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@@ -19,19 +19,19 @@ namespace BansheeEngine
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MeshManager();
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~MeshManager();
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- /** @copydoc Mesh::create(UINT32, UINT32, const SPtr<VertexDataDesc>&, int, DrawOperationType, IndexType) */
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+ /** @copydoc Mesh::create(UINT32, UINT32, const SPtr<VertexDataDesc>&, int, DrawOperationType, IndexType, const SPtr<Skeleton>&) */
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SPtr<Mesh> create(UINT32 numVertices, UINT32 numIndices, const SPtr<VertexDataDesc>& vertexDesc, int usage = MU_STATIC,
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DrawOperationType drawOp = DOT_TRIANGLE_LIST, IndexType indexType = IT_32BIT, const SPtr<Skeleton>& skeleton = nullptr);
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- /** @copydoc Mesh::create(UINT32, UINT32, const SPtr<VertexDataDesc>&, const Vector<SubMesh>&, int, IndexType) */
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+ /** @copydoc Mesh::create(UINT32, UINT32, const SPtr<VertexDataDesc>&, const Vector<SubMesh>&, int, IndexType, const SPtr<Skeleton>&) */
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SPtr<Mesh> create(UINT32 numVertices, UINT32 numIndices, const SPtr<VertexDataDesc>& vertexDesc, const Vector<SubMesh>& subMeshes,
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int usage = MU_STATIC, IndexType indexType = IT_32BIT, const SPtr<Skeleton>& skeleton = nullptr);
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- /** @copydoc Mesh::create(const SPtr<MeshData>&, int, DrawOperationType) */
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+ /** @copydoc Mesh::create(const SPtr<MeshData>&, int, DrawOperationType, const SPtr<Skeleton>&) */
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SPtr<Mesh> create(const SPtr<MeshData>& initialData, int usage = MU_STATIC, DrawOperationType drawOp = DOT_TRIANGLE_LIST,
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const SPtr<Skeleton>& skeleton = nullptr);
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- /** @copydoc Mesh::create(const SPtr<MeshData>&, const Vector<SubMesh>&, int) */
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+ /** @copydoc Mesh::create(const SPtr<MeshData>&, const Vector<SubMesh>&, int, const SPtr<Skeleton>&) */
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SPtr<Mesh> create(const SPtr<MeshData>& initialData, const Vector<SubMesh>& subMeshes, int usage = MU_STATIC,
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const SPtr<Skeleton>& skeleton = nullptr);
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