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@@ -1,1788 +1,1798 @@
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-//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
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-//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
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-#include "BsGUIManager.h"
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-#include "BsGUIWidget.h"
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-#include "BsGUIElement.h"
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-#include "BsSpriteTexture.h"
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-#include "BsTime.h"
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-#include "BsSceneObject.h"
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-#include "BsMaterial.h"
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-#include "BsMeshData.h"
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-#include "BsVertexDataDesc.h"
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-#include "BsMesh.h"
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-#include "BsRenderWindowManager.h"
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-#include "BsPlatform.h"
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-#include "BsRect2I.h"
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-#include "BsCoreApplication.h"
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-#include "BsException.h"
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-#include "BsInput.h"
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-#include "BsGUIInputCaret.h"
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-#include "BsGUIInputSelection.h"
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-#include "BsGUIContextMenu.h"
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-#include "BsDragAndDropManager.h"
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-#include "BsGUIDropDownBoxManager.h"
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-#include "BsProfilerCPU.h"
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-#include "BsMeshHeap.h"
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-#include "BsTransientMesh.h"
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-#include "BsVirtualInput.h"
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-#include "BsCursor.h"
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-#include "BsCoreThread.h"
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-#include "BsRendererManager.h"
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-#include "BsRenderer.h"
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-#include "BsCamera.h"
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-#include "BsGUITooltipManager.h"
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-#include "BsRendererUtility.h"
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-#include "BsTexture.h"
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-#include "BsRenderTexture.h"
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-#include "BsSamplerState.h"
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-#include "BsRenderStateManager.h"
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-#include "BsBuiltinResources.h"
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-
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-using namespace std::placeholders;
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-
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-namespace BansheeEngine
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-{
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- struct GUIGroupElement
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- {
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- GUIGroupElement()
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- { }
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-
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- GUIGroupElement(GUIElement* _element, UINT32 _renderElement)
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- :element(_element), renderElement(_renderElement)
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- { }
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-
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- GUIElement* element;
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- UINT32 renderElement;
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- };
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-
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- struct GUIMaterialGroup
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- {
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- SpriteMaterialInfo matInfo;
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- UINT32 numQuads;
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- UINT32 depth;
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- UINT32 minDepth;
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- Rect2I bounds;
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- Vector<GUIGroupElement> elements;
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- };
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-
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- const UINT32 GUIManager::DRAG_DISTANCE = 3;
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- const float GUIManager::TOOLTIP_HOVER_TIME = 1.0f;
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- const UINT32 GUIManager::MESH_HEAP_INITIAL_NUM_VERTS = 16384;
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- const UINT32 GUIManager::MESH_HEAP_INITIAL_NUM_INDICES = 49152;
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-
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- GUIManager::GUIManager()
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- :mSeparateMeshesByWidget(true), mActiveMouseButton(GUIMouseButton::Left),
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- mCaretBlinkInterval(0.5f), mCaretLastBlinkTime(0.0f), mCaretColor(1.0f, 0.6588f, 0.0f), mIsCaretOn(false),
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- mTextSelectionColor(0.0f, 114/255.0f, 188/255.0f), mInputCaret(nullptr), mInputSelection(nullptr),
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- mDragState(DragState::NoDrag), mActiveCursor(CursorType::Arrow), mCoreDirty(false), mShowTooltip(false), mTooltipElementHoverStart(0.0f)
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- {
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- mOnPointerMovedConn = gInput().onPointerMoved.connect(std::bind(&GUIManager::onPointerMoved, this, _1));
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- mOnPointerPressedConn = gInput().onPointerPressed.connect(std::bind(&GUIManager::onPointerPressed, this, _1));
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- mOnPointerReleasedConn = gInput().onPointerReleased.connect(std::bind(&GUIManager::onPointerReleased, this, _1));
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- mOnPointerDoubleClick = gInput().onPointerDoubleClick.connect(std::bind(&GUIManager::onPointerDoubleClick, this, _1));
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- mOnTextInputConn = gInput().onCharInput.connect(std::bind(&GUIManager::onTextInput, this, _1));
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- mOnInputCommandConn = gInput().onInputCommand.connect(std::bind(&GUIManager::onInputCommandEntered, this, _1));
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- mOnVirtualButtonDown = VirtualInput::instance().onButtonDown.connect(std::bind(&GUIManager::onVirtualButtonDown, this, _1, _2));
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-
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- mWindowGainedFocusConn = RenderWindowManager::instance().onFocusGained.connect(std::bind(&GUIManager::onWindowFocusGained, this, _1));
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- mWindowLostFocusConn = RenderWindowManager::instance().onFocusLost.connect(std::bind(&GUIManager::onWindowFocusLost, this, _1));
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- mMouseLeftWindowConn = RenderWindowManager::instance().onMouseLeftWindow.connect(std::bind(&GUIManager::onMouseLeftWindow, this, _1));
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-
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- mInputCaret = bs_new<GUIInputCaret>();
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- mInputSelection = bs_new<GUIInputSelection>();
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-
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- DragAndDropManager::startUp();
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- mDragEndedConn = DragAndDropManager::instance().onDragEnded.connect(std::bind(&GUIManager::onMouseDragEnded, this, _1, _2));
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-
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- GUIDropDownBoxManager::startUp();
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- GUITooltipManager::startUp();
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-
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- mVertexDesc = bs_shared_ptr_new<VertexDataDesc>();
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- mVertexDesc->addVertElem(VET_FLOAT2, VES_POSITION);
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- mVertexDesc->addVertElem(VET_FLOAT2, VES_TEXCOORD);
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-
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- mMeshHeap = MeshHeap::create(MESH_HEAP_INITIAL_NUM_VERTS, MESH_HEAP_INITIAL_NUM_INDICES, mVertexDesc);
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-
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- // Need to defer this call because I want to make sure all managers are initialized first
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- deferredCall(std::bind(&GUIManager::updateCaretTexture, this));
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- deferredCall(std::bind(&GUIManager::updateTextSelectionTexture, this));
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-
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- GUIManagerCore* core = bs_new<GUIManagerCore>();
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- mCore.store(core, std::memory_order_release);
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-
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- HMaterial textMaterial = BuiltinResources::instance().createSpriteTextMaterial();
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- HMaterial imageMaterial = BuiltinResources::instance().createSpriteNonAlphaImageMaterial();
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- HMaterial imageAlphaMaterial = BuiltinResources::instance().createSpriteImageMaterial();
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-
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- gCoreAccessor().queueCommand(std::bind(&GUIManagerCore::initialize, core,
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- textMaterial->getCore(), imageMaterial->getCore(), imageAlphaMaterial->getCore()));
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- }
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-
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- GUIManager::~GUIManager()
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- {
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- GUITooltipManager::shutDown();
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- GUIDropDownBoxManager::shutDown();
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- DragAndDropManager::shutDown();
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-
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- // Make a copy of widgets, since destroying them will remove them from mWidgets and
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- // we can't iterate over an array thats getting modified
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- Vector<WidgetInfo> widgetCopy = mWidgets;
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- for(auto& widget : widgetCopy)
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- widget.widget->_destroy();
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-
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- // Ensure everything queued get destroyed, loop until queue empties
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- while (processDestroyQueue())
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- { }
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-
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- mOnPointerPressedConn.disconnect();
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- mOnPointerReleasedConn.disconnect();
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- mOnPointerMovedConn.disconnect();
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- mOnPointerDoubleClick.disconnect();
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- mOnTextInputConn.disconnect();
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- mOnInputCommandConn.disconnect();
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- mOnVirtualButtonDown.disconnect();
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-
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- mDragEndedConn.disconnect();
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-
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- mWindowGainedFocusConn.disconnect();
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- mWindowLostFocusConn.disconnect();
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-
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- mMouseLeftWindowConn.disconnect();
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-
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- bs_delete(mInputCaret);
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- bs_delete(mInputSelection);
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-
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- gCoreAccessor().queueCommand(std::bind(&GUIManager::destroyCore, this, mCore.load(std::memory_order_relaxed)));
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-
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- assert(mCachedGUIData.size() == 0);
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- }
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-
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- void GUIManager::destroyCore(GUIManagerCore* core)
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- {
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- bs_delete(core);
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- }
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-
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- void GUIManager::registerWidget(GUIWidget* widget)
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- {
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- const Viewport* renderTarget = widget->getTarget();
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- if (renderTarget == nullptr)
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- return;
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-
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- mWidgets.push_back(WidgetInfo(widget));
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- auto findIter = mCachedGUIData.find(renderTarget);
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-
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- if(findIter == end(mCachedGUIData))
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- mCachedGUIData[renderTarget] = GUIRenderData();
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-
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- GUIRenderData& windowData = mCachedGUIData[renderTarget];
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- windowData.widgets.push_back(widget);
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- windowData.isDirty = true;
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- }
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-
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- void GUIManager::unregisterWidget(GUIWidget* widget)
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- {
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- {
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- auto findIter = std::find_if(begin(mWidgets), end(mWidgets), [=] (const WidgetInfo& x) { return x.widget == widget; } );
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-
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- if(findIter != mWidgets.end())
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- mWidgets.erase(findIter);
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- }
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-
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- for(auto& entry : mElementsInFocus)
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- {
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- if (entry.widget == widget)
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- entry.widget = nullptr;
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- }
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-
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- for (auto& entry : mElementsUnderPointer)
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- {
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- if (entry.widget == widget)
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- entry.widget = nullptr;
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- }
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-
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- for (auto& entry : mActiveElements)
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- {
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- if (entry.widget == widget)
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- entry.widget = nullptr;
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- }
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-
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- const Viewport* renderTarget = widget->getTarget();
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- GUIRenderData& renderData = mCachedGUIData[renderTarget];
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-
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- {
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- auto findIter = std::find(begin(renderData.widgets), end(renderData.widgets), widget);
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-
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- if(findIter != end(renderData.widgets))
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- renderData.widgets.erase(findIter);
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- }
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-
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- if(renderData.widgets.size() == 0)
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- {
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- for (auto& mesh : renderData.cachedMeshes)
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- {
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- if (mesh != nullptr)
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- mMeshHeap->dealloc(mesh);
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- }
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-
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- mCachedGUIData.erase(renderTarget);
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- mCoreDirty = true;
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- }
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- else
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- renderData.isDirty = true;
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- }
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-
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- void GUIManager::update()
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- {
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- DragAndDropManager::instance()._update();
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-
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- // Show tooltip if needed
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- if (mShowTooltip)
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- {
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- float diff = gTime().getTime() - mTooltipElementHoverStart;
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- if (diff >= TOOLTIP_HOVER_TIME || gInput().isButtonHeld(BC_LCONTROL) || gInput().isButtonHeld(BC_RCONTROL))
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- {
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- for(auto& entry : mElementsUnderPointer)
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- {
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- const WString& tooltipText = entry.element->_getTooltip();
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- GUIWidget* parentWidget = entry.element->_getParentWidget();
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-
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- if (!tooltipText.empty() && parentWidget != nullptr)
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- {
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- const RenderWindow* window = getWidgetWindow(*parentWidget);
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- if (window != nullptr)
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- {
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- Vector2I windowPos = window->screenToWindowPos(gInput().getPointerPosition());
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-
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- GUITooltipManager::instance().show(*parentWidget, windowPos, tooltipText);
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- break;
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- }
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- }
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- }
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-
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- mShowTooltip = false;
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- }
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- }
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-
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- // Update layouts
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- gProfilerCPU().beginSample("UpdateLayout");
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- for(auto& widgetInfo : mWidgets)
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- {
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- widgetInfo.widget->_updateLayout();
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- }
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- gProfilerCPU().endSample("UpdateLayout");
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-
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- // Destroy all queued elements (and loop in case any new ones get queued during destruction)
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- do
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- {
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- mNewElementsUnderPointer.clear();
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- for (auto& elementInfo : mElementsUnderPointer)
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- {
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- if (!elementInfo.element->_isDestroyed())
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- mNewElementsUnderPointer.push_back(elementInfo);
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- }
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-
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- mElementsUnderPointer.swap(mNewElementsUnderPointer);
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-
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- mNewActiveElements.clear();
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- for (auto& elementInfo : mActiveElements)
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- {
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- if (!elementInfo.element->_isDestroyed())
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- mNewActiveElements.push_back(elementInfo);
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- }
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-
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- mActiveElements.swap(mNewActiveElements);
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-
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- mNewElementsInFocus.clear();
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- for (auto& elementInfo : mElementsInFocus)
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- {
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- if (!elementInfo.element->_isDestroyed())
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- mNewElementsInFocus.push_back(elementInfo);
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- }
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-
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- mElementsInFocus.swap(mNewElementsInFocus);
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-
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- for (auto& focusElementInfo : mForcedFocusElements)
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- {
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- if (focusElementInfo.element->_isDestroyed())
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- continue;
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-
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- if (focusElementInfo.focus)
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- {
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- auto iterFind = std::find_if(mElementsInFocus.begin(), mElementsInFocus.end(),
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- [&](const ElementInfo& x) { return x.element == focusElementInfo.element; });
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-
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- if (iterFind == mElementsInFocus.end())
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- {
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- mElementsInFocus.push_back(ElementInfo(focusElementInfo.element, focusElementInfo.element->_getParentWidget()));
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-
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- mCommandEvent = GUICommandEvent();
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- mCommandEvent.setType(GUICommandEventType::FocusGained);
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-
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- sendCommandEvent(focusElementInfo.element, mCommandEvent);
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- }
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- }
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- else
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- {
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- mNewElementsInFocus.clear();
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- for (auto& elementInfo : mElementsInFocus)
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- {
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- if (elementInfo.element == focusElementInfo.element)
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- {
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- mCommandEvent = GUICommandEvent();
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- mCommandEvent.setType(GUICommandEventType::FocusLost);
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-
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- sendCommandEvent(elementInfo.element, mCommandEvent);
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- }
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- else
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- mNewElementsInFocus.push_back(elementInfo);
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- }
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-
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- mElementsInFocus.swap(mNewElementsInFocus);
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- }
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- }
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-
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- mForcedFocusElements.clear();
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-
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- } while (processDestroyQueue());
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-
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- // Blink caret
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- float curTime = gTime().getTime();
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-
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- if ((curTime - mCaretLastBlinkTime) >= mCaretBlinkInterval)
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- {
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- mCaretLastBlinkTime = curTime;
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- mIsCaretOn = !mIsCaretOn;
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-
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- mCommandEvent = GUICommandEvent();
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- mCommandEvent.setType(GUICommandEventType::Redraw);
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-
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- for (auto& elementInfo : mElementsInFocus)
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- {
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- sendCommandEvent(elementInfo.element, mCommandEvent);
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- }
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- }
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-
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- PROFILE_CALL(updateMeshes(), "UpdateMeshes");
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-
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- // Send potentially updated meshes to core for rendering
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- if (mCoreDirty)
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- {
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- UnorderedMap<SPtr<CameraCore>, Vector<GUICoreRenderData>> corePerCameraData;
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-
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- for (auto& viewportData : mCachedGUIData)
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- {
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- const GUIRenderData& renderData = viewportData.second;
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-
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- SPtr<Camera> camera;
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- for (auto& widget : viewportData.second.widgets)
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- {
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- camera = widget->getCamera();
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- if (camera != nullptr)
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- break;
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- }
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-
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- if (camera == nullptr)
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- continue;
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-
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- auto insertedData = corePerCameraData.insert(std::make_pair(camera->getCore(), Vector<GUICoreRenderData>()));
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- Vector<GUICoreRenderData>& cameraData = insertedData.first->second;
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-
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- UINT32 meshIdx = 0;
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- for (auto& mesh : renderData.cachedMeshes)
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- {
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- SpriteMaterialInfo materialInfo = renderData.cachedMaterials[meshIdx];
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- GUIWidget* widget = renderData.cachedWidgetsPerMesh[meshIdx];
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-
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- if (materialInfo.texture == nullptr || !materialInfo.texture.isLoaded())
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|
- {
|
|
|
- meshIdx++;
|
|
|
- continue;
|
|
|
- }
|
|
|
-
|
|
|
- if (mesh == nullptr)
|
|
|
- {
|
|
|
- meshIdx++;
|
|
|
- continue;
|
|
|
- }
|
|
|
-
|
|
|
- cameraData.push_back(GUICoreRenderData());
|
|
|
- GUICoreRenderData& newEntry = cameraData.back();
|
|
|
-
|
|
|
- newEntry.materialType = materialInfo.type;
|
|
|
- newEntry.texture = materialInfo.texture->getCore();
|
|
|
- newEntry.tint = materialInfo.tint;
|
|
|
- newEntry.mesh = mesh->getCore();
|
|
|
- newEntry.worldTransform = widget->getWorldTfrm();
|
|
|
-
|
|
|
- meshIdx++;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- GUIManagerCore* core = mCore.load(std::memory_order_relaxed);
|
|
|
- gCoreAccessor().queueCommand(std::bind(&GUIManagerCore::updateData, core, corePerCameraData));
|
|
|
-
|
|
|
- mCoreDirty = false;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- void GUIManager::updateMeshes()
|
|
|
- {
|
|
|
- for(auto& cachedMeshData : mCachedGUIData)
|
|
|
- {
|
|
|
- GUIRenderData& renderData = cachedMeshData.second;
|
|
|
-
|
|
|
- // Check if anything is dirty. If nothing is we can skip the update
|
|
|
- bool isDirty = renderData.isDirty;
|
|
|
- renderData.isDirty = false;
|
|
|
-
|
|
|
- for(auto& widget : renderData.widgets)
|
|
|
- {
|
|
|
- if (widget->isDirty(true))
|
|
|
- {
|
|
|
- isDirty = true;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- if(!isDirty)
|
|
|
- continue;
|
|
|
-
|
|
|
- mCoreDirty = true;
|
|
|
-
|
|
|
- bs_frame_mark();
|
|
|
- {
|
|
|
- // Make a list of all GUI elements, sorted from farthest to nearest (highest depth to lowest)
|
|
|
- auto elemComp = [](const GUIGroupElement& a, const GUIGroupElement& b)
|
|
|
- {
|
|
|
- UINT32 aDepth = a.element->_getRenderElementDepth(a.renderElement);
|
|
|
- UINT32 bDepth = b.element->_getRenderElementDepth(b.renderElement);
|
|
|
-
|
|
|
- // Compare pointers just to differentiate between two elements with the same depth, their order doesn't really matter, but std::set
|
|
|
- // requires all elements to be unique
|
|
|
- return (aDepth > bDepth) ||
|
|
|
- (aDepth == bDepth && a.element > b.element) ||
|
|
|
- (aDepth == bDepth && a.element == b.element && a.renderElement > b.renderElement);
|
|
|
- };
|
|
|
-
|
|
|
- FrameSet<GUIGroupElement, std::function<bool(const GUIGroupElement&, const GUIGroupElement&)>> allElements(elemComp);
|
|
|
-
|
|
|
- for (auto& widget : renderData.widgets)
|
|
|
- {
|
|
|
- const Vector<GUIElement*>& elements = widget->getElements();
|
|
|
-
|
|
|
- for (auto& element : elements)
|
|
|
- {
|
|
|
- if (!element->_isVisible())
|
|
|
- continue;
|
|
|
-
|
|
|
- UINT32 numRenderElems = element->_getNumRenderElements();
|
|
|
- for (UINT32 i = 0; i < numRenderElems; i++)
|
|
|
- {
|
|
|
- allElements.insert(GUIGroupElement(element, i));
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- // Group the elements in such a way so that we end up with a smallest amount of
|
|
|
- // meshes, without breaking back to front rendering order
|
|
|
- FrameUnorderedMap<std::reference_wrapper<const SpriteMaterialInfo>, FrameVector<GUIMaterialGroup>> materialGroups;
|
|
|
- for (auto& elem : allElements)
|
|
|
- {
|
|
|
- GUIElement* guiElem = elem.element;
|
|
|
- UINT32 renderElemIdx = elem.renderElement;
|
|
|
- UINT32 elemDepth = guiElem->_getRenderElementDepth(renderElemIdx);
|
|
|
-
|
|
|
- Rect2I tfrmedBounds = guiElem->_getClippedBounds();
|
|
|
- tfrmedBounds.transform(guiElem->_getParentWidget()->getWorldTfrm());
|
|
|
-
|
|
|
- const SpriteMaterialInfo& matInfo = guiElem->_getMaterial(renderElemIdx);
|
|
|
- FrameVector<GUIMaterialGroup>& groupsPerMaterial = materialGroups[std::cref(matInfo)];
|
|
|
-
|
|
|
- // Try to find a group this material will fit in:
|
|
|
- // - Group that has a depth value same or one below elements depth will always be a match
|
|
|
- // - Otherwise, we search higher depth values as well, but we only use them if no elements in between those depth values
|
|
|
- // overlap the current elements bounds.
