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@@ -12,7 +12,6 @@
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#include "BsRenderTarget.h"
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#include "BsRenderQueue.h"
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#include "BsCoreThread.h"
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-#include "BsGpuParams.h"
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#include "BsProfilerCPU.h"
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#include "BsProfilerGPU.h"
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#include "BsShader.h"
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@@ -21,7 +20,6 @@
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#include "BsRenderableElement.h"
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#include "BsCoreObjectManager.h"
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#include "BsRenderBeastOptions.h"
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-#include "BsSamplerOverrides.h"
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#include "BsLight.h"
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#include "BsGpuResourcePool.h"
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#include "BsRenderTargets.h"
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@@ -34,7 +32,6 @@
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#include "BsLightProbeCache.h"
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#include "BsReflectionProbe.h"
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#include "BsIBLUtility.h"
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-#include "BsMeshData.h"
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#include "BsLightGrid.h"
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#include "BsSkybox.h"
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#include "BsShadowRendering.h"
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@@ -76,10 +73,10 @@ namespace bs { namespace ct
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{
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RendererUtility::startUp();
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- mCoreOptions = bs_shared_ptr_new<RenderBeastOptions>();
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+ mCoreOptions = bs_shared_ptr_new<RenderBeastOptions>();
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+ mScene = bs_shared_ptr_new<RendererScene>(mCoreOptions);
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mObjectRenderer = bs_new<ObjectRenderer>();
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- mDefaultMaterial = bs_new<DefaultMaterial>();
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mSkyboxMat = bs_new<SkyboxMat<false>>();
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mSkyboxSolidColorMat = bs_new<SkyboxMat<true>>();
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mFlatFramebufferToTextureMat = bs_new<FlatFramebufferToTextureMat>();
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@@ -102,16 +99,7 @@ namespace bs { namespace ct
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if (mObjectRenderer != nullptr)
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bs_delete(mObjectRenderer);
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- for (auto& entry : mRenderables)
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- bs_delete(entry);
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-
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- for (auto& entry : mCameras)
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- bs_delete(entry.second);
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-
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- mRenderTargets.clear();
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- mCameras.clear();
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- mRenderables.clear();
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- mRenderableVisibility.clear();
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+ mScene = nullptr;
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mReflCubemapArrayTex = nullptr;
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mSkyboxTexture = nullptr;
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@@ -122,7 +110,6 @@ namespace bs { namespace ct
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PostProcessing::shutDown();
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GpuResourcePool::shutDown();
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- bs_delete(mDefaultMaterial);
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bs_delete(mSkyboxMat);
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bs_delete(mSkyboxSolidColorMat);
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bs_delete(mGPULightData);
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@@ -135,361 +122,88 @@ namespace bs { namespace ct
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mPreintegratedEnvBRDF = nullptr;
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RendererUtility::shutDown();
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-
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- assert(mSamplerOverrides.empty());
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}
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void RenderBeast::notifyRenderableAdded(Renderable* renderable)
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{
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- UINT32 renderableId = (UINT32)mRenderables.size();
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-
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- renderable->setRendererId(renderableId);
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-
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- mRenderables.push_back(bs_new<RendererObject>());
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- mRenderableCullInfos.push_back(CullInfo(renderable->getBounds(), renderable->getLayer()));
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- mRenderableVisibility.push_back(false);
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-
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- RendererObject* rendererObject = mRenderables.back();
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- rendererObject->renderable = renderable;
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- rendererObject->updatePerObjectBuffer();
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-
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- SPtr<Mesh> mesh = renderable->getMesh();
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- if (mesh != nullptr)
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- {
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- const MeshProperties& meshProps = mesh->getProperties();
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- SPtr<VertexDeclaration> vertexDecl = mesh->getVertexData()->vertexDeclaration;
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+ mScene->registerRenderable(renderable);
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- for (UINT32 i = 0; i < meshProps.getNumSubMeshes(); i++)
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- {
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- rendererObject->elements.push_back(BeastRenderableElement());
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- BeastRenderableElement& renElement = rendererObject->elements.back();
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-
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- renElement.mesh = mesh;
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- renElement.subMesh = meshProps.getSubMesh(i);
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- renElement.renderableId = renderableId;
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- renElement.animType = renderable->getAnimType();
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- renElement.animationId = renderable->getAnimationId();
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- renElement.morphShapeVersion = 0;
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- renElement.morphShapeBuffer = renderable->getMorphShapeBuffer();
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- renElement.boneMatrixBuffer = renderable->getBoneMatrixBuffer();
