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@@ -23,12 +23,14 @@ namespace BansheeEngine
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dbgComponent.otherComponent = dbgComponent2;
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dbgComponent.otherSO = otherSO;
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dbgComponent.zeArray = new int[5][][];
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- dbgComponent.zeList = new List<int>();
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+ dbgComponent.zeList = new List<DbgSerzObj>();
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- dbgComponent.zeList.Add(0);
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- dbgComponent.zeList.Add(0);
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- dbgComponent.zeList.Add(99);
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- dbgComponent.zeList.Add(0);
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+ dbgComponent.zeList.Add(new DbgSerzObj());
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+ dbgComponent.zeList.Add(new DbgSerzObj());
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+ dbgComponent.zeList.Add(new DbgSerzObj());
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+ dbgComponent.zeList.Add(new DbgSerzObj());
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+
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+ dbgComponent.zeList[2].someValue = 101;
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for (int i = 0; i < dbgComponent.zeArray.Length; i++)
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{
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@@ -45,7 +47,7 @@ namespace BansheeEngine
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for (int i = 0; i < so.GetNumChildren(); i++)
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{
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SceneObject childSO = so.GetChild(i);
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- reportDbgValue(childSO.GetComponent<DbgComponent>().zeList[2], childSO.GetComponent<DbgComponent>().zeArray[4][1][3], typeof(DbgComponent));
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+ reportDbgValue(childSO.GetComponent<DbgComponent>().zeList[2].someValue, childSO.GetComponent<DbgComponent>().zeArray[4][1][3], typeof(DbgComponent));
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}
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//Color newColor = Color.red;
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