|
|
|
- GUIMaterialGroup* foundGroup = nullptr;
|
|
|
-
|
|
|
- for (auto groupIter = groupsPerMaterial.rbegin(); groupIter != groupsPerMaterial.rend(); ++groupIter)
|
|
|
- {
|
|
|
- // If we separate meshes by widget, ignore any groups with widget parents other than mine
|
|
|
- if (mSeparateMeshesByWidget)
|
|
|
- {
|
|
|
- if (groupIter->elements.size() > 0)
|
|
|
- {
|
|
|
- GUIElement* otherElem = groupIter->elements.begin()->element; // We only need to check the first element
|
|
|
- if (otherElem->_getParentWidget() != guiElem->_getParentWidget())
|
|
|
- continue;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- GUIMaterialGroup& group = *groupIter;
|
|
|
-
|
|
|
- if (group.depth == elemDepth)
|
|
|
- {
|
|
|
- foundGroup = &group;
|
|
|
- break;
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- UINT32 startDepth = elemDepth;
|
|
|
- UINT32 endDepth = group.depth;
|
|
|
-
|
|
|
- Rect2I potentialGroupBounds = group.bounds;
|
|
|
- potentialGroupBounds.encapsulate(tfrmedBounds);
|
|
|
-
|
|
|
- bool foundOverlap = false;
|
|
|
- for (auto& material : materialGroups)
|
|
|
- {
|
|
|
- for (auto& matGroup : material.second)
|
|
|
- {
|
|
|
- if (&matGroup == &group)
|
|
|
- continue;
|
|
|
-
|
|
|
- if ((matGroup.minDepth >= startDepth && matGroup.minDepth <= endDepth)
|
|
|
- || (matGroup.depth >= startDepth && matGroup.depth <= endDepth))
|
|
|
- {
|
|
|
- if (matGroup.bounds.overlaps(potentialGroupBounds))
|
|
|
- {
|
|
|
- foundOverlap = true;
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- if (!foundOverlap)
|
|
|
- {
|
|
|
- foundGroup = &group;
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- if (foundGroup == nullptr)
|
|
|
- {
|
|
|
- groupsPerMaterial.push_back(GUIMaterialGroup());
|
|
|
- foundGroup = &groupsPerMaterial[groupsPerMaterial.size() - 1];
|
|
|
-
|
|
|
- foundGroup->depth = elemDepth;
|
|
|
- foundGroup->minDepth = elemDepth;
|
|
|
- foundGroup->bounds = tfrmedBounds;
|
|
|
- foundGroup->elements.push_back(GUIGroupElement(guiElem, renderElemIdx));
|
|
|
- foundGroup->matInfo = matInfo;
|
|
|
- foundGroup->numQuads = guiElem->_getNumQuads(renderElemIdx);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- foundGroup->bounds.encapsulate(tfrmedBounds);
|
|
|
- foundGroup->elements.push_back(GUIGroupElement(guiElem, renderElemIdx));
|
|
|
- foundGroup->minDepth = std::min(foundGroup->minDepth, elemDepth);
|
|
|
- foundGroup->numQuads += guiElem->_getNumQuads(renderElemIdx);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- // Make a list of all GUI elements, sorted from farthest to nearest (highest depth to lowest)
|
|
|
- auto groupComp = [](GUIMaterialGroup* a, GUIMaterialGroup* b)
|
|
|
- {
|
|
|
- return (a->depth > b->depth) || (a->depth == b->depth && a > b);
|
|
|
- // Compare pointers just to differentiate between two elements with the same depth, their order doesn't really matter, but std::set
|
|
|
- // requires all elements to be unique
|
|
|
- };
|
|
|
-
|
|
|
- FrameSet<GUIMaterialGroup*, std::function<bool(GUIMaterialGroup*, GUIMaterialGroup*)>> sortedGroups(groupComp);
|
|
|
- for(auto& material : materialGroups)
|
|
|
- {
|
|
|
- for(auto& group : material.second)
|
|
|
- {
|
|
|
- sortedGroups.insert(&group);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- UINT32 numMeshes = (UINT32)sortedGroups.size();
|
|
|
- UINT32 oldNumMeshes = (UINT32)renderData.cachedMeshes.size();
|
|
|
-
|
|
|
- if(numMeshes < oldNumMeshes)
|
|
|
- {
|
|
|
- for (UINT32 i = numMeshes; i < oldNumMeshes; i++)
|
|
|
- mMeshHeap->dealloc(renderData.cachedMeshes[i]);
|
|
|
-
|
|
|
- renderData.cachedMeshes.resize(numMeshes);
|
|
|
- }
|
|
|
-
|
|
|
- renderData.cachedMaterials.resize(numMeshes);
|
|
|
-
|
|
|
- if(mSeparateMeshesByWidget)
|
|
|
- renderData.cachedWidgetsPerMesh.resize(numMeshes);
|
|
|
-
|
|
|
- // Fill buffers for each group and update their meshes
|
|
|
- UINT32 groupIdx = 0;
|
|
|
- for(auto& group : sortedGroups)
|
|
|
- {
|
|
|
- renderData.cachedMaterials[groupIdx] = group->matInfo;
|
|
|
-
|
|
|
- if(mSeparateMeshesByWidget)
|
|
|
- {
|
|
|
- if(group->elements.size() == 0)
|
|
|
- renderData.cachedWidgetsPerMesh[groupIdx] = nullptr;
|
|
|
- else
|
|
|
- {
|
|
|
- GUIElement* elem = group->elements.begin()->element;
|
|
|
- renderData.cachedWidgetsPerMesh[groupIdx] = elem->_getParentWidget();
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- MeshDataPtr meshData = bs_shared_ptr_new<MeshData>(group->numQuads * 4, group->numQuads * 6, mVertexDesc);
|
|
|
-
|
|
|
- UINT8* vertices = meshData->getElementData(VES_POSITION);
|
|
|
- UINT8* uvs = meshData->getElementData(VES_TEXCOORD);
|
|
|
- UINT32* indices = meshData->getIndices32();
|
|
|
- UINT32 vertexStride = meshData->getVertexDesc()->getVertexStride();
|
|
|
- UINT32 indexStride = meshData->getIndexElementSize();
|
|
|
-
|
|
|
- UINT32 quadOffset = 0;
|
|
|
- for(auto& matElement : group->elements)
|
|
|
- {
|
|
|
- matElement.element->_fillBuffer(vertices, uvs, indices, quadOffset, group->numQuads, vertexStride, indexStride, matElement.renderElement);
|
|
|
-
|
|
|
- UINT32 numQuads = matElement.element->_getNumQuads(matElement.renderElement);
|
|
|
- UINT32 indexStart = quadOffset * 6;
|
|
|
- UINT32 indexEnd = indexStart + numQuads * 6;
|
|
|
- UINT32 vertOffset = quadOffset * 4;
|
|
|
-
|
|
|
- for(UINT32 i = indexStart; i < indexEnd; i++)
|
|
|
- indices[i] += vertOffset;
|
|
|
-
|
|
|
- quadOffset += numQuads;
|
|
|
- }
|
|
|
-
|
|
|
- if(groupIdx < (UINT32)renderData.cachedMeshes.size())
|
|
|
- {
|
|
|
- mMeshHeap->dealloc(renderData.cachedMeshes[groupIdx]);
|
|
|
- renderData.cachedMeshes[groupIdx] = mMeshHeap->alloc(meshData);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- renderData.cachedMeshes.push_back(mMeshHeap->alloc(meshData));
|
|
|
- }
|
|
|
-
|
|
|
- groupIdx++;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- bs_frame_clear();
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- void GUIManager::updateCaretTexture()
|
|
|
- {
|
|
|
- if(mCaretTexture == nullptr)
|
|
|
- {
|
|
|
- HTexture newTex = Texture::create(TEX_TYPE_2D, 1, 1, 0, PF_R8G8B8A8);
|
|
|
- mCaretTexture = SpriteTexture::create(newTex);
|
|
|
- }
|
|
|
-
|
|
|
- const HTexture& tex = mCaretTexture->getTexture();
|
|
|
- UINT32 subresourceIdx = tex->getProperties().mapToSubresourceIdx(0, 0);
|
|
|
- PixelDataPtr data = tex->getProperties().allocateSubresourceBuffer(subresourceIdx);
|
|
|
-
|
|
|
- data->setColorAt(mCaretColor, 0, 0);
|
|
|
- tex->writeSubresource(gCoreAccessor(), subresourceIdx, data, false);
|
|
|
- }
|
|
|
-
|
|
|
- void GUIManager::updateTextSelectionTexture()
|
|
|
- {
|
|
|
- if(mTextSelectionTexture == nullptr)
|
|
|
- {
|
|
|
- HTexture newTex = Texture::create(TEX_TYPE_2D, 1, 1, 0, PF_R8G8B8A8);
|
|
|
- mTextSelectionTexture = SpriteTexture::create(newTex);
|
|
|
- }
|
|
|
-
|
|
|
- const HTexture& tex = mTextSelectionTexture->getTexture();
|
|
|
- UINT32 subresourceIdx = tex->getProperties().mapToSubresourceIdx(0, 0);
|
|
|
- PixelDataPtr data = tex->getProperties().allocateSubresourceBuffer(subresourceIdx);
|
|
|
-
|
|
|
- data->setColorAt(mTextSelectionColor, 0, 0);
|
|
|
-
|
|
|
- tex->writeSubresource(gCoreAccessor(), subresourceIdx, data, false);
|
|
|
- }
|
|
|
-
|
|
|
- void GUIManager::onMouseDragEnded(const PointerEvent& event, DragCallbackInfo& dragInfo)
|
|
|
- {
|
|
|
- GUIMouseButton guiButton = buttonToGUIButton(event.button);
|
|
|
-
|
|
|
- if(DragAndDropManager::instance().isDragInProgress() && guiButton == GUIMouseButton::Left)
|
|
|
- {
|
|
|
- for(auto& elementInfo : mElementsUnderPointer)
|
|
|
- {
|
|
|
- Vector2I localPos;
|
|
|
-
|
|
|
- if(elementInfo.widget != nullptr)
|
|
|
- localPos = getWidgetRelativePos(elementInfo.widget, event.screenPos);
|
|
|
-
|
|
|
- bool acceptDrop = true;
|
|
|
- if(DragAndDropManager::instance().needsValidDropTarget())
|
|
|
- {
|
|
|
- acceptDrop = elementInfo.element->_acceptDragAndDrop(localPos, DragAndDropManager::instance().getDragTypeId());
|
|
|
- }
|
|
|
-
|
|
|
- if(acceptDrop)
|
|
|
- {
|
|
|
- mMouseEvent.setDragAndDropDroppedData(localPos, DragAndDropManager::instance().getDragTypeId(), DragAndDropManager::instance().getDragData());
|
|
|
- dragInfo.processed = sendMouseEvent(elementInfo.element, mMouseEvent);
|
|
|
-
|
|
|
- if(dragInfo.processed)
|
|
|
- return;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- dragInfo.processed = false;
|
|
|
- }
|
|
|
-
|
|
|
- void GUIManager::onPointerMoved(const PointerEvent& event)
|
|
|
- {
|
|
|
- if(event.isUsed())
|
|
|
- return;
|
|
|
-
|
|
|
- bool buttonStates[(int)GUIMouseButton::Count];
|
|
|
- buttonStates[0] = event.buttonStates[0];
|
|
|
- buttonStates[1] = event.buttonStates[1];
|
|
|
- buttonStates[2] = event.buttonStates[2];
|
|
|
-
|
|
|
- if(findElementUnderPointer(event.screenPos, buttonStates, event.shift, event.control, event.alt))
|
|
|
- event.markAsUsed();
|
|
|
-
|
|
|
- if(mDragState == DragState::HeldWithoutDrag)
|
|
|
- {
|
|
|
- UINT32 dist = mLastPointerClickPos.manhattanDist(event.screenPos);
|
|
|
-
|
|
|
- if(dist > DRAG_DISTANCE)
|
|
|
- {
|
|
|
- for(auto& activeElement : mActiveElements)
|
|
|
- {
|
|
|
- Vector2I localPos = getWidgetRelativePos(activeElement.widget, event.screenPos);
|
|
|
- Vector2I localDragStartPos = getWidgetRelativePos(activeElement.widget, mLastPointerClickPos);
|
|
|
-
|
|
|
- mMouseEvent.setMouseDragStartData(localPos, localDragStartPos);
|
|
|
- if(sendMouseEvent(activeElement.element, mMouseEvent))
|
|
|
- event.markAsUsed();
|
|
|
- }
|
|
|
-
|
|
|
- mDragState = DragState::Dragging;
|
|
|
- mDragStartPos = event.screenPos;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- // If mouse is being held down send MouseDrag events
|
|
|
- if(mDragState == DragState::Dragging)
|
|
|
- {
|
|
|
- for(auto& activeElement : mActiveElements)
|
|
|
- {
|
|
|
- if(mLastPointerScreenPos != event.screenPos)
|
|
|
- {
|
|
|
- Vector2I localPos = getWidgetRelativePos(activeElement.widget, event.screenPos);
|
|
|
-
|
|
|
- mMouseEvent.setMouseDragData(localPos, event.screenPos - mDragStartPos);
|
|
|
- if(sendMouseEvent(activeElement.element, mMouseEvent))
|
|
|
- event.markAsUsed();
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- mLastPointerScreenPos = event.screenPos;
|
|
|
-
|
|
|
- // Also if drag is in progress send DragAndDrop events
|
|
|
- if(DragAndDropManager::instance().isDragInProgress())
|
|
|
- {
|
|
|
- bool acceptDrop = true;
|
|
|
- for(auto& elementInfo : mElementsUnderPointer)
|
|
|
- {
|
|
|
- Vector2I localPos = getWidgetRelativePos(elementInfo.widget, event.screenPos);
|
|
|
-
|
|
|
- acceptDrop = true;
|
|
|
- if(DragAndDropManager::instance().needsValidDropTarget())
|
|
|
- {
|
|
|
- acceptDrop = elementInfo.element->_acceptDragAndDrop(localPos, DragAndDropManager::instance().getDragTypeId());
|
|
|
- }
|
|
|
-
|
|
|
- if(acceptDrop)
|
|
|
- {
|
|
|
- mMouseEvent.setDragAndDropDraggedData(localPos, DragAndDropManager::instance().getDragTypeId(), DragAndDropManager::instance().getDragData());
|
|
|
- if(sendMouseEvent(elementInfo.element, mMouseEvent))
|
|
|
- {
|
|
|
- event.markAsUsed();
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- if(acceptDrop)
|
|
|
- {
|
|
|
- if(mActiveCursor != CursorType::ArrowDrag)
|
|
|
- {
|
|
|
- Cursor::instance().setCursor(CursorType::ArrowDrag);
|
|
|
- mActiveCursor = CursorType::ArrowDrag;
|
|
|
- }
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- if(mActiveCursor != CursorType::Deny)
|
|
|
- {
|
|
|
- Cursor::instance().setCursor(CursorType::Deny);
|
|
|
- mActiveCursor = CursorType::Deny;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- else // Otherwise, send MouseMove events if we are hovering over any element
|
|
|
- {
|
|
|
- if(mLastPointerScreenPos != event.screenPos)
|
|
|
- {
|
|
|
- bool moveProcessed = false;
|
|
|
- bool hasCustomCursor = false;
|
|
|
- for(auto& elementInfo : mElementsUnderPointer)
|
|
|
- {
|
|
|
- Vector2I localPos = getWidgetRelativePos(elementInfo.widget, event.screenPos);
|
|
|
-
|
|
|
- if(!moveProcessed)
|
|
|
- {
|
|
|
- // Send MouseMove event
|
|
|
- mMouseEvent.setMouseMoveData(localPos);
|
|
|
- moveProcessed = sendMouseEvent(elementInfo.element, mMouseEvent);
|
|
|
-
|
|
|
- if(moveProcessed)
|
|
|
- event.markAsUsed();
|
|
|
- }
|
|
|
-
|
|
|
- if (mDragState == DragState::NoDrag)
|
|
|
- {
|
|
|
- CursorType newCursor = CursorType::Arrow;
|
|
|
- if(elementInfo.element->_hasCustomCursor(localPos, newCursor))
|
|
|
- {
|
|
|
- if(newCursor != mActiveCursor)
|
|
|
- {
|
|
|
- Cursor::instance().setCursor(newCursor);
|
|
|
- mActiveCursor = newCursor;
|
|
|
- }
|
|
|
-
|
|
|
- hasCustomCursor = true;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- if(moveProcessed)
|
|
|
- break;
|
|
|
- }
|
|
|
-
|
|
|
- // While dragging we don't want to modify the cursor
|
|
|
- if (mDragState == DragState::NoDrag)
|
|
|
- {
|
|
|
- if (!hasCustomCursor)
|
|
|
- {
|
|
|
- if (mActiveCursor != CursorType::Arrow)
|
|
|
- {
|
|
|
- Cursor::instance().setCursor(CursorType::Arrow);
|
|
|
- mActiveCursor = CursorType::Arrow;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- mLastPointerScreenPos = event.screenPos;
|
|
|
-
|
|
|
- if(Math::abs(event.mouseWheelScrollAmount) > 0.00001f)
|
|
|
- {
|
|
|
- for(auto& elementInfo : mElementsUnderPointer)
|
|
|
- {
|
|
|
- mMouseEvent.setMouseWheelScrollData(event.mouseWheelScrollAmount);
|
|
|
- if(sendMouseEvent(elementInfo.element, mMouseEvent))
|
|
|
- {
|
|
|
- event.markAsUsed();
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- void GUIManager::onPointerReleased(const PointerEvent& event)
|
|
|
- {
|
|
|
- if(event.isUsed())
|
|
|
- return;
|
|
|
-
|
|
|
- bool buttonStates[(int)GUIMouseButton::Count];
|
|
|
- buttonStates[0] = event.buttonStates[0];
|
|
|
- buttonStates[1] = event.buttonStates[1];
|
|
|
- buttonStates[2] = event.buttonStates[2];
|
|
|
-
|
|
|
- if(findElementUnderPointer(event.screenPos, buttonStates, event.shift, event.control, event.alt))
|
|
|
- event.markAsUsed();
|
|
|
-
|
|
|
- mMouseEvent = GUIMouseEvent(buttonStates, event.shift, event.control, event.alt);
|
|
|
-
|
|
|
- GUIMouseButton guiButton = buttonToGUIButton(event.button);
|
|
|
-
|
|
|
- // Send MouseUp event only if we are over the active element (we don't want to accidentally trigger other elements).
|
|
|
- // And only activate when a button that originally caused the active state is released, otherwise ignore it.
