+ {
|
|
|
+ GpuParamBlockDesc blockDesc;
|
|
|
+ blockDesc.name = resourceDesc.Name;
|
|
|
+ blockDesc.slot = resourceDesc.BindPoint + i;
|
|
|
+ blockDesc.blockSize = 0; // Calculated manually as we add parameters
|
|
|
+
|
|
|
+ if(strcmp(resourceDesc.Name, "$Globals") == 0 || strcmp(resourceDesc.Name, "$Param") == 0) // Special buffers, as defined by DX11 docs
|
|
|
+ blockDesc.isShareable = false;
|
|
|
+ else
|
|
|
+ blockDesc.isShareable = true;
|
|
|
+
|
|
|
+ desc.paramBlocks.insert(std::make_pair(blockDesc.name, blockDesc));
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ GpuParamObjectDesc memberDesc;
|
|
|
+ memberDesc.name = resourceDesc.Name;
|
|
|
+ memberDesc.slot = resourceDesc.BindPoint + i;
|
|
|
+ memberDesc.type = GPOT_UNKNOWN;
|
|
|
+
|
|
|
+ switch(resourceDesc.Type)
|
|
|
+ {
|
|
|
+ case D3D_SIT_SAMPLER:
|
|
|
+ memberDesc.type = GPOT_SAMPLER2D; // Actual dimension of the sampler doesn't matter
|
|
|
+ desc.samplers.insert(std::make_pair(memberDesc.name, memberDesc));
|
|
|
+ break;
|
|
|
+ case D3D_SIT_TEXTURE:
|
|
|
+ switch(resourceDesc.Dimension)
|
|
|
+ {
|
|
|
+ case D3D_SRV_DIMENSION_TEXTURE1D:
|
|
|
+ memberDesc.type = GPOT_TEXTURE1D;
|
|
|
+ break;
|
|
|
+ case D3D_SRV_DIMENSION_TEXTURE2D:
|
|
|
+ memberDesc.type = GPOT_TEXTURE2D;
|
|
|
+ break;
|
|
|
+ case D3D_SRV_DIMENSION_TEXTURE3D:
|
|
|
+ memberDesc.type = GPOT_TEXTURE3D;
|
|
|
+ break;
|
|
|
+ case D3D_SRV_DIMENSION_TEXTURECUBE:
|
|
|
+ memberDesc.type = GPOT_TEXTURECUBE;
|
|
|
+ break;
|
|
|
+ case D3D_SRV_DIMENSION_TEXTURE2DMS:
|
|
|
+ memberDesc.type = GPOT_TEXTURE2DMS;
|
|
|
+ break;
|
|
|
+ default:
|
|
|
+ LOGWRN("Skipping texture because it has unsupported dimension: " + toString(resourceDesc.Dimension));
|
|
|
+ }
|
|
|
+
|
|
|
+ if(memberDesc.type != GPOT_UNKNOWN)
|
|
|
+ desc.textures.insert(std::make_pair(memberDesc.name, memberDesc));
|
|
|
+
|
|
|
+ break;
|
|
|
+ case D3D_SIT_STRUCTURED:
|
|
|
+ memberDesc.type = GPOT_STRUCTURED_BUFFER;
|
|
|
+ desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
|
|
|
+ break;
|
|
|
+ case D3D_SIT_BYTEADDRESS:
|
|
|
+ memberDesc.type = GPOT_BYTE_BUFFER;
|
|
|
+ desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
|
|
|
+ break;
|
|
|
+ case D3D11_SIT_UAV_RWTYPED:
|
|
|
+ memberDesc.type = GPOT_RWTYPED_BUFFER;
|
|
|
+ desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
|
|
|
+ break;
|
|
|
+ case D3D11_SIT_UAV_RWSTRUCTURED:
|
|
|
+ memberDesc.type = GPOT_RWSTRUCTURED_BUFFER;
|
|
|
+ desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
|
|
|
+ break;
|
|
|
+ case D3D11_SIT_UAV_RWBYTEADDRESS:
|
|
|
+ memberDesc.type = GPOT_RWBYTE_BUFFER;
|
|
|
+ desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
|
|
|
+ break;
|
|
|
+ case D3D_SIT_UAV_APPEND_STRUCTURED:
|
|
|
+ memberDesc.type = GPOT_RWAPPEND_BUFFER;
|
|
|
+ desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
|
|
|
+ break;
|
|
|
+ case D3D_SIT_UAV_CONSUME_STRUCTURED:
|
|
|
+ memberDesc.type = GPOT_RWCONSUME_BUFFER;
|
|
|
+ desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