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- renElement.morphVertexDeclaration = renderable->getMorphVertexDeclaration();
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-
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- renElement.material = renderable->getMaterial(i);
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- if (renElement.material == nullptr)
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- renElement.material = renderable->getMaterial(0);
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-
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- if (renElement.material != nullptr && renElement.material->getShader() == nullptr)
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- renElement.material = nullptr;
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-
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- // If no material use the default material
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- if (renElement.material == nullptr)
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- renElement.material = mDefaultMaterial->getMaterial();
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-
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- // Determine which technique to use
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- static StringID techniqueIDLookup[4] = { StringID::NONE, RTag_Skinned, RTag_Morph, RTag_SkinnedMorph };
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- static_assert((UINT32)RenderableAnimType::Count == 4, "RenderableAnimType is expected to have four sequential entries.");
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-
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- UINT32 techniqueIdx = -1;
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- RenderableAnimType animType = renderable->getAnimType();
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- if(animType != RenderableAnimType::None)
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- techniqueIdx = renElement.material->findTechnique(techniqueIDLookup[(int)animType]);
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-
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- if (techniqueIdx == (UINT32)-1)
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- techniqueIdx = renElement.material->getDefaultTechnique();
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-
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- renElement.techniqueIdx = techniqueIdx;
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-
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- // Validate mesh <-> shader vertex bindings
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- if (renElement.material != nullptr)
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- {
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- UINT32 numPasses = renElement.material->getNumPasses(techniqueIdx);
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- for (UINT32 j = 0; j < numPasses; j++)
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- {
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- SPtr<Pass> pass = renElement.material->getPass(j, techniqueIdx);
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+ const SceneInfo& sceneInfo = mScene->getSceneInfo();
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+ RendererObject* rendererObject = sceneInfo.renderables[renderable->getRendererId()];
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- SPtr<VertexDeclaration> shaderDecl = pass->getVertexProgram()->getInputDeclaration();
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- if (!vertexDecl->isCompatible(shaderDecl))
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- {
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- Vector<VertexElement> missingElements = vertexDecl->getMissingElements(shaderDecl);
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-
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- // If using morph shapes ignore POSITION1 and NORMAL1 missing since we assign them from within the renderer
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- if(animType == RenderableAnimType::Morph || animType == RenderableAnimType::SkinnedMorph)
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- {
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- auto removeIter = std::remove_if(missingElements.begin(), missingElements.end(), [](const VertexElement& x)
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- {
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- return (x.getSemantic() == VES_POSITION && x.getSemanticIdx() == 1) ||
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- (x.getSemantic() == VES_NORMAL && x.getSemanticIdx() == 1);
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- });
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-
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- missingElements.erase(removeIter, missingElements.end());
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- }
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-
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- if (!missingElements.empty())
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- {
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- StringStream wrnStream;
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- wrnStream << "Provided mesh is missing required vertex attributes to render with the provided shader. Missing elements: " << std::endl;
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-
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- for (auto& entry : missingElements)
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- wrnStream << "\t" << toString(entry.getSemantic()) << entry.getSemanticIdx() << std::endl;
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-
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- LOGWRN(wrnStream.str());
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- break;
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- }
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- }
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- }
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- }
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-
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- // Generate or assigned renderer specific data for the material
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- renElement.params = renElement.material->createParamsSet(techniqueIdx);
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- renElement.material->updateParamsSet(renElement.params, true);
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-
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- // Generate or assign sampler state overrides
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- SamplerOverrideKey samplerKey(renElement.material, techniqueIdx);
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- auto iterFind = mSamplerOverrides.find(samplerKey);
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- if (iterFind != mSamplerOverrides.end())
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- {
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- renElement.samplerOverrides = iterFind->second;
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- iterFind->second->refCount++;
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- }
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- else
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- {
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- SPtr<Shader> shader = renElement.material->getShader();
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- MaterialSamplerOverrides* samplerOverrides = SamplerOverrideUtility::generateSamplerOverrides(shader,
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- renElement.material->_getInternalParams(), renElement.params, mCoreOptions);
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-
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- mSamplerOverrides[samplerKey] = samplerOverrides;
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-
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- renElement.samplerOverrides = samplerOverrides;