|
|
|
- if(mActiveMouseButton == guiButton)
|
|
|
- {
|
|
|
- for(auto& elementInfo : mElementsUnderPointer)
|
|
|
- {
|
|
|
- auto iterFind2 = std::find_if(mActiveElements.begin(), mActiveElements.end(),
|
|
|
- [&](const ElementInfo& x) { return x.element == elementInfo.element; });
|
|
|
-
|
|
|
- if(iterFind2 != mActiveElements.end())
|
|
|
- {
|
|
|
- Vector2I localPos = getWidgetRelativePos(elementInfo.widget, event.screenPos);
|
|
|
- mMouseEvent.setMouseUpData(localPos, guiButton);
|
|
|
-
|
|
|
- if(sendMouseEvent(elementInfo.element, mMouseEvent))
|
|
|
- {
|
|
|
- event.markAsUsed();
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- // Send DragEnd event to whichever element is active
|
|
|
- bool acceptEndDrag = (mDragState == DragState::Dragging || mDragState == DragState::HeldWithoutDrag) && mActiveMouseButton == guiButton &&
|
|
|
- (guiButton == GUIMouseButton::Left);
|
|
|
-
|
|
|
- if(acceptEndDrag)
|
|
|
- {
|
|
|
- if(mDragState == DragState::Dragging)
|
|
|
- {
|
|
|
- for(auto& activeElement : mActiveElements)
|
|
|
- {
|
|
|
- Vector2I localPos = getWidgetRelativePos(activeElement.widget, event.screenPos);
|
|
|
-
|
|
|
- mMouseEvent.setMouseDragEndData(localPos);
|
|
|
- if(sendMouseEvent(activeElement.element, mMouseEvent))
|
|
|
- event.markAsUsed();
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- mDragState = DragState::NoDrag;
|
|
|
- }
|
|
|
-
|
|
|
- if(mActiveMouseButton == guiButton)
|
|
|
- {
|
|
|
- mActiveElements.clear();
|
|
|
- mActiveMouseButton = GUIMouseButton::Left;
|
|
|
- }
|
|
|
-
|
|
|
- if(mActiveCursor != CursorType::Arrow)
|
|
|
- {
|
|
|
- Cursor::instance().setCursor(CursorType::Arrow);
|
|
|
- mActiveCursor = CursorType::Arrow;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- void GUIManager::onPointerPressed(const PointerEvent& event)
|
|
|
- {
|
|
|
- if(event.isUsed())
|
|
|
- return;
|
|
|
-
|
|
|
- bool buttonStates[(int)GUIMouseButton::Count];
|
|
|
- buttonStates[0] = event.buttonStates[0];
|
|
|
- buttonStates[1] = event.buttonStates[1];
|
|
|
- buttonStates[2] = event.buttonStates[2];
|
|
|
-
|
|
|
- if(findElementUnderPointer(event.screenPos, buttonStates, event.shift, event.control, event.alt))
|
|
|
- event.markAsUsed();
|
|
|
-
|
|
|
- mMouseEvent = GUIMouseEvent(buttonStates, event.shift, event.control, event.alt);
|
|
|
-
|
|
|
- GUIMouseButton guiButton = buttonToGUIButton(event.button);
|
|
|
-
|
|
|
- // We only check for mouse down if mouse isn't already being held down, and we are hovering over an element
|
|
|
- if(mActiveElements.size() == 0)
|
|
|
- {
|
|
|
- mNewActiveElements.clear();
|
|
|
- for(auto& elementInfo : mElementsUnderPointer)
|
|
|
- {
|
|
|
- Vector2I localPos = getWidgetRelativePos(elementInfo.widget, event.screenPos);
|
|
|
- mMouseEvent.setMouseDownData(localPos, guiButton);
|
|
|
-
|
|
|
- bool processed = sendMouseEvent(elementInfo.element, mMouseEvent);
|
|
|
-
|
|
|
- if(guiButton == GUIMouseButton::Left)
|
|
|
- {
|
|
|
- mDragState = DragState::HeldWithoutDrag;
|
|
|
- mLastPointerClickPos = event.screenPos;
|
|
|
- }
|
|
|
-
|
|
|
- mNewActiveElements.push_back(ElementInfo(elementInfo.element, elementInfo.widget));
|
|
|
- mActiveMouseButton = guiButton;
|
|
|
-
|
|
|
- if(processed)
|
|
|
- {
|
|
|
- event.markAsUsed();
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- mActiveElements.swap(mNewActiveElements);
|
|
|
- }
|
|
|
-
|
|
|
- mNewElementsInFocus.clear();
|
|
|
- mCommandEvent = GUICommandEvent();
|
|
|
-
|
|
|
- // Determine elements that gained focus
|
|
|
- mCommandEvent.setType(GUICommandEventType::FocusGained);
|
|
|
-
|
|
|
- for(auto& elementInfo : mElementsUnderPointer)
|
|
|
- {
|
|
|
- mNewElementsInFocus.push_back(ElementInfo(elementInfo.element, elementInfo.widget));
|
|
|
-
|
|
|
- auto iterFind = std::find_if(begin(mElementsInFocus), end(mElementsInFocus),
|
|
|
- [=] (const ElementInfo& x) { return x.element == elementInfo.element; });
|
|
|
-
|
|
|
- if(iterFind == mElementsInFocus.end())
|
|
|
- {
|
|
|
- sendCommandEvent(elementInfo.element, mCommandEvent);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- // Determine elements that lost focus
|
|
|
- mCommandEvent.setType(GUICommandEventType::FocusLost);
|
|
|
-
|
|
|
- for(auto& elementInfo : mElementsInFocus)
|
|
|
- {
|
|
|
- auto iterFind = std::find_if(begin(mNewElementsInFocus), end(mNewElementsInFocus),
|
|
|
- [=] (const ElementInfo& x) { return x.element == elementInfo.element; });
|
|
|
-
|
|
|
- if(iterFind == mNewElementsInFocus.end())
|
|
|
- {
|
|
|
- sendCommandEvent(elementInfo.element, mCommandEvent);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- if(mElementsUnderPointer.size() > 0)
|
|
|
- event.markAsUsed();
|
|
|
-
|
|
|
- mElementsInFocus.swap(mNewElementsInFocus);
|
|
|
-
|
|
|
- // If right click try to open context menu
|
|
|
- if(buttonStates[2] == true)
|
|
|
- {
|
|
|
- for(auto& elementInfo : mElementsUnderPointer)
|
|
|
- {
|
|
|
- GUIContextMenuPtr menu = elementInfo.element->_getContextMenu();
|
|
|
-
|
|
|
- if(menu != nullptr && elementInfo.widget != nullptr)
|
|
|
- {
|
|
|
- const RenderWindow* window = getWidgetWindow(*elementInfo.widget);
|
|
|
- if (window != nullptr)
|
|
|
- {
|
|
|
- Vector2I windowPos = window->screenToWindowPos(event.screenPos);
|
|
|
-
|
|
|
- menu->open(windowPos, *elementInfo.widget);
|
|
|
- event.markAsUsed();
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- void GUIManager::onPointerDoubleClick(const PointerEvent& event)
|
|
|
- {
|
|
|
- if(event.isUsed())
|
|
|
- return;
|
|
|
-
|
|
|
- bool buttonStates[(int)GUIMouseButton::Count];
|
|
|
- buttonStates[0] = event.buttonStates[0];
|
|
|
- buttonStates[1] = event.buttonStates[1];
|
|
|
- buttonStates[2] = event.buttonStates[2];
|
|
|
-
|
|
|
- if(findElementUnderPointer(event.screenPos, buttonStates, event.shift, event.control, event.alt))
|
|
|
- event.markAsUsed();
|
|
|
-
|
|
|
- mMouseEvent = GUIMouseEvent(buttonStates, event.shift, event.control, event.alt);
|
|
|
-
|
|
|
- GUIMouseButton guiButton = buttonToGUIButton(event.button);
|
|
|
-
|
|
|
- // We only check for mouse down if we are hovering over an element
|
|
|
- for(auto& elementInfo : mElementsUnderPointer)
|
|
|
- {
|
|
|
- Vector2I localPos = getWidgetRelativePos(elementInfo.widget, event.screenPos);
|
|
|
-
|
|
|
- mMouseEvent.setMouseDoubleClickData(localPos, guiButton);
|
|
|
- if(sendMouseEvent(elementInfo.element, mMouseEvent))
|
|
|
- {
|
|
|
- event.markAsUsed();
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- void GUIManager::onInputCommandEntered(InputCommandType commandType)
|
|
|
- {
|
|
|
- if(mElementsInFocus.size() == 0)
|
|
|
- return;
|
|
|
-
|
|
|
- hideTooltip();
|
|
|
- mCommandEvent = GUICommandEvent();
|
|
|
-
|
|
|
- switch(commandType)
|
|
|
- {
|
|
|
- case InputCommandType::Backspace:
|
|
|
- mCommandEvent.setType(GUICommandEventType::Backspace);
|
|
|
- break;
|
|
|
- case InputCommandType::Delete:
|
|
|
- mCommandEvent.setType(GUICommandEventType::Delete);
|
|
|
- break;
|
|
|
- case InputCommandType::Return:
|
|
|
- mCommandEvent.setType(GUICommandEventType::Return);
|
|
|
- break;
|
|
|
- case InputCommandType::Confirm:
|
|
|
- mCommandEvent.setType(GUICommandEventType::Confirm);
|
|
|
- break;
|
|
|
- case InputCommandType::Escape:
|
|
|
- mCommandEvent.setType(GUICommandEventType::Escape);
|
|
|
- break;
|
|
|
- case InputCommandType::CursorMoveLeft:
|
|
|
- mCommandEvent.setType(GUICommandEventType::MoveLeft);
|
|
|
- break;
|
|
|
- case InputCommandType::CursorMoveRight:
|
|
|
- mCommandEvent.setType(GUICommandEventType::MoveRight);
|
|
|
- break;
|
|
|
- case InputCommandType::CursorMoveUp:
|
|
|
- mCommandEvent.setType(GUICommandEventType::MoveUp);
|
|
|
- break;
|
|
|
- case InputCommandType::CursorMoveDown:
|
|
|
- mCommandEvent.setType(GUICommandEventType::MoveDown);
|
|
|
- break;
|
|
|
- case InputCommandType::SelectLeft:
|
|
|
- mCommandEvent.setType(GUICommandEventType::SelectLeft);
|
|
|
- break;
|
|
|
- case InputCommandType::SelectRight:
|
|
|
- mCommandEvent.setType(GUICommandEventType::SelectRight);
|
|
|
- break;
|
|
|
- case InputCommandType::SelectUp:
|
|
|
- mCommandEvent.setType(GUICommandEventType::SelectUp);
|
|
|
- break;
|
|
|
- case InputCommandType::SelectDown:
|
|
|
- mCommandEvent.setType(GUICommandEventType::SelectDown);
|
|
|
- break;
|
|
|
- }
|
|
|
-
|
|
|
- for(auto& elementInfo : mElementsInFocus)
|
|
|
- {
|
|
|
- sendCommandEvent(elementInfo.element, mCommandEvent);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- void GUIManager::onVirtualButtonDown(const VirtualButton& button, UINT32 deviceIdx)
|
|
|
- {
|
|
|
- hideTooltip();
|
|
|
- mVirtualButtonEvent.setButton(button);
|
|
|
-
|
|
|
- for(auto& elementInFocus : mElementsInFocus)
|
|
|
- {
|
|
|
- bool processed = sendVirtualButtonEvent(elementInFocus.element, mVirtualButtonEvent);
|
|
|
-
|
|
|
- if(processed)
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- bool GUIManager::findElementUnderPointer(const Vector2I& pointerScreenPos, bool buttonStates[3], bool shift, bool control, bool alt)
|
|
|
- {
|
|
|
- Vector<const RenderWindow*> widgetWindows;
|
|
|
- for(auto& widgetInfo : mWidgets)
|
|
|
- widgetWindows.push_back(getWidgetWindow(*widgetInfo.widget));
|
|
|
-
|
|
|
-#if BS_DEBUG_MODE
|
|
|
- // Checks if all referenced windows actually exist
|
|
|
- Vector<RenderWindow*> activeWindows = RenderWindowManager::instance().getRenderWindows();
|
|
|
- for(auto& window : widgetWindows)
|
|
|
- {
|
|
|
- if(window == nullptr)
|
|
|
- continue;
|
|
|
-
|
|
|
- auto iterFind = std::find(begin(activeWindows), end(activeWindows), window);
|
|
|
-
|
|
|
- if(iterFind == activeWindows.end())
|
|
|
- {
|
|
|
- BS_EXCEPT(InternalErrorException, "GUI manager has a reference to a window that doesn't exist. \
|
|
|
- Please detach all GUIWidgets from windows before destroying a window.");
|
|
|
- }
|
|
|
- }
|
|
|
-#endif
|
|
|
-
|
|
|
- mNewElementsUnderPointer.clear();
|
|
|
-
|
|
|
- const RenderWindow* windowUnderPointer = nullptr;
|
|
|
- UnorderedSet<const RenderWindow*> uniqueWindows;
|
|
|
-
|
|
|
- for(auto& window : widgetWindows)
|
|
|
- {
|
|
|
- if(window == nullptr)
|
|
|
- continue;
|
|
|
-
|
|
|
- uniqueWindows.insert(window);
|
|
|
- }
|
|
|
-
|
|
|
- for(auto& window : uniqueWindows)
|
|
|
- {
|
|
|
- if(Platform::isPointOverWindow(*window, pointerScreenPos))
|
|
|
- {
|
|
|
- windowUnderPointer = window;
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- if(windowUnderPointer != nullptr)
|
|
|
- {
|
|
|
- Vector2I windowPos = windowUnderPointer->screenToWindowPos(pointerScreenPos);
|
|
|
- Vector4 vecWindowPos((float)windowPos.x, (float)windowPos.y, 0.0f, 1.0f);
|
|
|
-
|
|
|
- UINT32 widgetIdx = 0;
|
|
|
- for(auto& widgetInfo : mWidgets)
|
|
|
- {
|
|
|
- if(widgetWindows[widgetIdx] == nullptr)
|
|
|
- {
|
|
|
- widgetIdx++;
|
|
|
- continue;
|
|
|
- }
|
|
|
-
|
|
|
- GUIWidget* widget = widgetInfo.widget;
|
|
|
- if(widgetWindows[widgetIdx] == windowUnderPointer && widget->inBounds(windowToBridgedCoords(*widget, windowPos)))
|
|
|
- {
|
|
|
- const Vector<GUIElement*>& elements = widget->getElements();
|
|
|
- Vector2I localPos = getWidgetRelativePos(widget, pointerScreenPos);
|
|
|
-
|
|
|
- // Elements with lowest depth (most to the front) get handled first
|
|
|
- for(auto iter = elements.begin(); iter != elements.end(); ++iter)
|
|
|
- {
|
|
|
- GUIElement* element = *iter;
|
|
|
-
|
|
|
- if(element->_isVisible() && element->_isInBounds(localPos))
|
|
|
- {
|
|
|
- ElementInfoUnderPointer elementInfo(element, widget);
|
|
|
-
|
|
|
- auto iterFind = std::find_if(mElementsUnderPointer.begin(), mElementsUnderPointer.end(),
|
|
|
- [=](const ElementInfoUnderPointer& x) { return x.element == element; });
|
|
|
-
|
|
|
- if (iterFind != mElementsUnderPointer.end())
|
|
|
- {
|
|
|
- elementInfo.usesMouseOver = iterFind->usesMouseOver;
|
|
|
- elementInfo.receivedMouseOver = iterFind->receivedMouseOver;
|
|
|
- }
|
|
|
-
|
|
|
- mNewElementsUnderPointer.push_back(elementInfo);
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- widgetIdx++;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- std::sort(mNewElementsUnderPointer.begin(), mNewElementsUnderPointer.end(),
|
|
|
- [](const ElementInfoUnderPointer& a, const ElementInfoUnderPointer& b)
|
|
|
- {
|
|
|
- return a.element->_getDepth() < b.element->_getDepth();
|
|
|
- });
|
|
|
-
|
|
|
- // Send MouseOut and MouseOver events
|
|
|
- bool eventProcessed = false;
|
|
|
-
|
|
|
- for (auto& elementInfo : mNewElementsUnderPointer)
|
|
|
- {
|
|
|
- GUIElement* element = elementInfo.element;
|
|
|
- GUIWidget* widget = elementInfo.widget;
|
|
|
-
|
|
|
- if (elementInfo.receivedMouseOver)
|
|
|
- {
|
|
|
- elementInfo.isHovering = true;
|
|
|
- if (elementInfo.usesMouseOver)
|
|
|
- break;
|
|
|
-
|
|
|
- continue;
|
|
|
- }
|
|
|
-
|
|
|
- auto iterFind = std::find_if(mActiveElements.begin(), mActiveElements.end(),
|
|
|
- [&](const ElementInfo& x) { return x.element == element; });
|
|
|
-
|
|
|
- // Send MouseOver event
|
|
|
- if (mActiveElements.size() == 0 || iterFind != mActiveElements.end())
|
|
|
- {
|
|
|
- Vector2I localPos = getWidgetRelativePos(widget, pointerScreenPos);
|
|
|
-
|
|
|
- mMouseEvent = GUIMouseEvent(buttonStates, shift, control, alt);
|
|
|
-
|
|
|
- mMouseEvent.setMouseOverData(localPos);
|
|
|
- elementInfo.receivedMouseOver = true;
|
|
|
- elementInfo.isHovering = true;
|
|
|
- if (sendMouseEvent(element, mMouseEvent))
|
|
|
- {
|
|
|
- eventProcessed = true;
|
|
|
- elementInfo.usesMouseOver = true;
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- // Send DragAndDropLeft event - It is similar to MouseOut events but we send it to all
|
|
|
- // elements a user might hover over, while we send mouse over/out events only to active elements while dragging
|
|
|
- if (DragAndDropManager::instance().isDragInProgress())
|
|
|
- {
|
|
|
- for (auto& elementInfo : mElementsUnderPointer)
|
|
|
- {
|
|
|
- auto iterFind = std::find_if(mNewElementsUnderPointer.begin(), mNewElementsUnderPointer.end(),
|
|
|
- [=](const ElementInfoUnderPointer& x) { return x.element == elementInfo.element; });
|
|
|
-
|
|
|
- if (iterFind == mNewElementsUnderPointer.end())
|
|
|
- {
|
|
|
- Vector2I localPos = getWidgetRelativePos(elementInfo.widget, pointerScreenPos);
|
|
|
-
|
|
|
- mMouseEvent.setDragAndDropLeftData(localPos, DragAndDropManager::instance().getDragTypeId(), DragAndDropManager::instance().getDragData());
|
|
|
- if (sendMouseEvent(elementInfo.element, mMouseEvent))
|
|
|
- {
|
|
|
- eventProcessed = true;
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- for(auto& elementInfo : mElementsUnderPointer)
|
|
|
- {
|
|
|
- GUIElement* element = elementInfo.element;
|
|
|
- GUIWidget* widget = elementInfo.widget;
|
|
|
-
|
|
|
- auto iterFind = std::find_if(mNewElementsUnderPointer.begin(), mNewElementsUnderPointer.end(),