|
|
|
+ break;
|
|
|
+ case D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER:
|
|
|
+ memberDesc.type = GPOT_RWSTRUCTURED_BUFFER_WITH_COUNTER;
|
|
|
+ desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
|
|
|
+ break;
|
|
|
+ default:
|
|
|
+ LOGWRN("Skipping resource because it has unsupported type: " + toString(resourceDesc.Type));
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ void D3D11HLSLParamParser::parseBuffer(ID3D11ShaderReflectionConstantBuffer* bufferReflection, GpuParamDesc& desc)
|
|
|
+ {
|
|
|
+ D3D11_SHADER_BUFFER_DESC constantBufferDesc;
|
|
|
+ HRESULT hr = bufferReflection->GetDesc(&constantBufferDesc);
|
|
|
+ if (FAILED(hr))
|
|
|
+ BS_EXCEPT(RenderingAPIException, "Failed to retrieve HLSL constant buffer description.");
|
|
|
+
|
|
|
+ if(constantBufferDesc.Type != D3D_CT_CBUFFER && constantBufferDesc.Type != D3D_CT_TBUFFER)
|
|
|
+ {
|
|
|
+ LOGWRN("D3D11 HLSL parsing: Unsupported constant buffer type, skipping. Type: " + toString(constantBufferDesc.Type));
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ GpuParamBlockDesc& blockDesc = desc.paramBlocks[constantBufferDesc.Name];
|
|
|
+
|
|
|
+ for(UINT32 j = 0; j < constantBufferDesc.Variables; j++)
|
|
|
+ {
|
|
|
+ ID3D11ShaderReflectionVariable* varRef;
|
|
|
+ varRef = bufferReflection->GetVariableByIndex(j);
|
|
|
+ D3D11_SHADER_VARIABLE_DESC varDesc;
|
|
|
+ HRESULT hr = varRef->GetDesc(&varDesc);
|
|
|
+
|
|
|
+ if (FAILED(hr))
|
|
|
+ BS_EXCEPT(RenderingAPIException, "Failed to retrieve HLSL constant buffer variable description.");
|
|
|
+
|
|
|
+ ID3D11ShaderReflectionType* varRefType;
|
|
|
+ varRefType = varRef->GetType();
|
|
|
+ D3D11_SHADER_TYPE_DESC varTypeDesc;
|
|
|
+ varRefType->GetDesc(&varTypeDesc);
|
|
|
+
|
|
|
+ parseVariable(varTypeDesc, varDesc, desc, blockDesc);
|
|
|
+ }
|
|
|
+
|
|
|
+ blockDesc.blockSize = constantBufferDesc.Size / 4;
|
|
|
+ }
|
|
|
+
|
|
|
+ void D3D11HLSLParamParser::parseVariable(D3D11_SHADER_TYPE_DESC& varTypeDesc, D3D11_SHADER_VARIABLE_DESC& varDesc, GpuParamDesc& desc, GpuParamBlockDesc& paramBlock)
|
|
|
+ {
|
|
|
+ GpuParamDataDesc memberDesc;
|
|
|
+ memberDesc.name = varDesc.Name;
|
|
|
+ memberDesc.paramBlockSlot = paramBlock.slot;
|
|
|
+ memberDesc.arraySize = varTypeDesc.Elements == 0 ? 1 : varTypeDesc.Elements;
|
|
|
+ memberDesc.gpuMemOffset = varDesc.StartOffset / 4;
|
|
|
+ memberDesc.cpuMemOffset = varDesc.StartOffset / 4;
|
|
|
+
|
|
|
+ // Determine individual element size in the array
|
|
|
+ if(memberDesc.arraySize > 1)
|
|
|
+ {
|
|
|
+ // Find array element size (reported size is total size of array, minus unused register slots)
|
|
|
+ int totalArraySize = (varDesc.Size / 4);
|
|
|
+
|
|
|
+ int totalSlotsUsedByArray = (totalArraySize / 4 + 1) * 4;
|
|
|
+ int unusedSlotsInArray = totalSlotsUsedByArray - totalArraySize;
|
|
|
+
|
|
|
+ memberDesc.arrayElementStride = totalSlotsUsedByArray / memberDesc.arraySize;
|
|
|