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- samplerOverrides->refCount++;
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- }
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-
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- mObjectRenderer->initElement(*rendererObject, renElement);
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- }
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- }
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+ for(auto& entry : rendererObject->elements)
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+ mObjectRenderer->initElement(*rendererObject, entry);
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}
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void RenderBeast::notifyRenderableRemoved(Renderable* renderable)
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{
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- UINT32 renderableId = renderable->getRendererId();
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- Renderable* lastRenerable = mRenderables.back()->renderable;
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- UINT32 lastRenderableId = lastRenerable->getRendererId();
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-
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- RendererObject* rendererObject = mRenderables[renderableId];
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- Vector<BeastRenderableElement>& elements = rendererObject->elements;
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- for (auto& element : elements)
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- {
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- SamplerOverrideKey samplerKey(element.material, element.techniqueIdx);
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-
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- auto iterFind = mSamplerOverrides.find(samplerKey);
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- assert(iterFind != mSamplerOverrides.end());
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-
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- MaterialSamplerOverrides* samplerOverrides = iterFind->second;
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- samplerOverrides->refCount--;
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- if (samplerOverrides->refCount == 0)
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- {
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- SamplerOverrideUtility::destroySamplerOverrides(samplerOverrides);
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- mSamplerOverrides.erase(iterFind);
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- }
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-
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- element.samplerOverrides = nullptr;
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- }
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-
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- if (renderableId != lastRenderableId)
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- {
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- // Swap current last element with the one we want to erase
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- std::swap(mRenderables[renderableId], mRenderables[lastRenderableId]);
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- std::swap(mRenderableCullInfos[renderableId], mRenderableCullInfos[lastRenderableId]);
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-
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- lastRenerable->setRendererId(renderableId);
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-
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- for (auto& element : elements)
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- element.renderableId = renderableId;
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- }
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-
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- // Last element is the one we want to erase
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- mRenderables.erase(mRenderables.end() - 1);
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- mRenderableCullInfos.erase(mRenderableCullInfos.end() - 1);
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- mRenderableVisibility.erase(mRenderableVisibility.end() - 1);
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-
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- bs_delete(rendererObject);
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+ mScene->unregisterRenderable(renderable);
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}
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void RenderBeast::notifyRenderableUpdated(Renderable* renderable)
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{
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- UINT32 renderableId = renderable->getRendererId();
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-
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- mRenderables[renderableId]->updatePerObjectBuffer();
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- mRenderableCullInfos[renderableId].bounds = renderable->getBounds();
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+ mScene->updateRenderable(renderable);
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}
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void RenderBeast::notifyLightAdded(Light* light)
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{
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- if (light->getType() == LightType::Directional)
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- {
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- UINT32 lightId = (UINT32)mDirectionalLights.size();
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- light->setRendererId(lightId);
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-
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- mDirectionalLights.push_back(RendererLight(light));
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- }
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- else
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- {
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- if (light->getType() == LightType::Radial)
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- {
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- UINT32 lightId = (UINT32)mRadialLights.size();
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- light->setRendererId(lightId);
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-
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- mRadialLights.push_back(RendererLight(light));
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- mPointLightWorldBounds.push_back(light->getBounds());
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- }
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- else // Spot
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- {
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- UINT32 lightId = (UINT32)mSpotLights.size();
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- light->setRendererId(lightId);
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-
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- mSpotLights.push_back(RendererLight(light));
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- mSpotLightWorldBounds.push_back(light->getBounds());
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- }
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- }
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+ mScene->registerLight(light);
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}
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void RenderBeast::notifyLightUpdated(Light* light)
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{
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- UINT32 lightId = light->getRendererId();
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-
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- if (light->getType() == LightType::Radial)
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- mPointLightWorldBounds[lightId] = light->getBounds();
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- else if(light->getType() == LightType::Spot)