|
|
|
- [=](const ElementInfoUnderPointer& x) { return x.element == element; });
|
|
|
-
|
|
|
- if (!elementInfo.receivedMouseOver)
|
|
|
- continue;
|
|
|
-
|
|
|
- if (iterFind == mNewElementsUnderPointer.end() || !iterFind->isHovering)
|
|
|
- {
|
|
|
- auto iterFind2 = std::find_if(mActiveElements.begin(), mActiveElements.end(),
|
|
|
- [=](const ElementInfo& x) { return x.element == element; });
|
|
|
-
|
|
|
- // Send MouseOut event
|
|
|
- if(mActiveElements.size() == 0 || iterFind2 != mActiveElements.end())
|
|
|
- {
|
|
|
- Vector2I localPos = getWidgetRelativePos(widget, pointerScreenPos);
|
|
|
-
|
|
|
- mMouseEvent.setMouseOutData(localPos);
|
|
|
- if (sendMouseEvent(element, mMouseEvent))
|
|
|
- {
|
|
|
- eventProcessed = true;
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- mElementsUnderPointer.swap(mNewElementsUnderPointer);
|
|
|
-
|
|
|
- // Tooltip
|
|
|
- hideTooltip();
|
|
|
- if (mElementsUnderPointer.size() > 0)
|
|
|
- mShowTooltip = true;
|
|
|
-
|
|
|
- mTooltipElementHoverStart = gTime().getTime();
|
|
|
-
|
|
|
- return eventProcessed;
|
|
|
- }
|
|
|
-
|
|
|
- void GUIManager::onTextInput(const TextInputEvent& event)
|
|
|
- {
|
|
|
- mTextInputEvent = GUITextInputEvent();
|
|
|
- mTextInputEvent.setData(event.textChar);
|
|
|
-
|
|
|
- for(auto& elementInFocus : mElementsInFocus)
|
|
|
- {
|
|
|
- if(sendTextInputEvent(elementInFocus.element, mTextInputEvent))
|
|
|
- event.markAsUsed();
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- void GUIManager::onWindowFocusGained(RenderWindow& win)
|
|
|
- {
|
|
|
- for(auto& widgetInfo : mWidgets)
|
|
|
- {
|
|
|
- GUIWidget* widget = widgetInfo.widget;
|
|
|
- if(getWidgetWindow(*widget) == &win)
|
|
|
- widget->ownerWindowFocusChanged();
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- void GUIManager::onWindowFocusLost(RenderWindow& win)
|
|
|
- {
|
|
|
- for(auto& widgetInfo : mWidgets)
|
|
|
- {
|
|
|
- GUIWidget* widget = widgetInfo.widget;
|
|
|
- if(getWidgetWindow(*widget) == &win)
|
|
|
- widget->ownerWindowFocusChanged();
|
|
|
- }
|
|
|
-
|
|
|
- mNewElementsInFocus.clear();
|
|
|
- for(auto& focusedElement : mElementsInFocus)
|
|
|
- {
|
|
|
- if (focusedElement.element->_isDestroyed())
|
|
|
- continue;
|
|
|
-
|
|
|
- if (focusedElement.widget != nullptr && getWidgetWindow(*focusedElement.widget) == &win)
|
|
|
- {
|
|
|
- mCommandEvent = GUICommandEvent();
|
|
|
- mCommandEvent.setType(GUICommandEventType::FocusLost);
|
|
|
-
|
|
|
- sendCommandEvent(focusedElement.element, mCommandEvent);
|
|
|
- }
|
|
|
- else
|
|
|
- mNewElementsInFocus.push_back(focusedElement);
|
|
|
- }
|
|
|
-
|
|
|
- mElementsInFocus.swap(mNewElementsInFocus);
|
|
|
- }
|
|
|
-
|
|
|
- // We stop getting mouse move events once it leaves the window, so make sure
|
|
|
- // nothing stays in hover state
|
|
|
- void GUIManager::onMouseLeftWindow(RenderWindow& win)
|
|
|
- {
|
|
|
- bool buttonStates[3];
|
|
|
- buttonStates[0] = false;
|
|
|
- buttonStates[1] = false;
|
|
|
- buttonStates[2] = false;
|
|
|
-
|
|
|
- mNewElementsUnderPointer.clear();
|
|
|
-
|
|
|
- for(auto& elementInfo : mElementsUnderPointer)
|
|
|
- {
|
|
|
- GUIElement* element = elementInfo.element;
|
|
|
- GUIWidget* widget = elementInfo.widget;
|
|
|
-
|
|
|
- if (widget != nullptr && widget->getTarget()->getTarget().get() != &win)
|
|
|
- {
|
|
|
- mNewElementsUnderPointer.push_back(elementInfo);
|
|
|
- continue;
|
|
|
- }
|
|
|
-
|
|
|
- auto iterFind = std::find_if(mActiveElements.begin(), mActiveElements.end(),
|
|
|
- [&](const ElementInfo& x) { return x.element == element; });
|
|
|
-
|
|
|
- // Send MouseOut event
|
|
|
- if(mActiveElements.size() == 0 || iterFind != mActiveElements.end())
|
|
|
- {
|
|
|
- Vector2I localPos = getWidgetRelativePos(widget, Vector2I());
|
|
|
-
|
|
|
- mMouseEvent.setMouseOutData(localPos);
|
|
|
- sendMouseEvent(element, mMouseEvent);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- mElementsUnderPointer.swap(mNewElementsUnderPointer);
|
|
|
-
|
|
|
- hideTooltip();
|
|
|
- if(mDragState != DragState::Dragging)
|
|
|
- {
|
|
|
- if(mActiveCursor != CursorType::Arrow)
|
|
|
- {
|
|
|
- Cursor::instance().setCursor(CursorType::Arrow);
|
|
|
- mActiveCursor = CursorType::Arrow;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- void GUIManager::hideTooltip()
|
|
|
- {
|
|
|
- GUITooltipManager::instance().hide();
|
|
|
- mShowTooltip = false;
|
|
|
- }
|
|
|
-
|
|
|
- void GUIManager::queueForDestroy(GUIElement* element)
|
|
|
- {
|
|
|
- mScheduledForDestruction.push(element);
|
|
|
- }
|
|
|
-
|
|
|
- void GUIManager::setFocus(GUIElement* element, bool focus)
|
|
|
- {
|
|
|
- ElementFocusInfo efi;
|
|
|
- efi.element = element;
|
|
|
- efi.focus = focus;
|
|
|
-
|
|
|
- mForcedFocusElements.push_back(efi);
|
|
|
- }
|
|
|
-
|
|
|
- bool GUIManager::processDestroyQueue()
|
|
|
- {
|
|
|
- Stack<GUIElement*> toDestroy = mScheduledForDestruction;
|
|
|
- mScheduledForDestruction = Stack<GUIElement*>();
|
|
|
-
|
|
|
- while (!toDestroy.empty())
|
|
|
- {
|
|
|
- bs_delete(toDestroy.top());
|
|
|
- toDestroy.pop();
|
|
|
- }
|
|
|
-
|
|
|
- return !mScheduledForDestruction.empty();
|
|
|
- }
|
|
|
-
|
|
|
- void GUIManager::setInputBridge(const RenderTexture* renderTex, const GUIElement* element)
|
|
|
- {
|
|
|
- if(element == nullptr)
|
|
|
- mInputBridge.erase(renderTex);
|
|
|
- else
|
|
|
- mInputBridge[renderTex] = element;
|
|
|
- }
|
|
|
-
|
|
|
- GUIMouseButton GUIManager::buttonToGUIButton(PointerEventButton pointerButton) const
|
|
|
- {
|
|
|
- if(pointerButton == PointerEventButton::Left)
|
|
|
- return GUIMouseButton::Left;
|
|
|
- else if(pointerButton == PointerEventButton::Middle)
|
|
|
- return GUIMouseButton::Middle;
|
|
|
- else if(pointerButton == PointerEventButton::Right)
|
|
|
- return GUIMouseButton::Right;
|
|
|
-
|
|
|
- BS_EXCEPT(InvalidParametersException, "Provided button is not a GUI supported mouse button.");
|
|
|
- return GUIMouseButton::Left;
|
|
|
- }
|
|
|
-
|
|
|
- Vector2I GUIManager::getWidgetRelativePos(const GUIWidget* widget, const Vector2I& screenPos) const
|
|
|
- {
|
|
|
- if (widget == nullptr)
|
|
|
- return screenPos;
|
|
|
-
|
|
|
- const RenderWindow* window = getWidgetWindow(*widget);
|
|
|
- if(window == nullptr)
|
|
|
- return Vector2I();
|
|
|
-
|
|
|
- Vector2I windowPos = window->screenToWindowPos(screenPos);
|
|
|
- windowPos = windowToBridgedCoords(*widget, windowPos);
|
|
|
-
|
|
|
- const Matrix4& worldTfrm = widget->getWorldTfrm();
|
|
|
-
|
|
|
- Vector4 vecLocalPos = worldTfrm.inverse().multiplyAffine(Vector4((float)windowPos.x, (float)windowPos.y, 0.0f, 1.0f));
|
|
|
- Vector2I curLocalPos(Math::roundToInt(vecLocalPos.x), Math::roundToInt(vecLocalPos.y));
|
|
|
-
|
|
|
- return curLocalPos;
|
|
|
- }
|
|
|
-
|
|
|
- Vector2I GUIManager::windowToBridgedCoords(const GUIWidget& widget, const Vector2I& windowPos) const
|
|
|
- {
|
|
|
- // This cast might not be valid (the render target could be a window), but we only really need to cast
|
|
|
- // so that mInputBridge map allows us to search through it - we don't access anything unless the target is bridged
|
|
|
- // (in which case we know it is a RenderTexture)
|
|
|
- const RenderTexture* renderTexture = static_cast<const RenderTexture*>(widget.getTarget()->getTarget().get());
|
|
|
- const RenderTargetProperties& rtProps = renderTexture->getProperties();
|
|
|
-
|
|
|
- auto iterFind = mInputBridge.find(renderTexture);
|
|
|
- if(iterFind != mInputBridge.end()) // Widget input is bridged, which means we need to transform the coordinates
|
|
|
- {
|
|
|
- const GUIElement* bridgeElement = iterFind->second;
|
|
|
- const GUIWidget* parentWidget = bridgeElement->_getParentWidget();
|
|
|
- if (parentWidget == nullptr)
|
|
|
- return windowPos;
|
|
|
-
|
|
|
- const Matrix4& worldTfrm = parentWidget->getWorldTfrm();
|
|
|
-
|
|
|
- Vector4 vecLocalPos = worldTfrm.inverse().multiplyAffine(Vector4((float)windowPos.x, (float)windowPos.y, 0.0f, 1.0f));
|
|
|
- Rect2I bridgeBounds = bridgeElement->_getLayoutData().area;
|
|
|
-
|
|
|
- // Find coordinates relative to the bridge element
|
|
|
- float x = vecLocalPos.x - (float)bridgeBounds.x;
|
|
|
- float y = vecLocalPos.y - (float)bridgeBounds.y;
|
|
|
-
|
|
|
- float scaleX = rtProps.getWidth() / (float)bridgeBounds.width;
|
|
|
- float scaleY = rtProps.getHeight() / (float)bridgeBounds.height;
|
|
|
-
|
|
|
- return Vector2I(Math::roundToInt(x * scaleX), Math::roundToInt(y * scaleY));
|
|
|
- }
|
|
|
-
|
|
|
- return windowPos;
|
|
|
- }
|
|
|
-
|
|
|
- const RenderWindow* GUIManager::getWidgetWindow(const GUIWidget& widget) const
|
|
|
- {
|
|
|
- // This cast might not be valid (the render target could be a window), but we only really need to cast
|
|
|
- // so that mInputBridge map allows us to search through it - we don't access anything unless the target is bridged
|
|
|
- // (in which case we know it is a RenderTexture)
|
|
|
-
|
|
|
- const Viewport* viewport = widget.getTarget();
|
|
|
- if (viewport == nullptr)
|
|
|
- return nullptr;
|
|
|
-
|
|
|
- RenderTargetPtr target = viewport->getTarget();
|
|
|
- if (target == nullptr)
|
|
|
- return nullptr;
|
|
|
-
|
|
|
- const RenderTexture* renderTexture = static_cast<const RenderTexture*>(target.get());
|
|
|
-
|
|
|
- auto iterFind = mInputBridge.find(renderTexture);
|
|
|
- if(iterFind != mInputBridge.end())
|
|
|
- {
|
|
|
- GUIWidget* parentWidget = iterFind->second->_getParentWidget();
|
|
|
- if (parentWidget == nullptr)
|
|
|
- return nullptr;
|
|
|
-
|
|
|
- if(parentWidget != &widget)
|
|
|
- return getWidgetWindow(*parentWidget);
|
|
|
- }
|
|
|
-
|
|
|
- Vector<RenderWindow*> renderWindows = RenderWindowManager::instance().getRenderWindows();
|
|
|
-
|
|
|
- auto iterFindWin = std::find(renderWindows.begin(), renderWindows.end(), target.get());
|
|
|
- if(iterFindWin != renderWindows.end())
|
|
|
- return static_cast<RenderWindow*>(target.get());
|
|
|
-
|
|
|
- return nullptr;
|
|
|
- }
|
|
|
-
|
|
|
- bool GUIManager::sendMouseEvent(GUIElement* element, const GUIMouseEvent& event)
|
|
|
- {
|
|
|
- if (element->_isDestroyed())
|
|
|
- return false;
|
|
|
-
|
|
|
- return element->_mouseEvent(event);
|
|
|
- }
|
|
|
-
|
|
|
- bool GUIManager::sendTextInputEvent(GUIElement* element, const GUITextInputEvent& event)
|
|
|
- {
|
|
|
- if (element->_isDestroyed())
|
|
|
- return false;
|
|
|
-
|
|
|
- return element->_textInputEvent(event);
|
|
|
- }
|
|
|
-
|
|
|
- bool GUIManager::sendCommandEvent(GUIElement* element, const GUICommandEvent& event)
|
|
|
- {
|
|
|
- if (element->_isDestroyed())
|
|
|
- return false;
|
|
|
-
|
|
|
- return element->_commandEvent(event);
|
|
|
- }
|
|
|
-
|
|
|
- bool GUIManager::sendVirtualButtonEvent(GUIElement* element, const GUIVirtualButtonEvent& event)
|
|
|
- {
|
|
|
- if (element->_isDestroyed())
|
|
|
- return false;
|
|
|
-
|
|
|
- return element->_virtualButtonEvent(event);
|
|
|
- }
|
|
|
-
|
|
|
- GUIManager& gGUIManager()
|
|
|
- {
|
|
|
- return GUIManager::instance();
|
|
|
- }
|
|
|
-
|
|
|
- GUIManagerCore::~GUIManagerCore()
|
|
|
- {
|
|
|
- CoreRendererPtr activeRenderer = RendererManager::instance().getActive();
|
|
|
- for (auto& cameraData : mPerCameraData)
|
|
|
- activeRenderer->_unregisterRenderCallback(cameraData.first.get(), 30);
|
|
|
- }
|
|
|
-
|
|
|
- void GUIManagerCore::initialize(const SPtr<MaterialCore>& textMat, const SPtr<MaterialCore>& imageMat,
|
|
|
- const SPtr<MaterialCore>& imageAlphaMat)
|
|
|
- {
|
|
|
- mTextMaterialInfo = MaterialInfo(textMat);
|
|
|
- mImageMaterialInfo = MaterialInfo(imageMat);
|
|
|
- mImageAlphaMaterialInfo = MaterialInfo(imageAlphaMat);
|
|
|
-
|
|
|
- SAMPLER_STATE_DESC ssDesc;
|
|
|
- ssDesc.magFilter = FO_POINT;
|
|
|
- ssDesc.minFilter = FO_POINT;
|
|
|
- ssDesc.mipFilter = FO_POINT;
|
|
|
-
|
|
|
- mSamplerState = RenderStateCoreManager::instance().createSamplerState(ssDesc);
|
|
|
- }
|
|
|
-
|
|
|
- void GUIManagerCore::updateData(const UnorderedMap<SPtr<CameraCore>, Vector<GUIManager::GUICoreRenderData>>& newPerCameraData)
|
|
|
- {
|
|
|
- bs_frame_mark();
|
|
|
-
|
|
|
- {
|
|
|
- FrameSet<SPtr<CameraCore>> validCameras;
|
|
|
-
|
|
|
- CoreRendererPtr activeRenderer = RendererManager::instance().getActive();
|
|
|
- for (auto& newCameraData : newPerCameraData)
|
|
|
- {
|
|
|
- UINT32 idx = 0;
|
|
|
- Vector<GUIManager::GUICoreRenderData>* renderData = nullptr;
|
|
|
- for (auto& oldCameraData : mPerCameraData)
|
|
|
- {
|
|
|
- if (newCameraData.first == oldCameraData.first)
|
|
|
- {
|
|
|
- renderData = &oldCameraData.second;
|
|
|
- validCameras.insert(oldCameraData.first);
|
|
|
- break;
|
|
|
- }
|
|
|
-
|
|
|
- idx++;
|
|
|
- }
|
|
|
-
|
|
|
- if (renderData == nullptr)
|
|
|
- {
|
|
|
- SPtr<CameraCore> camera = newCameraData.first;
|
|
|
-
|
|
|
- auto insertedData = mPerCameraData.insert(std::make_pair(newCameraData.first, Vector<GUIManager::GUICoreRenderData>()));
|
|
|
- renderData = &insertedData.first->second;
|
|
|
-
|
|
|
- activeRenderer->_registerRenderCallback(camera.get(), 30, std::bind(&GUIManagerCore::render, this, camera), true);
|
|
|
- validCameras.insert(camera);
|
|
|
- }
|
|
|
-
|
|
|
- *renderData = newCameraData.second;
|
|
|
- }
|
|
|
-
|
|
|
- FrameVector<SPtr<CameraCore>> cameraToRemove;
|
|
|
- for (auto& cameraData : mPerCameraData)
|
|
|
- {
|
|
|
- auto iterFind = validCameras.find(cameraData.first);
|
|
|
- if (iterFind == validCameras.end())
|
|
|
- cameraToRemove.push_back(cameraData.first);
|
|
|
- }
|
|
|
-
|
|
|
- for (auto& camera : cameraToRemove)
|
|
|
- {
|
|
|
- activeRenderer->_unregisterRenderCallback(camera.get(), 30);
|
|
|
- mPerCameraData.erase(camera);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- bs_frame_clear();
|
|
|
- }
|
|
|
-
|
|
|
- void GUIManagerCore::render(const SPtr<CameraCore>& camera)
|
|
|
- {
|
|
|
- Vector<GUIManager::GUICoreRenderData>& renderData = mPerCameraData[camera];
|
|
|
-
|
|
|
- float invViewportWidth = 1.0f / (camera->getViewport()->getWidth() * 0.5f);
|
|
|
- float invViewportHeight = 1.0f / (camera->getViewport()->getHeight() * 0.5f);
|
|
|
- for (auto& entry : renderData)
|
|
|
- {
|
|
|
- MaterialInfo& matInfo = entry.materialType == SpriteMaterial::Text ? mTextMaterialInfo :
|
|
|
- (entry.materialType == SpriteMaterial::Image ? mImageMaterialInfo : mImageAlphaMaterialInfo);
|
|
|
-
|
|
|
- matInfo.textureParam.set(entry.texture);
|
|
|
- matInfo.samplerParam.set(mSamplerState);
|
|
|
- matInfo.tintParam.set(entry.tint);
|
|
|
- matInfo.invViewportWidthParam.set(invViewportWidth);
|
|
|
- matInfo.invViewportHeightParam.set(invViewportHeight);
|
|
|
- matInfo.worldTransformParam.set(entry.worldTransform);
|
|
|
-
|
|
|
- // TODO - I shouldn't be re-applying the entire material for each entry, instead just check which programs
|
|
|
- // changed, and apply only those + the modified constant buffers and/or texture.
