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@@ -95,12 +95,12 @@
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<ClInclude Include="CmD3D9RenderSystemFactory.h" />
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<ClInclude Include="CmD3D9RenderSystemFactory.h" />
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<ClInclude Include="CmRenderSystemFactory.h" />
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<ClInclude Include="CmRenderSystemFactory.h" />
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<ClInclude Include="CmRenderSystemManager.h" />
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<ClInclude Include="CmRenderSystemManager.h" />
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- <ClInclude Include="OgreBitwise.h" />
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- <ClInclude Include="OgreBlendMode.h" />
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+ <ClInclude Include="CmBitwise.h" />
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+ <ClInclude Include="CmBlendMode.h" />
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<ClInclude Include="CmCamera.h" />
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<ClInclude Include="CmCamera.h" />
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- <ClInclude Include="OgreColourValue.h" />
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- <ClInclude Include="OgreCommon.h" />
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- <ClInclude Include="OgreConfigOptionMap.h" />
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+ <ClInclude Include="CmColourValue.h" />
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+ <ClInclude Include="CmCommon.h" />
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+ <ClInclude Include="CmConfigOptionMap.h" />
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<ClInclude Include="CmD3D9Device.h" />
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<ClInclude Include="CmD3D9Device.h" />
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<ClInclude Include="CmD3D9DeviceManager.h" />
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<ClInclude Include="CmD3D9DeviceManager.h" />
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<ClInclude Include="CmD3D9Driver.h" />
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<ClInclude Include="CmD3D9Driver.h" />
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@@ -127,7 +127,7 @@
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<ClInclude Include="CmD3D9VideoMode.h" />
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<ClInclude Include="CmD3D9VideoMode.h" />
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<ClInclude Include="CmD3D9VideoModeList.h" />
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<ClInclude Include="CmD3D9VideoModeList.h" />
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<ClInclude Include="CmDefaultHardwareBufferManager.h" />
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<ClInclude Include="CmDefaultHardwareBufferManager.h" />
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- <ClInclude Include="OgreException.h" />
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+ <ClInclude Include="CmException.h" />
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<ClInclude Include="CmFrustum.h" />
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<ClInclude Include="CmFrustum.h" />
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<ClInclude Include="CmGpuProgram.h" />
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<ClInclude Include="CmGpuProgram.h" />
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<ClInclude Include="CmGpuProgramManager.h" />
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<ClInclude Include="CmGpuProgramManager.h" />
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@@ -138,28 +138,28 @@
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<ClInclude Include="CmHardwareOcclusionQuery.h" />
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<ClInclude Include="CmHardwareOcclusionQuery.h" />
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<ClInclude Include="CmHardwarePixelBuffer.h" />
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<ClInclude Include="CmHardwarePixelBuffer.h" />
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<ClInclude Include="CmHardwareVertexBuffer.h" />
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<ClInclude Include="CmHardwareVertexBuffer.h" />
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- <ClInclude Include="OgreHeaderPrefix.h" />
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- <ClInclude Include="OgreHeaderSuffix.h" />
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+ <ClInclude Include="CmHeaderPrefix.h" />
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+ <ClInclude Include="CmHeaderSuffix.h" />
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<ClInclude Include="CmHighLevelGpuProgram.h" />
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<ClInclude Include="CmHighLevelGpuProgram.h" />
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<ClInclude Include="CmHighLevelGpuProgramManager.h" />
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<ClInclude Include="CmHighLevelGpuProgramManager.h" />
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- <ClInclude Include="OgreImageResampler.h" />
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- <ClInclude Include="OgrePixelFormat.h" />
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- <ClInclude Include="OgrePrerequisites.h" />
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- <ClInclude Include="OgreRenderOperation.h" />
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+ <ClInclude Include="CmImageResampler.h" />
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+ <ClInclude Include="CmPixelFormat.h" />
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+ <ClInclude Include="CmPrerequisites.h" />
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+ <ClInclude Include="CmRenderOperation.h" />
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<ClInclude Include="CmRenderSystem.h" />
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<ClInclude Include="CmRenderSystem.h" />
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<ClInclude Include="CmRenderSystemCapabilities.h" />
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<ClInclude Include="CmRenderSystemCapabilities.h" />
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<ClInclude Include="CmRenderTarget.h" />
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<ClInclude Include="CmRenderTarget.h" />
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<ClInclude Include="CmRenderTexture.h" />
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<ClInclude Include="CmRenderTexture.h" />
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<ClInclude Include="CmRenderWindow.h" />
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<ClInclude Include="CmRenderWindow.h" />
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- <ClInclude Include="OgreSingleton.h" />
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- <ClInclude Include="OgreString.h" />
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- <ClInclude Include="OgreStringConverter.h" />
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+ <ClInclude Include="CmSingleton.h" />
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+ <ClInclude Include="CmString.h" />
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+ <ClInclude Include="CmStringConverter.h" />
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<ClInclude Include="CmTexture.h" />
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<ClInclude Include="CmTexture.h" />
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<ClInclude Include="CmTextureManager.h" />
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<ClInclude Include="CmTextureManager.h" />
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<ClInclude Include="CmTextureState.h" />
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<ClInclude Include="CmTextureState.h" />
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<ClInclude Include="CmVertexIndexData.h" />
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<ClInclude Include="CmVertexIndexData.h" />