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- mSpotLightWorldBounds[lightId] = light->getBounds();
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+ mScene->updateLight(light);
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}
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void RenderBeast::notifyLightRemoved(Light* light)
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{
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- UINT32 lightId = light->getRendererId();
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- if (light->getType() == LightType::Directional)
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- {
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- Light* lastLight = mDirectionalLights.back().getInternal();
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- UINT32 lastLightId = lastLight->getRendererId();
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-
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- if (lightId != lastLightId)
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- {
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- // Swap current last element with the one we want to erase
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- std::swap(mDirectionalLights[lightId], mDirectionalLights[lastLightId]);
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- lastLight->setRendererId(lightId);
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- }
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-
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- // Last element is the one we want to erase
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- mDirectionalLights.erase(mDirectionalLights.end() - 1);
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- }
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- else
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- {
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- if (light->getType() == LightType::Radial)
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- {
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- Light* lastLight = mRadialLights.back().getInternal();
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- UINT32 lastLightId = lastLight->getRendererId();
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-
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- if (lightId != lastLightId)
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- {
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- // Swap current last element with the one we want to erase
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- std::swap(mRadialLights[lightId], mRadialLights[lastLightId]);
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- std::swap(mPointLightWorldBounds[lightId], mPointLightWorldBounds[lastLightId]);
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-
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- lastLight->setRendererId(lightId);
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- }
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-
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- // Last element is the one we want to erase
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- mRadialLights.erase(mRadialLights.end() - 1);
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- mPointLightWorldBounds.erase(mPointLightWorldBounds.end() - 1);
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- }
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- else // Spot
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- {
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- Light* lastLight = mSpotLights.back().getInternal();
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- UINT32 lastLightId = lastLight->getRendererId();
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-
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- if (lightId != lastLightId)
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- {
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- // Swap current last element with the one we want to erase
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- std::swap(mSpotLights[lightId], mSpotLights[lastLightId]);
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- std::swap(mSpotLightWorldBounds[lightId], mSpotLightWorldBounds[lastLightId]);
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-
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- lastLight->setRendererId(lightId);
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- }
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-
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- // Last element is the one we want to erase
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- mSpotLights.erase(mSpotLights.end() - 1);
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- mSpotLightWorldBounds.erase(mSpotLightWorldBounds.end() - 1);
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- }
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- }
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+ mScene->unregisterLight(light);
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}
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void RenderBeast::notifyCameraAdded(const Camera* camera)
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{
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- RendererView* renCamera = updateCameraData(camera);
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- renCamera->updatePerViewBuffer();
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+ mScene->registerCamera(camera);
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}
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void RenderBeast::notifyCameraUpdated(const Camera* camera, UINT32 updateFlag)
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{
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- RendererView* rendererCam;
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- if((updateFlag & (UINT32)CameraDirtyFlag::Everything) != 0)
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- {
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- rendererCam = updateCameraData(camera);
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- }
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- else if((updateFlag & (UINT32)CameraDirtyFlag::PostProcess) != 0)
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- {
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- rendererCam = mCameras[camera];
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-
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- rendererCam->setPostProcessSettings(camera->getPostProcessSettings());
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- }
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- else // Transform
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- {
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- rendererCam = mCameras[camera];
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-
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- rendererCam->setTransform(
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- camera->getPosition(),
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- camera->getForward(),
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- camera->getViewMatrix(),
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- camera->getProjectionMatrixRS(),
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- camera->getWorldFrustum());
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- }
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-
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- rendererCam->updatePerViewBuffer();
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+ mScene->updateCamera(camera, updateFlag);
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}
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void RenderBeast::notifyCameraRemoved(const Camera* camera)
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{
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|
- updateCameraData(camera, true);
|
|
|
+ mScene->unregisterCamera(camera);
|
|
|
}
|
|
|
|
|
|
void RenderBeast::notifyReflectionProbeAdded(ReflectionProbe* probe)
|
|
|
{
|
|
|
- UINT32 probeId = (UINT32)mReflProbes.size();
|
|
|
- probe->setRendererId(probeId);