|
|
|
-
|
|
|
- gRendererUtility().setPass(matInfo.material, 0);
|
|
|
- gRendererUtility().draw(entry.mesh, entry.mesh->getProperties().getSubMesh(0));
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- GUIManagerCore::MaterialInfo::MaterialInfo(const SPtr<MaterialCore>& material)
|
|
|
- :material(material)
|
|
|
- {
|
|
|
- textureParam = material->getParamTexture("mainTexture");
|
|
|
- samplerParam = material->getParamSamplerState("mainTexSamp");
|
|
|
- tintParam = material->getParamColor("tint");
|
|
|
- invViewportWidthParam = material->getParamFloat("invViewportWidth");
|
|
|
- invViewportHeightParam = material->getParamFloat("invViewportHeight");
|
|
|
- worldTransformParam = material->getParamMat4("worldTransform");
|
|
|
- }
|
|
|
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
|
|
|
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
|
|
|
+#include "BsGUIManager.h"
|
|
|
+#include "BsGUIWidget.h"
|
|
|
+#include "BsGUIElement.h"
|
|
|
+#include "BsSpriteTexture.h"
|
|
|
+#include "BsTime.h"
|
|
|
+#include "BsSceneObject.h"
|
|
|
+#include "BsMaterial.h"
|
|
|
+#include "BsMeshData.h"
|
|
|
+#include "BsVertexDataDesc.h"
|
|
|
+#include "BsMesh.h"
|
|
|
+#include "BsRenderWindowManager.h"
|
|
|
+#include "BsPlatform.h"
|
|
|
+#include "BsRect2I.h"
|
|
|
+#include "BsCoreApplication.h"
|
|
|
+#include "BsException.h"
|
|
|
+#include "BsInput.h"
|
|
|
+#include "BsGUIInputCaret.h"
|
|
|
+#include "BsGUIInputSelection.h"
|
|
|
+#include "BsGUIContextMenu.h"
|
|
|
+#include "BsDragAndDropManager.h"
|
|
|
+#include "BsGUIDropDownBoxManager.h"
|
|
|
+#include "BsProfilerCPU.h"
|
|
|
+#include "BsMeshHeap.h"
|
|
|
+#include "BsTransientMesh.h"
|
|
|
+#include "BsVirtualInput.h"
|
|
|
+#include "BsCursor.h"
|
|
|
+#include "BsCoreThread.h"
|
|
|
+#include "BsRendererManager.h"
|
|
|
+#include "BsRenderer.h"
|
|
|
+#include "BsCamera.h"
|
|
|
+#include "BsGUITooltipManager.h"
|
|
|
+#include "BsRendererUtility.h"
|
|
|
+#include "BsTexture.h"
|
|
|
+#include "BsRenderTexture.h"
|
|
|
+#include "BsSamplerState.h"
|
|
|
+#include "BsRenderStateManager.h"
|
|
|
+#include "BsBuiltinResources.h"
|
|
|
+
|
|
|
+using namespace std::placeholders;
|
|
|
+
|
|
|
+namespace BansheeEngine
|
|
|
+{
|
|
|
+ struct GUIGroupElement
|
|
|
+ {
|
|
|
+ GUIGroupElement()
|
|
|
+ { }
|
|
|
+
|
|
|
+ GUIGroupElement(GUIElement* _element, UINT32 _renderElement)
|
|
|
+ :element(_element), renderElement(_renderElement)
|
|
|
+ { }
|
|
|
+
|
|
|
+ GUIElement* element;
|
|
|
+ UINT32 renderElement;
|
|
|
+ };
|
|
|
+
|
|
|
+ struct GUIMaterialGroup
|
|
|
+ {
|
|
|
+ SpriteMaterialInfo matInfo;
|
|
|
+ UINT32 numQuads;
|
|
|
+ UINT32 depth;
|
|
|
+ UINT32 minDepth;
|
|
|
+ Rect2I bounds;
|
|
|
+ Vector<GUIGroupElement> elements;
|
|
|
+ };
|
|
|
+
|
|
|
+ const UINT32 GUIManager::DRAG_DISTANCE = 3;
|
|
|
+ const float GUIManager::TOOLTIP_HOVER_TIME = 1.0f;
|
|
|
+ const UINT32 GUIManager::MESH_HEAP_INITIAL_NUM_VERTS = 16384;
|
|
|
+ const UINT32 GUIManager::MESH_HEAP_INITIAL_NUM_INDICES = 49152;
|
|
|
+
|
|
|
+ GUIManager::GUIManager()
|
|
|
+ :mSeparateMeshesByWidget(true), mActiveMouseButton(GUIMouseButton::Left),
|
|
|
+ mCaretBlinkInterval(0.5f), mCaretLastBlinkTime(0.0f), mCaretColor(1.0f, 0.6588f, 0.0f), mIsCaretOn(false),
|
|
|
+ mTextSelectionColor(0.0f, 114/255.0f, 188/255.0f), mInputCaret(nullptr), mInputSelection(nullptr),
|
|
|
+ mDragState(DragState::NoDrag), mActiveCursor(CursorType::Arrow), mCoreDirty(false), mShowTooltip(false), mTooltipElementHoverStart(0.0f)
|
|
|
+ {
|
|
|
+ mOnPointerMovedConn = gInput().onPointerMoved.connect(std::bind(&GUIManager::onPointerMoved, this, _1));
|
|
|
+ mOnPointerPressedConn = gInput().onPointerPressed.connect(std::bind(&GUIManager::onPointerPressed, this, _1));
|
|
|
+ mOnPointerReleasedConn = gInput().onPointerReleased.connect(std::bind(&GUIManager::onPointerReleased, this, _1));
|
|
|
+ mOnPointerDoubleClick = gInput().onPointerDoubleClick.connect(std::bind(&GUIManager::onPointerDoubleClick, this, _1));
|
|
|
+ mOnTextInputConn = gInput().onCharInput.connect(std::bind(&GUIManager::onTextInput, this, _1));
|
|
|
+ mOnInputCommandConn = gInput().onInputCommand.connect(std::bind(&GUIManager::onInputCommandEntered, this, _1));
|
|
|
+ mOnVirtualButtonDown = VirtualInput::instance().onButtonDown.connect(std::bind(&GUIManager::onVirtualButtonDown, this, _1, _2));
|
|
|
+
|
|
|
+ mWindowGainedFocusConn = RenderWindowManager::instance().onFocusGained.connect(std::bind(&GUIManager::onWindowFocusGained, this, _1));
|
|
|
+ mWindowLostFocusConn = RenderWindowManager::instance().onFocusLost.connect(std::bind(&GUIManager::onWindowFocusLost, this, _1));
|
|
|
+ mMouseLeftWindowConn = RenderWindowManager::instance().onMouseLeftWindow.connect(std::bind(&GUIManager::onMouseLeftWindow, this, _1));
|
|
|
+
|
|
|
+ mInputCaret = bs_new<GUIInputCaret>();
|
|
|
+ mInputSelection = bs_new<GUIInputSelection>();
|
|
|
+
|
|
|
+ DragAndDropManager::startUp();
|
|
|
+ mDragEndedConn = DragAndDropManager::instance().onDragEnded.connect(std::bind(&GUIManager::onMouseDragEnded, this, _1, _2));
|
|
|
+
|
|
|
+ GUIDropDownBoxManager::startUp();
|
|
|
+ GUITooltipManager::startUp();
|
|
|
+
|
|
|
+ mVertexDesc = bs_shared_ptr_new<VertexDataDesc>();
|
|
|
+ mVertexDesc->addVertElem(VET_FLOAT2, VES_POSITION);
|
|
|
+ mVertexDesc->addVertElem(VET_FLOAT2, VES_TEXCOORD);
|
|
|
+
|
|
|
+ mMeshHeap = MeshHeap::create(MESH_HEAP_INITIAL_NUM_VERTS, MESH_HEAP_INITIAL_NUM_INDICES, mVertexDesc);
|
|
|
+
|
|
|
+ // Need to defer this call because I want to make sure all managers are initialized first
|
|
|
+ deferredCall(std::bind(&GUIManager::updateCaretTexture, this));
|
|
|
+ deferredCall(std::bind(&GUIManager::updateTextSelectionTexture, this));
|
|
|
+
|
|
|
+ GUIManagerCore* core = bs_new<GUIManagerCore>();
|
|
|
+ mCore.store(core, std::memory_order_release);
|
|
|
+
|
|
|
+ HMaterial textMaterial = BuiltinResources::instance().createSpriteTextMaterial();
|
|
|
+ HMaterial imageMaterial = BuiltinResources::instance().createSpriteNonAlphaImageMaterial();
|
|
|
+ HMaterial imageAlphaMaterial = BuiltinResources::instance().createSpriteImageMaterial();
|
|
|
+
|
|
|
+ gCoreAccessor().queueCommand(std::bind(&GUIManagerCore::initialize, core,
|
|
|
+ textMaterial->getCore(), imageMaterial->getCore(), imageAlphaMaterial->getCore()));
|
|
|
+ }
|
|
|
+
|
|
|
+ GUIManager::~GUIManager()
|
|
|
+ {
|
|
|
+ GUITooltipManager::shutDown();
|
|
|
+ GUIDropDownBoxManager::shutDown();
|
|
|
+ DragAndDropManager::shutDown();
|
|
|
+
|
|
|
+ // Make a copy of widgets, since destroying them will remove them from mWidgets and
|
|
|
+ // we can't iterate over an array thats getting modified
|
|
|
+ Vector<WidgetInfo> widgetCopy = mWidgets;
|
|
|
+ for(auto& widget : widgetCopy)
|
|
|
+ widget.widget->_destroy();
|
|
|
+
|
|
|
+ // Ensure everything queued get destroyed, loop until queue empties
|
|
|
+ while (processDestroyQueue())
|
|
|
+ { }
|
|
|
+
|
|
|
+ mOnPointerPressedConn.disconnect();
|
|
|
+ mOnPointerReleasedConn.disconnect();
|
|
|
+ mOnPointerMovedConn.disconnect();
|
|
|
+ mOnPointerDoubleClick.disconnect();
|
|
|
+ mOnTextInputConn.disconnect();
|
|
|
+ mOnInputCommandConn.disconnect();
|
|
|
+ mOnVirtualButtonDown.disconnect();
|
|
|
+
|
|
|
+ mDragEndedConn.disconnect();
|
|
|
+
|
|
|
+ mWindowGainedFocusConn.disconnect();
|
|
|
+ mWindowLostFocusConn.disconnect();
|
|
|
+
|
|
|
+ mMouseLeftWindowConn.disconnect();
|
|
|
+
|
|
|
+ bs_delete(mInputCaret);
|
|
|
+ bs_delete(mInputSelection);
|
|
|
+
|
|
|
+ gCoreAccessor().queueCommand(std::bind(&GUIManager::destroyCore, this, mCore.load(std::memory_order_relaxed)));
|
|
|
+
|
|
|
+ assert(mCachedGUIData.size() == 0);
|
|
|
+ }
|
|
|
+
|
|
|
+ void GUIManager::destroyCore(GUIManagerCore* core)
|
|
|
+ {
|
|
|
+ bs_delete(core);
|
|
|
+ }
|
|
|
+
|
|
|
+ void GUIManager::registerWidget(GUIWidget* widget)
|
|
|
+ {
|
|
|
+ const Viewport* renderTarget = widget->getTarget();
|
|
|
+ if (renderTarget == nullptr)
|
|
|
+ return;
|
|
|
+
|
|
|
+ mWidgets.push_back(WidgetInfo(widget));
|
|
|
+ auto findIter = mCachedGUIData.find(renderTarget);
|
|
|
+
|
|
|
+ if(findIter == end(mCachedGUIData))
|
|
|
+ mCachedGUIData[renderTarget] = GUIRenderData();
|
|
|
+
|
|
|
+ GUIRenderData& windowData = mCachedGUIData[renderTarget];
|
|
|
+ windowData.widgets.push_back(widget);
|
|
|
+ windowData.isDirty = true;
|
|
|
+ }
|
|
|
+
|
|
|
+ void GUIManager::unregisterWidget(GUIWidget* widget)
|
|
|
+ {
|
|
|
+ {
|
|
|
+ auto findIter = std::find_if(begin(mWidgets), end(mWidgets), [=] (const WidgetInfo& x) { return x.widget == widget; } );
|
|
|
+
|
|
|
+ if(findIter != mWidgets.end())
|
|
|
+ mWidgets.erase(findIter);
|
|
|
+ }
|
|
|
+
|
|
|
+ for(auto& entry : mElementsInFocus)
|
|
|
+ {
|
|
|
+ if (entry.widget == widget)
|
|
|
+ entry.widget = nullptr;
|
|
|
+ }
|
|
|
+
|
|
|
+ for (auto& entry : mElementsUnderPointer)
|
|
|
+ {
|
|
|
+ if (entry.widget == widget)
|
|
|
+ entry.widget = nullptr;
|
|
|
+ }
|
|
|
+
|
|
|
+ for (auto& entry : mActiveElements)
|
|
|
+ {
|
|
|
+ if (entry.widget == widget)
|
|
|
+ entry.widget = nullptr;
|
|
|
+ }
|
|
|
+
|
|
|
+ const Viewport* renderTarget = widget->getTarget();
|
|
|
+ GUIRenderData& renderData = mCachedGUIData[renderTarget];
|
|
|
+
|
|
|
+ {
|
|
|
+ auto findIter = std::find(begin(renderData.widgets), end(renderData.widgets), widget);
|
|
|
+
|
|
|
+ if(findIter != end(renderData.widgets))
|
|
|
+ renderData.widgets.erase(findIter);
|
|
|
+ }
|
|
|
+
|
|
|
+ if(renderData.widgets.size() == 0)
|
|
|
+ {
|
|
|
+ for (auto& mesh : renderData.cachedMeshes)
|
|
|
+ {
|
|
|
+ if (mesh != nullptr)
|
|
|
+ mMeshHeap->dealloc(mesh);
|
|
|
+ }
|
|
|
+
|
|
|
+ mCachedGUIData.erase(renderTarget);
|
|
|
+ mCoreDirty = true;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ renderData.isDirty = true;
|
|
|
+ }
|
|
|
+
|
|
|
+ void GUIManager::update()
|
|
|
+ {
|
|
|
+ DragAndDropManager::instance()._update();
|
|
|
+
|
|
|
+ // Show tooltip if needed
|
|
|
+ if (mShowTooltip)
|
|
|
+ {
|
|
|
+ float diff = gTime().getTime() - mTooltipElementHoverStart;
|
|
|
+ if (diff >= TOOLTIP_HOVER_TIME || gInput().isButtonHeld(BC_LCONTROL) || gInput().isButtonHeld(BC_RCONTROL))
|
|
|
+ {
|
|
|
+ for(auto& entry : mElementsUnderPointer)
|
|
|
+ {
|
|
|
+ const WString& tooltipText = entry.element->_getTooltip();
|
|
|
+ GUIWidget* parentWidget = entry.element->_getParentWidget();
|
|
|
+
|
|
|
+ if (!tooltipText.empty() && parentWidget != nullptr)
|
|
|
+ {
|
|
|
+ const RenderWindow* window = getWidgetWindow(*parentWidget);
|
|
|
+ if (window != nullptr)
|
|
|
+ {
|
|
|
+ Vector2I windowPos = window->screenToWindowPos(gInput().getPointerPosition());
|
|
|
+
|
|
|
+ GUITooltipManager::instance().show(*parentWidget, windowPos, tooltipText);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ mShowTooltip = false;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Update layouts
|
|
|
+ gProfilerCPU().beginSample("UpdateLayout");
|
|
|
+ for(auto& widgetInfo : mWidgets)
|
|
|
+ {
|
|
|
+ widgetInfo.widget->_updateLayout();
|
|
|
+ }
|
|
|
+ gProfilerCPU().endSample("UpdateLayout");
|
|
|
+
|
|
|
+ // Destroy all queued elements (and loop in case any new ones get queued during destruction)
|
|
|
+ do
|
|
|
+ {
|
|
|
+ mNewElementsUnderPointer.clear();
|
|
|
+ for (auto& elementInfo : mElementsUnderPointer)
|
|
|
+ {
|
|
|
+ if (!elementInfo.element->_isDestroyed())
|
|
|
+ mNewElementsUnderPointer.push_back(elementInfo);
|
|
|
+ }
|
|
|
+
|
|
|
+ mElementsUnderPointer.swap(mNewElementsUnderPointer);
|
|
|
+
|
|
|
+ mNewActiveElements.clear();
|
|
|
+ for (auto& elementInfo : mActiveElements)
|
|
|
+ {
|
|
|
+ if (!elementInfo.element->_isDestroyed())
|
|
|
+ mNewActiveElements.push_back(elementInfo);
|
|
|
+ }
|
|
|
+
|
|
|
+ mActiveElements.swap(mNewActiveElements);
|
|
|
+
|
|
|
+ mNewElementsInFocus.clear();
|
|
|
+ for (auto& elementInfo : mElementsInFocus)
|
|
|
+ {
|
|
|
+ if (!elementInfo.element->_isDestroyed())
|
|
|
+ mNewElementsInFocus.push_back(elementInfo);
|
|
|
+ }
|
|
|
+
|
|
|
+ mElementsInFocus.swap(mNewElementsInFocus);
|
|
|
+
|
|
|
+ for (auto& focusElementInfo : mForcedFocusElements)
|
|
|
+ {
|
|
|
+ if (focusElementInfo.element->_isDestroyed())
|
|
|
+ continue;
|
|
|
+
|
|
|
+ if (focusElementInfo.focus)
|
|
|
+ {
|
|
|
+ auto iterFind = std::find_if(mElementsInFocus.begin(), mElementsInFocus.end(),
|
|
|
+ [&](const ElementFocusInfo& x) { return x.element == focusElementInfo.element; });
|
|
|
+
|
|
|
+ if (iterFind == mElementsInFocus.end())
|
|
|
+ {
|
|
|
+ mElementsInFocus.push_back(ElementFocusInfo(focusElementInfo.element,
|
|
|
+ focusElementInfo.element->_getParentWidget(), false));
|
|
|
+
|
|
|
+ mCommandEvent = GUICommandEvent();
|
|
|
+ mCommandEvent.setType(GUICommandEventType::FocusGained);
|
|
|
+
|
|
|
+ sendCommandEvent(focusElementInfo.element, mCommandEvent);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ mNewElementsInFocus.clear();
|
|
|
+ for (auto& elementInfo : mElementsInFocus)
|
|
|
+ {
|
|
|
+ if (elementInfo.element == focusElementInfo.element)
|
|
|
+ {
|
|
|
+ mCommandEvent = GUICommandEvent();
|
|
|
+ mCommandEvent.setType(GUICommandEventType::FocusLost);
|
|
|
+
|
|
|
+ sendCommandEvent(elementInfo.element, mCommandEvent);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ mNewElementsInFocus.push_back(elementInfo);
|
|
|
+ }
|
|
|
+
|
|
|
+ mElementsInFocus.swap(mNewElementsInFocus);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ mForcedFocusElements.clear();
|
|
|
+
|
|
|
+ } while (processDestroyQueue());
|
|
|
+
|
|
|
+ // Blink caret
|
|
|
+ float curTime = gTime().getTime();
|
|
|
+
|
|
|
+ if ((curTime - mCaretLastBlinkTime) >= mCaretBlinkInterval)
|
|
|
+ {
|
|
|
+ mCaretLastBlinkTime = curTime;
|
|
|
+ mIsCaretOn = !mIsCaretOn;
|
|
|
+
|
|
|
+ mCommandEvent = GUICommandEvent();
|
|
|
+ mCommandEvent.setType(GUICommandEventType::Redraw);
|
|
|
+
|
|
|
+ for (auto& elementInfo : mElementsInFocus)
|
|
|
+ {
|
|
|
+ sendCommandEvent(elementInfo.element, mCommandEvent);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ PROFILE_CALL(updateMeshes(), "UpdateMeshes");
|
|
|
+
|
|
|
+ // Send potentially updated meshes to core for rendering
|
|
|
+ if (mCoreDirty)
|
|
|
+ {
|
|
|
+ UnorderedMap<SPtr<CameraCore>, Vector<GUICoreRenderData>> corePerCameraData;
|
|
|
+
|
|
|
+ for (auto& viewportData : mCachedGUIData)
|
|
|
+ {
|
|
|
+ const GUIRenderData& renderData = viewportData.second;
|
|
|
+
|
|
|
+ SPtr<Camera> camera;
|
|
|
+ for (auto& widget : viewportData.second.widgets)
|
|
|
+ {
|
|
|
+ camera = widget->getCamera();
|
|
|
+ if (camera != nullptr)
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (camera == nullptr)
|
|
|
+ continue;
|
|
|
+
|
|
|
+ auto insertedData = corePerCameraData.insert(std::make_pair(camera->getCore(), Vector<GUICoreRenderData>()));
|
|
|
+ Vector<GUICoreRenderData>& cameraData = insertedData.first->second;
|
|
|
+
|
|
|
+ UINT32 meshIdx = 0;
|
|
|
+ for (auto& mesh : renderData.cachedMeshes)
|
|
|
+ {
|
|
|
+ SpriteMaterialInfo materialInfo = renderData.cachedMaterials[meshIdx];
|
|
|
+ GUIWidget* widget = renderData.cachedWidgetsPerMesh[meshIdx];
|
|
|
+
|
|
|
+ if (materialInfo.texture == nullptr || !materialInfo.texture.isLoaded())
|
|
|
+ {
|
|
|
+ meshIdx++;
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (mesh == nullptr)
|
|
|
+ {
|
|
|
+ meshIdx++;
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+
|
|
|
+ cameraData.push_back(GUICoreRenderData());
|
|
|
+ GUICoreRenderData& newEntry = cameraData.back();
|
|
|
+
|
|
|
+ newEntry.materialType = materialInfo.type;
|
|
|
+ newEntry.texture = materialInfo.texture->getCore();
|
|
|
+ newEntry.tint = materialInfo.tint;
|
|
|
+ newEntry.mesh = mesh->getCore();
|
|
|
+ newEntry.worldTransform = widget->getWorldTfrm();
|
|
|
+
|
|
|
+ meshIdx++;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ GUIManagerCore* core = mCore.load(std::memory_order_relaxed);
|
|
|
+ gCoreAccessor().queueCommand(std::bind(&GUIManagerCore::updateData, core, corePerCameraData));
|
|
|
+
|
|
|
+ mCoreDirty = false;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ void GUIManager::updateMeshes()
|
|
|
+ {
|
|
|
+ for(auto& cachedMeshData : mCachedGUIData)
|
|
|
+ {
|
|
|
+ GUIRenderData& renderData = cachedMeshData.second;
|
|
|
+
|
|
|
+ // Check if anything is dirty. If nothing is we can skip the update
|
|
|
+ bool isDirty = renderData.isDirty;
|
|
|
+ renderData.isDirty = false;
|
|
|
+
|
|
|
+ for(auto& widget : renderData.widgets)
|
|
|
+ {
|
|
|
+ if (widget->isDirty(true))
|
|
|
+ {
|
|
|
+ isDirty = true;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if(!isDirty)
|
|
|
+ continue;
|
|
|
+
|
|
|
+ mCoreDirty = true;
|
|
|
+
|
|
|
+ bs_frame_mark();
|
|
|
+ {
|
|
|
+ // Make a list of all GUI elements, sorted from farthest to nearest (highest depth to lowest)
|
|
|
+ auto elemComp = [](const GUIGroupElement& a, const GUIGroupElement& b)
|
|
|
+ {
|
|
|
+ UINT32 aDepth = a.element->_getRenderElementDepth(a.renderElement);
|
|
|
+ UINT32 bDepth = b.element->_getRenderElementDepth(b.renderElement);
|
|
|
+
|
|
|
+ // Compare pointers just to differentiate between two elements with the same depth, their order doesn't really matter, but std::set
|
|
|
+ // requires all elements to be unique
|
|
|
+ return (aDepth > bDepth) ||
|
|
|
+ (aDepth == bDepth && a.element > b.element) ||
|
|
|
+ (aDepth == bDepth && a.element == b.element && a.renderElement > b.renderElement);
|
|
|
+ };
|
|
|
+
|
|
|
+ FrameSet<GUIGroupElement, std::function<bool(const GUIGroupElement&, const GUIGroupElement&)>> allElements(elemComp);
|
|
|
+
|
|
|
+ for (auto& widget : renderData.widgets)
|
|
|
+ {
|
|
|
+ const Vector<GUIElement*>& elements = widget->getElements();
|
|
|
+
|
|
|
+ for (auto& element : elements)
|
|
|
+ {
|
|
|
+ if (!element->_isVisible())
|
|
|
+ continue;
|
|
|
+
|
|
|
+ UINT32 numRenderElems = element->_getNumRenderElements();
|
|
|
+ for (UINT32 i = 0; i < numRenderElems; i++)
|
|
|
+ {
|
|
|
+ allElements.insert(GUIGroupElement(element, i));
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Group the elements in such a way so that we end up with a smallest amount of
|
|
|
+ // meshes, without breaking back to front rendering order
|
|
|
+ FrameUnorderedMap<std::reference_wrapper<const SpriteMaterialInfo>, FrameVector<GUIMaterialGroup>> materialGroups;
|
|
|
+ for (auto& elem : allElements)
|
|
|
+ {
|
|
|
+ GUIElement* guiElem = elem.element;
|
|
|
+ UINT32 renderElemIdx = elem.renderElement;
|
|
|
+ UINT32 elemDepth = guiElem->_getRenderElementDepth(renderElemIdx);
|
|
|
+
|
|
|
+ Rect2I tfrmedBounds = guiElem->_getClippedBounds();
|
|
|
+ tfrmedBounds.transform(guiElem->_getParentWidget()->getWorldTfrm());
|
|
|
+
|
|
|
+ const SpriteMaterialInfo& matInfo = guiElem->_getMaterial(renderElemIdx);
|
|
|
+ FrameVector<GUIMaterialGroup>& groupsPerMaterial = materialGroups[std::cref(matInfo)];
|
|
|
+
|
|
|
+ // Try to find a group this material will fit in:
|
|
|
+ // - Group that has a depth value same or one below elements depth will always be a match
|
|
|
+ // - Otherwise, we search higher depth values as well, but we only use them if no elements in between those depth values
|
|
|
+ // overlap the current elements bounds.