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<ClInclude Include="CmViewport.h" />
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<ClInclude Include="CmViewport.h" />
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- <ClInclude Include="OgreWindowEventUtilities.h" />
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+ <ClInclude Include="CmWindowEventUtilities.h" />
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<ClInclude Include="RenderSystemGL\Include\CmGLATIFSInit.h" />
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<ClInclude Include="RenderSystemGL\Include\CmGLATIFSInit.h" />
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<ClInclude Include="RenderSystemGL\Include\CmGLContext.h" />
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<ClInclude Include="RenderSystemGL\Include\CmGLContext.h" />
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<ClInclude Include="RenderSystemGL\Include\CmGLDefaultHardwareBufferManager.h" />
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<ClInclude Include="RenderSystemGL\Include\CmGLDefaultHardwareBufferManager.h" />
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@@ -226,7 +226,7 @@
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<ClCompile Include="CmD3D9RenderSystemFactory.cpp" />
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<ClCompile Include="CmD3D9RenderSystemFactory.cpp" />
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<ClCompile Include="CmRenderSystemManager.cpp" />
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<ClCompile Include="CmRenderSystemManager.cpp" />
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<ClCompile Include="CmCamera.cpp" />
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<ClCompile Include="CmCamera.cpp" />
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- <ClCompile Include="OgreColourValue.cpp" />
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+ <ClCompile Include="CmColourValue.cpp" />
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<ClCompile Include="CmD3D9Device.cpp" />
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<ClCompile Include="CmD3D9Device.cpp" />
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<ClCompile Include="CmD3D9DeviceManager.cpp" />
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<ClCompile Include="CmD3D9DeviceManager.cpp" />
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<ClCompile Include="CmD3D9Driver.cpp" />
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<ClCompile Include="CmD3D9Driver.cpp" />
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@@ -252,7 +252,7 @@
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<ClCompile Include="CmD3D9VideoMode.cpp" />
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<ClCompile Include="CmD3D9VideoMode.cpp" />
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<ClCompile Include="CmD3D9VideoModeList.cpp" />
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<ClCompile Include="CmD3D9VideoModeList.cpp" />
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<ClCompile Include="CmDefaultHardwareBufferManager.cpp" />
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<ClCompile Include="CmDefaultHardwareBufferManager.cpp" />
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- <ClCompile Include="OgreException.cpp" />
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+ <ClCompile Include="CmException.cpp" />
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<ClCompile Include="CmFrustum.cpp" />
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<ClCompile Include="CmFrustum.cpp" />
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<ClCompile Include="CmGpuProgram.cpp" />
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<ClCompile Include="CmGpuProgram.cpp" />
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<ClCompile Include="CmGpuProgramManager.cpp" />
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<ClCompile Include="CmGpuProgramManager.cpp" />
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@@ -264,20 +264,20 @@
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<ClCompile Include="CmHardwareVertexBuffer.cpp" />
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<ClCompile Include="CmHardwareVertexBuffer.cpp" />
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<ClCompile Include="CmHighLevelGpuProgram.cpp" />
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<ClCompile Include="CmHighLevelGpuProgram.cpp" />
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<ClCompile Include="CmHighLevelGpuProgramManager.cpp" />
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<ClCompile Include="CmHighLevelGpuProgramManager.cpp" />
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- <ClCompile Include="OgrePixelFormat.cpp" />
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+ <ClCompile Include="CmPixelFormat.cpp" />
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<ClCompile Include="CmRenderSystem.cpp" />
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<ClCompile Include="CmRenderSystem.cpp" />
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<ClCompile Include="CmRenderSystemCapabilities.cpp" />
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<ClCompile Include="CmRenderSystemCapabilities.cpp" />
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<ClCompile Include="CmRenderTarget.cpp" />
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<ClCompile Include="CmRenderTarget.cpp" />
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<ClCompile Include="CmRenderTexture.cpp" />
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<ClCompile Include="CmRenderTexture.cpp" />
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<ClCompile Include="CmRenderWindow.cpp" />
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<ClCompile Include="CmRenderWindow.cpp" />
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- <ClCompile Include="OgreString.cpp" />
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- <ClCompile Include="OgreStringConverter.cpp" />
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+ <ClCompile Include="CmString.cpp" />
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+ <ClCompile Include="CmStringConverter.cpp" />
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<ClCompile Include="CmTexture.cpp" />
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<ClCompile Include="CmTexture.cpp" />
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<ClCompile Include="CmTextureManager.cpp" />
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<ClCompile Include="CmTextureManager.cpp" />
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<ClCompile Include="CmTextureState.cpp" />
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<ClCompile Include="CmTextureState.cpp" />
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<ClCompile Include="CmVertexIndexData.cpp" />
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<ClCompile Include="CmVertexIndexData.cpp" />
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<ClCompile Include="CmViewport.cpp" />
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<ClCompile Include="CmViewport.cpp" />
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- <ClCompile Include="OgreWindowEventUtilities.cpp" />
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+ <ClCompile Include="CmWindowEventUtilities.cpp" />
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<ClCompile Include="RenderSystemGL\Source\atifs\src\ATI_FS_GLGpuProgram.cpp" />
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<ClCompile Include="RenderSystemGL\Source\atifs\src\ATI_FS_GLGpuProgram.cpp" />
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<ClCompile Include="RenderSystemGL\Source\atifs\src\Compiler2Pass.cpp" />
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<ClCompile Include="RenderSystemGL\Source\atifs\src\Compiler2Pass.cpp" />
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<ClCompile Include="RenderSystemGL\Source\atifs\src\ps_1_4.cpp" />
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<ClCompile Include="RenderSystemGL\Source\atifs\src\ps_1_4.cpp" />
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