|
|
|
+ mScene->registerReflectionProbe(probe);
|
|
|
|
|
|
- mReflProbes.push_back(RendererReflectionProbe(probe));
|
|
|
- RendererReflectionProbe& probeInfo = mReflProbes.back();
|
|
|
+ // Find a spot in cubemap array
|
|
|
+ const SceneInfo& sceneInfo = mScene->getSceneInfo();
|
|
|
|
|
|
- mReflProbeWorldBounds.push_back(probe->getBounds());
|
|
|
+ UINT32 probeId = probe->getRendererId();
|
|
|
+ const RendererReflectionProbe* probeInfo = &sceneInfo.reflProbes[probeId];
|
|
|
|
|
|
- // Find a spot in cubemap array
|
|
|
UINT32 numArrayEntries = (UINT32)mCubemapArrayUsedSlots.size();
|
|
|
for(UINT32 i = 0; i < numArrayEntries; i++)
|
|
|
{
|
|
|
if(!mCubemapArrayUsedSlots[i])
|
|
|
{
|
|
|
- probeInfo.arrayIdx = i;
|
|
|
+ mScene->setReflectionProbeArrayIndex(probeId, i, false);
|
|
|
mCubemapArrayUsedSlots[i] = true;
|
|
|
break;
|
|
|
}
|
|
|
}
|
|
|
|
|
|
// No empty slot was found
|
|
|
- if (probeInfo.arrayIdx == -1)
|
|
|
+ if (probeInfo->arrayIdx == -1)
|
|
|
{
|
|
|
- probeInfo.arrayIdx = numArrayEntries;
|
|
|
+ mScene->setReflectionProbeArrayIndex(probeId, numArrayEntries, false);
|
|
|
mCubemapArrayUsedSlots.push_back(true);
|
|
|
}
|
|
|
|
|
|
- if(probeInfo.arrayIdx > MaxReflectionCubemaps)
|
|
|
+ if(probeInfo->arrayIdx > MaxReflectionCubemaps)
|
|
|
{
|
|
|
LOGERR("Reached the maximum number of allowed reflection probe cubemaps at once. "
|
|
|
"Ignoring reflection probe data.");
|
|
|
@@ -498,42 +212,20 @@ namespace bs { namespace ct
|
|
|
|
|
|
void RenderBeast::notifyReflectionProbeUpdated(ReflectionProbe* probe)
|
|
|
{
|
|
|
- // Should only get called if transform changes, any other major changes and ReflProbeInfo entry gets rebuild
|
|
|
- UINT32 probeId = probe->getRendererId();
|
|
|
- mReflProbeWorldBounds[probeId] = probe->getBounds();
|
|
|
-
|
|
|
- RendererReflectionProbe& probeInfo = mReflProbes[probeId];
|
|
|
- probeInfo.arrayDirty = true;
|
|
|
-
|
|
|
- LightProbeCache::instance().notifyDirty(probe->getUUID());
|
|
|
- probeInfo.textureDirty = true;
|
|
|
+ mScene->updateReflectionProbe(probe);
|
|
|
}
|
|
|
|
|
|
void RenderBeast::notifyReflectionProbeRemoved(ReflectionProbe* probe)
|
|
|
{
|
|
|
- UINT32 probeId = probe->getRendererId();
|
|
|
- UINT32 arrayIdx = mReflProbes[probeId].arrayIdx;
|
|
|
-
|
|
|
- ReflectionProbe* lastProbe = mReflProbes.back().probe;
|
|
|
- UINT32 lastProbeId = lastProbe->getRendererId();
|
|
|
-
|
|
|
- if (probeId != lastProbeId)
|
|
|
- {
|
|
|
- // Swap current last element with the one we want to erase
|
|
|
- std::swap(mReflProbes[probeId], mReflProbes[lastProbeId]);
|
|
|
- std::swap(mReflProbeWorldBounds[probeId], mReflProbeWorldBounds[lastProbeId]);
|
|
|
+ const SceneInfo& sceneInfo = mScene->getSceneInfo();
|
|
|
|
|
|
- probe->setRendererId(probeId);
|
|
|
- }
|
|
|
-
|
|
|
- // Last element is the one we want to erase
|
|
|
- mRadialLights.erase(mRadialLights.end() - 1);
|
|
|
- mPointLightWorldBounds.erase(mPointLightWorldBounds.end() - 1);
|
|
|
+ UINT32 probeId = probe->getRendererId();
|
|
|
+ UINT32 arrayIdx = sceneInfo.reflProbes[probeId].arrayIdx;
|
|
|
|
|
|
if (arrayIdx != -1)
|
|
|
mCubemapArrayUsedSlots[arrayIdx] = false;
|
|
|
|
|
|
- LightProbeCache::instance().unloadCachedTexture(probe->getUUID());
|
|
|
+ mScene->unregisterReflectionProbe(probe);
|
|
|
}
|
|
|
|
|
|
void RenderBeast::notifySkyboxAdded(Skybox* skybox)
|
|
|
@@ -573,165 +265,6 @@ namespace bs { namespace ct
|
|
|
return bs_shared_ptr_new<StandardPostProcessSettings>();
|
|
|
}
|
|
|
|
|
|
- RendererView* RenderBeast::updateCameraData(const Camera* camera, bool forceRemove)
|
|
|
- {
|
|
|
- RendererView* output;
|
|
|
-
|
|
|
- SPtr<RenderTarget> renderTarget = camera->getViewport()->getTarget();
|
|
|
-
|
|
|
- auto iterFind = mCameras.find(camera);
|
|
|
- if(forceRemove)
|
|
|
- {
|
|
|
- if(iterFind != mCameras.end())
|
|
|
- {
|
|
|
- bs_delete(iterFind->second);
|
|
|
- mCameras.erase(iterFind);
|
|
|
- }
|
|
|
-
|
|
|
- renderTarget = nullptr;
|
|
|
- output = nullptr;
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- SPtr<Viewport> viewport = camera->getViewport();
|
|
|
- RENDERER_VIEW_DESC viewDesc;
|
|
|
-
|
|
|
- viewDesc.target.clearFlags = 0;
|
|
|
- if (viewport->getRequiresColorClear())
|
|
|
- viewDesc.target.clearFlags |= FBT_COLOR;
|
|
|
-
|
|
|
- if (viewport->getRequiresDepthClear())
|
|
|
- viewDesc.target.clearFlags |= FBT_DEPTH;
|
|
|
-
|
|
|
- if (viewport->getRequiresStencilClear())
|
|
|
- viewDesc.target.clearFlags |= FBT_STENCIL;
|
|
|
-
|
|
|
- viewDesc.target.clearColor = viewport->getClearColor();
|
|
|
- viewDesc.target.clearDepthValue = viewport->getClearDepthValue();
|
|
|
- viewDesc.target.clearStencilValue = viewport->getClearStencilValue();
|
|
|
-
|
|
|
- viewDesc.target.target = viewport->getTarget();
|
|
|
- viewDesc.target.nrmViewRect = viewport->getNormArea();
|
|
|
- viewDesc.target.viewRect = Rect2I(
|
|
|
- viewport->getX(),
|
|
|
- viewport->getY(),
|
|
|
- (UINT32)viewport->getWidth(),
|
|
|
- (UINT32)viewport->getHeight());
|
|
|
-
|
|
|
- if (viewDesc.target.target != nullptr)
|
|
|
- {
|
|
|
- viewDesc.target.targetWidth = viewDesc.target.target->getProperties().getWidth();
|
|
|
- viewDesc.target.targetHeight = viewDesc.target.target->getProperties().getHeight();
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- viewDesc.target.targetWidth = 0;
|
|
|
- viewDesc.target.targetHeight = 0;
|
|
|
- }
|
|
|
-
|
|
|
- viewDesc.target.numSamples = camera->getMSAACount();
|
|
|
-
|
|
|
- viewDesc.isOverlay = camera->getFlags().isSet(CameraFlag::Overlay);
|
|
|
- viewDesc.isHDR = camera->getFlags().isSet(CameraFlag::HDR);
|
|
|
- viewDesc.noLighting = camera->getFlags().isSet(CameraFlag::NoLighting);
|
|
|
- viewDesc.triggerCallbacks = true;
|
|
|
- viewDesc.runPostProcessing = true;
|
|
|
- viewDesc.renderingReflections = false;
|
|
|
-
|
|
|
- viewDesc.cullFrustum = camera->getWorldFrustum();
|
|
|
- viewDesc.visibleLayers = camera->getLayers();
|
|
|
- viewDesc.nearPlane = camera->getNearClipDistance();
|
|
|
- viewDesc.farPlane = camera->getFarClipDistance();
|
|
|
- viewDesc.flipView = false;
|
|
|
-
|
|
|
- viewDesc.viewOrigin = camera->getPosition();
|
|
|
- viewDesc.viewDirection = camera->getForward();
|
|
|
- viewDesc.projTransform = camera->getProjectionMatrixRS();
|
|
|
- viewDesc.viewTransform = camera->getViewMatrix();
|
|
|
- viewDesc.projType = camera->getProjectionType();
|
|
|
-
|
|
|
- viewDesc.stateReduction = mCoreOptions->stateReductionMode;
|
|
|
- viewDesc.sceneCamera = camera;
|
|
|
-
|
|
|
- if (iterFind != mCameras.end())
|
|
|
- {
|
|
|
- output = iterFind->second;
|
|
|
- output->setView(viewDesc);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- output = bs_new<RendererView>(viewDesc);
|
|
|
- mCameras[camera] = output;
|
|
|
- }
|
|
|
-
|
|
|
- output->setPostProcessSettings(camera->getPostProcessSettings());
|
|
|
- }
|
|
|
-
|
|
|
- // Remove from render target list
|
|
|
- int rtChanged = 0; // 0 - No RT, 1 - RT found, 2 - RT changed
|
|
|
- for (auto iterTarget = mRenderTargets.begin(); iterTarget != mRenderTargets.end(); ++iterTarget)
|
|
|
- {
|
|
|
- RendererRenderTarget& target = *iterTarget;
|
|
|
- for (auto iterCam = target.cameras.begin(); iterCam != target.cameras.end(); ++iterCam)
|
|
|
- {
|
|
|
- if (camera == *iterCam)
|
|
|
- {
|
|
|
- if (renderTarget != target.target)
|
|
|
- {
|
|
|
- target.cameras.erase(iterCam);
|
|
|
- rtChanged = 2;
|
|
|
-
|
|
|
- }
|
|
|
- else
|
|
|
- rtChanged = 1;
|
|
|
-
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- if (target.cameras.empty())
|
|
|
- {
|
|
|
- mRenderTargets.erase(iterTarget);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- // Register in render target list
|
|
|
- if (renderTarget != nullptr && (rtChanged == 0 || rtChanged == 2))
|
|
|
- {
|
|
|
- auto findIter = std::find_if(mRenderTargets.begin(), mRenderTargets.end(),
|
|
|
- [&](const RendererRenderTarget& x) { return x.target == renderTarget; });
|
|
|
-
|
|
|
- if (findIter != mRenderTargets.end())
|
|
|
- {
|
|
|
- findIter->cameras.push_back(camera);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- mRenderTargets.push_back(RendererRenderTarget());
|
|
|
- RendererRenderTarget& renderTargetData = mRenderTargets.back();
|
|
|
-
|
|
|
- renderTargetData.target = renderTarget;
|
|
|