|
|
|
+ GUIMaterialGroup* foundGroup = nullptr;
|
|
|
+
|
|
|
+ for (auto groupIter = groupsPerMaterial.rbegin(); groupIter != groupsPerMaterial.rend(); ++groupIter)
|
|
|
+ {
|
|
|
+ // If we separate meshes by widget, ignore any groups with widget parents other than mine
|
|
|
+ if (mSeparateMeshesByWidget)
|
|
|
+ {
|
|
|
+ if (groupIter->elements.size() > 0)
|
|
|
+ {
|
|
|
+ GUIElement* otherElem = groupIter->elements.begin()->element; // We only need to check the first element
|
|
|
+ if (otherElem->_getParentWidget() != guiElem->_getParentWidget())
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ GUIMaterialGroup& group = *groupIter;
|
|
|
+
|
|
|
+ if (group.depth == elemDepth)
|
|
|
+ {
|
|
|
+ foundGroup = &group;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ UINT32 startDepth = elemDepth;
|
|
|
+ UINT32 endDepth = group.depth;
|
|
|
+
|
|
|
+ Rect2I potentialGroupBounds = group.bounds;
|
|
|
+ potentialGroupBounds.encapsulate(tfrmedBounds);
|
|
|
+
|
|
|
+ bool foundOverlap = false;
|
|
|
+ for (auto& material : materialGroups)
|
|
|
+ {
|
|
|
+ for (auto& matGroup : material.second)
|
|
|
+ {
|
|
|
+ if (&matGroup == &group)
|
|
|
+ continue;
|
|
|
+
|
|
|
+ if ((matGroup.minDepth >= startDepth && matGroup.minDepth <= endDepth)
|
|
|
+ || (matGroup.depth >= startDepth && matGroup.depth <= endDepth))
|
|
|
+ {
|
|
|
+ if (matGroup.bounds.overlaps(potentialGroupBounds))
|
|
|
+ {
|
|
|
+ foundOverlap = true;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (!foundOverlap)
|
|
|
+ {
|
|
|
+ foundGroup = &group;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (foundGroup == nullptr)
|
|
|
+ {
|
|
|
+ groupsPerMaterial.push_back(GUIMaterialGroup());
|
|
|
+ foundGroup = &groupsPerMaterial[groupsPerMaterial.size() - 1];
|
|
|
+
|
|
|
+ foundGroup->depth = elemDepth;
|
|
|
+ foundGroup->minDepth = elemDepth;
|
|
|
+ foundGroup->bounds = tfrmedBounds;
|
|
|
+ foundGroup->elements.push_back(GUIGroupElement(guiElem, renderElemIdx));
|
|
|
+ foundGroup->matInfo = matInfo;
|
|
|
+ foundGroup->numQuads = guiElem->_getNumQuads(renderElemIdx);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ foundGroup->bounds.encapsulate(tfrmedBounds);
|
|
|
+ foundGroup->elements.push_back(GUIGroupElement(guiElem, renderElemIdx));
|
|
|
+ foundGroup->minDepth = std::min(foundGroup->minDepth, elemDepth);
|
|
|
+ foundGroup->numQuads += guiElem->_getNumQuads(renderElemIdx);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Make a list of all GUI elements, sorted from farthest to nearest (highest depth to lowest)
|
|
|
+ auto groupComp = [](GUIMaterialGroup* a, GUIMaterialGroup* b)
|
|
|
+ {
|
|
|
+ return (a->depth > b->depth) || (a->depth == b->depth && a > b);
|
|
|
+ // Compare pointers just to differentiate between two elements with the same depth, their order doesn't really matter, but std::set
|
|
|
+ // requires all elements to be unique
|
|
|
+ };
|
|
|
+
|
|
|
+ FrameSet<GUIMaterialGroup*, std::function<bool(GUIMaterialGroup*, GUIMaterialGroup*)>> sortedGroups(groupComp);
|
|
|
+ for(auto& material : materialGroups)
|
|
|
+ {
|
|
|
+ for(auto& group : material.second)
|
|
|
+ {
|
|
|
+ sortedGroups.insert(&group);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ UINT32 numMeshes = (UINT32)sortedGroups.size();
|
|
|
+ UINT32 oldNumMeshes = (UINT32)renderData.cachedMeshes.size();
|
|
|
+
|
|
|
+ if(numMeshes < oldNumMeshes)
|
|
|
+ {
|
|
|
+ for (UINT32 i = numMeshes; i < oldNumMeshes; i++)
|
|
|
+ mMeshHeap->dealloc(renderData.cachedMeshes[i]);
|
|
|
+
|
|
|
+ renderData.cachedMeshes.resize(numMeshes);
|
|
|
+ }
|
|
|
+
|
|
|
+ renderData.cachedMaterials.resize(numMeshes);
|
|
|
+
|
|
|
+ if(mSeparateMeshesByWidget)
|
|
|
+ renderData.cachedWidgetsPerMesh.resize(numMeshes);
|
|
|
+
|
|
|
+ // Fill buffers for each group and update their meshes
|
|
|
+ UINT32 groupIdx = 0;
|
|
|
+ for(auto& group : sortedGroups)
|
|
|
+ {
|
|
|
+ renderData.cachedMaterials[groupIdx] = group->matInfo;
|
|
|
+
|
|
|
+ if(mSeparateMeshesByWidget)
|
|
|
+ {
|
|
|
+ if(group->elements.size() == 0)
|
|
|
+ renderData.cachedWidgetsPerMesh[groupIdx] = nullptr;
|
|
|
+ else
|
|
|
+ {
|
|
|
+ GUIElement* elem = group->elements.begin()->element;
|
|
|
+ renderData.cachedWidgetsPerMesh[groupIdx] = elem->_getParentWidget();
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ MeshDataPtr meshData = bs_shared_ptr_new<MeshData>(group->numQuads * 4, group->numQuads * 6, mVertexDesc);
|
|
|
+
|
|
|
+ UINT8* vertices = meshData->getElementData(VES_POSITION);
|
|
|
+ UINT8* uvs = meshData->getElementData(VES_TEXCOORD);
|
|
|
+ UINT32* indices = meshData->getIndices32();
|
|
|
+ UINT32 vertexStride = meshData->getVertexDesc()->getVertexStride();
|
|
|
+ UINT32 indexStride = meshData->getIndexElementSize();
|
|
|
+
|
|
|
+ UINT32 quadOffset = 0;
|
|
|
+ for(auto& matElement : group->elements)
|
|
|
+ {
|
|
|
+ matElement.element->_fillBuffer(vertices, uvs, indices, quadOffset, group->numQuads, vertexStride, indexStride, matElement.renderElement);
|
|
|
+
|
|
|
+ UINT32 numQuads = matElement.element->_getNumQuads(matElement.renderElement);
|
|
|
+ UINT32 indexStart = quadOffset * 6;
|
|
|
+ UINT32 indexEnd = indexStart + numQuads * 6;
|
|
|
+ UINT32 vertOffset = quadOffset * 4;
|
|
|
+
|
|
|
+ for(UINT32 i = indexStart; i < indexEnd; i++)
|
|
|
+ indices[i] += vertOffset;
|
|
|
+
|
|
|
+ quadOffset += numQuads;
|
|
|
+ }
|
|
|
+
|
|
|
+ if(groupIdx < (UINT32)renderData.cachedMeshes.size())
|
|
|
+ {
|
|
|
+ mMeshHeap->dealloc(renderData.cachedMeshes[groupIdx]);
|
|
|
+ renderData.cachedMeshes[groupIdx] = mMeshHeap->alloc(meshData);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ renderData.cachedMeshes.push_back(mMeshHeap->alloc(meshData));
|
|
|
+ }
|
|
|
+
|
|
|
+ groupIdx++;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ bs_frame_clear();
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ void GUIManager::updateCaretTexture()
|
|
|
+ {
|
|
|
+ if(mCaretTexture == nullptr)
|
|
|
+ {
|
|
|
+ HTexture newTex = Texture::create(TEX_TYPE_2D, 1, 1, 0, PF_R8G8B8A8);
|
|
|
+ mCaretTexture = SpriteTexture::create(newTex);
|
|
|
+ }
|
|
|
+
|
|
|
+ const HTexture& tex = mCaretTexture->getTexture();
|
|
|
+ UINT32 subresourceIdx = tex->getProperties().mapToSubresourceIdx(0, 0);
|
|
|
+ PixelDataPtr data = tex->getProperties().allocateSubresourceBuffer(subresourceIdx);
|
|
|
+
|
|
|
+ data->setColorAt(mCaretColor, 0, 0);
|
|
|
+ tex->writeSubresource(gCoreAccessor(), subresourceIdx, data, false);
|
|
|
+ }
|
|
|
+
|
|
|
+ void GUIManager::updateTextSelectionTexture()
|
|
|
+ {
|
|
|
+ if(mTextSelectionTexture == nullptr)
|
|
|
+ {
|
|
|
+ HTexture newTex = Texture::create(TEX_TYPE_2D, 1, 1, 0, PF_R8G8B8A8);
|
|
|
+ mTextSelectionTexture = SpriteTexture::create(newTex);
|
|
|
+ }
|
|
|
+
|
|
|
+ const HTexture& tex = mTextSelectionTexture->getTexture();
|
|
|
+ UINT32 subresourceIdx = tex->getProperties().mapToSubresourceIdx(0, 0);
|
|
|
+ PixelDataPtr data = tex->getProperties().allocateSubresourceBuffer(subresourceIdx);
|
|
|
+
|
|
|
+ data->setColorAt(mTextSelectionColor, 0, 0);
|
|
|
+
|
|
|
+ tex->writeSubresource(gCoreAccessor(), subresourceIdx, data, false);
|
|
|
+ }
|
|
|
+
|
|
|
+ void GUIManager::onMouseDragEnded(const PointerEvent& event, DragCallbackInfo& dragInfo)
|
|
|
+ {
|
|
|
+ GUIMouseButton guiButton = buttonToGUIButton(event.button);
|
|
|
+
|
|
|
+ if(DragAndDropManager::instance().isDragInProgress() && guiButton == GUIMouseButton::Left)
|
|
|
+ {
|
|
|
+ for(auto& elementInfo : mElementsUnderPointer)
|
|
|
+ {
|
|
|
+ Vector2I localPos;
|
|
|
+
|
|
|
+ if(elementInfo.widget != nullptr)
|
|
|
+ localPos = getWidgetRelativePos(elementInfo.widget, event.screenPos);
|
|
|
+
|
|
|
+ bool acceptDrop = true;
|
|
|
+ if(DragAndDropManager::instance().needsValidDropTarget())
|
|
|
+ {
|
|
|
+ acceptDrop = elementInfo.element->_acceptDragAndDrop(localPos, DragAndDropManager::instance().getDragTypeId());
|
|
|
+ }
|
|
|
+
|
|
|
+ if(acceptDrop)
|
|
|
+ {
|
|
|
+ mMouseEvent.setDragAndDropDroppedData(localPos, DragAndDropManager::instance().getDragTypeId(), DragAndDropManager::instance().getDragData());
|
|
|
+ dragInfo.processed = sendMouseEvent(elementInfo.element, mMouseEvent);
|
|
|
+
|
|
|
+ if(dragInfo.processed)
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ dragInfo.processed = false;
|
|
|
+ }
|
|
|
+
|
|
|
+ void GUIManager::onPointerMoved(const PointerEvent& event)
|
|
|
+ {
|
|
|
+ if(event.isUsed())
|
|
|
+ return;
|
|
|
+
|
|
|
+ bool buttonStates[(int)GUIMouseButton::Count];
|
|
|
+ buttonStates[0] = event.buttonStates[0];
|
|
|
+ buttonStates[1] = event.buttonStates[1];
|
|
|
+ buttonStates[2] = event.buttonStates[2];
|
|
|
+
|
|
|
+ if(findElementUnderPointer(event.screenPos, buttonStates, event.shift, event.control, event.alt))
|
|
|
+ event.markAsUsed();
|
|
|
+
|
|
|
+ if(mDragState == DragState::HeldWithoutDrag)
|
|
|
+ {
|
|
|
+ UINT32 dist = mLastPointerClickPos.manhattanDist(event.screenPos);
|
|
|
+
|
|
|
+ if(dist > DRAG_DISTANCE)
|
|
|
+ {
|
|
|
+ for(auto& activeElement : mActiveElements)
|
|
|
+ {
|
|
|
+ Vector2I localPos = getWidgetRelativePos(activeElement.widget, event.screenPos);
|
|
|
+ Vector2I localDragStartPos = getWidgetRelativePos(activeElement.widget, mLastPointerClickPos);
|
|
|
+
|
|
|
+ mMouseEvent.setMouseDragStartData(localPos, localDragStartPos);
|
|
|
+ if(sendMouseEvent(activeElement.element, mMouseEvent))
|
|
|
+ event.markAsUsed();
|
|
|
+ }
|
|
|
+
|
|
|
+ mDragState = DragState::Dragging;
|
|
|
+ mDragStartPos = event.screenPos;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // If mouse is being held down send MouseDrag events
|
|
|
+ if(mDragState == DragState::Dragging)
|
|
|
+ {
|
|
|
+ for(auto& activeElement : mActiveElements)
|
|
|
+ {
|
|
|
+ if(mLastPointerScreenPos != event.screenPos)
|
|
|
+ {
|
|
|
+ Vector2I localPos = getWidgetRelativePos(activeElement.widget, event.screenPos);
|
|
|
+
|
|
|
+ mMouseEvent.setMouseDragData(localPos, event.screenPos - mDragStartPos);
|
|
|
+ if(sendMouseEvent(activeElement.element, mMouseEvent))
|
|
|
+ event.markAsUsed();
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ mLastPointerScreenPos = event.screenPos;
|
|
|
+
|
|
|
+ // Also if drag is in progress send DragAndDrop events
|
|
|
+ if(DragAndDropManager::instance().isDragInProgress())
|
|
|
+ {
|
|
|
+ bool acceptDrop = true;
|
|
|
+ for(auto& elementInfo : mElementsUnderPointer)
|
|
|
+ {
|
|
|
+ Vector2I localPos = getWidgetRelativePos(elementInfo.widget, event.screenPos);
|
|
|
+
|
|
|
+ acceptDrop = true;
|
|
|
+ if(DragAndDropManager::instance().needsValidDropTarget())
|
|
|
+ {
|
|
|
+ acceptDrop = elementInfo.element->_acceptDragAndDrop(localPos, DragAndDropManager::instance().getDragTypeId());
|
|
|
+ }
|
|
|
+
|
|
|
+ if(acceptDrop)
|
|
|
+ {
|
|
|
+ mMouseEvent.setDragAndDropDraggedData(localPos, DragAndDropManager::instance().getDragTypeId(), DragAndDropManager::instance().getDragData());
|
|
|
+ if(sendMouseEvent(elementInfo.element, mMouseEvent))
|
|
|
+ {
|
|
|
+ event.markAsUsed();
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if(acceptDrop)
|
|
|
+ {
|
|
|
+ if(mActiveCursor != CursorType::ArrowDrag)
|
|
|
+ {
|
|
|
+ Cursor::instance().setCursor(CursorType::ArrowDrag);
|
|
|
+ mActiveCursor = CursorType::ArrowDrag;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ if(mActiveCursor != CursorType::Deny)
|
|
|
+ {
|
|
|
+ Cursor::instance().setCursor(CursorType::Deny);
|
|
|
+ mActiveCursor = CursorType::Deny;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else // Otherwise, send MouseMove events if we are hovering over any element
|
|
|
+ {
|
|
|
+ if(mLastPointerScreenPos != event.screenPos)
|
|
|
+ {
|
|
|
+ bool moveProcessed = false;
|
|
|
+ bool hasCustomCursor = false;
|
|
|
+ for(auto& elementInfo : mElementsUnderPointer)
|
|
|
+ {
|
|
|
+ Vector2I localPos = getWidgetRelativePos(elementInfo.widget, event.screenPos);
|
|
|
+
|
|
|
+ if(!moveProcessed)
|
|
|
+ {
|
|
|
+ // Send MouseMove event
|
|
|
+ mMouseEvent.setMouseMoveData(localPos);
|
|
|
+ moveProcessed = sendMouseEvent(elementInfo.element, mMouseEvent);
|
|
|
+
|
|
|
+ if(moveProcessed)
|
|
|
+ event.markAsUsed();
|
|
|
+ }
|
|
|
+
|
|
|
+ if (mDragState == DragState::NoDrag)
|
|
|
+ {
|
|
|
+ CursorType newCursor = CursorType::Arrow;
|
|
|
+ if(elementInfo.element->_hasCustomCursor(localPos, newCursor))
|
|
|
+ {
|
|
|
+ if(newCursor != mActiveCursor)
|
|
|
+ {
|
|
|
+ Cursor::instance().setCursor(newCursor);
|
|
|
+ mActiveCursor = newCursor;
|
|
|
+ }
|
|
|
+
|
|
|
+ hasCustomCursor = true;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if(moveProcessed)
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ // While dragging we don't want to modify the cursor
|
|
|
+ if (mDragState == DragState::NoDrag)
|
|
|
+ {
|
|
|
+ if (!hasCustomCursor)
|
|
|
+ {
|
|
|
+ if (mActiveCursor != CursorType::Arrow)
|
|
|
+ {
|
|
|
+ Cursor::instance().setCursor(CursorType::Arrow);
|
|
|
+ mActiveCursor = CursorType::Arrow;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ mLastPointerScreenPos = event.screenPos;
|
|
|
+
|
|
|
+ if(Math::abs(event.mouseWheelScrollAmount) > 0.00001f)
|
|
|
+ {
|
|
|
+ for(auto& elementInfo : mElementsUnderPointer)
|
|
|
+ {
|
|
|
+ mMouseEvent.setMouseWheelScrollData(event.mouseWheelScrollAmount);
|
|
|
+ if(sendMouseEvent(elementInfo.element, mMouseEvent))
|
|
|
+ {
|
|
|
+ event.markAsUsed();
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ void GUIManager::onPointerReleased(const PointerEvent& event)
|
|
|
+ {
|
|
|
+ if(event.isUsed())
|
|
|
+ return;
|
|
|
+
|
|
|
+ bool buttonStates[(int)GUIMouseButton::Count];
|
|
|
+ buttonStates[0] = event.buttonStates[0];
|
|
|
+ buttonStates[1] = event.buttonStates[1];
|
|
|
+ buttonStates[2] = event.buttonStates[2];
|
|
|
+
|
|
|
+ if(findElementUnderPointer(event.screenPos, buttonStates, event.shift, event.control, event.alt))
|
|
|
+ event.markAsUsed();
|
|
|
+
|
|
|
+ mMouseEvent = GUIMouseEvent(buttonStates, event.shift, event.control, event.alt);
|
|
|
+
|
|
|
+ GUIMouseButton guiButton = buttonToGUIButton(event.button);
|
|
|
+
|
|
|
+ // Send MouseUp event only if we are over the active element (we don't want to accidentally trigger other elements).
