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- fragColor = lightDir * vec4(0.5f, 0.5f, 0.5f, 0.5f) + viewDir * vec4(0.5f, 0.5f 0.5f, 0.5f);
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+ fragColor.x = dot(lightDir.xyz, vec3(0.5f, 0.5f, 0.5f)) + dot(viewDir, vec3(0.5f, 0.5f, 0.5f));
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vsProgram = GpuProgramCore::create(vsCode, "main", "glsl", GPT_VERTEX_PROGRAM, GPP_VS_4_0);
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vsProgram = GpuProgramCore::create(vsCode, "main", "glsl", GPT_VERTEX_PROGRAM, GPP_VS_4_0);
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