- renderTargetData.cameras.push_back(camera);
|
|
|
- }
|
|
|
-
|
|
|
- // Sort render targets based on priority
|
|
|
- auto cameraComparer = [&](const Camera* a, const Camera* b) { return a->getPriority() > b->getPriority(); };
|
|
|
- auto renderTargetInfoComparer = [&](const RendererRenderTarget& a, const RendererRenderTarget& b)
|
|
|
- { return a.target->getProperties().getPriority() > b.target->getProperties().getPriority(); };
|
|
|
- std::sort(begin(mRenderTargets), end(mRenderTargets), renderTargetInfoComparer);
|
|
|
-
|
|
|
- for (auto& camerasPerTarget : mRenderTargets)
|
|
|
- {
|
|
|
- Vector<const Camera*>& cameras = camerasPerTarget.cameras;
|
|
|
-
|
|
|
- std::sort(begin(cameras), end(cameras), cameraComparer);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- return output;
|
|
|
- }
|
|
|
-
|
|
|
void RenderBeast::setOptions(const SPtr<RendererOptions>& options)
|
|
|
{
|
|
|
mOptions = std::static_pointer_cast<RenderBeastOptions>(options);
|
|
|
@@ -750,15 +283,11 @@ namespace bs { namespace ct
|
|
|
filteringChanged |= mCoreOptions->anisotropyMax != options.anisotropyMax;
|
|
|
|
|
|
if (filteringChanged)
|
|
|
- refreshSamplerOverrides(true);
|
|
|
+ mScene->refreshSamplerOverrides(true);
|
|
|
|
|
|
*mCoreOptions = options;
|
|
|
|
|
|
- for (auto& entry : mCameras)
|
|
|
- {
|
|
|
- RendererView* rendererCam = entry.second;
|
|
|
- rendererCam->setStateReductionMode(mCoreOptions->stateReductionMode);
|
|
|
- }
|
|
|
+ mScene->setOptions(mCoreOptions);
|
|
|
}
|
|
|
|
|
|
void RenderBeast::renderAll()
|
|
|
@@ -782,10 +311,12 @@ namespace bs { namespace ct
|
|
|
gProfilerGPU().beginFrame();
|
|
|
gProfilerCPU().beginSample("renderAllCore");
|
|
|
|
|
|
+ const SceneInfo& sceneInfo = mScene->getSceneInfo();
|
|
|
+
|
|
|
// Note: I'm iterating over all sampler states every frame. If this ends up being a performance
|
|
|
// issue consider handling this internally in ct::Material which can only do it when sampler states
|
|
|
// are actually modified after sync
|
|
|
- refreshSamplerOverrides();
|
|
|
+ mScene->refreshSamplerOverrides();
|
|
|
|
|
|
// Update global per-frame hardware buffers
|
|
|
mObjectRenderer->setParamFrameParams(time);
|
|
|
@@ -801,15 +332,15 @@ namespace bs { namespace ct
|
|
|
|
|
|
// Gather all views
|
|
|
Vector<RendererView*> views;
|
|
|
- for (auto& rtInfo : mRenderTargets)
|
|
|
+ for (auto& rtInfo : sceneInfo.renderTargets)
|
|
|
{
|
|
|
SPtr<RenderTarget> target = rtInfo.target;
|
|
|
- Vector<const Camera*>& cameras = rtInfo.cameras;
|
|
|
+ const Vector<const Camera*>& cameras = rtInfo.cameras;
|
|
|
|
|
|
UINT32 numCameras = (UINT32)cameras.size();
|
|
|
for (UINT32 i = 0; i < numCameras; i++)
|
|
|
{
|
|
|
- RendererView* viewInfo = mCameras[cameras[i]];
|
|
|
+ RendererView* viewInfo = sceneInfo.views.at(cameras[i]);
|
|
|
views.push_back(viewInfo);
|
|
|
}
|
|
|
}
|
|
|
@@ -820,7 +351,7 @@ namespace bs { namespace ct
|
|
|
gProfilerGPU().endFrame();
|
|
|
|
|
|
// Present render targets with back buffers
|
|
|
- for (auto& rtInfo : mRenderTargets)
|
|
|
+ for (auto& rtInfo : sceneInfo.renderTargets)
|
|
|
{
|
|
|
if(rtInfo.target->getProperties().isWindow())
|
|
|
RenderAPI::instance().swapBuffers(rtInfo.target);
|
|
|
@@ -831,63 +362,66 @@ namespace bs { namespace ct
|
|
|
|
|
|
void RenderBeast::renderViews(RendererView** views, UINT32 numViews, const FrameInfo& frameInfo)
|
|
|
{
|
|
|
+ const SceneInfo& sceneInfo = mScene->getSceneInfo();
|
|
|
+
|
|
|
// Generate render queues per camera
|
|
|
+ mRenderableVisibility.resize(sceneInfo.renderables.size(), false);
|
|
|
mRenderableVisibility.assign(mRenderableVisibility.size(), false);
|
|
|
|
|
|
for(UINT32 i = 0; i < numViews; i++)
|
|
|
- views[i]->determineVisible(mRenderables, mRenderableCullInfos, &mRenderableVisibility);
|
|
|
+ views[i]->determineVisible(sceneInfo.renderables, sceneInfo.renderableCullInfos, &mRenderableVisibility);
|
|
|
|
|
|
// Generate a list of lights and their GPU buffers
|
|
|
- UINT32 numDirLights = (UINT32)mDirectionalLights.size();
|
|
|
+ UINT32 numDirLights = (UINT32)sceneInfo.directionalLights.size();
|
|
|
for (UINT32 i = 0; i < numDirLights; i++)
|
|
|
{
|
|
|
mLightDataTemp.push_back(LightData());
|
|
|
- mDirectionalLights[i].getParameters(mLightDataTemp.back());
|
|
|
+ sceneInfo.directionalLights[i].getParameters(mLightDataTemp.back());
|
|
|
}
|
|
|
|
|
|
- UINT32 numRadialLights = (UINT32)mRadialLights.size();
|
|
|
+ UINT32 numRadialLights = (UINT32)sceneInfo.radialLights.size();
|
|
|
UINT32 numVisibleRadialLights = 0;
|
|
|
- mLightVisibilityTemp.resize(numRadialLights, false);
|
|
|
+ mRadialLightVisibility.resize(numRadialLights, false);
|
|
|
+ mRadialLightVisibility.assign(numRadialLights, false);
|
|
|
for (UINT32 i = 0; i < numViews; i++)
|
|
|
- views[i]->calculateVisibility(mPointLightWorldBounds, mLightVisibilityTemp);
|
|
|
+ views[i]->calculateVisibility(sceneInfo.radialLightWorldBounds, mRadialLightVisibility);
|
|
|
|
|
|
for(UINT32 i = 0; i < numRadialLights; i++)
|
|
|
{
|
|
|
- if (!mLightVisibilityTemp[i])
|
|
|
+ if (!mRadialLightVisibility[i])
|
|
|
continue;
|
|
|
|
|
|
mLightDataTemp.push_back(LightData());
|
|
|
- mRadialLights[i].getParameters(mLightDataTemp.back());
|
|
|
+ sceneInfo.radialLights[i].getParameters(mLightDataTemp.back());
|
|
|
numVisibleRadialLights++;
|
|
|
}
|
|
|
|
|
|
- UINT32 numSpotLights = (UINT32)mSpotLights.size();
|
|
|
+ UINT32 numSpotLights = (UINT32)sceneInfo.spotLights.size();
|
|
|
UINT32 numVisibleSpotLights = 0;
|
|
|
- mLightVisibilityTemp.resize(numSpotLights, false);
|
|
|
+ mSpotLightVisibility.resize(numSpotLights, false);
|
|
|
+ mSpotLightVisibility.assign(numSpotLights, false);
|
|
|
for (UINT32 i = 0; i < numViews; i++)
|
|
|
- views[i]->calculateVisibility(mSpotLightWorldBounds, mLightVisibilityTemp);
|
|
|
+ views[i]->calculateVisibility(sceneInfo.spotLightWorldBounds, mSpotLightVisibility);
|
|
|
|
|
|
for (UINT32 i = 0; i < numSpotLights; i++)
|
|
|
{
|
|
|
- if (!mLightVisibilityTemp[i])
|
|
|
+ if (!mSpotLightVisibility[i])
|
|
|
continue;
|
|
|
|
|
|
mLightDataTemp.push_back(LightData());
|
|
|
- mSpotLights[i].getParameters(mLightDataTemp.back());
|
|
|
+ sceneInfo.spotLights[i].getParameters(mLightDataTemp.back());
|
|
|
numVisibleSpotLights++;
|
|
|
}
|
|
|
|
|
|
mGPULightData->setLights(mLightDataTemp, numDirLights, numVisibleRadialLights, numVisibleSpotLights);
|
|
|
-
|
|
|
mLightDataTemp.clear();
|
|
|
- mLightVisibilityTemp.clear();
|
|
|
|
|
|
// Gemerate reflection probes and their GPU buffers
|
|
|
- UINT32 numProbes = (UINT32)mReflProbes.size();
|
|
|
+ UINT32 numProbes = (UINT32)sceneInfo.reflProbes.size();
|
|
|
|
|
|
mReflProbeVisibilityTemp.resize(numProbes, false);
|
|
|
for (UINT32 i = 0; i < numViews; i++)
|
|
|
- views[i]->calculateVisibility(mReflProbeWorldBounds, mReflProbeVisibilityTemp);
|
|
|
+ views[i]->calculateVisibility(sceneInfo.reflProbeWorldBounds, mReflProbeVisibilityTemp);
|
|
|
|
|
|
for(UINT32 i = 0; i < numProbes; i++)
|
|
|
{
|
|
|
@@ -895,7 +429,7 @@ namespace bs { namespace ct
|
|
|
continue;
|
|
|
|
|
|
mReflProbeDataTemp.push_back(ReflProbeData());
|
|
|
- mReflProbes[i].getParameters(mReflProbeDataTemp.back());
|
|
|
+ sceneInfo.reflProbes[i].getParameters(mReflProbeDataTemp.back());
|
|
|
}
|
|
|
|
|
|
// Sort probes so bigger ones get accessed first, this way we overlay smaller ones on top of biggers ones when
|
|
|
@@ -913,21 +447,21 @@ namespace bs { namespace ct
|
|
|
mReflProbeVisibilityTemp.clear();
|
|
|
|
|
|
// Update various buffers required by each renderable
|
|
|
- UINT32 numRenderables = (UINT32)mRenderables.size();
|
|
|
+ UINT32 numRenderables = (UINT32)sceneInfo.renderables.size();
|
|
|
for (UINT32 i = 0; i < numRenderables; i++)
|
|
|
{
|
|
|
if (!mRenderableVisibility[i])
|
|
|
continue;
|
|
|
|
|
|
// Note: Before uploading bone matrices perhaps check if they has actually been changed since last frame
|
|
|
- mRenderables[i]->renderable->updateAnimationBuffers(frameInfo.animData);
|
|
|
+ sceneInfo.renderables[i]->renderable->updateAnimationBuffers(frameInfo.animData);
|
|
|
|
|
|
// Note: Could this step be moved in notifyRenderableUpdated, so it only triggers when material actually gets
|
|
|
// changed? Although it shouldn't matter much because if the internal versions keeping track of dirty params.
