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+using System;
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+using System.Runtime.CompilerServices;
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+using BansheeEngine;
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+
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+namespace BansheeEditor
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+{
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+ /// <summary>
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+ /// Editor GUI element that displays a slider with floating point input field and an optional label.
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+ /// </summary>
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+ public sealed class GUISliderField : GUIElement
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+ {
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+ public delegate void OnChangedDelegate(float newValue);
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+
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+ /// <summary>
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+ /// Triggered when the value in the field changes.
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+ /// </summary>
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+ public event OnChangedDelegate OnChanged;
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+
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+ /// <summary>
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+ /// Value displayed by the field input box.
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+ /// </summary>
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+ public float Value
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+ {
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+ get { return Internal_GetValue(mCachedPtr); }
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+ set { Internal_SetValue(mCachedPtr, value); }
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+ }
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+
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+ /// <summary>
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+ /// Creates a new slider field element with a label.
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+ /// </summary>
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+ /// <param name="min">Minimum boundary of the range to clamp values to.</param>
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+ /// <param name="max">Maximum boundary of the range to clamp values to.</param>
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+ /// <param name="title">Content to display on the label.</param>
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+ /// <param name="titleWidth">Width of the title label in pixels.</param>
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+ /// <param name="style">Optional style to use for the element. Style controls the look of the element, as well as
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+ /// default layout options. Style will be retrieved from the active GUISkin. If not specified
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+ /// default element style is used.</param>
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+ /// <param name="options">Options that allow you to control how is the element positioned and sized. This will
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+ /// override any similar options set by style.</param>
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+ public GUISliderField(float min, float max, GUIContent title, int titleWidth = 100,
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+ string style = "", params GUIOption[] options)
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+ {
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+ Internal_CreateInstance(this, min, max, title, titleWidth, style, options, true);
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+ }
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+
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+ /// <summary>
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+ /// Creates a new slider field element without a label.
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+ /// </summary>
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+ /// <param name="min">Minimum boundary of the range to clamp values to.</param>
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+ /// <param name="max">Maximum boundary of the range to clamp values to.</param>
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+ /// <param name="style">Optional style to use for the element. Style controls the look of the element, as well as
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+ /// default layout options. Style will be retrieved from the active GUISkin. If not specified
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+ /// default element style is used.</param>
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+ /// <param name="options">Options that allow you to control how is the element positioned and sized. This will
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+ /// override any similar options set by style.</param>
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+ public GUISliderField(float min, float max, string style = "", params GUIOption[] options)
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+ {
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+ Internal_CreateInstance(this, min, max, null, 0, style, options, false);
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+ }
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+
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+ /// <summary>
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+ /// Checks does the element currently has input focus. Input focus means the element has an input caret displayed
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+ /// and will accept input from the keyboard.
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+ /// </summary>
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+ /// <returns>True if the element has input focus.</returns>
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+ public bool HasInputFocus()
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+ {
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+ bool value;
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+ Internal_HasInputFocus(mCachedPtr, out value);
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+ return value;
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+ }
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+
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+ /// <summary>
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+ /// Colors the element with a specific tint.
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+ /// </summary>
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+ /// <param name="color">Tint to apply to the element.</param>
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+ public void SetTint(Color color)
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+ {
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+ Internal_SetTint(mCachedPtr, color);
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+ }
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+
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+ /// <summary>
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+ /// Sets a range that will input field values will be clamped to. Set to large negative/positive values if clamping
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+ /// is not required.
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+ /// </summary>
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+ /// <param name="min">Minimum boundary of the range to clamp values to.</param>
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+ /// <param name="max">Maximum boundary of the range to clamp values to.</param>
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+ public void SetRange(float min, float max)
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+ {
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+ Internal_SetRange(mCachedPtr, min, max);
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+ }
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+
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+ /// <summary>
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+ /// Sets a step value that determines the minimal increment the slider can be increased or decreased by.
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+ /// </summary>
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+ /// <param name="step">Step value in percent if range is not defined, otherwise in same units as the range.</param>
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+ public void SetStep(float step)
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+ {
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+ Internal_SetStep(mCachedPtr, step);
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+ }
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+
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+ /// <summary>
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+ /// Triggered by the runtime when the value of the float field changes.
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+ /// </summary>
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+ /// <param name="newValue">New value of the float field.</param>
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+ private void DoOnChanged(float newValue)
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+ {
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+ if (OnChanged != null)
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+ OnChanged(newValue);
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+ }
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+
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+ [MethodImpl(MethodImplOptions.InternalCall)]
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+ private static extern void Internal_CreateInstance(GUISliderField instance, float min, float max,
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+ GUIContent title, int titleWidth, string style, GUIOption[] options, bool withTitle);
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+
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+ [MethodImpl(MethodImplOptions.InternalCall)]
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+ private static extern float Internal_GetValue(IntPtr nativeInstance);
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+
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+ [MethodImpl(MethodImplOptions.InternalCall)]
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+ private static extern void Internal_SetValue(IntPtr nativeInstance, float value);
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+
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+ [MethodImpl(MethodImplOptions.InternalCall)]
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+ private static extern void Internal_HasInputFocus(IntPtr nativeInstance, out bool value);
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+
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+ [MethodImpl(MethodImplOptions.InternalCall)]
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+ private static extern void Internal_SetTint(IntPtr nativeInstance, Color color);
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+
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+ [MethodImpl(MethodImplOptions.InternalCall)]
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+ private static extern void Internal_SetRange(IntPtr nativeInstance, float min, float max);
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+
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+ [MethodImpl(MethodImplOptions.InternalCall)]
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+ private static extern void Internal_SetStep(IntPtr nativeInstance, float step);
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+ }
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+}
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