+ memberDesc.elementSize = memberDesc.arrayElementStride - unusedSlotsInArray;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ memberDesc.elementSize = varDesc.Size / 4; // Stored in multiples of 4
|
|
|
+ memberDesc.arrayElementStride = memberDesc.elementSize;
|
|
|
+ }
|
|
|
+
|
|
|
+ switch(varTypeDesc.Class)
|
|
|
+ {
|
|
|
+ case D3D_SVC_SCALAR:
|
|
|
+ {
|
|
|
+ switch(varTypeDesc.Type)
|
|
|
+ {
|
|
|
+ case D3D_SVT_BOOL:
|
|
|
+ memberDesc.type = GPDT_BOOL;
|
|
|
+ break;
|
|
|
+ case D3D_SVT_INT:
|
|
|
+ case D3D_SVT_UINT:
|
|
|
+ memberDesc.type = GPDT_INT1;
|
|
|
+ break;
|
|
|
+ case D3D_SVT_FLOAT:
|
|
|
+ memberDesc.type = GPDT_FLOAT1;
|
|
|
+ break;
|
|
|
+ default:
|
|
|
+ LOGWRN("Skipping variable because it has unsupported type: " + toString(varTypeDesc.Type));
|
|
|
+ }
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ case D3D_SVC_VECTOR:
|
|
|
+ {
|
|
|
+ switch(varTypeDesc.Type)
|
|
|
+ {
|
|
|
+ case D3D_SVT_INT:
|
|
|
+ {
|
|
|
+ switch(varTypeDesc.Columns)
|
|
|
+ {
|
|
|
+ case 1:
|
|
|
+ memberDesc.type = GPDT_INT1;
|
|
|
+ break;
|
|
|
+ case 2:
|
|
|
+ memberDesc.type = GPDT_INT2;
|
|
|
+ break;
|
|
|
+ case 3:
|
|
|
+ memberDesc.type = GPDT_INT3;
|
|
|
+ break;
|
|
|
+ case 4:
|
|
|
+ memberDesc.type = GPDT_INT4;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ break;
|
|
|
+ case D3D_SVT_FLOAT:
|
|
|
+ {
|
|
|
+ switch(varTypeDesc.Columns)
|
|
|
+ {
|
|
|
+ case 1:
|
|
|
+ memberDesc.type = GPDT_FLOAT1;
|
|
|
+ break;
|
|
|
+ case 2:
|
|
|
+ memberDesc.type = GPDT_FLOAT2;
|
|
|
+ break;
|
|
|
+ case 3:
|
|
|
+ memberDesc.type = GPDT_FLOAT3;
|
|
|
+ break;
|
|
|
+ case 4:
|
|
|
+ memberDesc.type = GPDT_FLOAT4;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ case D3D_SVC_MATRIX_COLUMNS:
|
|
|
+ case D3D_SVC_MATRIX_ROWS:
|
|
|
+ switch(varTypeDesc.Rows)
|
|
|
+ {
|
|
|
+ case 2:
|
|
|
+ switch(varTypeDesc.Columns)
|
|
|
+ {
|
|
|
+ case 2:
|
|
|
+ memberDesc.type = GPDT_MATRIX_2X2;
|
|
|
+ break;
|
|
|
+ case 3:
|
|
|
+ memberDesc.type = GPDT_MATRIX_2X3;
|
|
|
+ break;
|
|
|
+ case 4:
|
|
|
+ memberDesc.type = GPDT_MATRIX_2X4;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ case 3:
|
|
|
+ switch(varTypeDesc.Columns)
|
|
|
+ {
|
|
|
+ case 2:
|
|
|
+ memberDesc.type = GPDT_MATRIX_3X2;
|
|
|
+ break;
|
|
|
+ case 3:
|
|
|
+ memberDesc.type = GPDT_MATRIX_3X3;
|
|
|
+ break;
|
|
|
+ case 4:
|
|
|
+ memberDesc.type = GPDT_MATRIX_3X4;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ case 4:
|
|
|
+ switch(varTypeDesc.Columns)
|
|
|
+ {
|
|
|
+ case 2:
|
|
|
+ memberDesc.type = GPDT_MATRIX_4X2;
|
|
|
+ break;
|
|
|
+ case 3:
|
|
|
+ memberDesc.type = GPDT_MATRIX_4X3;
|
|
|
+ break;
|
|
|
+ case 4:
|
|
|
+ memberDesc.type = GPDT_MATRIX_4X4;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ case D3D_SVC_STRUCT:
|
|
|
+ memberDesc.type = GPDT_STRUCT;
|
|
|
+ break;
|
|
|
+ default:
|
|
|
+ LOGWRN("Skipping variable because it has unsupported class: " + toString(varTypeDesc.Class));
|
|
|
+ }
|
|
|
+
|
|
|
+ desc.params.insert(std::make_pair(memberDesc.name, memberDesc));
|
|
|
+ }
|
|
|
}
|