|
|
|
- for (auto& element : mRenderables[i]->elements)
|
|
|
+ for (auto& element : sceneInfo.renderables[i]->elements)
|
|
|
element.material->updateParamsSet(element.params);
|
|
|
|
|
|
- mRenderables[i]->perObjectParamBuffer->flushToGPU();
|
|
|
+ sceneInfo.renderables[i]->perObjectParamBuffer->flushToGPU();
|
|
|
}
|
|
|
|
|
|
for (UINT32 i = 0; i < numViews; i++)
|
|
|
@@ -943,6 +477,7 @@ namespace bs { namespace ct
|
|
|
{
|
|
|
gProfilerCPU().beginSample("Render");
|
|
|
|
|
|
+ const SceneInfo& sceneInfo = mScene->getSceneInfo();
|
|
|
auto& viewProps = viewInfo->getProperties();
|
|
|
const Camera* sceneCamera = viewInfo->getSceneCamera();
|
|
|
|
|
|
@@ -977,7 +512,7 @@ namespace bs { namespace ct
|
|
|
|
|
|
// Assign camera and per-call data to all relevant renderables
|
|
|
const VisibilityInfo& visibility = viewInfo->getVisibilityMasks();
|
|
|
- UINT32 numRenderables = (UINT32)mRenderables.size();
|
|
|
+ UINT32 numRenderables = (UINT32)sceneInfo.renderables.size();
|
|
|
SPtr<GpuParamBlockBuffer> reflParamBuffer = imageBasedLightingMat->getReflectionsParamBuffer();
|
|
|
SPtr<SamplerState> reflSamplerState = imageBasedLightingMat->getReflectionsSamplerState();
|
|
|
for (UINT32 i = 0; i < numRenderables; i++)
|
|
|
@@ -985,10 +520,10 @@ namespace bs { namespace ct
|
|
|
if (!visibility.renderables[i])
|
|
|
continue;
|
|
|
|
|
|
- RendererObject* rendererObject = mRenderables[i];
|
|
|
+ RendererObject* rendererObject = sceneInfo.renderables[i];
|
|
|
rendererObject->updatePerCallBuffer(viewProj);
|
|
|
|
|
|
- for (auto& element : mRenderables[i]->elements)
|
|
|
+ for (auto& element : sceneInfo.renderables[i]->elements)
|
|
|
{
|
|
|
if (element.perCameraBindingIdx != -1)
|
|
|
element.params->setParamBlockBuffer(element.perCameraBindingIdx, perCameraBuffer, true);
|
|
|
@@ -1275,7 +810,8 @@ namespace bs { namespace ct
|
|
|
|
|
|
void RenderBeast::updateLightProbes(const FrameInfo& frameInfo)
|
|
|
{
|
|
|
- UINT32 numProbes = (UINT32)mReflProbes.size();
|
|
|
+ const SceneInfo& sceneInfo = mScene->getSceneInfo();
|
|
|
+ UINT32 numProbes = (UINT32)sceneInfo.reflProbes.size();
|
|
|
|
|
|
bs_frame_mark();
|
|
|
{
|
|
|
@@ -1317,33 +853,32 @@ namespace bs { namespace ct
|
|
|
FrameQueue<UINT32> emptySlots;
|
|
|
for (UINT32 i = 0; i < numProbes; i++)
|
|
|
{
|
|
|
- RendererReflectionProbe& probeInfo = mReflProbes[i];
|
|
|
+ const RendererReflectionProbe& probeInfo = sceneInfo.reflProbes[i];
|
|
|
|
|
|
if (probeInfo.arrayIdx > MaxReflectionCubemaps)
|
|
|
continue;
|
|
|
|
|
|
- if (probeInfo.texture == nullptr)
|
|
|
- probeInfo.texture = LightProbeCache::instance().getCachedRadianceTexture(probeInfo.probe->getUUID());
|
|
|
+ SPtr<Texture> texture = probeInfo.texture;
|
|
|
+ if (texture == nullptr)
|
|
|
+ texture = LightProbeCache::instance().getCachedRadianceTexture(probeInfo.probe->getUUID());
|
|
|
|
|
|
- if (probeInfo.texture == nullptr || probeInfo.textureDirty)
|
|
|
+ if (texture == nullptr || probeInfo.textureDirty)
|
|
|
{
|
|
|
- probeInfo.texture = Texture::create(cubemapDesc);
|
|
|
+ texture = Texture::create(cubemapDesc);
|
|
|
|
|
|
if (!probeInfo.customTexture)
|
|
|
- {
|
|
|
- captureSceneCubeMap(probeInfo.texture, probeInfo.probe->getPosition(), true, frameInfo);
|
|
|
- }
|
|
|
+ captureSceneCubeMap(texture, probeInfo.probe->getPosition(), true, frameInfo);
|
|
|
else
|
|
|
{
|
|
|
SPtr<Texture> customTexture = probeInfo.probe->getCustomTexture();
|
|
|
- IBLUtility::scaleCubemap(customTexture, 0, probeInfo.texture, 0);
|
|
|
+ IBLUtility::scaleCubemap(customTexture, 0, texture, 0);
|
|
|
}
|
|
|
|
|
|
- IBLUtility::filterCubemapForSpecular(probeInfo.texture, scratchCubemap);
|
|
|
- LightProbeCache::instance().setCachedRadianceTexture(probeInfo.probe->getUUID(), probeInfo.texture);
|
|
|
+ IBLUtility::filterCubemapForSpecular(texture, scratchCubemap);
|
|
|
+ LightProbeCache::instance().setCachedRadianceTexture(probeInfo.probe->getUUID(), texture);
|
|
|
}
|
|
|
|
|
|
- probeInfo.textureDirty = false;
