|
@@ -22,7 +22,7 @@ Use the guide below to get Banshee up and running as quickly as possible. Scroll
|
|
|
- Build the project using your chosen tool
|
|
- Build the project using your chosen tool
|
|
|
- Build files will be placed in `BansheeEngine/Build` folder (e.g. Visual Studio or XCode solution, Makefiles)
|
|
- Build files will be placed in `BansheeEngine/Build` folder (e.g. Visual Studio or XCode solution, Makefiles)
|
|
|
- Run the editor
|
|
- Run the editor
|
|
|
- - Editor executable and libraries will be placed in `BansheeEngine/bin` folder
|
|
|
|
|
|
|
+ - Editor executable and libraries will be placed in `BansheeEngine/build/bin` folder
|
|
|
|
|
|
|
|
## Customizing the build
|
|
## Customizing the build
|
|
|
|
|
|
|
@@ -53,6 +53,8 @@ The following dependencies will need to be installed manually. Which ones are re
|
|
|
- Set up DXSDK_DIR environment variable pointing to the DirectX instalation
|
|
- Set up DXSDK_DIR environment variable pointing to the DirectX instalation
|
|
|
- **Windows SDK** (Required by default on Windows 8 or later)
|
|
- **Windows SDK** (Required by default on Windows 8 or later)
|
|
|
- Optional if you have choosen a different RenderAPI in *CMake* options
|
|
- Optional if you have choosen a different RenderAPI in *CMake* options
|
|
|
|
|
+ - **Visual C++ ATL for x86 and x64**
|
|
|
|
|
+ - Make sure this is selected in your Visual Studio Installer, or install it via some other means
|
|
|
- **DirectX Debug Layer** (Required by default on Windows 10)
|
|
- **DirectX Debug Layer** (Required by default on Windows 10)
|
|
|
- Optional if you have choosen a different RenderAPI in *CMake* options
|
|
- Optional if you have choosen a different RenderAPI in *CMake* options
|
|
|
- Go to Settings panel (type "Settings" in Start)->System->Apps & features->Manage optional Features->Add a feature->Select "Graphics Tools"
|
|
- Go to Settings panel (type "Settings" in Start)->System->Apps & features->Manage optional Features->Add a feature->Select "Graphics Tools"
|