|
|
|
+ // And only activate when a button that originally caused the active state is released, otherwise ignore it.
|
|
|
+ if(mActiveMouseButton == guiButton)
|
|
|
+ {
|
|
|
+ for(auto& elementInfo : mElementsUnderPointer)
|
|
|
+ {
|
|
|
+ auto iterFind2 = std::find_if(mActiveElements.begin(), mActiveElements.end(),
|
|
|
+ [&](const ElementInfo& x) { return x.element == elementInfo.element; });
|
|
|
+
|
|
|
+ if(iterFind2 != mActiveElements.end())
|
|
|
+ {
|
|
|
+ Vector2I localPos = getWidgetRelativePos(elementInfo.widget, event.screenPos);
|
|
|
+ mMouseEvent.setMouseUpData(localPos, guiButton);
|
|
|
+
|
|
|
+ if(sendMouseEvent(elementInfo.element, mMouseEvent))
|
|
|
+ {
|
|
|
+ event.markAsUsed();
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Send DragEnd event to whichever element is active
|
|
|
+ bool acceptEndDrag = (mDragState == DragState::Dragging || mDragState == DragState::HeldWithoutDrag) && mActiveMouseButton == guiButton &&
|
|
|
+ (guiButton == GUIMouseButton::Left);
|
|
|
+
|
|
|
+ if(acceptEndDrag)
|
|
|
+ {
|
|
|
+ if(mDragState == DragState::Dragging)
|
|
|
+ {
|
|
|
+ for(auto& activeElement : mActiveElements)
|
|
|
+ {
|
|
|
+ Vector2I localPos = getWidgetRelativePos(activeElement.widget, event.screenPos);
|
|
|
+
|
|
|
+ mMouseEvent.setMouseDragEndData(localPos);
|
|
|
+ if(sendMouseEvent(activeElement.element, mMouseEvent))
|
|
|
+ event.markAsUsed();
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ mDragState = DragState::NoDrag;
|
|
|
+ }
|
|
|
+
|
|
|
+ if(mActiveMouseButton == guiButton)
|
|
|
+ {
|
|
|
+ mActiveElements.clear();
|
|
|
+ mActiveMouseButton = GUIMouseButton::Left;
|
|
|
+ }
|
|
|
+
|
|
|
+ if(mActiveCursor != CursorType::Arrow)
|
|
|
+ {
|
|
|
+ Cursor::instance().setCursor(CursorType::Arrow);
|
|
|
+ mActiveCursor = CursorType::Arrow;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ void GUIManager::onPointerPressed(const PointerEvent& event)
|
|
|
+ {
|
|
|
+ if(event.isUsed())
|
|
|
+ return;
|
|
|
+
|
|
|
+ bool buttonStates[(int)GUIMouseButton::Count];
|
|
|
+ buttonStates[0] = event.buttonStates[0];
|
|
|
+ buttonStates[1] = event.buttonStates[1];
|
|
|
+ buttonStates[2] = event.buttonStates[2];
|
|
|
+
|
|
|
+ if(findElementUnderPointer(event.screenPos, buttonStates, event.shift, event.control, event.alt))
|
|
|
+ event.markAsUsed();
|
|
|
+
|
|
|
+ mMouseEvent = GUIMouseEvent(buttonStates, event.shift, event.control, event.alt);
|
|
|
+
|
|
|
+ GUIMouseButton guiButton = buttonToGUIButton(event.button);
|
|
|
+
|
|
|
+ // We only check for mouse down if mouse isn't already being held down, and we are hovering over an element
|
|
|
+ if(mActiveElements.size() == 0)
|
|
|
+ {
|
|
|
+ mNewActiveElements.clear();
|
|
|
+ for(auto& elementInfo : mElementsUnderPointer)
|
|
|
+ {
|
|
|
+ Vector2I localPos = getWidgetRelativePos(elementInfo.widget, event.screenPos);
|
|
|
+ mMouseEvent.setMouseDownData(localPos, guiButton);
|
|
|
+
|
|
|
+ bool processed = sendMouseEvent(elementInfo.element, mMouseEvent);
|
|
|
+
|
|
|
+ if(guiButton == GUIMouseButton::Left)
|
|
|
+ {
|
|
|
+ mDragState = DragState::HeldWithoutDrag;
|
|
|
+ mLastPointerClickPos = event.screenPos;
|
|
|
+ }
|
|
|
+
|
|
|
+ mNewActiveElements.push_back(ElementInfo(elementInfo.element, elementInfo.widget));
|
|
|
+ mActiveMouseButton = guiButton;
|
|
|
+
|
|
|
+ if(processed)
|
|
|
+ {
|
|
|
+ event.markAsUsed();
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ mActiveElements.swap(mNewActiveElements);
|
|
|
+ }
|
|
|
+
|
|
|
+ mNewElementsInFocus.clear();
|
|
|
+ mCommandEvent = GUICommandEvent();
|
|
|
+
|
|
|
+ // Determine elements that gained focus
|
|
|
+ mCommandEvent.setType(GUICommandEventType::FocusGained);
|
|
|
+
|
|
|
+ for(auto& elementInfo : mElementsUnderPointer)
|
|
|
+ {
|
|
|
+ auto iterFind = std::find_if(begin(mElementsInFocus), end(mElementsInFocus),
|
|
|
+ [=] (const ElementFocusInfo& x) { return x.element == elementInfo.element; });
|
|
|
+
|
|
|
+ if(iterFind == mElementsInFocus.end())
|
|
|
+ {
|
|
|
+ bool processed = sendCommandEvent(elementInfo.element, mCommandEvent);
|
|
|
+ mNewElementsInFocus.push_back(ElementFocusInfo(elementInfo.element, elementInfo.widget, processed));
|
|
|
+
|
|
|
+ if (processed)
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ mNewElementsInFocus.push_back(*iterFind);
|
|
|
+
|
|
|
+ if (iterFind->usesFocus)
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Determine elements that lost focus
|
|
|
+ mCommandEvent.setType(GUICommandEventType::FocusLost);
|
|
|
+
|
|
|
+ for(auto& elementInfo : mElementsInFocus)
|
|
|
+ {
|
|
|
+ auto iterFind = std::find_if(begin(mNewElementsInFocus), end(mNewElementsInFocus),
|
|
|
+ [=] (const ElementFocusInfo& x) { return x.element == elementInfo.element; });
|
|
|
+
|
|
|
+ if(iterFind == mNewElementsInFocus.end())
|
|
|
+ {
|
|
|
+ sendCommandEvent(elementInfo.element, mCommandEvent);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if(mElementsUnderPointer.size() > 0)
|
|
|
+ event.markAsUsed();
|
|
|
+
|
|
|
+ mElementsInFocus.swap(mNewElementsInFocus);
|
|
|
+
|
|
|
+ // If right click try to open context menu
|
|
|
+ if(buttonStates[2] == true)
|
|
|
+ {
|
|
|
+ for(auto& elementInfo : mElementsUnderPointer)
|
|
|
+ {
|
|
|
+ GUIContextMenuPtr menu = elementInfo.element->_getContextMenu();
|
|
|
+
|
|
|
+ if(menu != nullptr && elementInfo.widget != nullptr)
|
|
|
+ {
|
|
|
+ const RenderWindow* window = getWidgetWindow(*elementInfo.widget);
|
|
|
+ if (window != nullptr)
|
|
|
+ {
|
|
|
+ Vector2I windowPos = window->screenToWindowPos(event.screenPos);
|
|
|
+
|
|
|
+ menu->open(windowPos, *elementInfo.widget);
|
|
|
+ event.markAsUsed();
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ void GUIManager::onPointerDoubleClick(const PointerEvent& event)
|
|
|
+ {
|
|
|
+ if(event.isUsed())
|
|
|
+ return;
|
|
|
+
|
|
|
+ bool buttonStates[(int)GUIMouseButton::Count];
|
|
|
+ buttonStates[0] = event.buttonStates[0];
|
|
|
+ buttonStates[1] = event.buttonStates[1];
|
|
|
+ buttonStates[2] = event.buttonStates[2];
|
|
|
+
|
|
|
+ if(findElementUnderPointer(event.screenPos, buttonStates, event.shift, event.control, event.alt))
|
|
|
+ event.markAsUsed();
|
|
|
+
|
|
|
+ mMouseEvent = GUIMouseEvent(buttonStates, event.shift, event.control, event.alt);
|
|
|
+
|
|
|
+ GUIMouseButton guiButton = buttonToGUIButton(event.button);
|
|
|
+
|
|
|
+ // We only check for mouse down if we are hovering over an element
|
|
|
+ for(auto& elementInfo : mElementsUnderPointer)
|
|
|
+ {
|
|
|
+ Vector2I localPos = getWidgetRelativePos(elementInfo.widget, event.screenPos);
|
|
|
+
|
|
|
+ mMouseEvent.setMouseDoubleClickData(localPos, guiButton);
|
|
|
+ if(sendMouseEvent(elementInfo.element, mMouseEvent))
|
|
|
+ {
|
|
|
+ event.markAsUsed();
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ void GUIManager::onInputCommandEntered(InputCommandType commandType)
|
|
|
+ {
|
|
|
+ if(mElementsInFocus.size() == 0)
|
|
|
+ return;
|
|
|
+
|
|
|
+ hideTooltip();
|
|
|
+ mCommandEvent = GUICommandEvent();
|
|
|
+
|
|
|
+ switch(commandType)
|
|
|
+ {
|
|
|
+ case InputCommandType::Backspace:
|
|
|
+ mCommandEvent.setType(GUICommandEventType::Backspace);
|
|
|
+ break;
|
|
|
+ case InputCommandType::Delete:
|
|
|
+ mCommandEvent.setType(GUICommandEventType::Delete);
|
|
|
+ break;
|
|
|
+ case InputCommandType::Return:
|
|
|
+ mCommandEvent.setType(GUICommandEventType::Return);
|
|
|
+ break;
|
|
|
+ case InputCommandType::Confirm:
|
|
|
+ mCommandEvent.setType(GUICommandEventType::Confirm);
|
|
|
+ break;
|
|
|
+ case InputCommandType::Escape:
|
|
|
+ mCommandEvent.setType(GUICommandEventType::Escape);
|
|
|
+ break;
|
|
|
+ case InputCommandType::CursorMoveLeft:
|
|
|
+ mCommandEvent.setType(GUICommandEventType::MoveLeft);
|
|
|
+ break;
|
|
|
+ case InputCommandType::CursorMoveRight:
|
|
|
+ mCommandEvent.setType(GUICommandEventType::MoveRight);
|
|
|
+ break;
|
|
|
+ case InputCommandType::CursorMoveUp:
|
|
|
+ mCommandEvent.setType(GUICommandEventType::MoveUp);
|
|
|
+ break;
|
|
|
+ case InputCommandType::CursorMoveDown:
|
|
|
+ mCommandEvent.setType(GUICommandEventType::MoveDown);
|
|
|
+ break;
|
|
|
+ case InputCommandType::SelectLeft:
|
|
|
+ mCommandEvent.setType(GUICommandEventType::SelectLeft);
|
|
|
+ break;
|
|
|
+ case InputCommandType::SelectRight:
|
|
|
+ mCommandEvent.setType(GUICommandEventType::SelectRight);
|
|
|
+ break;
|
|
|
+ case InputCommandType::SelectUp:
|
|
|
+ mCommandEvent.setType(GUICommandEventType::SelectUp);
|
|
|
+ break;
|
|
|
+ case InputCommandType::SelectDown:
|
|
|
+ mCommandEvent.setType(GUICommandEventType::SelectDown);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ for(auto& elementInfo : mElementsInFocus)
|
|
|
+ {
|
|
|
+ sendCommandEvent(elementInfo.element, mCommandEvent);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ void GUIManager::onVirtualButtonDown(const VirtualButton& button, UINT32 deviceIdx)
|
|
|
+ {
|
|
|
+ hideTooltip();
|
|
|
+ mVirtualButtonEvent.setButton(button);
|
|
|
+
|
|
|
+ for(auto& elementInFocus : mElementsInFocus)
|
|
|
+ {
|
|
|
+ bool processed = sendVirtualButtonEvent(elementInFocus.element, mVirtualButtonEvent);
|
|
|
+
|
|
|
+ if(processed)
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ bool GUIManager::findElementUnderPointer(const Vector2I& pointerScreenPos, bool buttonStates[3], bool shift, bool control, bool alt)
|
|
|
+ {
|
|
|
+ Vector<const RenderWindow*> widgetWindows;
|
|
|
+ for(auto& widgetInfo : mWidgets)
|
|
|
+ widgetWindows.push_back(getWidgetWindow(*widgetInfo.widget));
|
|
|
+
|
|
|
+#if BS_DEBUG_MODE
|
|
|
+ // Checks if all referenced windows actually exist
|
|
|
+ Vector<RenderWindow*> activeWindows = RenderWindowManager::instance().getRenderWindows();
|
|
|
+ for(auto& window : widgetWindows)
|
|
|
+ {
|
|
|
+ if(window == nullptr)
|
|
|
+ continue;
|
|
|
+
|
|
|
+ auto iterFind = std::find(begin(activeWindows), end(activeWindows), window);
|
|
|
+
|
|
|
+ if(iterFind == activeWindows.end())
|
|
|
+ {
|
|
|
+ BS_EXCEPT(InternalErrorException, "GUI manager has a reference to a window that doesn't exist. \
|
|
|
+ Please detach all GUIWidgets from windows before destroying a window.");
|
|
|
+ }
|
|
|
+ }
|
|
|
+#endif
|
|
|
+
|
|
|
+ mNewElementsUnderPointer.clear();
|
|
|
+
|
|
|
+ const RenderWindow* windowUnderPointer = nullptr;
|
|
|
+ UnorderedSet<const RenderWindow*> uniqueWindows;
|
|
|
+
|
|
|
+ for(auto& window : widgetWindows)
|
|
|
+ {
|
|
|
+ if(window == nullptr)
|
|
|
+ continue;
|
|
|
+
|
|
|
+ uniqueWindows.insert(window);
|
|
|
+ }
|
|
|
+
|
|
|
+ for(auto& window : uniqueWindows)
|
|
|
+ {
|
|
|
+ if(Platform::isPointOverWindow(*window, pointerScreenPos))
|
|
|
+ {
|
|
|
+ windowUnderPointer = window;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if(windowUnderPointer != nullptr)
|
|
|
+ {
|
|
|
+ Vector2I windowPos = windowUnderPointer->screenToWindowPos(pointerScreenPos);
|
|
|
+ Vector4 vecWindowPos((float)windowPos.x, (float)windowPos.y, 0.0f, 1.0f);
|
|
|
+
|
|
|
+ UINT32 widgetIdx = 0;
|
|
|
+ for(auto& widgetInfo : mWidgets)
|
|
|
+ {
|
|
|
+ if(widgetWindows[widgetIdx] == nullptr)
|
|
|
+ {
|
|
|
+ widgetIdx++;
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+
|
|
|
+ GUIWidget* widget = widgetInfo.widget;
|
|
|
+ if(widgetWindows[widgetIdx] == windowUnderPointer && widget->inBounds(windowToBridgedCoords(*widget, windowPos)))
|
|
|
+ {
|
|
|
+ const Vector<GUIElement*>& elements = widget->getElements();
|
|
|
+ Vector2I localPos = getWidgetRelativePos(widget, pointerScreenPos);
|
|
|
+
|
|
|
+ // Elements with lowest depth (most to the front) get handled first
|
|
|
+ for(auto iter = elements.begin(); iter != elements.end(); ++iter)
|
|
|
+ {
|
|
|
+ GUIElement* element = *iter;
|
|
|
+
|
|
|
+ if(element->_isVisible() && element->_isInBounds(localPos))
|
|
|
+ {
|
|
|
+ ElementInfoUnderPointer elementInfo(element, widget);
|
|
|
+
|
|
|
+ auto iterFind = std::find_if(mElementsUnderPointer.begin(), mElementsUnderPointer.end(),
|
|
|
+ [=](const ElementInfoUnderPointer& x) { return x.element == element; });
|
|
|
+
|
|
|
+ if (iterFind != mElementsUnderPointer.end())
|
|
|
+ {
|
|
|
+ elementInfo.usesMouseOver = iterFind->usesMouseOver;
|
|
|
+ elementInfo.receivedMouseOver = iterFind->receivedMouseOver;
|
|
|
+ }
|
|
|
+
|
|
|
+ mNewElementsUnderPointer.push_back(elementInfo);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ widgetIdx++;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ std::sort(mNewElementsUnderPointer.begin(), mNewElementsUnderPointer.end(),
|
|
|
+ [](const ElementInfoUnderPointer& a, const ElementInfoUnderPointer& b)
|
|
|
+ {
|
|
|
+ return a.element->_getDepth() < b.element->_getDepth();
|
|
|
+ });
|
|
|
+
|
|
|
+ // Send MouseOut and MouseOver events
|
|
|
+ bool eventProcessed = false;
|
|
|
+
|
|
|
+ for (auto& elementInfo : mNewElementsUnderPointer)
|
|
|
+ {
|
|
|
+ GUIElement* element = elementInfo.element;
|
|
|
+ GUIWidget* widget = elementInfo.widget;
|
|
|
+
|
|
|
+ if (elementInfo.receivedMouseOver)
|
|
|
+ {
|
|
|
+ elementInfo.isHovering = true;
|
|
|
+ if (elementInfo.usesMouseOver)
|
|
|
+ break;
|
|
|
+
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+
|
|
|
+ auto iterFind = std::find_if(mActiveElements.begin(), mActiveElements.end(),
|
|
|
+ [&](const ElementInfo& x) { return x.element == element; });
|
|
|
+
|
|
|
+ // Send MouseOver event
|
|
|
+ if (mActiveElements.size() == 0 || iterFind != mActiveElements.end())
|
|
|
+ {
|
|
|
+ Vector2I localPos = getWidgetRelativePos(widget, pointerScreenPos);
|
|
|
+
|
|
|
+ mMouseEvent = GUIMouseEvent(buttonStates, shift, control, alt);
|
|
|
+
|
|
|
+ mMouseEvent.setMouseOverData(localPos);
|
|
|
+ elementInfo.receivedMouseOver = true;
|
|
|
+ elementInfo.isHovering = true;
|
|
|
+ if (sendMouseEvent(element, mMouseEvent))
|
|
|
+ {
|
|
|
+ eventProcessed = true;
|
|
|
+ elementInfo.usesMouseOver = true;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Send DragAndDropLeft event - It is similar to MouseOut events but we send it to all
|
|
|
+ // elements a user might hover over, while we send mouse over/out events only to active elements while dragging
|
|
|
+ if (DragAndDropManager::instance().isDragInProgress())
|
|
|
+ {
|
|
|
+ for (auto& elementInfo : mElementsUnderPointer)
|
|
|
+ {
|
|
|
+ auto iterFind = std::find_if(mNewElementsUnderPointer.begin(), mNewElementsUnderPointer.end(),
|
|
|
+ [=](const ElementInfoUnderPointer& x) { return x.element == elementInfo.element; });
|
|
|
+
|
|
|
+ if (iterFind == mNewElementsUnderPointer.end())
|
|
|
+ {
|
|
|
+ Vector2I localPos = getWidgetRelativePos(elementInfo.widget, pointerScreenPos);
|
|
|
+
|
|
|
+ mMouseEvent.setDragAndDropLeftData(localPos, DragAndDropManager::instance().getDragTypeId(), DragAndDropManager::instance().getDragData());
|
|
|
+ if (sendMouseEvent(elementInfo.element, mMouseEvent))
|
|
|
+ {
|
|
|
+ eventProcessed = true;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ for(auto& elementInfo : mElementsUnderPointer)
|
|
|
+ {
|
|
|
+ GUIElement* element = elementInfo.element;
|
|
|
+ GUIWidget* widget = elementInfo.widget;
|
|
|
+
|
|
|
+ auto iterFind = std::find_if(mNewElementsUnderPointer.begin(), mNewElementsUnderPointer.end(),
|
|
|
+ [=](const ElementInfoUnderPointer& x) { return x.element == element; });
|
|
|
+
|
|
|
+ if (!elementInfo.receivedMouseOver)
|
|
|
+ continue;
|
|
|
+
|
|
|
+ if (iterFind == mNewElementsUnderPointer.end() || !iterFind->isHovering)
|