|
|
|
+ mScene->setReflectionProbeTexture(i, texture);
|
|
|
|
|
|
if(probeInfo.arrayDirty || forceArrayUpdate)
|
|
|
{
|
|
|
@@ -1372,7 +907,7 @@ namespace bs { namespace ct
|
|
|
probeInfo.texture->copy(mReflCubemapArrayTex, face, mip, probeInfo.arrayIdx * 6 + face, mip);
|
|
|
}
|
|
|
|
|
|
- probeInfo.arrayDirty = false;
|
|
|
+ mScene->setReflectionProbeArrayIndex(i, probeInfo.arrayIdx, true);
|
|
|
}
|
|
|
|
|
|
// Note: Consider pruning the reflection cubemap array if empty slot count becomes too high
|
|
|
@@ -1531,94 +1066,13 @@ namespace bs { namespace ct
|
|
|
|
|
|
views[i].setView(viewDesc);
|
|
|
views[i].updatePerViewBuffer();
|
|
|
- views[i].determineVisible(mRenderables, mRenderableCullInfos);
|
|
|
+
|
|
|
+ const SceneInfo& sceneInfo = mScene->getSceneInfo();
|
|
|
+ views[i].determineVisible(sceneInfo.renderables, sceneInfo.renderableCullInfos);
|
|
|
}
|
|
|
|
|
|
RendererView* viewPtrs[] = { &views[0], &views[1], &views[2], &views[3], &views[4], &views[5] };
|
|
|
renderViews(viewPtrs, 6, frameInfo);
|
|
|
}
|
|
|
|
|
|
- void RenderBeast::refreshSamplerOverrides(bool force)
|
|
|
- {
|
|
|
- bool anyDirty = false;
|
|
|
- for (auto& entry : mSamplerOverrides)
|
|
|
- {
|
|
|
- SPtr<MaterialParams> materialParams = entry.first.material->_getInternalParams();
|
|
|
-
|
|
|
- MaterialSamplerOverrides* materialOverrides = entry.second;
|
|
|
- for(UINT32 i = 0; i < materialOverrides->numOverrides; i++)
|
|
|
- {
|
|
|
- SamplerOverride& override = materialOverrides->overrides[i];
|
|
|
- const MaterialParamsBase::ParamData* materialParamData = materialParams->getParamData(override.paramIdx);
|
|
|
-
|
|
|
- SPtr<SamplerState> samplerState;
|
|
|
- materialParams->getSamplerState(*materialParamData, samplerState);
|
|
|
-
|
|
|
- UINT64 hash = 0;
|
|
|
- if (samplerState != nullptr)
|
|
|
- hash = samplerState->getProperties().getHash();
|
|
|
-
|
|
|
- if (hash != override.originalStateHash || force)
|
|
|
- {
|
|
|
- if (samplerState != nullptr)
|
|
|
- override.state = SamplerOverrideUtility::generateSamplerOverride(samplerState, mCoreOptions);
|
|
|
- else
|
|
|
- override.state = SamplerOverrideUtility::generateSamplerOverride(SamplerState::getDefault(), mCoreOptions);
|
|
|
-
|
|
|
- override.originalStateHash = override.state->getProperties().getHash();
|
|
|
- materialOverrides->isDirty = true;
|
|
|
- }
|
|
|
-
|
|
|
- // Dirty flag can also be set externally, so check here even though we assign it above
|
|
|
- if (materialOverrides->isDirty)
|
|
|
- anyDirty = true;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- // Early exit if possible
|
|
|
- if (!anyDirty)
|
|
|
- return;
|
|
|
-
|
|
|
- UINT32 numRenderables = (UINT32)mRenderables.size();
|
|
|
- for (UINT32 i = 0; i < numRenderables; i++)
|
|
|
- {
|
|
|
- for(auto& element : mRenderables[i]->elements)
|
|
|
- {
|
|
|
- MaterialSamplerOverrides* overrides = element.samplerOverrides;
|
|
|
- if(overrides != nullptr && overrides->isDirty)
|
|
|
- {
|
|
|
- UINT32 numPasses = element.material->getNumPasses();
|
|
|
- for(UINT32 j = 0; j < numPasses; j++)
|
|
|
- {
|
|
|
- SPtr<GpuParams> params = element.params->getGpuParams(j);
|
|
|
-
|
|
|
- const UINT32 numStages = 6;
|
|
|
- for (UINT32 k = 0; k < numStages; k++)
|
|
|
- {
|
|
|
- GpuProgramType type = (GpuProgramType)k;
|
|
|
-
|
|
|
- SPtr<GpuParamDesc> paramDesc = params->getParamDesc(type);
|
|
|
- if (paramDesc == nullptr)
|
|
|
- continue;
|
|
|
-
|
|
|
- for (auto& samplerDesc : paramDesc->samplers)
|
|
|
- {
|
|
|
- UINT32 set = samplerDesc.second.set;
|
|
|
- UINT32 slot = samplerDesc.second.slot;
|
|
|
-
|
|
|
- UINT32 overrideIndex = overrides->passes[j].stateOverrides[set][slot];
|
|
|
- if (overrideIndex == (UINT32)-1)
|
|
|
- continue;
|
|
|
-
|
|
|
- params->setSamplerState(set, slot, overrides->overrides[overrideIndex].state);
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- for (auto& entry : mSamplerOverrides)
|
|
|
- entry.second->isDirty = false;
|
|
|
- }
|
|
|
}}
|