|
|
+ {
|
|
|
+ auto iterFind2 = std::find_if(mActiveElements.begin(), mActiveElements.end(),
|
|
|
+ [=](const ElementInfo& x) { return x.element == element; });
|
|
|
+
|
|
|
+ // Send MouseOut event
|
|
|
+ if(mActiveElements.size() == 0 || iterFind2 != mActiveElements.end())
|
|
|
+ {
|
|
|
+ Vector2I localPos = getWidgetRelativePos(widget, pointerScreenPos);
|
|
|
+
|
|
|
+ mMouseEvent.setMouseOutData(localPos);
|
|
|
+ if (sendMouseEvent(element, mMouseEvent))
|
|
|
+ {
|
|
|
+ eventProcessed = true;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ mElementsUnderPointer.swap(mNewElementsUnderPointer);
|
|
|
+
|
|
|
+ // Tooltip
|
|
|
+ hideTooltip();
|
|
|
+ if (mElementsUnderPointer.size() > 0)
|
|
|
+ mShowTooltip = true;
|
|
|
+
|
|
|
+ mTooltipElementHoverStart = gTime().getTime();
|
|
|
+
|
|
|
+ return eventProcessed;
|
|
|
+ }
|
|
|
+
|
|
|
+ void GUIManager::onTextInput(const TextInputEvent& event)
|
|
|
+ {
|
|
|
+ mTextInputEvent = GUITextInputEvent();
|
|
|
+ mTextInputEvent.setData(event.textChar);
|
|
|
+
|
|
|
+ for(auto& elementInFocus : mElementsInFocus)
|
|
|
+ {
|
|
|
+ if(sendTextInputEvent(elementInFocus.element, mTextInputEvent))
|
|
|
+ event.markAsUsed();
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ void GUIManager::onWindowFocusGained(RenderWindow& win)
|
|
|
+ {
|
|
|
+ for(auto& widgetInfo : mWidgets)
|
|
|
+ {
|
|
|
+ GUIWidget* widget = widgetInfo.widget;
|
|
|
+ if(getWidgetWindow(*widget) == &win)
|
|
|
+ widget->ownerWindowFocusChanged();
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ void GUIManager::onWindowFocusLost(RenderWindow& win)
|
|
|
+ {
|
|
|
+ for(auto& widgetInfo : mWidgets)
|
|
|
+ {
|
|
|
+ GUIWidget* widget = widgetInfo.widget;
|
|
|
+ if(getWidgetWindow(*widget) == &win)
|
|
|
+ widget->ownerWindowFocusChanged();
|
|
|
+ }
|
|
|
+
|
|
|
+ mNewElementsInFocus.clear();
|
|
|
+ for(auto& focusedElement : mElementsInFocus)
|
|
|
+ {
|
|
|
+ if (focusedElement.element->_isDestroyed())
|
|
|
+ continue;
|
|
|
+
|
|
|
+ if (focusedElement.widget != nullptr && getWidgetWindow(*focusedElement.widget) == &win)
|
|
|
+ {
|
|
|
+ mCommandEvent = GUICommandEvent();
|
|
|
+ mCommandEvent.setType(GUICommandEventType::FocusLost);
|
|
|
+
|
|
|
+ sendCommandEvent(focusedElement.element, mCommandEvent);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ mNewElementsInFocus.push_back(focusedElement);
|
|
|
+ }
|
|
|
+
|
|
|
+ mElementsInFocus.swap(mNewElementsInFocus);
|
|
|
+ }
|
|
|
+
|
|
|
+ // We stop getting mouse move events once it leaves the window, so make sure
|
|
|
+ // nothing stays in hover state
|
|
|
+ void GUIManager::onMouseLeftWindow(RenderWindow& win)
|
|
|
+ {
|
|
|
+ bool buttonStates[3];
|
|
|
+ buttonStates[0] = false;
|
|
|
+ buttonStates[1] = false;
|
|
|
+ buttonStates[2] = false;
|
|
|
+
|
|
|
+ mNewElementsUnderPointer.clear();
|
|
|
+
|
|
|
+ for(auto& elementInfo : mElementsUnderPointer)
|
|
|
+ {
|
|
|
+ GUIElement* element = elementInfo.element;
|
|
|
+ GUIWidget* widget = elementInfo.widget;
|
|
|
+
|
|
|
+ if (widget != nullptr && widget->getTarget()->getTarget().get() != &win)
|
|
|
+ {
|
|
|
+ mNewElementsUnderPointer.push_back(elementInfo);
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+
|
|
|
+ auto iterFind = std::find_if(mActiveElements.begin(), mActiveElements.end(),
|
|
|
+ [&](const ElementInfo& x) { return x.element == element; });
|
|
|
+
|
|
|
+ // Send MouseOut event
|
|
|
+ if(mActiveElements.size() == 0 || iterFind != mActiveElements.end())
|
|
|
+ {
|
|
|
+ Vector2I localPos = getWidgetRelativePos(widget, Vector2I());
|
|
|
+
|
|
|
+ mMouseEvent.setMouseOutData(localPos);
|
|
|
+ sendMouseEvent(element, mMouseEvent);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ mElementsUnderPointer.swap(mNewElementsUnderPointer);
|
|
|
+
|
|
|
+ hideTooltip();
|
|
|
+ if(mDragState != DragState::Dragging)
|
|
|
+ {
|
|
|
+ if(mActiveCursor != CursorType::Arrow)
|
|
|
+ {
|
|
|
+ Cursor::instance().setCursor(CursorType::Arrow);
|
|
|
+ mActiveCursor = CursorType::Arrow;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ void GUIManager::hideTooltip()
|
|
|
+ {
|
|
|
+ GUITooltipManager::instance().hide();
|
|
|
+ mShowTooltip = false;
|
|
|
+ }
|
|
|
+
|
|
|
+ void GUIManager::queueForDestroy(GUIElement* element)
|
|
|
+ {
|
|
|
+ mScheduledForDestruction.push(element);
|
|
|
+ }
|
|
|
+
|
|
|
+ void GUIManager::setFocus(GUIElement* element, bool focus)
|
|
|
+ {
|
|
|
+ ElementForcedFocusInfo efi;
|
|
|
+ efi.element = element;
|
|
|
+ efi.focus = focus;
|
|
|
+
|
|
|
+ mForcedFocusElements.push_back(efi);
|
|
|
+ }
|
|
|
+
|
|
|
+ bool GUIManager::processDestroyQueue()
|
|
|
+ {
|
|
|
+ Stack<GUIElement*> toDestroy = mScheduledForDestruction;
|
|
|
+ mScheduledForDestruction = Stack<GUIElement*>();
|
|
|
+
|
|
|
+ while (!toDestroy.empty())
|
|
|
+ {
|
|
|
+ bs_delete(toDestroy.top());
|
|
|
+ toDestroy.pop();
|
|
|
+ }
|
|
|
+
|
|
|
+ return !mScheduledForDestruction.empty();
|
|
|
+ }
|
|
|
+
|
|
|
+ void GUIManager::setInputBridge(const RenderTexture* renderTex, const GUIElement* element)
|
|
|
+ {
|
|
|
+ if(element == nullptr)
|
|
|
+ mInputBridge.erase(renderTex);
|
|
|
+ else
|
|
|
+ mInputBridge[renderTex] = element;
|
|
|
+ }
|
|
|
+
|
|
|
+ GUIMouseButton GUIManager::buttonToGUIButton(PointerEventButton pointerButton) const
|
|
|
+ {
|
|
|
+ if(pointerButton == PointerEventButton::Left)
|
|
|
+ return GUIMouseButton::Left;
|
|
|
+ else if(pointerButton == PointerEventButton::Middle)
|
|
|
+ return GUIMouseButton::Middle;
|
|
|
+ else if(pointerButton == PointerEventButton::Right)
|
|
|
+ return GUIMouseButton::Right;
|
|
|
+
|
|
|
+ BS_EXCEPT(InvalidParametersException, "Provided button is not a GUI supported mouse button.");
|
|
|
+ return GUIMouseButton::Left;
|
|
|
+ }
|
|
|
+
|
|
|
+ Vector2I GUIManager::getWidgetRelativePos(const GUIWidget* widget, const Vector2I& screenPos) const
|
|
|
+ {
|
|
|
+ if (widget == nullptr)
|
|
|
+ return screenPos;
|
|
|
+
|
|
|
+ const RenderWindow* window = getWidgetWindow(*widget);
|
|
|
+ if(window == nullptr)
|
|
|
+ return Vector2I();
|
|
|
+
|
|
|
+ Vector2I windowPos = window->screenToWindowPos(screenPos);
|
|
|
+ windowPos = windowToBridgedCoords(*widget, windowPos);
|
|
|
+
|
|
|
+ const Matrix4& worldTfrm = widget->getWorldTfrm();
|
|
|
+
|
|
|
+ Vector4 vecLocalPos = worldTfrm.inverse().multiplyAffine(Vector4((float)windowPos.x, (float)windowPos.y, 0.0f, 1.0f));
|
|
|
+ Vector2I curLocalPos(Math::roundToInt(vecLocalPos.x), Math::roundToInt(vecLocalPos.y));
|
|
|
+
|
|
|
+ return curLocalPos;
|
|
|
+ }
|
|
|
+
|
|
|
+ Vector2I GUIManager::windowToBridgedCoords(const GUIWidget& widget, const Vector2I& windowPos) const
|
|
|
+ {
|
|
|
+ // This cast might not be valid (the render target could be a window), but we only really need to cast
|
|
|
+ // so that mInputBridge map allows us to search through it - we don't access anything unless the target is bridged
|
|
|
+ // (in which case we know it is a RenderTexture)
|
|
|
+ const RenderTexture* renderTexture = static_cast<const RenderTexture*>(widget.getTarget()->getTarget().get());
|
|
|
+ const RenderTargetProperties& rtProps = renderTexture->getProperties();
|
|
|
+
|
|
|
+ auto iterFind = mInputBridge.find(renderTexture);
|
|
|
+ if(iterFind != mInputBridge.end()) // Widget input is bridged, which means we need to transform the coordinates
|
|
|
+ {
|
|
|
+ const GUIElement* bridgeElement = iterFind->second;
|
|
|
+ const GUIWidget* parentWidget = bridgeElement->_getParentWidget();
|
|
|
+ if (parentWidget == nullptr)
|
|
|
+ return windowPos;
|
|
|
+
|
|
|
+ const Matrix4& worldTfrm = parentWidget->getWorldTfrm();
|
|
|
+
|
|
|
+ Vector4 vecLocalPos = worldTfrm.inverse().multiplyAffine(Vector4((float)windowPos.x, (float)windowPos.y, 0.0f, 1.0f));
|
|
|
+ Rect2I bridgeBounds = bridgeElement->_getLayoutData().area;
|
|
|
+
|
|
|
+ // Find coordinates relative to the bridge element
|
|
|
+ float x = vecLocalPos.x - (float)bridgeBounds.x;
|
|
|
+ float y = vecLocalPos.y - (float)bridgeBounds.y;
|
|
|
+
|
|
|
+ float scaleX = rtProps.getWidth() / (float)bridgeBounds.width;
|
|
|
+ float scaleY = rtProps.getHeight() / (float)bridgeBounds.height;
|
|
|
+
|
|
|
+ return Vector2I(Math::roundToInt(x * scaleX), Math::roundToInt(y * scaleY));
|
|
|
+ }
|
|
|
+
|
|
|
+ return windowPos;
|
|
|
+ }
|
|
|
+
|
|
|
+ const RenderWindow* GUIManager::getWidgetWindow(const GUIWidget& widget) const
|
|
|
+ {
|
|
|
+ // This cast might not be valid (the render target could be a window), but we only really need to cast
|
|
|
+ // so that mInputBridge map allows us to search through it - we don't access anything unless the target is bridged
|
|
|
+ // (in which case we know it is a RenderTexture)
|
|
|
+
|
|
|
+ const Viewport* viewport = widget.getTarget();
|
|
|
+ if (viewport == nullptr)
|
|
|
+ return nullptr;
|
|
|
+
|
|
|
+ RenderTargetPtr target = viewport->getTarget();
|
|
|
+ if (target == nullptr)
|
|
|
+ return nullptr;
|
|
|
+
|
|
|
+ const RenderTexture* renderTexture = static_cast<const RenderTexture*>(target.get());
|
|
|
+
|
|
|
+ auto iterFind = mInputBridge.find(renderTexture);
|
|
|
+ if(iterFind != mInputBridge.end())
|
|
|
+ {
|
|
|
+ GUIWidget* parentWidget = iterFind->second->_getParentWidget();
|
|
|
+ if (parentWidget == nullptr)
|
|
|
+ return nullptr;
|
|
|
+
|
|
|
+ if(parentWidget != &widget)
|
|
|
+ return getWidgetWindow(*parentWidget);
|
|
|
+ }
|
|
|
+
|
|
|
+ Vector<RenderWindow*> renderWindows = RenderWindowManager::instance().getRenderWindows();
|
|
|
+
|
|
|
+ auto iterFindWin = std::find(renderWindows.begin(), renderWindows.end(), target.get());
|
|
|
+ if(iterFindWin != renderWindows.end())
|
|
|
+ return static_cast<RenderWindow*>(target.get());
|
|
|
+
|
|
|
+ return nullptr;
|
|
|
+ }
|
|
|
+
|
|
|
+ bool GUIManager::sendMouseEvent(GUIElement* element, const GUIMouseEvent& event)
|
|
|
+ {
|
|
|
+ if (element->_isDestroyed())
|
|
|
+ return false;
|
|
|
+
|
|
|
+ return element->_mouseEvent(event);
|
|
|
+ }
|
|
|
+
|
|
|
+ bool GUIManager::sendTextInputEvent(GUIElement* element, const GUITextInputEvent& event)
|
|
|
+ {
|
|
|
+ if (element->_isDestroyed())
|
|
|
+ return false;
|
|
|
+
|
|
|
+ return element->_textInputEvent(event);
|
|
|
+ }
|
|
|
+
|
|
|
+ bool GUIManager::sendCommandEvent(GUIElement* element, const GUICommandEvent& event)
|
|
|
+ {
|
|
|
+ if (element->_isDestroyed())
|
|
|
+ return false;
|
|
|
+
|
|
|
+ return element->_commandEvent(event);
|
|
|
+ }
|
|
|
+
|
|
|
+ bool GUIManager::sendVirtualButtonEvent(GUIElement* element, const GUIVirtualButtonEvent& event)
|
|
|
+ {
|
|
|
+ if (element->_isDestroyed())
|
|
|
+ return false;
|
|
|
+
|
|
|
+ return element->_virtualButtonEvent(event);
|
|
|
+ }
|
|
|
+
|
|
|
+ GUIManager& gGUIManager()
|
|
|
+ {
|
|
|
+ return GUIManager::instance();
|
|
|
+ }
|
|
|
+
|
|
|
+ GUIManagerCore::~GUIManagerCore()
|
|
|
+ {
|
|
|
+ CoreRendererPtr activeRenderer = RendererManager::instance().getActive();
|
|
|
+ for (auto& cameraData : mPerCameraData)
|
|
|
+ activeRenderer->_unregisterRenderCallback(cameraData.first.get(), 30);
|
|
|
+ }
|
|
|
+
|
|
|
+ void GUIManagerCore::initialize(const SPtr<MaterialCore>& textMat, const SPtr<MaterialCore>& imageMat,
|
|
|
+ const SPtr<MaterialCore>& imageAlphaMat)
|
|
|
+ {
|
|
|
+ mTextMaterialInfo = MaterialInfo(textMat);
|
|
|
+ mImageMaterialInfo = MaterialInfo(imageMat);
|
|
|
+ mImageAlphaMaterialInfo = MaterialInfo(imageAlphaMat);
|
|
|
+
|
|
|
+ SAMPLER_STATE_DESC ssDesc;
|
|
|
+ ssDesc.magFilter = FO_POINT;
|
|
|
+ ssDesc.minFilter = FO_POINT;
|
|
|
+ ssDesc.mipFilter = FO_POINT;
|
|
|
+
|
|
|
+ mSamplerState = RenderStateCoreManager::instance().createSamplerState(ssDesc);
|
|
|
+ }
|
|
|
+
|
|
|
+ void GUIManagerCore::updateData(const UnorderedMap<SPtr<CameraCore>, Vector<GUIManager::GUICoreRenderData>>& newPerCameraData)
|
|
|
+ {
|
|
|
+ bs_frame_mark();
|
|
|
+
|
|
|
+ {
|
|
|
+ FrameSet<SPtr<CameraCore>> validCameras;
|
|
|
+
|
|
|
+ CoreRendererPtr activeRenderer = RendererManager::instance().getActive();
|
|
|
+ for (auto& newCameraData : newPerCameraData)
|
|
|
+ {
|
|
|
+ UINT32 idx = 0;
|
|
|
+ Vector<GUIManager::GUICoreRenderData>* renderData = nullptr;
|
|
|
+ for (auto& oldCameraData : mPerCameraData)
|
|
|
+ {
|
|
|
+ if (newCameraData.first == oldCameraData.first)
|
|
|
+ {
|
|
|
+ renderData = &oldCameraData.second;
|
|
|
+ validCameras.insert(oldCameraData.first);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ idx++;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (renderData == nullptr)
|
|
|
+ {
|
|
|
+ SPtr<CameraCore> camera = newCameraData.first;
|
|
|
+
|
|
|
+ auto insertedData = mPerCameraData.insert(std::make_pair(newCameraData.first, Vector<GUIManager::GUICoreRenderData>()));
|
|
|
+ renderData = &insertedData.first->second;
|
|
|
+
|
|
|
+ activeRenderer->_registerRenderCallback(camera.get(), 30, std::bind(&GUIManagerCore::render, this, camera), true);
|
|
|
+ validCameras.insert(camera);
|
|
|
+ }
|
|
|
+
|
|
|
+ *renderData = newCameraData.second;
|
|
|
+ }
|
|
|
+
|
|
|
+ FrameVector<SPtr<CameraCore>> cameraToRemove;
|
|
|
+ for (auto& cameraData : mPerCameraData)
|
|
|
+ {
|
|
|
+ auto iterFind = validCameras.find(cameraData.first);
|
|
|
+ if (iterFind == validCameras.end())
|
|
|
+ cameraToRemove.push_back(cameraData.first);
|
|
|
+ }
|
|
|
+
|
|
|
+ for (auto& camera : cameraToRemove)
|
|
|
+ {
|
|
|
+ activeRenderer->_unregisterRenderCallback(camera.get(), 30);
|
|
|
+ mPerCameraData.erase(camera);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ bs_frame_clear();
|
|
|
+ }
|
|
|
+
|
|
|
+ void GUIManagerCore::render(const SPtr<CameraCore>& camera)
|
|
|
+ {
|
|
|
+ Vector<GUIManager::GUICoreRenderData>& renderData = mPerCameraData[camera];
|
|
|
+
|
|
|
+ float invViewportWidth = 1.0f / (camera->getViewport()->getWidth() * 0.5f);
|
|
|
+ float invViewportHeight = 1.0f / (camera->getViewport()->getHeight() * 0.5f);
|
|
|
+ for (auto& entry : renderData)
|
|
|
+ {
|
|
|
+ MaterialInfo& matInfo = entry.materialType == SpriteMaterial::Text ? mTextMaterialInfo :
|
|
|
+ (entry.materialType == SpriteMaterial::Image ? mImageMaterialInfo : mImageAlphaMaterialInfo);
|
|
|
+
|
|
|
+ matInfo.textureParam.set(entry.texture);
|
|
|
+ matInfo.samplerParam.set(mSamplerState);
|
|
|
+ matInfo.tintParam.set(entry.tint);
|
|
|
+ matInfo.invViewportWidthParam.set(invViewportWidth);
|
|
|
+ matInfo.invViewportHeightParam.set(invViewportHeight);
|
|
|
+ matInfo.worldTransformParam.set(entry.worldTransform);
|
|
|
+
|
|
|
+ // TODO - I shouldn't be re-applying the entire material for each entry, instead just check which programs
|
|
|
+ // changed, and apply only those + the modified constant buffers and/or texture.
|
|
|
+
|
|
|
+ gRendererUtility().setPass(matInfo.material, 0);
|
|
|
+ gRendererUtility().draw(entry.mesh, entry.mesh->getProperties().getSubMesh(0));
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ GUIManagerCore::MaterialInfo::MaterialInfo(const SPtr<MaterialCore>& material)
|
|
|
+ :material(material)
|
|
|
+ {
|
|
|
+ textureParam = material->getParamTexture("mainTexture");
|
|
|
+ samplerParam = material->getParamSamplerState("mainTexSamp");
|
|
|
+ tintParam = material->getParamColor("tint");
|
|
|
+ invViewportWidthParam = material->getParamFloat("invViewportWidth");
|
|
|
+ invViewportHeightParam = material->getParamFloat("invViewportHeight");
|
|
|
+ worldTransformParam = material->getParamMat4("worldTransform");
|
|
|
+ }
|
|
|
}
|